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00:00 - 22:0022:00 - 00:00

12:03 AM
@William'MindWorX'Mariager IDA?
 
LOL look at this fools, trying to sell bad html5 games for 1000$ marketjs.com
 
@Hjorthenify dm.dk
Through DM I can get into "lærerstandens brandforsikring", and because I'm a student I get 50% of my inhouse insurance and 25% of my personal insurance.
 
Ah
I'll look at it when i get home :)
 
Yeah, you should.
I saved 50% on my car insurance :D It's awesome. Went from 14k to 7k.
 
Thats hopefully not in euros
 
12:11 AM
Haha, DKKs ofc :P
 
:P Still expensive.. Good thing we have public transportation here
 
Hehe, my GF kinda needs the car for her job :P
I'm thinking about getting an MC though. It's more versatile than public transport and cheaper. It'd suck sometimes of course, but I think it's still preferable.
 
MC aren't built for gravel roads
 
... gravel roads? Where do you live?!
 
Jylland? :P
 
12:16 AM
Psh, we have plenty of good roads. All the money we make :P
 
Oh right. The stone brick ones a descent :P
 
Well jokes aside.. A MC sounds pretty neat :)
 
It's only going to be a cheap crappy one :P But still
 
Yeah
 
12:19 AM
I can get one for 10k and with a three year warranty which is plenty enough.
 
Joe
1:17 AM
@TheMuffinCoder lol! im not going to place some of that stuff looks good though
man id be thrilled to get the tshirt
 
 
5 hours later…
user92578
6:37 AM
Added grass placement, and now off to school:
 
user92578
 
user92578
6:54 AM
Oh no I forgot the grass stuff that comes out of the ground
 
user92578
And there seems to be a couple of bugs
 
user92578
I use 6 different tiles and 4bit masking, so I've probably messed an ID up in the translation array
 
8:44 AM
I have a plan for the js13k
:o
I'm thinking I'll make the reverse of invisible inc. i.e., you build the base and then AI agents will try to steal stuff
 
user92578
9:06 AM
Sounds really cool
 
The question of if I can pull it off remains open
I think I've got the agent AI mostly figured out in my head
 
user92578
I got the grass working properly:
 
user92578
 
user92578
And I've still got an hour before I have to leave to school again
 
Jon
9:52 AM
SSD Shipped.... now just missing my cpu cooler
 
user92578
nice
 
user92578
I gotta say that I would rather stay home and code than go walk in the rain back to school again
 
Jon
says in stock on their website..
 
user92578
But I guess I'll get trough just one english class
 
Jon
i asked them and they said that they expect to get restocked next week -- not happy about that
IN STOCK!
 
user92578
9:55 AM
really annoying
 
Jon
In fact .. 3 of the items that said In Stock, were not in stock
First time I had this issue with them.
I think their stock management system is fucked up
 
user92578
:(
 
user92578
I might have to re-order my tileset once again
 
user92578
To make it more cleaner
 
Jon
Would suck to have everything except the CPU cooler.
Yeah why? looks fine
stop re-starting everything :P
 
user92578
9:57 AM
:D
 
Jon
you are a serial restarter
 
user92578
But consistence!
 
user92578
I know...
 
user92578
But see how the tiles are duplicated:
 
user92578
 
user92578
9:58 AM
Fuck Gimp and the black color
 
user92578
but you get the idea
 
Jon
hmmm
 
user92578
Not all duplication is required
 
Jon
just to get that different shade?
 
user92578
Well currently It's just a small shade difference
 
user92578
9:59 AM
But I'd like to add some different border stuff etc
 
user92578
But yeah, the new format I use requires a 8x6 grid of the base tiles
 
user92578
So the stuff at the top left is rendered useless
 
user92578
oh man I think I'll try to implement a ladder brush when I get home after I've first left home
 
user92578
Anyways I gotta start prepare for leaving
 
user92578
see you in a couple of hours
 
10:09 AM
@Tyyppi_77 how are you packing stuff?
 
user92578
10:21 AM
@Ali.S Packing?
 
Jon
sprite packing.. your sprites are all soooo tidy
 
as in putting different kinds of tiles together to form that big reference texture?
 
Jon
wow
 
user92578
That's where I draw the stuff, directly to that single big texture
 
Jon
amazing video stabilization tech vimeo.com/136663915
 
10:23 AM
well you can try these projects:
https://spritesheetpacker.codeplex.com/
https://www.codeandweb.com/texturepacker
 
Jon
second one isn't free
turns random sprites red
 
personally I prefer the former (cuz it's open source)
 
user92578
Well I don't see why that would help me?
 
@Tyyppi_77 it'll be easier to edit each sprite better
@Jon never had those kinda problems
 
Jon
you used it? It turns random sprites red until you buy it
might be a sprite limit on it
I thought it was shit anyways.
Better one is ShoeBox
 
10:25 AM
@Jon and there is a free version
 
user92578
Why? I like working on the big sheet, allows me to see how a tile will blend with the others easily
 
stb has a library for rectangle packaging: github.com/nothings/stb/blob/master/stb_rect_pack.h
 
user92578
Keep the theme consistent that is
 
user92578
But yeah, I think I'll just reorder the tiles slightly
 
user92578
10:27 AM
Dump some duplicated stuff etc
 
Jon
The thing with sprite packers, is you can generate the atlas + the sheet
the ordering is not important
And you can add padding, and extrusions and shit
really fast
 
user92578
Oh true
 
user92578
I just don't see the huge benefit
 
Jon
it benefits when you have sprites all over the place
 
user92578
"Oh that looks ugly"
 
user92578
10:30 AM
"Wait where is the file"
 
Jon
11:15 AM
@Tyyppi_77 You should really check that out
 
user92578
12:00 PM
Oookay
 
user92578
Yeah current AI can't do pathfinding, just walk on a single surface and not fall off
 
user92578
I think I've read that article when I was thinking about AI
 
user92578
But the whole AI is going to get a re-make I think someday
 
Jon
concept is simple. you tie the platforms together in a nodal like fashion
if platform2 can be reached by platform1, you link them
gives you a path -- Then it is a matter of determining what node a position is closest to
 
user92578
Yeah awesome pathfinding sure is something that could make the game pop out
 
Jon
12:03 PM
Yep... quite frankly it could make or break your game
you could add dogs
super fast and come at you
 
user92578
Yup
 
user92578
I actually think I'll just keep the tileset for now
 
user92578
But now, a ladder brush
 
user92578
2-bit masking in coming
 
Jon
hehe
 
user92578
12:06 PM
Oh no, wait, 1-bit I think
 
user92578
My bottom ladder is not different at all
 
user92578
so it's just a matter of "Am I the top-most ladder?"
 
Jon
easy peasy
 
user92578
Yup
 
user92578
After that I think I want to do a bridge brush
 
user92578
12:08 PM
And then I think I need to do some core work
 
user92578
Saving/Loading
 
user92578
Or entity/trigger/collision stuff
 
Jon
fun stuff man
is the level editor in game?
 
user92578
Yeah
 
user92578
I need to spend some extra time fighting the GUI system, but then on the other hand it is really awesome :D
 
user92578
12:10 PM
And allows quick testing etc
 
user92578
Oh I don't actually know how I'm going to do the multiple-different-brushes stuff in the editor yet
 
user92578
Might have to do an ugly if-chain
 
Jon
layers
 
user92578
Yeah I have layers
 
Jon
the background tiles is a layer... the collidable tiles is a layer... Then you have another layer for objects
or multiple layers for objects, if they overlap
 
user92578
12:13 PM
Yeah, something like that
 
Jon
you are going to have to have some IF statements to handle the types somewhere
 
user92578
This is just an idea, but I might actually create the collision rects from the foreground tiles
 
user92578
Yeah that is true
 
Jon
or if you do inheritance
you could just call the base function
but whatevs
 
user92578
Yeah true, but I need different constructors
 
Jon
12:14 PM
you would still need to cast
 
user92578
Funny thing is that I'm still using Tiled for just one purpose: it's the easiest way to get a tile ID for a sprite
 
Jon
I wrote my own sprite class
Then I have a spritesheet class
 
user92578
me too
 
Jon
I assign an ID to every sprite that is loaded
Then my animation system is derived off of the loaded sprite IDs
 
user92578
Yeah sounds kinda like mine
 
user92578
12:21 PM
But getting a tile ID to use in the editor, just clicking a tile in Tiled is so much faster than trying to calculate it from a GIMP coordinate
 
Jon
cool, sounds like you are doing everything right, haha
 
user92578
:D
 
Jon
yeah, that is where spritesheet atlases come in handy
best to code that.. but it is difficult when your pixels are touching
Unless all sprites are the same size, then you can just grid it
 
user92578
Mine are
 
Jon
you could easily code the sprite splitting
assign IDs
 
user92578
12:30 PM
Here we go:
 
user92578
 
user92578
Now I just need to add the if (selectedBrush == LADDER_BRUSH) stuff
 
user92578
 
Jon
12:51 PM
friggen cats
 
user92578
lol
 
Joe
that is a GIANT mouse
 
shame it's not fun though
 
Pip
Eyo!
 
user92578
Eyo!
 
Pip
@Jon nice to see you working on that again!
 
Jon
I get random snags in my physics engine, at the corner of a polygon
watch...
 
user92578
1:23 PM
Ouch
 
Pip
huh
try moving it down a tiny bit
 
Jon
lol, yah I tried man
it randomly gets snagged on that polygon edge
tried multiple variations in positioning
 
Pip
Any way to smooth that corner?
 
Jon
i could add more vertices there, but I think that is the problem
 
@Jon oh nuts
 
Jon
1:25 PM
wow, @Pip that might of fixed it
just added another vert
 
Pip
heh, nice
 
sweet
 
Jon
yeah, no more snagging up to now.. looks good
 
user92578
Okay I think I really need to separate the tile types from the layer types
 
Jon
and @Pip wasn't working on it, just checked it out for a sec :)
 
user92578
1:30 PM
Because I really want my "structure" tiles to connect to the ground tiles
 
Pip
Heh
So, I found someone's list of the bugs in Unity Linux currently
splash screen stays active in behind during project selection screen
close button is missing on project select screen
save scene has "Open" button instead of "Save" button
color chooser dialog can't be resized, moved and it's height is wrong so you can't set RGBA color correctly
animation controller doesn't show correct context menu when you right click selected item
tabs in editor are way to sensitive for poping out
mouse position can sometime be wrongly calculated and offseted by menubar(happens when dragging objects)
That's a lot
 
user92578
yup
 
user92578
hmmm, I wonder how do I do this effeciently
 
Jon
that are the bugs for his personal project.
oh wait, lol
well, they did say it was beta
 
user92578
I kinda like the feeling when you break something intentionally, hit F7, and wait for the shit to hit the fan :D
 
Jon
1:45 PM
everyone is reporting stable @ 4.5Ghz OC for the 6600K
~110W
the wattage jumps pretty dramatically after 4.5 though
 
Pip
nice
 
Jon
Yah, that is a 1Ghz gain
 
@Pip doesn't seem too serious though
 
Jon
They apparently had massive issues getting to 14nm process
next family will be 14nm then they switch to 10nm
I have a feeling that 10nm switch is going to be pushed back
They need to focus on core efficiency more, instead of size, to reduce power draw
 
user92578
Getting closer:
 
user92578
1:53 PM
 
user92578
Okay, so that works
 
user92578
Now everything on a same layer connects
 
Pip
@Almo forward it to me?
 
gimme an address
 
Pip
ward (dot) programm3r at the g mails dot com
just so it doesn't stand out in the log :P
 
user92578
2:10 PM
It's something:
 
user92578
 
user92578
All tough I'm not a huge fan of the current "bunker" sprites
 
user92578
And it's a bit buggy still
 
user92578
Really buggy...
 
user92578
But hey, atleast I didn't break any existing stuff
 
2:19 PM
Finally home!
 
user92578
Nice!
 
user92578
2:34 PM
The fact that my tiles are actually a bit smaller than 16x16 (because of the borders) makes smooth transitions quite difficult
 
user92578
I need to have a thing behind a tile for connecting stuff
 
user92578
So basically if a bridge starts at (10, 5), the first tile needs to be at (9, 5)
 
user92578
But I guess that's a reason why I'm making a custom editor; the brush will automatically place the tiles where needed
 
Pip
3:11 PM
Anyone else noticing Google's servers being slow?
Not just youtube, which is what I was using. Like.... google.com as well
huh, whatever. Seems to work now.
 
user92578
Youtube's been real slow for me
 
Jon
holy fuck the fan I bought is fucken huge
 
Joe
HAHA!! jsfiddle.net/xdbn7Lon (please note the volume is set to 2.5% and this is still kind of loud)
 
user92578
cool
 
@Jon pics or it didn't happen
 
Jon
3:20 PM
I measured my case just to be sure
It clears it
 
neat
 
Jon
I didn't realize how friggen big it was.
 
is it quiet because it's so big?
i like quiet fans
 
Jon
yeah 140mm fan
its suppose to be very quiet for a fan based cooling
 
 
3:23 PM
Bigger fan allows lower RPM for the same airflow, making it quieter indeed :)
 
Jon
I should of checked compatibility first with my mobo
Luckily it is on the compatibility list
Quite frankly, I thought it was 1/3 the size
lol.
 
:D
 
Jon
that might be a microatx board though
Well anyways, not gonna be scared to OC my chip now
4.5ghz here I come
 
Pip
3:40 PM
HAHAHA THAT IS AWESOME
nice fan pickup
 
Jon
I may have to remove 2 fans from my case to make it fit, but not sure yet.
 
Pip
worth
 
Jon
my case has 7 fans
 
user92578
wow that's a lot
 
Jon
 
user4704
3:47 PM
O_o
 
user4704
That uh.
 
user4704
Looks gross.
 
Jon
bought it a long time ago, lol
it is massive
 
user4704
I hope you hide it under your desk
 
Jon
yeah of course
 
user4704
3:48 PM
otherwise i might worry about what long-term exposure will do to your eyes
 
user4704
:D
 
user92578
Bridges!
 
user92578
user image
4
 
Jon
its too big to be on a desk
 
user4704
I have such a hard time buying PC cases because I think they're basically all ugly.
 
Jon
3:49 PM
I bought that case back in.... shit 2001
2003
 
Pip
@JoshPetrie yes
@Tyyppi_77 You've been working hard, man. Nice job.
 
user92578
Thanks!
 
user92578
I might have to do something about erasing stuff tough...
 
user92578
If you click on the railing or on the supports, weird stuff happens
 
Jon
@Pip
 
Pip
3:56 PM
Hm?
 
user92578
Okay, well, that was an easy fix
 
Pip
I'm going with a 960, that's been decided
nice OC though
 
Jon
whats your PS?
 
user92578
Just checking whether there is a bridge below or above us, and adjusting the erasing position based on that
 
Pip
450?
 
Jon
3:56 PM
you might want to get a bigger one
 
Pip
Possbily
I might go for a 750 one
 
Jon
200W under load + 91W for the cpu
 
Pip
Again, the cost :/
 
Joe
ok i have background music! but now i need to reduce 500 bytes
 
lower bitrate
 
Joe
3:59 PM
soo the "music" is code... i literally have no otherfiles outside of a js and html index
 
Pip
@Jon yeah, I'm at 296 with no OC
 
oh
 
Joe
i think i need to remove code logic? idk
 
is it minified?
 
Jon
 
user92578
4:09 PM
lol
 
4:53 PM
People that are doing the 13k js thingamajing
What libraries are you using?
 
user92578
I just can't draw a good fucking bunker wall tile
 
user92578
The coloring is so hard to get right
 
Joe
@Lasse yea im 500 bytes too big minified
@KevinvanderVelden i wrote everything from scratch with the exception of my sound code
 
user92578
start renaming your variables to a, b
 
Joe
5:05 PM
^ the miniifcation already does this
 
user92578
aaaaah
 
Joe
@KevinvanderVelden js13kgames.github.io/resources i use JSFXR that @TheMuffinCoder reccomended and i also use the soft synth code for bg music right now gist.github.com/p01/1285255
 
@Joe JSFXR is indeed the plan
I'm also probably going to be using twgl to help with webgl
 
Joe
i wasted a few days trying to do actual wave files until muffin showed me that
 
user92578
Looks like I'm stuck, so I'll just call it a day
 
user92578
5:09 PM
cya guys tomorrow
 
Pip
5:21 PM
later Tyyppi
 
Joe
@KevinvanderVelden think you can fit webgl in 13k?
 
@Joe easy
Given that webgl is in the browser =p
 
Joe
but 3d models and stuff? or your going to go proc gen route?
 
Proc gen
Well
I'm going to go with tile based stuff and sprites
Just webgl for rendering it quickly
 
Joe
ahhhh
 
Joe
cool ty
 
6:04 PM
Aah
Protip: When working with random numbers in GLSL, don't store the seed in a float
On the bright side, I've got my background working!
 
What happens?
 
6:18 PM
Well, I did a ripple effect, with the last few ripples showing as well
However, sometimes rarely all the ripples would move to a different position
Well, all, several at once
Which should never happen, except for floating point imprecision
Yeah first bit of art
Now to make it a shitton smaller because it's nearly 4kilobyte
 
@KevinvanderVelden stream!
 
Haha ok
Streaming CC @Hjorthenify
 
6:50 PM
18
Q: Who are these DC superheroes?

JeanPaulBesides Batman, Superman , Wonder Woman and Green Lantern, who are these superheroes?

hahaha
check out the comments on the most-upvoted answer
 
I'm really considering going back to windows 7 and dual boot windows 10 instead..
 
An overview of the entire dungeon in DCSS:
You need three runes to enter the realm of Zot, where you can take the orb and win, so it's definitely not necessary to visit everything to win.
 
 
1 hour later…
8:08 PM
ok got my dog working and animating and following the player in UE4
now I have to move to our client's version of UE4, and figure out what they've changed
 
8:22 PM
@Almo for a second I read "my dog's working ... "
 
ahhaha
 
Joe
i did the same thing... "hes got a dog that makes games... I am a horrible developer"
2
 
and I was like what? his dog is smart enough to tackle with UE4?
 
hahahah
 
@almo please don't break our spirit like that!
 
8:24 PM
:)
 
Joe
lol
 
9:17 PM
My mother has this issue with her windows 8 PC where each button press is triggered twice (once when pressed and once when released) any suggestions on how to fix it? I did check easy of use functions and did a system restore. It also seems as if the alt key is held at all times.
 
Ooh, they've been busy making a documentary about Magic: the Gathering and its pro tour for two years! :D
 
9:35 PM
@Hjorthenify try another keyboard
 
@Ali.S Laptop :/
 
try another keyboard!
like open it up...
disconnect internal keyboard connector
 
I did try an extern one and no probs there
 
So we are certain it's a hardware problem, with laptops keyboard?
 
Yeah :/
Unless its a driver problem
But the restore should have fixed it if that was the case
 
9:43 PM
@Hjorthenify have you tried opening up the keyboard?
checking if the key is stuck?
 
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