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11:24 AM
watching direwolf20 mess with AE2 is so cringe inducing
he's trying to reduce the number of channels on the far side of a quantum link by doing the entirely wrong things... and he could just do p2p through the quantum link and get 16x32 channels through
 
11:36 AM
@Jochem I know, it's 32*32 channels BTW
 
@ratchetfreak 32 channels per pair of p2p busses, right?
 
nope a channel per P2P port
wait
 
yes, meaning you can fit 16 pairs (32 ports total), which can transport 16x32 channels :)
 
but you don't need 2 channels on the quantum for each pair
only 1
1 end of the P2P is in the void base
the other is in the overworld base
a controller on 1 end and you are set
 
ah yeah, you're right. If you make the p2p bundle it's own full ae network, you can have just the far side p2p busses go through the quantum network, so that is 32x32
which is more than anyone should need ever, probably
 
11:41 AM
1024 channels
 
11:52 AM
With his current controller design he can easily put 8 P2P tunnels above the quantum bridge attached to the controller.
Boom suddenly 256 channels available
 
 
3 hours later…
user43095
2:52 PM
Controversial change: Players collide with things again. https://gfycat.com/TemptingThriftyBoar
 
3:27 PM
Since I know people will ask, the transport ducts aren't going to be ready for a while.
 
lame :(
 
 
3 hours later…
user43095
6:26 PM
This is interesting.
 
user43095
I managed to fix my system a little
 
user43095
But I screwed up and deleted /var/lib/pacman
 
user43095
So I came up with a one liner
 
user43095
And I'm pretty sure I just installed every package known to man.
 
user43095
10:16 PM
I fixed it
 
user43095
And it only took four hours.
 
user43095
To be fair, one was spent compiling kernels.
 
user43095
11:48 PM
filesystem: 775 package: 755
 
user43095
Finished at L in scripts
 
user43095
P + 13
 

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