So as part of my core courses I have to take javascript (I know... I know...). I was thinking of trying to program a game in Unity using it to help aid my studies. What do you guys think?
I kind of don't want to give away the actual supply/ demand.
But having a clue about that demand would be good.
Maybe make the text bigger, or darker, or something, if there is high demand?
And just have two numbers, one for the asking price, one for offering. It's pretty clear if there's a difference that it costs more to buy than to sell, so it should be obvious...
I could have a meter, that shows the comparison of supply/demand.
I could also have the name of the good only appear as a tooltip, it shouldn't really be needed with all items having unique images...
UnityScript isn't Javascript at all. I tried to work with this in order to have some script similar on a web platform and on Unity without having to edit them.
Computer Operating Systems Web Foundations/Essentials Local Area Network Concepts JavaScript ASP.NET Programming with C#/VB.NET. Mathematics for Liberal Arts I
@Almo Real basic shit. "This course is a general survey course in mathematics and covers a number of traditional, independent topics and will include concepts related to mathematical logic, sets, systematic counting, probability, statistics and geometry. Credit will be given only for MGF 1113 or MGF 1106."
@PearsonArtPhoto Maybe it's a bit early for that kind of things (centering the grid). There is a good chance your layout changes before you finish this
What does Unity have above other similar engines? The big things that come to mind are it's multi-platform support, asset library, and readily available support via Google.
WaveEngine looks like a neat alternative but it's not perfect either.
I think I'm going to try to make a hybrid game with procedurally generated rooms. Kind of like a cross-breed of Binding of Issac, Tower of Guns, and Paranautical Activity. What do you guys think?
These days, takes Unity about 8 seconds to compile changes after I change a C# script on an i5 used to be horrible with UnityScript on my old Macbook Pro, 60 seconds with a lot of scripts