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00:00 - 18:0018:00 - 00:00

12:00 AM
@Jimmy since I use that feature a lot in c++
 
all objects have a virtual .Equals() method
 
well == is always easier to read.
 
and == usually just does seomthing like return a.Equals(b)
@Gajet well the distincion is important
it's useful to have both!
 
what is the real difference between those two?
 
static versus runtime dispatch
like I said, it came up a lot in C# 1.0 where containers were untyped
so if you have an ArrayList a and you a.Add("string") and a.Add("st" + "ring") and a.Add(new string(new[] { 's','t','r','i','n','g' })
the first two are both the same pointer because they are the same entry in the intern pool
the 3rd one is a new istance
 
12:03 AM
@Jimmy and yeah, in Java, "==" on strings actually compares references, so you have to use .Equals if you want to compare the contents
 
object x = a[0], y = a[1], z = a[2];
now, x == y but x != z
@JohnMcDonald yup
this doesn't hold if you use the proper type and a proper container
 
that's why I like c++
 
because you had used a List<string> instead of untyped ArrayList
string x = a[0], y = a[1], z = a[2]
you have x == y and x == z, just like in C++
because string == works correctly
it was just object == the first time that was comparing references
 
now I get it.
 
I'm not sure if it's for performance reasons or just easy of understanding code reasons
 
12:06 AM
I was going to be disappointed in M$ but it seems it had some logic behind c#! anyway C++ rules.
 
@Gajet virtual == is not only slower but it can be harder to understand
I think the C# way of using both nonvirtual == and virtual .Equals is a good tradeoff
 
you can define it virtual, but you also can let it remain none-virtual
that's the beauty of it!
C# just forces you to use it's method.
 
well, that's true. C++ has always been "let you do whatever you want" C# is more of the "try not to let people do things that other people will have a hard time understanding" route
especially with operators
in C#, you can only overload the standard operators
in C++, you can invent your own language basically
 
yeah, here's the doc on the String.Intern that made me think it always happens in C#:
"The common language runtime conserves string storage by maintaining a table, called the intern pool, that contains a single reference to each unique literal string declared or created programmatically in your program. Consequently, an instance of a literal string with a particular value only exists once in the system."
the "or created programmatically" part caught me
 
"literal string" is the key phrase here
 
12:11 AM
if it checked for every string, it could used up all computational power just to check for duplicates.
 
"abc" is a literal string
"abc" + "def" is a literal string created programmatically
basically nothing else is
I believe "abc".Substring(0,3) is not interned
 
yup, and "abc" + br.ReadString(); is not "created programatically"
 
definitely not
 
that means creating intern table is something that is created compile-time, not run-time.
 
I still think the wording of that is confusing, but I do understand
correct, although you can add to the intern pool at run time if desired
Well I'm glad we cleared that up
 
12:17 AM
In a way, DLC really makes me hate recent games. Considering canceling my collectors edition Mass Effect 3 order :(
 
are they doing something stupid?
 
Well, not exactly DLC. But, varying pre-order content at least.
No gamepad support, they may work but they are unsupported.
So, I'm already losing out on the voice commands and force feedback, but now (at least until I go get the demo) I don't even know how playable the game will be.
All because I wanted the free swag :p
And the only way to get all the goodies (at this point) is the PC edition because they are incapable of making any more collectors editions at this point.
 
hmm, ic
At least they didn't put the ending in a DLC
 
The allure of that art book is just so strong...
Reading through the forums puts it at 50/50 for it sucks without a controller to it's better without the controller.
 
:/
I've never been a fan of controllers, so your speaking to the (what's the opposite of Choir?)
 
12:29 AM
Generally I enjoy the mouse/keyboard setup more also. But recently, I've experienced a number of bad ports.
 
oh man, yeah
 
The current thing causing me worry is Assassins Creed Brotherhood.
 
I just realized my game could never be part of Humble Bundle. :(
 
hah, yeah, that series didn't do the mouse very well imo
 
Why not?
 
12:30 AM
Well, my game will be free. .(
 
oh, and in-game sales?
$5 for the BFG?
 
So I see PC gamers on the forums that are like, they haven't even tried supporting the keyboard as they could, just having a quick bar isn't enough.
 
@John, Yeah, but only virtual vanity stuff. I don't believe in the Gunbounds model where paying people get the advantage.
 
So I'll have to play through my PC version, after doing ME1 and ME2 on the console.
 
@WilliamMindWorXMariager hah, yeah
 
12:31 AM
And check the demo.
 
My model will be more like Maplestory, lots of visual stuff for the paying people, but game is fully playable without.
 
With my long term project, it's actually (in the long run) detrimental to buy stuff.
I treat money like rare candy in pokemon
 
luckily, there isn't enough rare candy in pokemon so that people can stunt their own growth too much
 
Well, actually, I dunno if that's okay with humble bundle, but I could allow them to give away giftcards to the game. Like $50 worth of ingame currency if an account is created with a Humble Bundle giftcard or something.
 
.. yeah, not sure about that
 
1:27 AM
@JohnMcDonald I just tested this with GCC, the code will print "Yay!"
 
yup, we came to that conclusion
if you do if((object)a == (object)b), it shouldn't work, but it also wouldn't work in C# unless the strings were literals (at compile-time)
 
i wasn't sure. I know Gajet tested it in visual studio, i guess...
well, C++ doesn't know what (object) is, since there's no pre-defined object class
 
yeah, in C++ and C#, the == operator is overloaded to compare the strings, but if you type-cast the strings to Object first, then == will compare the references/addresses
ah, ok
 
if you tried to compare the memory location of the two objects, yes, they would be different
 
And in C#, it will only add strings to the string pool at compile time, and only if they are literals
 
1:31 AM
yes.
 
So for literals in C#, the addresses of the strings will be the same and doing if((object)a == (object)b) would work, but only for strings in the string pool (either compile-time literals or strings added using String.Intern at run-time)
 
@JohnMcDonald Are you sure that wont work? Objects do the most basic comparison which is reference, and those two strings would have the same reference in C# no? I guess I could just test.
 
I'm mostly just trying to clear up any confusion about how C++ works with string == string
 
If they aren't in the string intern pool, the references will be different... or at least aren't guaranteed to be the same
yup, I understand that the string class handles == by comparing the contents, not the addresses in C++
at least now I do >.>
 
the main difference is that there isn't any sort of magic "base object" class that everything is part of, like there is in C#
 
1:37 AM
yeah... true. So if you wanted to compare addresses of strings in C++, how would you do it?
 
heck, even the string class is something that was added later... prior to that you had to write your own comparisons to character to character (or use a strcmp() function, which returned an int)
 
&a == &b
 
Right.
That one. :P
 
if(&a == &b)
 
1:38 AM
My C++ is rusty.
 
(beaten, but...)
 
right, that makes sense
heh, been a while
 
C++ is fun!
 
and now 4 people have stared a comment of mine that is only correct for literal strings, not for all strings
4
 
Strings are a funny thing actually. It's treated as a basic type in a lot of languages, when it's actually a quite complex type compared to actual basic types.
 
1:41 AM
yup
 
it's not a basic type in C++, that's for sure :P
 
yeah strings are ridiculous
even characters are ridiculous
 
characters are even more fun
since they're really just ints
 
well, in some situations
 
(well, 8 byte ints, so...)
 
1:42 AM
in other situations they are bytes
 
byte, short, int and long: Little-endian or Big-endian encoding?
string: null terminated, 1 byte size prefixed, 2 byte size prefixed, ascii, unicode, how much memory to allocated, how to resize, multibyte characters, unicode control characters, localized rules, operator overload logic?
 
and in other situation they are 2 or 4 bytes
multibyte characters, unicode control characters, localized rules
 
...man, whenever i see someone asking about making some sort of graphics heavy game in java, and using JPanels and JComponants and stuff, I just shake my head and wonder wtf
 
It's kind of cute. my favorite Tetris implementation was a javascript one that just shuffles divs around on a page
 
Sounds like Blizzcode.
 
1:45 AM
see, moving divs... kind of works
 
It's like blisscode, but with a sprinkle of blizzard reasoning.
 
using JPanels and stuff is like making Tetris using the <button> tag in HTML
 
A button with an image inside. :P
 
how else are you going to have a click handler? :P
 
or trying to write an action game using the GUI Form designer in Visual Studio
 
1:47 AM
hah, back when I was in my early teens, I was trying to use PictureBoxs in VB to do my graphics, it was bad
 
(side note: i actually tried to make a TBS game using the form designer in Visual Studio)
 
I used PictureBox + manual GDI+ drawing to make a battlegrid using C#.
It worked very well actually, except there was a bug I never resolved.
 
I was using one PictureBox per sprite
lol
 
Oh, I was just using the PictureBox as my rendering area. :P
 
@WilliamMindWorXMariager Does "It sucks" count as a bug, though? :P
 
1:50 AM
@thedaian Hey! It didn't suck. :P Besides I know what the bug is now. :P It's one of those things you learn, but don't bother reading the side effects off. I typecast to int instead of Math.Floor'ing my floats. :P
That's fine when in positive euclidean space. Not when you're in any of the three negative quadrants. :P
 
related: positive remainder versus modulus
 
Yes, that too.
 
haha, yeah
 
@Jimmy, I still use your Remainder function in my code. :P
After three days of logging what I eat, I see why my body is in it's current state. I'm apparently starving myself. I'm eating roughly only 50% of my recommended daily intake of calories. So I have to force myself to eat more. That seems so akward, eating to lose weight. :s
 
1:54 AM
I don't understand that reasoning
what is your body's "current state"?
 
? body.State
 
@Jimmy Chubby :P
 
why is your body chubby because you're only eating 50% of your calorie budget?
when I eat 50% of my calorie budget, I lose weight pretty noticeably
 
@Jimmy From what I can understand, starving my body will cause it to store more energy as fat.
 
does that mean that will metabolize muscle mass?
 
1:56 AM
Well, you shouldn't be hungry all the time, but I also don't think you should over-eat
 
if you're eating that little, you don't have excess energy to store
 
I must admit I don't really know the science behind it, but I've been told to eat more if I want to lose weight in a healthier way.
 
hmmm well I think the main issue that a "diet" is not a "plan I will endure this month to lose X amount of kilos, then I will get off the diet"
 
I've been eating like I do now for well over three years, and kept the same weight, now I'm trying to lose some, so I have to eat more. Maybe it's because I'm also starting to exercise at the same time.
 
to lose weight, you basically need to also change your long-term habits
 
1:58 AM
Oh, yeah, I'm not like that, I haven't even touched my diet yet, besides cutting down the amount of junkfood I eat.
 
that's good. I need to both gain weight and cut down the junkfood I eat :(
 
Only change in my life at the moment is a more active day. Once I have some better data on my current everyday diet, I'll start seeing where to improve.
 
I started losing weight last year, I'm also chubby, and what did it for me was biking to work
Only 15 mins each way, and it takes just as long as it would have taken me by bus
 
I biked to work for a bit but now I live 2 hours away by bike
 
2:01 AM
and there's a ghetto between my home and my work
 
I moved about a month ago, and now it's only a 5 min bike ride, so we'll see if I keep the weight off
 
My current change is the 1 mile brisk walk home from work every day. Not much, but I'm taking small steps from my previous exercise which was literally nothing but walking to a from the car. :P
 
@Jimmy damn, that sucks
 
i could feasibly bike to work during the summer, but it would require biking on heavy streets, and i sweat like crazy, so i'd smell horrible once i got to work
 
ask your company to build a exercise/shower room :P
 
2:02 AM
@thedaian That's why I always do it on the way back. Hard with a bike though.
I have the best boss in the world, he picks me up every day to work. :P
It's an odd relationship being actual friends with your boss like me and him. But it's very interesting.
 
maybe if/when I have millions from Isotower, I'll have an office near my house and be able to bike to/from there on warm-ish days
but my city isn't very bike friendly, it's got urban sprawl up the wazoo
and the cold. the cold kind of sucks
 
when you have millions from Isotower, you can just have a cyborg body built for yourself and not worry about it
 
yeah, it's cold here right now, but biking with snow on the ground isn't as bad as it might seem
 
I've got a hybrid bike that's closer to a road bike... I'm not sure it would hold traction on snow
 
Denmark is all of the above. Hot in the summers, cold in the winters, windy, rainy and snowy.
 
2:09 AM
@Jimmy yeah, at the rate copies are selling, by the time i have a million dollars, it'll be something like 2375
 
I would never ever start biking around here. :P
 
@Jimmy I've got the same
 
i don't even have a proper bike!
 
So far... not so well on the ice, but it does ok on the snow. I'm planning to get some winter tires
 
I can't even handle dirt that well
as in tricky trail terrain
 
2:14 AM
try saying that three times fast
 
I ended up with something like a "ticky tail train"
I have a frozen pizza in the freezer. That ought to cover some of the calories I need to eat. :P
And boy does it cover it. 46% of my RDI from one pizza plus topping. :P
 
2:35 AM
hmmm I need to eat more pizza
 
3:23 AM
if you're in the USA, you should. it's a vegetable here.
 
that's it, another reason to leave the US
I'd totally eat more pizza if it were an animal.
 
i'd totally eat more pizza if it was a mineral
 
I don't think it's possible for me to eat more pizza
 
are you eating it for breakfast, lunch, and dinner?
 
sometimes
 
3:29 AM
then it's possible for you to eat more pizza.
but you are close to the maximum pizza threshold
 
the pizza event horizon
 
mmmm, pizza event horizon
 
3:58 AM
0
Q: Feature Request : Tracking all the game development competition

iamcreasyWhat about having a new feature here in GameDevelopment that track all the upcoming and to-be-announced game developers event/jam/competitions. A interactive horizontal bar at the bottom of the page or a different page dedicated for tracking all these events. Mockup : This will show all the i...

 
 
2 hours later…
5:57 AM
@JohnMcDonald, I've played around with using sin / cos to control aesthetic things a bit today (we talked about this last night) and I've discovered that sin/cos and LERP is a very effective combination
 
good to hear
 
 
2 hours later…
7:35 AM
@stephelton What kind of effect did you get with that?
 
7:48 AM
@John And now three people have starred a comment of yours bemoaning that four people have starred a comment of yours that is only sometimes correct.
 
 
2 hours later…
9:40 AM
I just posted a ridiculously in-depth answer.
I think maybe I'm procrastinating from writing code.
 
10:00 AM
Yup, definitely procrastinating.
 
10:32 AM
@TrevorPowell why procrastinate today when you can procrastinate tomorrow?
 
11:10 AM
I've written a little bit of code. Just a little bit.
 
 
2 hours later…
1:03 PM
Something that's been sitting in my open tab list for a while, an analysis of voxel engines: 0fps.wordpress.com/2012/01/14/…
 
1:13 PM
This is sad that this is my first question out of that article...
He refers to MOBs as Movable Objects
is this the same Mob that MMO users speak of when referring to enemies?
Because I always wondered where that came from (and I'm too lazy to google it! :D)
 
i believe so
 
I wonder how that became a mainstream term when it seems so technical
 
@tylerrrr07 they are called mobs in MMOs because there are usually a few of them - it literally comes from the english word "mob" (merriam-webster.com/dictionary/mob). I have never seen the MOB acronym (that author likely coined it) - but I guarantee an arrow (which is a movable object) is not a mob in MMO terms.
 
2:16 PM
@JonathanDickinson That was actually always my thought in the back of my head which I figured was good enough! Hence my never looking it up. This article just got me thinking though.
Great news everyone! A Civ 5 expansion is bringing back espionage and religion! :D
 
2:41 PM
great. now just a few more expansions and it'll be on par with Civ 4
 
2:58 PM
Other than stacked units what are your other grievances of 5 vs 4?
Religion was the big that I missed.
 
I love this answer. Definitely going to can the link.
3
A: Namespace Anxiety

PlayDeezGamesA word about performance. It is written: Premature Optimization is the Root of All Evil. I recall being a novice. I wanted to have the best code ever. I see you want the same thing. However, worrying about things like this will not help you. Just go write some games and gain some experienc...

 
@tylerrrr07 I actually haven't really played Civ5... I got it for christmas, but haven't installed it due to laziness/lack of time.
 
@thedaian I suppose you hated Windows Vista and never used that too eh? :P
 
3:14 PM
no, I've used Windows Vista a bit, it's ME that I hate and never actually used.
I'm actually neutral when it comes to Civ5, since I've never played it
 
I figured that out after you said that. I just knew far too many people that expressed extreme HATE towards Windows Vista and never actually used it. Vista was actually really good IMO if you had hardware that ran it.
 
I never had any (significant) problems with Vista.
 
7 is better than Vista but so many improvements to the UI were made in Vista that I use daily.
A start menu with a text box for one...
 
That was brilliant, on MS's part.
 
best feature ever.
 
3:20 PM
Launchy always felt clunky to me.
but on XP, it was the only thing that came close to what I needed/wanted
 
Vista did introduce a lot of good ideas, but 7 took those ideas and actually polished them up to the point of making them great
 
@thedaian Exactly.
 
7 is what Vista could have been, if Vista wasn't released as an R&D product.
 
One thing I hate about 7 - they dropped Hardware DirectSound
I bought a card with HRTF a few months back and was getting ready for some epic immersion. "Oh, wait."
So keep that in mind folks: if you care about 3D positional sound you need to use OpenAL.
 
i'm not really a fan of OS specific libraries anyway.
 
3:33 PM
hi all, please can you recommend me some project hosting with svn, CLOSED source, downloads awailable for binaries, bug reporting and maybe with pages about project (wiki or other) that could be free? :)
 
all of that for free?
i don't think it exists.
 
yes what i found were all paid, so maybe my excpectations are too big... i tried to find something like sourceforge or codeplex, bud with closed source
 
@Zavael - bitbucket.org has git and mercurial and other stated features (wiki, features, binaries). SVN is seriously 1990's: stop using it :).
 
@Jon
 
3:39 PM
you might be best off rolling your own server, though.
 
@JonathanDickinson svn is only what i have experience, but will try others... thanks, will look at it, @TreDubZedd thanks too, thats too much for me :) not that skilled
 
bitbucket gives you private repos, do that.
 
@Zavael I think they had paid options - I can't remember what they were for: I think you have a contributor limit. Also if you are new to DVCS start with HG (Mercurial), it's much simpler.
 
@Zavael you're selling yourself short. Setting up a server isn't hard to learn.
 
Mercurial is a lot easier to use than git, from what I know/have heard.
 
3:41 PM
@TreDubZedd setting up a server is straightforward - but you need a server somewhere: back to square one - where to get a free server (answer: you don't :)).
 
and most source control is just commit/merge, not much else. so there's not much difference between mercurial and svn, really
 
@thedaian except you commit locally before syncing with the server
 
thanks again, bitbucket looks great and userfriendly... redmine looked too good, I was a bit confused in the page, but they suprised me with partial localization in my lang (slovak) :) but im gettin for bitbucket
this chat really rocks :D maybe you could recommend any active c# forum where i could create my WIP topic for my project and discuss it? i found codeGuru forums that looks good but maybe you know better
 
ah ha. Indie DB is what I was thinking of for project pages and stuff.
i really should make a page on there for my game.
 
3:59 PM
what is the game you are working on?
 
@Zavael the people on gamedev.net are pretty helpful for forum-like topics: but they are really sensitive to "not having googled stuff first"
 
@JonathanDickinson found it too, but i didnt think that could be suitable, will take second look at them :)
 
@Zavael isotower.com still in the early stages.
 
I am currently building a cloud (federated) network library + server for a game my friends are writing. I am not allowed to talk about the game itself though :).
 
@thedaian looks interesting, did not played tower build sims yet, just city sims anf sport manager sims :) @JonathanDickinson what type of game is ti at least? ;)
im sure i will not steal the concept :)
 
4:09 PM
@Zavael cloud-based Dungeon Keeper is about as much as I can probably say.
 
oh a legend revived into new technology :) nice
 
.....if it's done right, I will have to throw money at my computer.
also crosses "Dungeon Keeper remake" off his list of games to make
 
the networking side of it is pretty cool. mutual authentication, offline (LAN) authentication, federation across 3rd party servers and ours, instancing, sharding, you name it. unfortunately we all work at the same place and stuff is BUSY at the moment
the gfx guy is working until 10PM on his real job every night.
it's a weekend love affair at the moment
 
good luck :)
 
 
1 hour later…
5:19 PM
@Talon876 I'm controlling effects such as making the score text "throb" when the player gains score, and similar with the health meter when he takes damage.
 
agree on bitbucket being awesome
@JonathanDickinson a massively multiplayer dungeon keeper? :D
 
Worst thing about this place, people are doing awesome stuff and can't say anything :p
 
i should have remade dungeon keeper. people care about that more than sim tower :(
 
it's not too late!
don't people say that your first game is just the funding for your second game?
 
to be fair, my second game is a voxel based Sim Ant
 
5:30 PM
thedaian, I loved Sim Tower...
 
buy IsoTower!
he needs a 4th sale
 
indeed!
i know Isotower is kind of crap right now, but it'll get better!
I swear!
 
$5 is way too much ;-)
 
well, it's just going to end up costing more
 
Heh. That was sarcasm.
 
5:32 PM
also it's not a mobile game, so :P
 
Haha.
A buddy of mine and me are working on a 2D platformer dungeon crawler...
 
ooh, nifty
 
I guess a 2D platformer roguelike is more accurate...
But whatever.
 
(i actually have "Dungeon Keeper + roguelike" written down in my "ideas" book)
 
Focusing on procedural content generation.
Heh.
 
5:35 PM
PCG is fun
what exactly is a 2D platformer roguelike?
now I'm confused...
what is a roguelike?
 
Games like Rogue
 
that's so non-descriptive
i mean, what does it include? turnbased? permadeath?
 
it's a specific game, though
 
Yep
 
I don't remember many turn-based 2D platformers
 
5:37 PM
Key Features, Perma Death, Random occurrences for replayability, turnbased
 
it usually just means "procedural generation" and likely permadeath
 
if you take out turn-based
Diablo is a roguelike
 
We aren't having turnbased.
 
The key examples, aside from Rogue itself, are nethack and Dwarf Fortress
 
also spelunky is often "2d platformer roguelike"
 
5:38 PM
never played spelunky
 
Our game will be closer to spelunky...without saying too much ;-/
 
Why not saying to much?
 
:-)
 
i'd actually like to see spelunky meets metroid
 
....
:-D
 
5:39 PM
would that be Terraria?
 
Terraria is a sandbox, though.
 
nah. what he said ^^
 
Being able to modify the terrain is a huge gameplay changer.
 
You know, before the whole Triple Town thing, I'd have said that there's no risk to letting people know about your ideas, no one is actually going to just beat you to the punch on it
 
It's not about that.
 
5:40 PM
(i'd also like to see Zelda meets procedural content generation)
 
It's about having a game that isn't influenced by other people's thoughts.
Oh, @theda
oh, @thedaian, that's in my ideas pile, too.
 
@Jimmy sort of. Not MMO: something a little different.
 
it's probably in a lot of ideas piles...
 
shhhh, it's a secret, but that's also in my ideas pile
 
@Jimmy 'cloud' is the best description.
 
5:41 PM
@JonathanDickinson then why the sharding/instancing?
 
Heh.
Let's ALL DO IT!!!
Community PCG Zelda.
 
sounds like it'd be at least guildwar-style multiplayer?
 
>>
<<
 
@thedaian I'll go ahead and get IsoTower on payday. Deal? :)
 
too late, Noctrine's already doing it
@JonathanDickinson yay! another pity sale!
 
5:42 PM
pity sale?
Ah
 
@Noctrine (i'm pretty sure you're working on PCG Zelda. maybe)
 
@Jimmy there isn't a single dungeon. to be honest we have so many ideas we are going to have to do this iteratively - but the server need to (architecturally) support them from day 1. round 1 is "my dungeon on that server over there" and not us actually providing the hosting - but our emphasis is on people hosting servers for us: so the tools need to be there from day 1 as well (sharding). instancing won't be used just yet - but it's related to sharding
 
there's my last bit of fiddling with PCG. It's an LSystem ruleset for creating castle towers
 
@Jimmy the shadows in the second picture are nifty
 
5:45 PM
ambient occlusion
 
What is Isotower for?
 
PC/Windows
 
I'll get the demo when I get home then
 
there's not much to the game right now, which is why i haven't really been advertising it or anything major
hence the low sales
i'm waiting til it's at least close to Sim Tower level of gameplay before going crazy with press releases and stuff
 
C++?
yep
 
5:51 PM
because i'm crazy like that
 
@Jimmy LSystems are boss.
 
yeah, when I have time I'd like to build it out into a complete fortress system
the nice thing is they are so composable
 
@Jimmy I expect sharks with lazer beams at the battlements.
 
hmmmm
 
@thedaian Also, not exactly but I have been toying with a system to build something like zelda with a friend
 
5:55 PM
The pictures were taking before this, but it took like <10 lines to code to add a rule to the tower system that said "if a solid block is at ground level or there is a ledge you can walk out outside the block, add a space for a door.
 
one of the members of the local gamedev group has a really cool idea for PCG Zelda, with an awesome idea for a "twist"
i'd talk about it, but it's not my idea and it's something that would be easy to add to a PCG Zelda game...
 
anyone know how they do the villages in Minecraft? LSystems, or...? Just curious..
 
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