last day (38 days later) » 

9:54 PM
@BernardMeurer you wanna talk about that game we just had?
 
@Pimgd Yep
I don't get it sometimes, I think I'm doing great
and then suddenly I'm fucked in every direction
 
Pimgd: why did you move d6 to d5
Pimgd: knight to c6 would have been better, I think, getting rid of that dangerous pawn
Pimgd: it would have cost you a knight, but at least the queen-to-be would be gone
Pimgd: I wanted to force the issue with Rb8, making you pick either Rxa7 and then Rxa7 = rook for pawn
Pimgd: or Rxb8 axb8 = rook for rook but I get a queen
Pimgd: I think in this game, you would have done better aggressively trading your pieces for mine.
Pimgd: When you're 9 points ahead, that's a LOT.
the thing that allowed me to move the pawn up to a7 is zugzwang - I can't both move pawn and rook, so unless moving the rook forces you to make another move, ra8 would have blocked off my pawn. In this case, you were forced to move the knight (or lose it)
 
turn 30 was for me to try a knight and rook checkmate
if you somehow went stupid with your rook
 
it was never going to work, you need two rooks for that whilst I have a defender
 
@BernardMeurer My chess opponents often successfully rely on such moves. :)
 
10:00 PM
But I only had one rook and one knight, I had to try something at least
 
I think you should have focused on taking the A pawn down, and then the D pawn
if D fell then you have 2 passed pawns and I've got a problem
 
But to get that pawn I'd have to circlejerk my knight for a while
 
... yes, but my bishop can't hurt things that are not on its color
and one of the rooks is occupied
 
16 messages moved from The 2nd Monitor
1 message moved from The 2nd Monitor
 
Is this really necessary?
 
10:02 PM
Moving,... yes, probably
 
Well, continuing
 
I think you were pretty much fucked once you lost that queen
 
Agreed
I really didn't see that at all
 
hmmh, that's weird
 
10:04 PM
I freaked out when I saw it :p
 
Like, d6-d5 that's expected, kinda
you make a move and it turns out to be bad
but not seeing that a piece I moved attacks one of your own, well, that's painful blindness
and it happens multiple times
 
I just fuck up when I have to consider too many pieces
still have to get the hang of that
 
specifically, turn 11 (pawn vs knight)
you don't even take that pawn back after the mistake, instead bringing the rook into play
rook makes for a poor attacker versus pieces, because it is worth so much
 
But there was nowhere I could take that knight once the pawn closed in
 
You're ahead on points
 
10:07 PM
I just really like how the rook moves
 
... Nc6 is what I expected
 
Yeah but then your bishop could've got it
Aaaah
 
and you'd have taken my bishop
 
but then it would have been a much better exchange for me
I see
 
trade pieces when you're ahead!
 
10:09 PM
Got it
 
5 3 3 9 0 3 3 5 = 31 + 8 pawns = 39 points per side
if you're 5 points ahead, and you can trade off 9 points from both sides
 
Because I keep the same point delta but diminish the opponent's opportunity for closing in on the points?
 
it's about end game mobility
actually mobility in general
there's two reasons for getting pieces off the board when you're ahead:
1) simplify the board to make it easier for you to think because you no longer need clever tricks to score points
2) trading pieces ultimately ends with you still having pieces and your opponent having none
 
I see what you mean yeah, it does make a lot of sense
 
weirdly enough, being down a queen didn't hurt that much because you left my pieces in play
I've got 2 knights and 2 bishops to harass pieces with
I need 1 rook to defend the rear
if you trade them all off, you've got a queen and a rook to go poke a hole somewhere, and that's plenty
hmmh what else
 
10:16 PM
I was thinking through this game that a mate with rook and queen is super easy
 
yes but you gave both away =)
 
</3 ;-;
 
another thing for the start of the game
get pieces in play
if you have pieces sitting on the backline behind pawns they are not doing anything
they're not dangerous
that queen advantage is worth 0 points until the queen starts doing things
(That's why you want to trade off pieces; quickly advance the game to the point where you can take advantage of that advantage)
instead, you play 6... b6
which does ... I dunno, but it doesn't open up the game a whole lot for you
 
I wanted to open way for my bishop
I really have no clue what to do at my opening
 
from yesterday
look where your pieces end up
locked off to the side
where yes, they're on the board, but they're not doing anything
that's how you get surprise buttfucked by the way, if I can have knights in the center of the board
I can make em do fun things
 
10:22 PM
Also, if I do the double knight opening, should I open with them towards the center?
as in Nc3 and Nf3
as opposed to Na3 and Nh3
 
yesssss because on A and H they're pretty useless
made a new match offer; you should mirror my moves and see where we end up
look what all the pieces do and where they end up pointing
 
Alrighty
 
try playing regularily from here, see what you can do with the pieces on the board
 
10:40 PM
=D he's thinking
 
@SimonForsberg Don't be fooled, I never think
 
11:04 PM
heeey I won with 2 point down
 
The fuck
I can't believe that happened
bloody stupid
 
Okay, so, two new strategies for you to learn
one is forks
 
forks?
 
that's when you attack 2 pieces with one piece
like, attacking a queen and a king with a knight
you'd have to move the king because check,
then you can take the queen
go to analysis...
Turn 6, you play h6
I said Nxf7 in chat
that's a fork
 
Oh, I see
 
11:07 PM
where I'd attack both the queen on d8 and the rook on h8 with one piece (the knight)
and you can't take the knight
you could partially nullify such an attack via making both pieces cover each other
like, say your knight on f6 and the pawn on g7 didn't exist,
you could move Qf6
then I might take the rook, but you'd be able to take the knight back, so it's only 2 points "lost"
but most times it sucks to be on the receiving end of a fork
 
I see what you mean, either way I lose
(in a forking situation that is)
 
spotting them is pretty hard, but knights are best with them
the trick to spotting them is "if I could move my knight twice, could I make it attack two pieces"
the other one, which you've gotten the full force of SEVERAL times
is a "discovered attack"
"discovered attack is an attack revealed when one piece moves out of the way of another"
In chess, a discovered attack is an attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they succeed because the opponent is unable to meet two threats at once. While typically the consequence of a discovered attack is the gain of material, they do not have to do this to be effective; the tactic can be used merely to gain a tempo. If the discovered attack is a check, it is called a discovered check. == Types == When the moving piece gives...
blah blah blah wikipedia
 
The image shows it very well
 
now, I tried to make a discovered attack on king + queen
(turn 12)
but I couldn't actually follow up because my queen was still under attack
=/
then I made a derp and assumed you didn't have a knight
or something
 
I should've gone for that horse
 
11:15 PM
yes, 14. ... g6 was weird
striking down that knight would have helped a bit
you'd still need to follow up with f6 to prevent mate
so turn 15?
that's another discovered attack of sorts
 
I wanted to try to go after your queen with g6
not sure what I was going to do now
something with a rook I think
Can't remember
 
the bishop now targets f7, and the knight points at the rook on a8
the correct response here would have been f6-
...
no wait that's mate in 2
hmmh
f5 would have done it
 
sorry, I write shorthand
f7-f5
 
I see
 
11:20 PM
of course it does mean you lose the rook, but that's what discovered attacks do
 
yeah, that would've trapped you with that Knight to take the queen
 
not only that you have a pawn on g6 to support the f5 one
pawns are GREAT defenders
they're 1 point, valuation wise
they're not great defenders in that they have better stats or something
but if two rooks threaten a piece
and you add a pawn to defend it then there's a lot less of points you're adding to your stake
because that pawn would take one of the attacking rooks, then the 2nd attacking rook would take the pawn, so it'd be piece + pawn for rook
the king is the worst defender as it can only take back if there's no attackers left
so yeah pawns are great
that's why Bishop + pawn that cover each other is so strong
nobody wants to burn a piece on that
so yeah, forks and discovered attacks
they're methods to do more with 1 move
and they're good at making you feel surprise buttfucked =D
 
The discovered attack is a super surprise buttfuck
Like I said, I didn't see that checkmate at all
I just went to heat food and typed my bank password on the microwave
not a good day :p
 
lawl
there's pretty little you can do about them; it all pretty much requires you to either put both pieces into cover with one move
but the only piece that can generally do that is a knight
last, for discovered attacks where the thing blocking the attack is not a friendly piece but an opposing piece,
we call those "pins"
say that instead of 15. ... Qxc7
you play... 15. ... Be6
(Which is dumb, of course, what with the potential fork there)
now I could do Bxe6 or Nxe6
and you couldn't hit back with the pawn on f7
because fxe6 = king under attack
so the pawn on f7 is pinned from moving from its column by the queen
to resolve a pin, either put another piece between the pinned piece and the defended piece, put a piece between the pinned piece and the attacking piece, move the defended piece away or take the attacking piece off the board
pins are dangerous because they disable defenders and allow you to make forks and attacks that would otherwise have resulted in a swift defense
if you want to play another round I have time for one more today
 
11:39 PM
Sorry had to go eat something
Sure let's do another one
 

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