« first day (2119 days earlier)      last day (2908 days later) » 

2:00 PM
I'm 10 times faster xD
But I agree with you, reducing dependencies is somewhat important to me as well
 
Hey, a 10x improvement is huge if it's bogging down your main loop
 
Oh wow! 5 downvotes in 1 minute!
 
@AlexandreVaillancourt nice! What question?
 
@AlexandreVaillancourt oooh, what?
 
-5
A: Collision detection, stop gravity

Gamemaker sucksi'd have to say that you are a fucking retard who has know idea what he's doing. This did not work and now my game is completely fucked. Eat a dick bitch.

 
2:04 PM
"eat a dick bitch" very classy
I prefer "eat a bag of dicks"
 
"Gamemaker sucks"
I bet he dev'd Hotline Miami
 
Honestly, that's the first time I've ever seen anyone that pissed on StackExchange
 
There will always be ppl with anger management :P
Post deleted!
 
That was a very sensible chuckle
 
heavy breathing
 
2:07 PM
jimmies rustled
 
Jon
yah
 
10x faster than std::vector?
 
Jon
TRIGGERED!!!!
 
Jon
There are people in this world that will complain about everything no matter how good they have it
The problem is, we have been, as a society, giving these people a voice
 
2:12 PM
actually, it can be upto 50 times faster
 
Jon
and as less as 1x faster
 
@Jon like... uuh... politicians?
@Jon lol, no :P
 
Jon
oh man , did you see what happened in canada?
 
tbh no, I was more shocked about austria
 
Jon
our Prime Minister (president for the US people) accidentally elbowed a girl in the boobs
 
2:14 PM
WHAT
 
Bullshit
She jumped unto him
 
Jon
She had to get medical attention, and the word molested has been thrown around
 
She was bullying the whip
 
SEXUAL HaRRASSMENT
 
Jon
here is a video hold on
 
2:14 PM
wow, really
 
It was just SDP bullshit
 
@tkausl std::vector 56 seconds, my 0.9 seconds lol
 
this sounds...
unbelievable
 
watching in fullscreen 720p
 
2:15 PM
If you look closely you'll see her laughing and looking over to her party as she blocks the whip, then jumps against Trudeau
 
Jon
#elbowgate
 
wait what I didn't see anything
 
Oh there
 
Jon
i like how it is explained with music
 
2:16 PM
wow, why the fuck is wrong with you that is so boring news
 
Jon
fuck i'm looking for one video of it
dude explains it
can't find it
But yeah, essentially if you look at the idiot there on the bottom right -- he was supposed to come up and vote on a bill
And they were acting like a bunch of schoolkids, pretending to be blocked from going up to vote
So our PM said fuck this shit, and got up and escorted the idiot
While doing so, that girl was elbowed -- She was standing in the way on purpose.
But now she has been molested and was traumatized
 
 
Trudeau had to publicly appologize to the entire house of commons
 
Jon
It has turned into a huge stupid joke #elbowgate
 
It was really stupid
 
Jon
2:18 PM
4 times.
They do not accept his apology
Our leaders ladies and gentlemen.
 
I'm not familiar with NDP in canada
Are NDP nazis like the german NPD?
 
Jon
No, they are for socialism basically
 
Oh okay, it all seemed really childish and sad
 
Jon
everyone needs to be treated with dignity the same way
by raising taxes and providing governmental services
 
I'm just speechless
 
Jon
2:20 PM
You are? I'm living here, lol.
 
It's just weird how they can't act like adults, even when they're on camera for the entire country to see
To be fair, you may have that, but in America we have a human spray tan with a 50% chance of being our next president
 
Jon
50% hahaha
more like 95% now
 
This fucker scares the shit out of me
Especially because of TTIP
 
Jon
isn't he against it?
 
2:22 PM
And threats of pulling out of the UN and NATO are just stupid
 
Jon
is it though?
 
This guy is incalculable
 
Jon
they literally run the UN
 
@Jon who knows, even if he was now, no telling where he'd be when in the oval office
Politics in general just make me damn frustrated
Not as frustrated as I get with garbage collection or reference counting
but close
 
+1 for reference counting
 
Jon
2:25 PM
-1 for reference counting
 
hahaha
 
[trying to free zombie] for reference counting
 
Jon
reworked tutorial levels
wut u think?
 
That's an interesting mechanic, I like it
would play
 
Jon
You will play.
Everyone loves GORB
 
2:37 PM
it's okay
 
Just curious, what did you build it in?
 
Jon
says the guy that plays it the most :P
In this helicopter cockpit I salvaged
I used Unity
 
Ah okay
There's certainly a lot of Unity posts on GameDev
 
Jon
It really makes things fast to code
I come from XNA/Monogame
takes me 4x the time to do something in monogame now
but there I am comparing a framework to an engine.
 
I don't have anything against those tools, but I really prefer C++ and writing directly to OpenGL
 
Jon
2:40 PM
That is completely fine with me.
 
Then again, I don't put out playable games often hahah
 
Jon
That was my issue.
I was writing engines for 3 years
 
I still do this
 
The thing is, I really love low level systems programming and engine development
For the experience of doing it
 
Jon
Me too :)
But I'm trying to make a little bit of side income now
 
2:41 PM
I guess I don't really want to make a game
 
I undersand what you mean
 
@jon looks good and thank FUCK you didn't say "orientated" because that word is bullshit
 
I do contract work on APIs and apps to make money to support myself while I spend the most of my time fucking around with game development
 
Jon
orientated, lol
 
I do like your art style though
 
2:44 PM
orientated anyways
angleated
 
quaternionated
 
hahahha
 
Jon
It isn't really an art style, mostly winged it
Rev 3 for the win
 
@Jon I sent it to the email you said I should send it to. :)
 
Still, it's pretty for programmer art
 
2:45 PM
^
i expect programmer art to look like what I did for Cognizer
 
Jon
thanks man... here is the progression
 
omg
pls use first graphics as easteregg
 
Jon
hurts the eyes, lol
 
the first one is beautiful
 
My programmer art
 
2:46 PM
programmer art at its best
 
Jon
haha
So yeah, the original tutorial was so bad
it was literally 8 levels of boringness
 
I spent two days rigging bones into his pectorals so they bounce when he runs
 
Jon
I think this makes it a little more interesting
 
For a top down RTS
 
Jon
LMAO
worth it
 
2:48 PM
Oh absolutely
I'm just terrible with time management, the day Vulkan 1.0 came out I ripped OpenGL out of my project and have spent the last few months rebuilding the entire engine for Vulkna
 
I'm still on OpenGL 3.3
is vulkan even widely supported yet?
 
Yes it, if you have updated drivers
 
Jon
Doom 4 is getting a vulkan patch soon
is supposed to increase the game rendering pretty significantly apparently
 
It works on Nvidia 6xx+ and AMD 200+ series
 
2:52 PM
Vulkan allows for submission from multiple threads
It really helps with CPU bound bottlenecks and validation layer overhead
A lot of gamers buy a cheap APU that bottlenecks their GPU
 
3:11 PM
If I want to check that an int is at exactly 14 digits, I just need to check if it's greater than or equal to 10^13 and less than 10^14?
 
Jon
I think that is the fastest way
You could do a floor operation for 10,000,000,000,000 and see if it is equal to 0
 
Heh, yeah. :P
 
3:25 PM
japanese addresses are really confusing
 
user4704
3:46 PM
Yeah.
 
user4704
I have a friend who lives there, when we sent him invites to our wedding he said "just as long as all those words are on there, in any order, it will get here"
 
hehe
 
It's odd, I've had an account here for five years and today is the first day I've ever been in chat. I feel a deep sense of missed opportunity
 
user4704
You haven't missed much.
 
Japan itself is really confusing
4
 
3:51 PM
hahaha
 
@JoshPetrie well it helped me figure out an issue I've been stuck on for nearly eight years, so there are benefits to chat, most of the questions I want to ask I don't consider high enough quality to actually ask on the main site
 
@MattJensJensen We have our ups and downs in here. :P
But mostly, we're a distraction. ;)
 
@WilliamMariager A necessary distraction ;)
 
I wonder if I can get WPF bindings to work with a list with multiple selections. Basically, have it show the value if it's the same for all selected items and show blank if not.
It's relatively simple from code behind.
I could use a ValueConverter I guess.
 
user4704
Converters are almost always the answer, unfortunately.
 
user4704
4:03 PM
It's either that or shove the logic into your viewmodel.
 
user4704
(which is what I tend to prefer, since converters are just...ick)
 
Yeah, I tend to use converts for simple things only.
The recent CS6 features make me feel dirty.
public static String GTINToString(Int64 gtin) => gtin.ToString().PadLeft(14, '0');
 
Jon
user image
2
check out my recording studio
 
@Jon that is beyond creative
P.S. Bob Nystrom got back to me, such a nice dude. Sadly not working on a sequel to GPP right now, but still working on an interesting book worth reading
 
Jon
@ChrisMcFarland how did you say you managed all your sound effects in unity?
Do you add 100 audio sources?
 
Sie
5:03 PM
@Leggy7 To?
@Leggy7 Poll. On Friday a transformer blew and it fried our A/C. So I needed to get some pictures of the poll as well as the burn streaks going down it.
 
dam
have to refund overwatch.
pc at work has GeForce 8800 GTX
10 years old :/
 
Sie
@Jon So that's where the magic gets made?
 
Jon
yep
 
5:23 PM
> VS2015 Image Library.zip 2.9 GB
2.9 GB of system icons ...
 
Sie
Ya. I dread having to reinstall VS. It feels rather bloated.
 
This isn't Visual Studio though.
This is just the specific Image Library :P
Oh well, 27 minutes. Guess I'll find something to do while it downloads.
 
Sie
Even VS itself is kind of bloated. Still better than using Mono Developer though.
 
MonoDevelop is horrible. Two from my college group insist on using it.
It has caused all sorts of issues while making our project.
 
I just fixed the biggest memory leak I've ever seen
 
user4704
5:26 PM
@WilliamMariager And that library is only for your use.
 
Sie
I have no idea why people use it. It's slow, buggy, and it's auto fill in (I forget the word, intellisense?) rarely works properly.
 
user4704
iirc, VS itself (or whatever installs that), it doesn't actually use it. It's for you to get icons from in order to be consistent and such.
 
Memory usage went from ~0.02 TB, down to 6844 bytes
 
Sie
Does IntelliSense work with anything except C++ (I thought it worked with that) and C#?
 
@Sie JavaScript
@JoshPetrie Yeah, that's why I got it. Got hired to make a program, and I needed some common icons for it.
 
user4704
5:29 PM
@Sie A few things. It's not functionally much different than any other code completion system.
 
user4704
Sometimes it works, sometimes it doesn't.
 
user4704
It has problems with scale. So does just about every alternative though.
 
@Sie Could you please tell us now what those number were?
 
Sie
30 mins ago, by Sie
@Leggy7 Poll. On Friday a transformer blew and it fried our A/C. So I needed to get some pictures of the poll as well as the burn streaks going down it.
 
5:36 PM
Thanks
@Jon awesome!
 
Jon
my first attempt
 
It fits well
 
few know htis about the Genie in Aladdin:
 
@Almo ...what? :P
 
This is from a Disney thing about atomic energy
In the movie when you see the genie handling an atom, it's referring to this.
I seem to remember a more direct reference from this book where the genie is actually handling an atom
 
Jon
5:41 PM
adding sound to this isn't very simple... i need to check a bunch of stuff
If a block is falling, how far is it actually going to fall? You can't make him scream if the fall ends quickly
 
oooooaaaaAAAHHHH--- whew.
but you're right, getting the audio right is going to be hard
but it will be so worth it.
 
Jon
i'm considering a low pitch for orange/red and high pitch for green/blue
i need to test so much
 
sounds like a good idea
 
Sie
I need to make a beam effect similar to this blue one from TF2...
 
DH.
A sound effect for them being clicked would be cool too
 
5:50 PM
@Almo Pun intended? :P
 
hahah no
 
@Sie Do you know how to use billboards?
 
if you click a green one, they don't go away, right? Have them laugh like they're being tickled?
so many opportunities for A) awesome B) work
 
Sie
@MickLH Haven't messed with them in awhile. I remember playing with them in the HPL Engine though.
Even with shadows I find that it's hard to estimate exactly where the vertex will fall. That comes with playing a 3D game on a 2D screen though.
 
Well for depth cues you really gotta try SSAO
That's literally and completely the only purpose of SSAO... to add very very close range contact shadows
 
5:55 PM
@Almo yeah, green's laugh, red's insult you in an imaginary language
 
@Sie As for that beam: Just draw a tall billboard in additive blending mode
Heuristically, "Additive Blending" corresponds to a perfectly transparent material that emits light of some color. It's different from "Alpha Blending" which corresponds to a translucent material that absorbs light of some color.
 
Sie
I'll look into that.
 
Jon
or just buy an asset that does it
 
@NaCl :D
 
Sie
@Jon eh
 
Jon
6:14 PM
buy all the assets
that way you don't have to code anything
 
Sie
ya
why bother coding? I could just buy a premade game and do it that way :P
 
Jon
then you didn't make it
if you buy assets you made it
 
seriously, plugins are great to buy for stuff like that fog thing we saw earlier
no need to go nuts coding fog if someone already did it
 
Jon
unless is sucks
it sucks
 
if it sucks it doesn't count because it's not really fog it's just bullshit then
 
Jon
6:17 PM
@MickLH can you make me a song like this for gorb?
 
Sie
@Almo Exactly. I mean really you guys remember that fog I showed you from earlier, right? I mean realistically I'm going to use that for a transition scene and maybe some clouds. I'd say the time saved was worth the cost.
 
yeah
 
DH.
The fog you bought was really cool
I still remember the "above the clouds"/"top of mountain" example you showed weeks ago
 
Jon
6:37 PM
show again
so yeah i bought a keyboard
 
what kind
tell me not one of those mooshy things.
 
Jon
what is mooshy?
Corsair one
 
Sie
@Jon Membrane I assume.
 
Jon
 
@Jon not clicky-mechanical switches
that looks sweet
 
Jon
6:39 PM
ah, this is the quiet mechanical switch
 
ok good
still mechanical though
:)
 
Jon
Cherry MX
 
Sie
I bought a $10 key board from big lots last week. Fite me.
@DH. Ya. I am actually using that scene/view as a main menu back drop.
 
Jon
 
Sie
A human shock collar but for you wrist.
lol
 
6:44 PM
@Jon which color
I have cherry blue mx, and they're noisy as fuck
 
Jon
brown.. no noise
 
oh shit didn't see you cited the color below
 
Jon
the blue make noise by design
brown are exact same, but no noise :)
 
how does that work
(i'll go look it up)
 
Jon
red and black are for gaming
blue/brown are for typing/work
 
Sie
Wow that wiki sure has some scientific tests going on...
 
not identical
 
Sie
 
the trigger/release points are asymmetric on blues, but not on browns.
 
Jon
cool
brown seemed to be the best choice for my needs
 
6:48 PM
browns still have the tactile bump, and that's really good
I'm not sure I'd like the ones without the bump
 
Jon
you wouldn't get the feedback of having pressed the key successfully
but yeah, i'm excited to get it
 
Sie
Do you suppose it's possible to port Portal to a PS2?
 
Jon
considering you don't have the source code.... no
 
Sie
Maybe if I ask Valve nicely?
Probably not though.
 
Jon
Start sleeping with Gabe
 
6:54 PM
It seems unliekly a PS2 could handle it
too much physics
one way it works is by simulating areas around the portals twice and blending the results in some super sneaky ways
 
Jon
you could strip out all the physics
 
Sie
If you made the portals teleporters point a to b it could work. However you'd have to cut/rework the puzzles that need that.
 
you would not be porting portal
you'd be rewriting it from the ground up
 
Jon
you could cut everything
 
Sie
Remaking it.
 
Jon
6:56 PM
stupid idea anyways
 
the point of portal was that the portals weren't simple teleporters
 
Sie
How would I even start to develop for the PS2 if I wanted to?
 
Jon
go to japan
 
Sie
Why Japan?
 
something halfway through a portal was in both places at the same time
 
Sie
6:57 PM
Couldn't be much worse than me trying to remake Portal in QBasic.
 
Sie
Which would be harder Portal remake on the PS2 or Portal remake in QBasic?
@Jon Sweet. I forgot that was floating around.
 

« first day (2119 days earlier)      last day (2908 days later) »