haha, now now the only major change for the touchscreen controls was that the Shield button is toggleable. On the desktop you have to hold the shield button or key to keep it up, but for touchscreen you tap the button to raise or lower your shield
cuz otherwise it was impossible to jump with your shield raised
Between higher app sales than normal and higher amazon reference purchases than normal, I'm actually going to make a relatively high amount of cash this month online...
Still nothing compared to my day job, mind you, but...
@Jon it has to be fun. I didn't play a fun mobile game yet. Except terraria (and tallowmere), but that is a game that wasn't designed for touchscreen either.
Just throwing this out there in case anyone has worked with anyone (after my luck with Almo) or knows anyone. Anyone worked with anyone or even on any of Humongous Entertainment works?
Humongous Entertainment Inc. is an American video game developer. The company is known for its line of educational games for children. The Freddi Fish, Pajama Sam and Spy Fox franchises combined together sold over 15 million copies and earned more than 400 awards of excellence. The company is currently owned by Tommo Inc.
== History ==
=== Formation ===
Humongous Entertainment was formed in 1992 by Shelley Day and Ron Gilbert. The name Humongous Entertainment was suggested by Gilbert's ex-LucasArts colleague, Tim Schafer. It became known for point-and-click adventure games intended for ...
Seriously though that didn't come out right. What I am asking is, has anyone worked at Humongous Entertainment or know anyone who has? Just would be cool to get some insight from them.
@arda I think it's based on your video watching habits at least partially. I find that sometimes when I watch videos on Reddit the recommendations get progressively worse. You can wipe it though in your settings somewhere though.
Gotta love the people saying "I DO NOT CONSENT TO YOU USING MY DATA FACEBOOK!!!". That'll show them but too bad they apparently failed to read that TOS they accepted when they signed up and continue to agree to by using the platform. Herp derp.
I've been finding that many of my projects fall into the abyss of my "game mechanic tests". That is, they aren't really "games", but rather sandboxes where I try out various things and find some mechanics that would be fun.
Now, I'd like to actually create a game out of some these ideas. Since s...
I am an hobbist, since my job is (unfortuanately ) another. But I didnt put on steam the first shit I came out with after toying with unity. I want my game to be appealing
yeah, I'm browsing greenlight since tyyppi put gunhero into it