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3:31 AM
@murgatroid99 It sounded from the first look article like they might not occupy the Mythic slot:
> There are 25 different lands that can be found in Battle for Zendikar packs, and you can expect to open one only a little more frequently than a premium foil Battle for Zendikar mythic rare.
They might occupy the token & land slot.
 
I assumed that meant that they occupy the foil mythic slot
Since they were comparing the frequency to foil mythic rares
And they are foil mythic rares
 
Is the foil mythic slot the one behind the regular mythic slot?
(And sheesh, these things are going to be expensive. Or valuable, from an owner's perspective.)
 
I mean, each pack has some probability of getting a foil, and that foil has some probability of being a mythic
I'm guessing that that mythic foil has about a 50/50 chance of being one of those lands
But you're right, it could also replace a different card, but still occupy that slot in the probability distribution
 
4:01 AM
I am finding that ironically the best and worst part of a commander deck is the commander part.
 
You mean your search problem?
 
 
1 hour later…
5:11 AM
(suddenly pulled away for an hour)
Not that part, that part's manageable.
If I have a colour combination I'm very interested in though (e.g. Abzan or Jeskai) and an idea of what I want the deck to be like, it will probably be unrelated to the commander, or the commander will place different demands on me.
e.g. Jeskai has four commanders: a dragon who destroys lands, a goat who is based around you kindly giving your stuff to other people (unless it's Aggressive Mining or Akroan Horse), one who attacks a random person each turn, and Narset who kinda demands your deck be full of noncreature cards so it's going to carry something like 20-ish token generators.
Of those, Narset is awesome. But if I have a Jeskai gameplay plan I want to try out that doesn't make heavy use of one of those offerings, it's probably going to involve making my commander not that relevant.
 
5:29 AM
In an Abzan deck my choices are limited, but Karador or Ghave both seem OK.
The two Tarkir commanders I'm not sure how I'd put to strong use in a Commander environment.
If I have a specific commander I adore and want to realize them - like Surrak Dragonclaw or Narset - things get a lot easier, but it's harder to bring specific gameplay goals involving X colour combination and Y strategy to the table and have commander who will be relevant and enjoyable.
(Otherwise I just go with the type of deck where I never actually summon my commander.)
 
6:14 AM
This is probably mostly Commander growing pains though as I figure out my way around the format. There are definitely some decks and commanders I am going to enjoy a lot, and the C13 Oloro deck is a blast.
 
 
7 hours later…
1:06 PM
@murgatroid99 I think it would be neat if someone wrote a function that took in "color identity" and output "color identity minus subset identities" in a form that MagicCards.info could understand.
And potentially wrapped it in some JavaScript that appended an extra textbox to the search page. Then saved that in a bookmarklet.
 
1:16 PM
@doppelgreener For Jeskai don't forget the Legend from Fate Reforged, Shu Yun, the Silent Tempest. But yeah, in general the wedges don't have the best support when it comes to legends, they are slowly working on giving us more choices though. Since before the first commander decks there were the 5 Planar Chaos dragons and Doran.
 
@diego That's true, there is that one as well. (I wish Soulfire Grand Master were legendary.)
@diego Ahh, that would be the five dragons they included in the first Commander set, such as Numot, wouldn't it?
 
Yeah, those dragons
Soul Fire Grand Master would be kinda fun, but it pushes very hard towards combo and repetitive gameplay. And I don't mind combo, but Soulfire will go infinite with enough lands and Turnabout and I already did that deck with Riku and got bored of it.
 
Oh right. I didn't even think of the fact she could go infinite. O_O
 
1:33 PM
I mean, I don't mind combo (even infinite ones) but in EDH I find 2 card 'Oops I Win' combos to be boring. I prefer ones that require 4+ pieces and are somewhat easy to disrupt.
 
2:05 PM
@Rainbolt Possible alternative: it could comprehend when you've entered a colour identity filter into magiccards.info, and offer "hit this key / button and we'll add in subset eliminations."
 
 
2 hours later…
3:38 PM
@doppelgreener Or, since the exclamation mark currently seems to do nothing, make ci!rug search for exactly that color identity
Though, that would be a little weird, because it would have to do under-the-hood client side rewriting and you'd end up on a search page with a different search than you typed in
 
3:58 PM
Yeah, messing with what a user's trying to do like that without their deliberate action and you telling them that's what you're doing is a recipe for a poor experience.
Could work decently though if the user's aware enough.
 
I mean, it would still be a bookmarklet, so there is some explicit user interaction
 
That could do it. "Convert this syntax into this other syntax"
 
But I'm actually thinking the best solution would be to have it add a "Commander" search box, that does the transformation and adds `t:legendary t:creature"
Plus, that's something that can more reasonably be turned into a browser extension
 
That sounds useful. :D
search box or just a WUBRG + Colorless series of checkboxes.
 
That could work too
 
4:06 PM
Oh hey, new BFZ spoilers. I think it was....... Retreat to Emeria, Breaker of Armies, Skitterskin, Coastal Discovery, Nissa's Renewal.
 
Ooh, ally landfall
 
We're getting a lot of Eldrazi with a new tentacle-faced aesthetic that I think wasn't there before. It's either an Ulamog variant, or an all-new Eldrazi we're not seeing yet.
It's showing up in these cards: Incubator Drone, Breaker of Armies, Radiant Flames, Dominator Drone. Then Oblivion Sower might maybe count as an extremely mutated version.
Or some kind of Emrakul spawn, 'cause he is totally down with having a whole lot of tentacles.
(The closest thing is probably Emrakul's Hatcher, so perhaps these are Emrakul's spawn.)
Meaning Emrakul might show up in set #2 and might be ultra smoten as well.
 
@doppelgreener Well, we got a new Ulamog
And from what I understand, the other two have left Zendikar
But their spawn can't travel between worlds, which is why Emrakul's hatcher is still there
Oh hey, Coastal Discovery is something I've been wondering about since they revealed Awaken: it doesn't target in its normal state. Which means that if you cast it for it's Awaken cost, the entire spell can be countered by destroying the land it's targeting
 
4:26 PM
@murgatroid99 Actually from commentary on panels from Pax it seems that Kozilek may still be around, but is doing something inside of Zendikar. The flavor text on Kozilek's Channeler mentions 'something horrible' growing in dark places, and them being more numerous that expected
 
@diego headcanon: Kozilek is producing a new Eldrazi from a mix of Ulamog and Emrakul, and maybe itself.
 
@diego The way I interpreted that, I also looked at the flavor text of Incubator Drone and took it to mean that the corruption that the Eldrazi are spreading actually creates more drones
 
Retreat to Emeria has a lot of potential, Coastal Discovery actually might end up being amazing for control, other 3 cards are... ehh.
*For standard control.
 
4:51 PM
Between Landfall triggers and the super expensive stuff in the set, I can actually see Nissa's Renewal being useful
 
5:29 PM
True. That is the one I'm uncertain of.
 
As people point out on the spoiler page, the +7 life might be enough to offset the cost of spending a turn casting it
 
Mmhmm. 7 life is worth roughly 2 mana, which means that its 4 mana for getting 3 lands into play tapped, which is really good.
 
And with Retreat, those Landfall triggers turn into Ally triggers
I wonder if the other Retreats will also make Ally tokens
 
Mmhmm, depends on how good the ally decks will be. Issue is, allies don't need 9 lands ever.

Given that the green one doesn't, likely not.
 
You might not need the lands, but you can use the Landfall
 
5:38 PM
Ehh, but at that point its 6 mana make 3 tokens gain 7 life, which is more mediocre.
 
@Waterseas That's not the only Landfall trigger in the set
And it's not like people will actually strictly segregate their Allies and Eldrazi into different decks. Breaker of Armies could be a great finisher in just about any ramp deck
@Waterseas 3 Ally tokens
 
Requiring having the enchantment in play before hand : p And any ally deck isn't going to have much landfall abilities, unless there's a ton of overlap.
 
So far, it's looking to me like this set is generally going to be split into two parts: Zendikari with Landfall and Allies, and Eldrazi with Ingest and colorless synergy
 
Hmm, I think tis more gonna be 3 parts
 
What's the third part?
 
5:44 PM
Landfall, Allies, Eldrazi, with perhaps some overlap among the three.
 
The thing is that story-wise, there are entities trying to save Zendikar, and entities trying to destroy Zendikar, and the land itself is firmly on the "save" side
 
I know.
I don't mean thematically.
I mean mechanically
 
I know that. What I'm saying is that I think that the mechanics are going to be split like that
There's already Landfall/Ally interaction, and I'm guessing that there isn't Landfall/Eldrazi interaction
 
Mmhmm, reason I don't think that's the case is none of the old landfall cards had no synergy with the allies.
The landfall/eldrazi 'interaction' is that you're ramping, aka dropping more lands, and then playing eldrazi with all those lands.
 
That's not Landfall
 
5:48 PM
Indeed
However it is synergy.
 
Everything has synergy with mana
 
My point is, if there's an ally deck, you might AT MOST see a single landfall card in it, if that.
 
That depends on what else gets revealed
 
Of course
I suspect that there will be three different archetypes though, clear cut, not two.
 
We've only seen 66 of the 274 cards, and more than 30 of those are lands
And I already preordered a box
 
5:52 PM
I already preordered two boxes + maybe more, depending on if this distributor doesn't understand wizards guidelines or not.
If they don't, then I'll just buy some fat packs.
 
I might buy a fat pack too, just to get more basics
 
Mmhmm
 
The only full-art basics I currently have are about a dozen from Unhinged, because I bought Unhinged packs
 
I have too many decks to care about getting full art basics much XD
 
If I buy the fat pack, I'll probably fill my 2 Commander decks with full art basics
Those are the ones I play with frequently
 
5:57 PM
Yeah... I'm up to... 23 commander decks perhaps?
 
Wow. I only put together my second one a couple of months ago
I'm not very good at deck building, so I spent a lot of time just improving the first one
 
To be fair, I built 6 of them over the past 6 weeks XD And makes sense, I should do that more, but enjoy building new ones too much.
 
@Waterseas Well now I feel like a slacker, I only have about 18 EDH decks
 
I think if I wanted to build another one, I'd have to go buy cards to fill it out. I had to do that with my recent new one
 
@Diego Well, I bought the new Comic Con Planeswalkers, so I was compelled to build an EDH deck for each one.
 
6:04 PM
@Waterseas Those are the Origins flip-walkers, right?
 
Yus
 
I want to get up to 32, 1 for each color combination (though since there aren't any 4 color legends yet I will have an extra set of mono-color ones)
 
@diego Colorless would be pretty expensive
 
Could always just build the nephilim; some people are okay with people playing them. Ink-Treader is dumb though.
And yeah, colorless can be expensive, and oft considered douchey because they play at an entirely different rate than other decks.
 
Colorless is going to be unusually expensive because you can't play basic lands
So you need 40-ish one-of lands that generate only colorless mana (or don't specify a color)
 
6:06 PM
I already have a colorless and it wasn't too terrible, though the mana base isn't the best
There are enough cheap lands that work like Quicksand, they aren't the most optimal power-wise they are very optimal money-wise
 
According to magiccards.info, there are 125 total lands with colorless color identity that generate mana. And some are useless, like Command Tower
 
There aren't a lot of options, but there are enough that I was able to cut things that were fairly useless like Panoramas while not spending super huge amounts of money (though it did help that I already had things like Blinkmoth Nexus and Eye of Ugin)
 
Do you play Thespian's Stage? Vesuva?
 
Stage yes, my only copy of Vesuva is in my black deck (because who doesn't need 3 Cabal Coffers)
 
Cloudpost and Glimmerpost?
 
6:19 PM
Yes for both
 
What's the commander?
 
I switch between the 2 Eldrazi
 
Would you use the new Ulamog?
 
If I can get it it will be in the deck, though my funds for Magic are sadly lacking at the moment so I don't know if that will happen any time soon.
 
7:06 PM
See the Unwritten in standard with the new Ulamog? Anyone?
 
I mean, see the unwritten has already spiked a bit XD
 
Also note that Nissa's Renewal conveniently takes you straight to 9 mana. Time to see The Great Aurora?
 
Ehh, 10 mana XD. You spend 6 to get 3, then play a land the next turn.
 
9 mana
It only costs 9
So if you play Renewal, you are there
 
My point was Nissa's Renewal takes you to 10 : p
 
7:09 PM
No it doesn't?
You need 6 to play it.... and it finds 3...
 
Sol Ring turn 1 doesn't take you to 3 mana, it takes you to 4.
 
Why don't you say the thing you aren't saying so I can point out why it's wrong
You are assuming that I have another land in hand, right?
 
Yep
 
Why didn't you just say that and spare me?
It's not exactly obvious that you can go for 7 turns without missing a single land drop. In fact, it's downright unusual.
 
Because that's not the correct way to say it without you already understanding where I'm going. I literally said 'play a land the next turn'. Dunno how much more clear one can get.
It's not that unusual in a high land count deck, especially if that deck has card draw of any sort.
Blue Black control easily does it.
 
7:12 PM
You just said "10 mana" and didn't say whether you meant that great aurora costs 10 or that Nissa's Renewal got you to 10 (and in fact you meant neither, so you were off topic)
 
"10 mana XD. You spend 6 to get 3, then play a land the next turn."
 
You spend 6 to get 3, then play a land the next turn [in order to accomplish Foo].
You did ask how much clearer you could get. So there you go
 
Nope. You only specified mana for one part of your sentence, thus, it logically proceeds that that was what I was refuting.
And yes, you can always get steadily more specific.
Doesn't mean its necessary.
 
Then you didn't really need to ask how much clearer you could get, because you seem to already know that the answer is "always room for improvement".
 
A rhetorical question is a figure of speech in the form of a question that is asked in order to make a point rather than to elicit an answer. Though classically stated as a proper question, such a rhetorical device may be posed declaratively by implying a question, and therefore may not always require a question mark when written. Though a rhetorical question does not require a direct answer, in many cases it may be intended to start a discussion or at least draw an acknowledgement that the listener understands the intended message. A common example is the question "Can't you do anything right...
 
7:15 PM
You also followed it up with "Sol Ring turn 1 doesn't take you to 3 mana, it takes you to 4."
You didn't mention playing a land
I think you decided that you meant something different after I caught you, just so that you could be argumentative.
 
I said the playing the land part on the first one though. Assumed you were intelligent enough to extrapolate 3+1 = 4.
Sure.
If that makes you feel more intelligent.
Sure.
 
An intelligent person might assume that your anology with sol ring was relevant.
Apparently, it wasn't
 
It in fact was
 
But you didn't mention playing a land, so it wasn't really
 
Again, I assumed you would figure out 3+1 = 4
 
7:17 PM
Instead, I took the common denominator of the two stories and decided that you were making an incorrect assumption
 
Assuming someone is an idiot is generally not the best way to have a discussion.
 
I didn't assume you were an idiot. I just assumed you were trying to be cute with the discussion and I asked you to just say what you meant.
 
From the sounds of it, you assumed I thought 6+3 = 10
 
That's absolutely not what I implied.
At this point you have a choice to make
We can backtrack and you can try to prove that I implied that
 
"You need 6 to play it.... and it finds 3..."
 
7:18 PM
Or
 
Proven
 
That was me telling you that it costs 6 and finds 3. Never once in the quoted sentence did I state that you believe 6 plus 3 is 9.
Not proven
 
Nope, but implying != stating.
 
Please explain how you proved that it was implied
 
Its about as much as you can prove implication. Full proof of implication is impossible without mind-reading devices.
 
7:20 PM
If you think that I think you are an idiot, then sorry buddy.
 
Was exaggerating to be fair : p
But you did assume that I thought that just 6 lands + Nissa's Expedition = 10 mana.
 
No, I assumed that you thought that "The amount of mana needed to cast Nissa's Expedition" + Nissa's Expedition = 10 mana
I didn't know which half you got wrong
But I assumed you got either the 6 or the 3 wrong
 
Mmhmm, suppose that's a better way to word it
To be fair, I had already made it clear previously that I knew it was 6 and 3 XD
 
Oh, right I forgot. I thought that maybe you misunderstood how much The Great Awakening cost
To which you responded that Nissa's Renewal takes you to ten (which obviously you meant "Nissa's Renewal takes you to ten if you also play a land")
 
Mmm, twas past that at that point, but tis irrelevant anymore.
Things have been clarified.
Understandings have been un-mis'ed.
 
 
3 hours later…
10:18 PM
I think just about all of this room's regulars are here right now. It's so crowded
 
10:44 PM
Programming Puzzles and Code Golf is building some neat stuff in Minecraft
 
10:57 PM
That's impressive
 

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