@GiantCowFilms will you please add a box to the blend-exchange login to keep loged in. also because of the way you have the js work the form submit, the browser will not save the login (lots of typing every time).
@GiantCowFilms why? just add a if statement where it checks weather or not I want to login every time, then change the expiration time on the cookie accordingly (2147483647).
@GiantCowFilms I know, the more proper way to do it, is have the cookie last for say 3 weeks, then every time the user visits the site, the cookie's date gets updated.
@NoviceInDisguise with the back wheels like that first think I think of is old tractor. So why not add some old farm equipment on the bottom middle part, maybe a ploy, or york rake.
Our site is wonderful, and I love it, but I'm sure we all realize that it could be improved greatly! Now that SE is going to develop a custom design for us (Which will be soon, they have $40 million) they are probably going to be as willing as ever to make the changes that we need.
What are chan...
I am using a script to get an objects velocity with x, y, and z. Would speed just be the sum? Would I just add x, y, and z to get the speed? This doesn't seem right as I might get negative numbers.
Question: when in textured solid mode, as soon as you "attache an image in to face" (open it in the UV image editor with image selected) the entire mesh turns white. how can I undo that?
In solid mode with textured solid checked, A model will show the material color until any face on the model is "attached to an image" (have the face selected, and open an image in the UV image editor). The model will then turn white. Is there any way to revert this?
@Chebhou I meant remesh modifier with control of density with weight paint, or vertex groups to control the direction of the faces, or overall curvature and convexity
@zeffii I know how you feel, I'm stuck answering most of his questions, and that guy is really special when it comes to not getting perfectly simple answers...
In the attached Blend File, I have a representation of a airplane/jet fighter (cube scaled at one end to indicate direction of flight). I am using torque to steer, and adding Linear Velocity along a local axis for thrust/brakes. What I want to know is how to clamp the velocity along the plane's l...