@Jon it's even worse on the phone if I am in a bright environement
user4704
Of particular note: Of these five forms of incentives, only individual incentives showed statistical significance. Game projects offering individually-tailored compensation (64 out of the 273 responses) had an average score of 63.2 (standard deviation 18.6), while those that did not offer individual compensation had a mean game outcome score of 56.5 (standard deviation 17.7). A Wilcoxon rank-sum test for individual incentives gave a p-value of 0.017 for this comparison.
I want to copy an C array data to another, but with a calculation between:
int aaa;
for (aaa = 0; aaa < ARRAY_SIZE; aaa++)
{
input[aaa] = output[aaa] * 30;
}
This is done in buffers of size 520 or higher.
Is there any way to improve this?
I did some research on the topic, but I couldn'...
@Joe I did find if you have a tons of physics on top of eachother it was a problem as it tried to figure out what to do with it. In the sound wave / circle of spheres thing where I did the object pooling I disabled the colliders for the first half a second they were alive since they all spawned on top of each other
@joe Make a single list for each item type and prepopulate all the items into it. Keep track of Dead items. Loop through list. if you hit dead item. continue; if you hit the last item in list, break
@AttackingHobo tried that, no additional benefit, my hardware is by no means outdated, its still pretty decent stuff, plays everything else on ultra settings, but minecraft apparently manages to screw it, hard
some guy who was the worst ever about "I want to do this" "do it like that" "No I want to do it like this" "But you should do it like this" "I don't want to do it like that. Help me."