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1:39 AM
hi guys
I have a problem is anyone could please assist me with
I posted a question explaining it here blender.stackexchange.com/questions/24773/…
 
1:54 AM
@shepherd Dunno but aren't there some axis options when exporting? Try playing with those.
 
@iKlsR thanks for your reply
I already did
but it seems it is related to the import options as well, which I'm not familiar with
 
Ok, gimme a sec.
 
that's why I'm asking if anyone could help me figure out how to import the original and export it so that the exported one be the exact same as the original one
okay, no worries, take your time, thank you very much, really appreciate it
 
2:09 AM
@shepherd Think I got it
Change the options when importing
Zup Y forward should be what you use, blender has some weird negative defaults
 
okay :)
thank you very very much
 
@iKlsR it was a nice story...
 
@shepherd Oh all my work for naught, someone answered. :P
> Oh man how bad the masterchef Tön the Don tells no cAD functionallity .means no new Curv feature or what ? Oh no . blender only for Movies.how crappy is that . Al lot of Birnen money wast to built a movie Toy only.
Ton the Don
 
@iKlsR do you know how I can know which options to choose to match my original file?
instead of keeping testing and changing ?
 
2:13 AM
@shepherd When you import, blender will reassign the values for the axes depending on those you choose, it is armature data after all
before it was normal, Blender was changing it to some flipped y axis
 
I know
but I mean how I can know the armature data so that when I import I choose the correct options?
 
@shepherd you don't
wait
do you mean which axes to choose?
 
yes
like Zup Yforward,...
 
blender is Y forward Z up that's why, if in 3ds max, you would have had Z forward Y up
I think there's something like this on the site
gimme a min
 
how to choose the one that matches my original bvh file from the beginning instead of keep trying and testing
 
2:16 AM
a question with a valid use of both import and export tags
1
Q: Import a bvh file and export it to be the same

shepherdI have a bvh file found here and I want to import it to blender, then export it again so that both the original (imported) and exported bvh files are identical. I'm not sure what options I should choose to import and export the bvh files so if anyone could please advise. When I keep the default ...

 
@David looool this is my question :D
 
@shepherd it depends on the software the file was exported from
18
Q: Is it possible to make Blender a Y-up world?

user232After learning bits and pieces of Maya, 3DS Max, IMAGINE and XSI I noticed that they all have Y-up worlds with Z being used for depth (naturally). is there a way to make Blender a Y-up world? and does anyone know why isnt it Y-up in the first place?

You need to know which coordinate system the package you are working with uses
 
@shepherd I saw after I posted it here
 
oh okay
 
@iKlsR any thoughts on ?
read above for a little back story
 
2:18 AM
ugh
 
@iKlsR so if I have a 200 files exported from the same program then it would always be Zup Yfirward right?
 
I think this came up sometime way back
 
@iKlsR yah, my thoughts exactly
 
@shepherd If the program uses Z up Y forward like Blender then yes.
Nov 6 '14 at 21:29, by iKlsR
@David I had the idea for a tag once..
 
@iKlsR okay, thank you very much :)
 
2:20 AM
A bit too much flat theory in my opinion
@shepherd np. :)
 
I really really appreciate your kind assistance and help :)
 
@iKlsR we can leave it be, but I think if we are ging to have maths, there should also be a math tag.
 
@David Usually, we want the plural when creating tags
 
also synonyms with mathematics
 
should have sufficed, don't see the need to spell it out
 
2:22 AM
@iKlsR not always, but I understand. Except for maths, befor yesterday I had never heard of maths
@iKlsR exactly
 
@David well I can attribute that to my dialect, we speak broken english here, seems normal to me ;)
Something called creole/patois
 
math is a much more common name here
@iKlsR where is here for you?
 
@David Jamaica
 
@iKlsR nice, nice and warm
 
I think you mean hot
@David oh man, wow factor was the shizz at the time
 
2:27 AM
@iKlsR a lot hotter then the North East of the USA, 17 and in the middle of another snow storm.
@iKlsR funny thing, all those years I wanted to read it, now I did not find it all that exciting.
 
@David Ever watch a 1990s movie a decade later?
Looks like crap
I watched 300 I think 2007?? Blew my mind. Saw it 2011 and it was some of the worst CGI and special effects I'd ever seen.
 
@iKlsR sure, double so if it was animated
 
@David It's the curse of being a 3d artist.
We can't watch movies like normal people.
 
@iKlsR what is top notch today, is trash in 3 years.
 
I've been watching movies only to stop and try and model a drone or something.
I think Andrew said something about it, our brain will pick it apart. Ha, every imperfection.
 
2:30 AM
that is true in other fields too, it is not just us.
later @iKlsR good talking with you.
 
Cheers o/
 
PS I liked the Jamaican bobsled movie
 
 
11 hours later…
1:11 PM
If anyone has anything to add, please do so.
0
Q: How do I ask a question that is hard to describe?

iKlsRI'm new to Blender and I ran into a problem, I'm not sure of how to accurately explain my problem. How can I best explain/show the community the issue I'm having to get some help?

 
0
Q: How do I ask a question that is hard to describe?

iKlsRI'm new to Blender and I ran into a problem, I'm not sure of how to accurately explain my problem. How can I best explain/show the community the issue I'm having to get some help?

 
 
1 hour later…
2:37 PM
Pro-Tip: Answer on weekends. What gets 3 votes during the week, will get 8 votes on the weekend, I'm not kidding.
@gandalf3 Congrats on wining the biggest bounty in blender.se history! That +500 on the top bar must be quite a sight. Well earned :D.
 
 
1 hour later…
3:48 PM
This guy is going super fast, user for 10 days and he has nearly a quarter of my total reputation... if he keeps it up he'll have passed me in a month...
Bithur, France, or somewhere in space.
1k 15
 
4:07 PM
@GiantCowFilms This user is going really fast! over 5K in 2.5 months.
 
This user needs more upvotes :P
:P
 
@GiantCowFilms please do not put text in images. blender.stackexchange.com/a/24805/2217 What you wrote in that screen shot would work better (for non image browsers) as text right above or below the image.
 
4:32 PM
Good point....
I'll fix it
 
4:43 PM
@David Answer is fixed!
@David I've noted him multiple times. Each time I see his rep, I jump!
@someonewithpc Yes, like that one that thinks he is a cow
 
@GiantCowFilms That's a nice guy, I hear
@GiantCowFilms Did you actually upvote me?
 
@someonewithpc :D
 
@GiantCowFilms It was a joke... But thanks
 
@someonewithpc :D
@someonewithpc This user, (a developer) just got cross at me for blasting FBX import/export... Sigh
 
@GiantCowFilms Who?
@GiantCowFilms Did you read my comment?
 
4:51 PM
@someonewithpc Yes, I did
@someonewithpc I agree with you
 
@GiantCowFilms It's frustrating having to reverse engineering the format, just to have it change on updates
And then you come along whining about the fact it doesn't work - of course developers will get cross
 
5:11 PM
@someonewithpc I guess so, but still it doesn't work he called me and idiot for saying that fact. I'm not saying hes doing anything wrong, his contributions are valued, but as it stands, FBX import/export still doesn't work. He could have said: "We are making major improvements as you speak despite the difficultly of reverse engineering, and these issues should go away" - and I would have said: Thank you, it is much apprecaited, I hope to use it soon. Instead he called me stupid :/
... For not being aware of a fix he made two days ago
@someonewithpc Users complain, developers fix. Users cheer, developers go get a beer. That is how its has always been, and how it always will be.
 
@GiantCowFilms Which does?
 
@someonewithpc Fixes the problem in the question.
@someonewithpc There are a lot of spam comment there.
 
@GiantCowFilms It doesn't need to be like that..
@GiantCowFilms I noticed.. D:
 
@someonewithpc What do you think it should be....
If the users don't complain, the developers might not fix.
 
@GiantCowFilms Do we need to argue about this?
 
5:16 PM
@someonewithpc No, not argue, I actually want to know how you think it ought to be, you usually have very valid insight.
CryBlend made me laugh.
 
@GiantCowFilms Just not complaining, informing. People get (insert non offensive word) when they find a problem and they start bitching about it on the bug tracker and such, forgetting most devs are volunteers. Sometimes they don't even bother trying to look for alternative solutions/find duplicate reports - much like it happens here with questions. When you don't even pay for a product, you should only expect it to mostly work. Blender is great, don't get me wrong, but it can always improve.
 
@someonewithpc Reading his blog, I'm not the only person to get blasted for daring to complain... It isn't normal to get that angry.
 
@GiantCowFilms Yeah, maybe
 
@someonewithpc By complaing I don't say "Be rude!" I say that people politely point out what doesn't work, and developers fix it. I've developed for other people, and they say: "This doesn't work" I don't say "You have no idea how hard it is, You don't realize how dumb the documentation is, stop trolling about stuff you don't understand, you don't even know how to restart your machine!" ... I say "Let me see what I can do"... BTW, this was also volunteer work.
I think we agree :D
 
@GiantCowFilms Okay, but your not the only person complaining - your project was likely a small one, with maybe a couple of people complaining; this is not what it's like in Blender anymore - it's a huge amount of people. Devs, eventually get tired, and this happens.
@GiantCowFilms Well, you got an answer stole...
 
5:28 PM
@someonewithpc Most complaints are duplicates (which I admit is annoying), but I wasn't out to tell him that the FBX import isn't working. I was just saying to someone else that it isn't very good, he shouldn't get cross about that.
@someonewithpc Dahhhrggg no! I need to get more rep the @NoviceInDisguise Quickly
 
@GiantCowFilms There
 
@GiantCowFilms thanks
 
@Ray is getting to answer faster then me... :/... any g2g
 
 
4 hours later…
9:12 PM
Why doesn't the Math node have a "Equals" mode?
Any good reason, or should it just be implemented?
 
 
2 hours later…
11:42 PM
Yet another spam edit to vader's poor post blender.stackexchange.com/review/suggested-edits/13426
which brings the attempted spam on that one answer to about 20.
 
Yet another buy over priced sneakers spam add?
 

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