using UnityEngine;
using System.Collections;
using LibNoise;
public class Chunk{
public struct chunkSize{
public int width, height;
public chunkSize(int width, int height){
this.width = width;
this.height = height;
}
}
public chunkSize size;
/// <summary>
/// The position of chunk in chunk grid
/// </summary>
public Vector2 position;
public TerrainGenerator terrainGenerator;
public int[,] chunkTiles;
public GameObject parent;
public Chunk(int width, int height, Vector2 position, TerrainGenerator terrainGenerator){