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6:01 PM
@GiantCowFilms yes, i spent all that time making Suzanne pretty. something like this, but with a text field across the bottom
 
zombie suzanne?
 
no.
it is not a zombie
 
marble suzanne?
 
stoneface suzanne?
 
6:02 PM
it's just plain ol' suzanne
 
@VincentScalia That is rather blender specific
 
granite suzanne? oh.
 
And not a massive improvemnt
 
map a test uv texture on it
 
@GiantCowFilms How about suzanne smashing a teapot? Would that work better?
;)
 
6:03 PM
@GiantCowFilms i thought this was for blender
 
No
@VincentScalia That add is for this proposal
 
@VincentScalia And will appear on this site
 
6:04 PM
i thought this was for blender
 
I was wondering why you hated it so much
 
LOL
 
I'd hate it to if it were for blender
 
wow
i feel like a total loser now...
XD
 
XD
Now you can up vote it though, and all will be right!
@VincentScalia I've done worse
Oh boy!
its gonna appear on main!
 
6:05 PM
i don't understand what it's for then
 
@VincentScalia Click on it
 
or why i spent that much time compositing suzane
@GiantCowFilms but why are we putting this on the blender site?
 
Nice touch with the background
 
6:07 PM
@gandalf3 Agreed
it is a pretty good rendering of suzzane
 
summons regex monster
@GiantCowFilms s/suzzane/The Great and Powerful Suzanne who will one day convince people to spell her name correctly/
 
@VincentScalia Because people here also use other 3D software and may be interested.
 
don't we need adds to put on other people's sites though?
 
@VincentScalia These are *ads for other peoples sites that we put here
 
6:09 PM
@gandalf3 shush, i suck at spelling
yesterday i spelled cache as chache, so that's not the worst mistake i've made this week
 
Suzanne is the only word you need to spell (those other words are not important)
 
suzzaneee
suzune
argh
 
lol
 
@VincentScalia We could have been doing that years ago
:P
 
@GiantCowFilms then why not?\
hi dave
lol dave
davey
Davey Jones
 
6:13 PM
@VincentScalia just so you get two notifications about it. I'm pinging you here too.
0
A: How do I change the value of the "To:" text field on the Message actuator?

DavidYou need logic set up like in the image below on each of your markers. It is just an Always sensor, set to True level triggering; and a Near sensor. Those two are plugged in to the python controller, which will activate the message actuator. The property in the Near sensor is not needed, that i...

 
@David sweeeeeeeeet
thatks
 
@VincentScalia Nobody has bothered
 
WHY NOT!!!!
 
iKlsR did
 
SLACKCERS!!!
@gandalf3 oh. cool
 
6:15 PM
@CharlesL LOL! (that really did make me laugh out loud)
stared
 
@David ;)
i feel like my artistic skills have been slipping recently because of all my ironicly bad art :P
 
I feel like my artistic skill have been improving due to my alcoholism
 
lol
 
what??
that can be done
 
@David kinda. I was fiddling with it and got the cube to generally follow the curve.
but it sometimes bounced out, so it wasn't super useful
 
6:20 PM
@David Shrinkwrap constraint anyone?
 
@gandalf3 ding ding ding
 
we have a winner
 
@gandalf3 ohhhhh good idea, that
the one i linked to used a cloth sim
 
oh wow
 
6:21 PM
(so you could wobble it and it would spring back to position)
 
Sounds complex
 
yeah... i tried to do it, and only got it half working
i also just skimmed the video, so i'm probably missing something
 
@CharlesL although your curve idea is not bad if you already know where you want the object to go.
 
@David yeah, it's not perfect. The rigid body sim isn't really supposed to do that :P
 
@CharlesL Huh. I wonder if that's how they did this
I always wondered how that was done..
 
6:22 PM
which one, the wine or the gear setup?
 
@gandalf3 that guy is crazy good
 
@CharlesL The wobbly organic stuff at the end (and the wine)
I would imagine the gear setup is all just drivers and constraints
 
lol, and then there are my rigs, where i don't even bother to make a custom shape, and a simple arm/leg IK is a lot of extra work :P
@gandalf3 gotta be softbody sim
 
For the gears?
 
or rigid body/springs
@gandalf3 no, the organic stuff
lol
 
6:24 PM
oh XD
 
I want ot answer the question we were just talking about, but I have a perfect dup.
 
maybe some python scripting??
i don't know if you can easily do that though with rigs
 
<sigh> stacker will be happy. :)
 
@David, do you think you could help me implement it?
 
@VincentScalia you mean about your question? I guess. what are you still stuck on?
 
6:27 PM
yes
@David i jus can't get the monkey to respond
 
what is its physic type?
 
right now i have him set to change a debug prop when he gets the message so that i know everything is working... but it's not.
@David sensor
 
@VincentScalia that is the problem. the near sensor (and most everything else) does not look at or care about sensor objects, it will be ignored.
change it to something like dynamic.
 
@gandalf3 That very video has tormented me since it was posted on BN
 
@David no, the near is looking for a character, the marker itself is a snesor
 
6:30 PM
@VincentScalia O, ok. hold on let me look at the blend :)
 
I have half I mind to email the guy (his email is there) and ask him how
 
@GiantCowFilms i know. that guy has done some pretty crazy things
 
@GiantCowFilms well when you do, please let me know
 
Look, no beta on our chat!
(logo, bottom right hand)
 
@GiantCowFilms ?
 
6:32 PM
1
A: Congratulations! Blender is graduating!

GiantCowFilmsstatus-completed Our chat still says "beta". I think the developers should be notified of this, since this design-less graduation is a new thing.

 
it's still there for me
took a picture just in case it escapes in teh near future.
 
reload the page
 
goodbye forever, beta.
snif
we'll miss you.
waves handkerchief
 
GET OUTTA HERE
>:)
 
how rude!
 
6:34 PM
the site isn't a child anymore
it shouldn't be treated like one
 
@VincentScalia @CharlesL was talking to the beta lable
 
people don't take beta's seriously!
@David i know
 
i do.
 
:P
 
XD
 
6:34 PM
i bought a pair of betas and they killed eachother
 
@VincentScalia but now everyone will respect blender-exchange!
 
@VincentScalia I'm lost in your game, what does it do?
 
@VincentScalia lol, that's the problem with them
@VincentScalia i had a beta once. was my first pet that died :'(
 
@David okay, so you see the monkey in hte middle of the screen?
 
yep
 
6:35 PM
click on him
now if you right click anywhere, he should look there.
 
ok
 
if you put the suzanne near him, i want the property "Debug" to change to "True"
so the suzanne is the marker, and he's the character
 
you do not have any logic on the "MandrillCollision" object to receive the message and do anything.
@VincentScalia you need a message sensor on your MandrillCollision object
 
in state 2 i do. that what state he's in when he faces it
oh/...
 
O, i never look at states
 
6:42 PM
slaps head
@David you're right, nvm
thansk
 
@VincentScalia so you having it all working now?
 
yep, thanks
 
ok good.
 
now i feel even stupider than i did before
 
lol, why?
 
6:54 PM
because that was stunningly obvious
@Everyone, where'd you all go?
 
<small>hi</small>
 
@David did you see the super awkward sculpt on layer one?
@CharlesL <BIG>HI</BIG>
 
@VincentScalia <h1><B>HELLOLOOOOO</b></h1>
 
have you ever been on a cruise?
 
what, like a boat cruise?
 
6:59 PM
yeah
 

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