"The game is so realistic that you have to eat or your dude actually starts complaining. And then if you eat too much, he throws up everywhere. IT'S SO REALISTIC!!"
@OMGtechy I was about to ask why you hate JS so much. But then I remembered this: typeof NaN: "number"
So my English teacher made this Google forms form where we're supposed to submit feedback of the course. One of the radiobutton sets "is required" AND "expects 0 selections"...
It's the case in any language that follows the IEEE floating point standard
@AidanMueller also yes, there is a floating point representation for NaN so it's a number. It's s111 1111 1xxx xxxx xxxx xxxx xxxx xxxx (with s being the sign which is typically ignored and at least one of the x-es is non-zero (all zero is infinite)
Is there anything like static class in java?
What is the meaning of such a class. Do all the methods of the static class need to be static too?
Is it required the other way round, that if a class contains all the static methods, shall the class be static too?
What good are static classes?
I 'unno, which is why I hadn't replied to it. I only replied when you started with the ?? because it seemed to me you were demanding a response and I didn't like that
the movie's got cute-cartoonish characters that's far from "realistic" but the terms-lines in the movie are super serious, like the main character's companion alien gets threatened to be "erased"
I haven't seen a kid's movie where main character gets threatened to be killed.
I am trying so hard to remember who was the commander. Dang it. I was so young at the time I watched the Lilo and Stitch.... oh OK! It's the four eyed choby guy!
oh my goodnews there's a movie on youtube for free
While I've really not watched any significant amount of anime other than Dragonball Z... on a whim I started to watch Attack on Titan last night. I think I'm hooked.
Hey guys I'm dealing with a strange bug, need advice on how to debug properly. I'm using Unity3d and I'm communicating back and forth between Client side JS and Unity3d.
I have a grid such that if I click on one of the items in the grid in JS side, it makes a call to Unity to set an element so that I can drag it. However, when I select the element on the grid, I can't drag it in the unity view. How can I best debug this?
I tried sending out alerts but the alerts don't pop up
Nice. Honestly this is your fault. I think Fisheye Placebo is what made me seriously consider watching it finally. It's been in the back of my mind for a while but I never took the plunge.
@KalaJ can you go into detail on how your JS / Unity integration works? Are you using a library for the communication between them or is this something home brewed? Is this for a Unity game in the browser with JS that sits outside Unity in the same Window or is this something like Awesomium where the HTML / JS lives inside Unity?
@Lokkij I fear the impending anime / manga obsession I might get that I never asked for xD
Nah man. If you're anything like me you only really enjoy the excellent ones with not too much ridiculousness, and there aren't that many that fir those criteria.