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Jon
12:11 PM
yah
 
i completely screwed myself over
lol
done all this whiteboard work
and i just realised it won't work
 
Jon
:)
well at least you did the work and realized it won't
instead of coding for a few hours and realizing
 
lol.
i have no clue where to start
i understand it
but i don't know how to implement it
and i feel looking at someones code is cheating...
 
Wait ... looks like midpoint displacement. Is it?
 
yea
 
user92578
12:16 PM
I just moved box, loot box & barrel sprites into their own files, and after looking at messed up sprite IDs for like a month because of my tileset tile-replacement, it's so glorious to watch the actual sprites:
 
user92578
 
thats what diamond square algorithm is isn't it just 2d @ martin Sojka
 
@Jon about the reddit ama. As if this is the first time marketing has tried to shove it self into favored community spaces.
 
i demand a gif >:3 @Tyyppi_77
 
@Tyyppi_77 that huge saw (?) looks weird
 
12:17 PM
Implement it in the most straightforward, simple, unoptimised way you can. See how fast it runs (it'll likely run very quickly already). Decide then.
 
user92578
@Mutch95 lol there really isn't much to show in a gif, nothing new actually isn't there
 
user92578
@snake5 (yes), and how?
 
oh alright
 
Jon
how do you force a animation state to go to another in mecanim, after it is done?
 
user92578
it probably looks weird because it's a still image captured from a spinning wheel
 
12:20 PM
@Tyyppi_77 hanging in the air, difficult to believe it would be there
 
user92578
Yeah, that's my test level
 
@Jon like :) youtube.com/…
 
user92578
I just dump stuff there to test it out
 
@MartinSojka am i going in the wrong direction? or is it somewhat right?
 
@Tyyppi_77 ah, I see
 
user92578
12:21 PM
you're just like my brother, he picks on stuff like that always too :)
 
user92578
of course, he knows it's just a test level
 
first time I see it
looks good otherwise, btw
 
user92578
thanks a lot
 
ahh, that reminds me, I must make a screenshot to post for this evening
for #screenshotsaturday
 
@Mutch95 I have no idea what your goal is, so couldn't say.
 
12:34 PM
@Jon think you drag the other animation onto the board, and then go Right-click > New State or New Transition or something? You can also right-click on the board to create a state as well? I was mucking around with it yesterday
and drag an arrow to link them up
 
Jon
yeah, i figured it out.. you have to set the Exit Time to 1
Exit Time is the percentage of the animation to play before exiting -- which is apparently from 0.00, to 1.00
 
ahk cool
 
Jon
Yep :)
I'm rebuilding the animations in macanim -- I had just hardcoded them previously
which was kinda dumb
but I guess it made sense originally, as the prototyping didn't require such nice animations, heh.
 
Pip
Morning GDSE
 
user92578
1:00 PM
Morning @Pip
 
user92578
I seriously don't know what to do
 
user92578
Nothing interesting on task list anymore
 
What are you working on, anyway?
 
user92578
GunHero
 
user92578
Did some sound design, but my headphones aren't that comfortable
 
1:06 PM
@Tyyppi_77 nothing interesting from what kinds of work?
got any examples?
 
The platformer above?
 
user92578
Yup
 
Jon
 
user92578
Well the tasks are overly broad or just stuff that I'm not into mood doing
 
Add more weapons.
 
user92578
1:07 PM
Oh now I remember what I was thinking!
 
@Tyyppi_77 slice them
 
user92578
Like a stand-machinegun-enemy
 
make tasks smaller and smaller, slice into tiny pieces
until they're a no-brainer
and then they'll get done almost automatically
@Jon nice
 
Jon
thanks
its pretty subtle in game
 
people should notice though
I'm kinda thinking that you should round those corners, though
seems a bit too sharp for the style
 
Jon
1:18 PM
naw, the square is a very important piece :)
There is a circle too for rolling motions
I could round it off I guess, and keep the collider square
 
yeah
a few pixels wide rounded corners should be enough
 
Jon
cool, yeah i'm still cleaning up the art, so good time to suggest stuff like this
 
just to make box outlines match face lines
 
So with midpoint displacement does the points need to be in the same place as the multidimensional array?
So point 0,0 is at point[0,0]
 
Jon
1:33 PM
the point is a corner
if i remember correctly
 
Yes
But I've been trying to map it
As the centre of the array say [5,5] is also the centre of the map
"First, create an array that represents a blank map."
I've been trying to make the array look like the map
Should I be worrying about where the point is stored in the array?
I'm assuming I should.
 
user92578
Just a quick mockup, but what do you guys think?
 
user92578
 
Yeah it's cool
 
user92578
1:51 PM
Thanks
 
Jon
mock up of what?
isn't that in game?
 
user92578
no
 
user92578
just drew something in gimp
 
@Tyyppi_77 its better than half the stuff i've seen in the genre :)
You can get me to play it just from the shot
but i'd put eyes though
seen how the skull has eyes as a prop but not the character :)
 
Joe
@Jon needs a shaking lip when the mouth is closed
 
Jon
2:06 PM
:)
 
Joe
looking awesome though man
 
user92578
@helena4 thanks
 
Jon
thanks for the suggestion
 
Joe
hey np bro
 
you know, The Little Mermaid is a disturbing movie
the sea people are like islanders, shown as a "Cargo culture" treasuring trash from the richer mainlanders.
she loves one, and wants to marry one, despite them eating her friends.
 
Joe
2:17 PM
lol
 
@Almo yeah you know how women like the worst ... lol nvm misoginy censored...
 
haha
 
I'm sure glad to see reddit dying, finally
 
is it?
 
It seems like their admins have finally gone "lost touch corporate mode"
And are driving all the users away at an incredible pace
Might not be a smart move for them, when a rival site has just popped up somewhat recently
 
2:19 PM
"finally"?
did you expect or wait for it?
 
It was always on the back of my mind as a "nice to have"
 
interesting
 
@MickLH why?
 
how does reddit make money anyway? ads?
 
probably
 
2:22 PM
@TheMuffinCoder Nice! That was quick dude, good work
 
Jon
2:52 PM
fps kinda low there
 
Joe
yea!
haha awesome
 
@Jon btw, how do you make gifs?
 
Jon
gifcam
 
heh, and it doesn't have any strange restrictions?
like, adding a watermark at bottom or not being able to record a part of screen?
the gif recorder I use has some issues so I thought maybe I could try something else
 
Jon
not sure about the watermark
you can do it, but not sure if you can do it on all frames at once
 
user92578
2:57 PM
I love it, awesome jon @Jon
 
@Jon what do you mean?
 
Jon
you can add text to a frame
 
@Jon the recorder I use adds a watermark of its own, I don't want any
@Jon oh, I wanted to remove it :D
 
Jon
ah
well gifcam is a standalone, no watermark
 
ah, cool
thanks
 
Joe
2:58 PM
random employment question... my wife is about to get an offer from "School B", but "School A" is her first choice
interview with School A went really well, they are just much slower to reply
how do you say "hold on one second" without being unprofessional
 
lying about having private issues is probably the best choice
 
Joe
like is it shitty to say "I accept" just not to sign anything then if something better comes in, to take it?
 
no one will require you to explain and they'll probably agree to give one or two days to sort it out
@Joe it is a bit, especially if the offer with A falls through in the end
 
Joe
haha we dont know if A is going to come through at all
but A is like her DREAM JOB
 
cool, but it's probably better not to burn bridges for dreams anyway
 
user92578
3:23 PM
They added custom matches to Ghost Recon Phantoms a while back. Basically there, the owner of the match can select the map. Now people have started to lure people in with nice and cool maps, and then quickly change the map to something annoying, and hit start. It takes a while to get out of the game...
 
user92578
People can be such dicks sometimes
 
Jon
so now that I am using Mecanim, my eyes won't respond to code
I think it is because it is being tweened in the animation somehow? But the property is not part of the active state, so what is going on here?
yeah fixed it
To overwrite the animation settings, you have to set it in LateUpdate()
 
@Tyyppi_77 got a webpage for the game your doing?
 
user92578
nope
 
3:56 PM
hey guys, haven't been here in a while. 'sup?
 
@Tyyppi_77 All of them!
Open all the channels.
 
Jon
4:18 PM
moar animations
 
user92578
@helena4 this is quite difficulty as the character head is 3 pixels wide... :)
 
user92578
Hmm, I have no idea how I'm going to program the machine-gun enemy
 
Has anyone had problems with system instability following windows update?
 
user92578
What's system instability?
 
For the most part, windows explorer crashes whenever I try and open - just about anything. Task manager crashes when I try and use it to kill stuff. System freezes when I try and remove an update. System freezes when I try and install more updates.
 
user92578
4:29 PM
@Jon I really love the ":D", it could be a little longer tough
 
Just got an interesting error that I've never seen before as well. To many files open in 16 bit programs.
 
user92578
Oh, no, I haven't experienced any issues
 
Jon
@Tyyppi_77 hehe thanks.. it is currently set to a random value
i should raise the min
 
I've been trying to track down my system installation disk, but its missing... somehow.
 
user92578
I'm not sure if my current gun-system will suit to this new massive and static gun
 
user92578
4:34 PM
oh oh
 
If you care about people with disabilities enjoying your games, make sure you follow what they are doing. Maybe even support them a bit, if you can.
If you don't care, you're a monster and I'll see you in hell.
 
user92578
That's the current final design:
 
user92578
 
user92578
the colors may seem odd depending on your monitor
 
user92578
it looks fine on my main monitor but on the chat, my second monitor you can't really tell one color from another
 
4:39 PM
@Tyyppi_77 Looks awesome.
 
user92578
Thanks
 
user92578
But I really have no idea what's the best way to program that
 
Jon
looks gangsta
 
user92578
That looks so awesome
 
Jon
hehe, can't wait to show my son
 
user92578
4:44 PM
The smile it's just so innocent and full of pure joy
 
user92578
They really make me smile too :)
 
Jon
so much left to do too.. haha
 
user92578
haha I can believe
 
user92578
I think I need a separate gun class for the machine gun that doesn't allow moving, and then I need a separate AI controller for the enemy
 
user92578
Is machine gun the correct term for that?
 
user92578
4:48 PM
Would something be more fitting?
 
Jon
yes
Turret maybe
so it is stationary, and you can use it?
 
user92578
Yeah it's stationary, and I suppose that you can shoot with it once you've killed the enemy controlling it
 
user92578
Not that it'll be that usefull for you
 
Jon
i'd make a animation for the dude, and draw it behind the turret, animating both
 
user92578
Like a small shake/twitch for the turret?
 
user92578
4:50 PM
Maybe for the dude too
 
Jon
yes for sure
slight screen shake too rpobably
 
user92578
yup
 
I think NASA is using my technique:
 
Jon
oh cool
when are we going to see the closeups?
 
user92578
I wonder if I could teach VS to put new files in a filter/folder in the project with the same name as the first word of the file name
 
user92578
4:53 PM
like I just created two files, EntityGunTurret.h/.cpp
 
user92578
lol
 
user92578
I gotta go, thanks for the feedback and help today guys!
 
Jon
yeah, i think i'm gonna call it a day too
 
I fixed my codebase early this morning, now I have to decide if I'll implement anything over the weekend
 
Jon
4:58 PM
:)
i need to figure out names for each block type
 
Joe
@Jon mouse over a block
one of the reactions should be a nervous "GULP" lol
 
Jon
Clunk, Clank, Clink, Clonk
 
Joe
 
Jon
heh
dunno how I could animate a gulp here
 
Joe
no idea but its the first thing that comes to mind
 
Jon
5:03 PM
right now they do that fearful look
 
lol that green block is a motherfucker
 
Jon
the mouseOver isn't actually going to be used since it is a mobile game
 
PC master race benefits
 
Joe
thats a shame
 
Jon
Yeah, the Red blocks have a never ending feud with the green blocks
 
Joe
5:04 PM
make a GUI cursor... and make the player drag it around with touch
 
Lol just the way he's so happy to see him go...
 
Jon
lol @Joe
 
It's almost scary, like damn gang war about to break out in here
 
Jon
haha, yeah :)
 
Joe
or make a touch initiate an event that eventually destroys the block
screen touch -> points death ray at block -> nervous reactions -> fire
they are too good to give up haha
 
Jon
5:06 PM
i think that would just be annoying for little payoff haha
the only thing I can think that would work, is a double click
1 click selects -- second click kills
but with the gameplay, that would be annoying, as you need to be quick at times
So no.
 
Joe
then you better get to work on retina sensors for phone front facing camera
so you can detect which block players are looking at
 
Jon
shut up :P
 
Joe
haha
 
lol I would think you can use it for the blocks that are at risk of falling off
 
Jon
yeah, when a block is in some danger, it gets worried -- and then when it is in definite danger, it gets scared
i'm actually having fun trying to figure out ways to give these idiots personalities
fuck artists
imma do it myself
 
MLM
5:29 PM
@Jon LateUpdate() is the way to go. I forgot to share the link: answers.unity3d.com/questions/612876/…
 
Jon
yeah fixed that like a while back :P
 
@Jon R u drawing them? lmao xD
 
Jon
yeah i made all the art obviously, its not high quality stuff
 
they look professional enough to me. Very funny faces.
 
Jon
Thanks, people seem to like them, so that is good
I still need to go in with a zoom and clean up the lines
possibly add a bit more depth
The real power is seriously the animation tools in unity
 
5:33 PM
Use those powerful tools to express the human emotions the blocks feel.
 
Jon
i have a pretty weird state machine for it
I designed it so that every colored block is the same prefab
 
Pip
hell yeah it works
 
Jon
Because there are so many different shape types
So they all share the same Animator
 
Pip
I just went to Micro Center and the rep convinced me to get a Ethernet-over-power thing
 
Jon
Which is a small isssue.. since I have to put all the state machines in the same Animator
 
Pip
5:36 PM
Best decision ever
So fast
 
Jon
cool
ok ok, i gotta get the heck outta here.
 
Pip
:D
Cya Jon
 
Jon
later
 
reddit drama is fun. veuwer.com/i/2pt7,2pt8
and that's just because veuwer was being used as a mirror for a few fake images of ellen pao saying something bad
most of the traffic went to imgur instead
 
Pip
@IcyDefiance impressive
 
Pip
Nice
 
Jon
You know.... that saying.... you either die a hero, or live long enough to become a dick face.
Is pretty true.
As soon as money starts getting involved, bloodsuckers eventually take hold of it
 
Pip
Mhm
 
Jon
Then they try to make their investors or the corrupt happy over their own people.
lmao
 
Pip
6:16 PM
That was amazing
 
Jon
6:38 PM
one thing that annoys me, is that you cannot zoom the unity State machine window
 
Jon
6:56 PM
lol, u guys see this question?
0
Q: TopDown Island Generation

stuart6854I am trying to generate an island using Simplex Noise. To actually make a island shape i used Amitp's answers to the following questions: 1.Fast, simple procedural 2d island generation 2.Generating random Pools or lakes Using them i have snippet of code for generation:(width/height is 128) f...

mapData[x, y] = noise > 0.3 + 0.4*d*d ? noise * 10 : 0.0f;
lol, da funk?
 
Pip
Those ternaries
mapData[x, y] = (noise > (0.3 + 0.4*d*d)) ? (noise * 10) : 0.0f;
 
Jon
its not ternary.. its just an inline if
 

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