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Pip
12:03 AM
@Lokkij that game was retarded
 
@Pip so it turns out that graph that correlates win rate with ping is compltetly right
:P
 
Pip
yep
 
Though now I'm making up excuses
We did very poorly
 
Pip
and I fucking failed at mid :P
@IcyDefiance I went 2/17
.....
 
The death at bluebuff was super emberrasing :P
 
Pip
12:04 AM
Lol it was
I died getting blue with Lokkij
 
You guys playing LoL again?
 
Pip
Yeah
 
God dammit
 
You need to be waaay more careful @pip. You need to be at the back of the fight, not in the middle.
 
I'm getting tempted to join in now, I played it ages ago...
 
Pip
12:05 AM
Yeah.... I squished so hard my first game @Lokkij
totally different playstyle for mid
 
Would I have to join the US servers?
 
But I'm afraid I will not play any more on NA. It's just too much of a handicap.
 
Pip
wow... that was a 55:16 game
@Lokkij no prob :)
 
@OMGtechy yes, at least to play with most of us
 
Pip
@OMGtechy if you wanted to play with me, yeah
 
12:06 AM
@Pip that sounds so wrong
 
Pip
I think only Lokkij is on anything else
 
which server?
 
Pip
it does :P
 
Alex is also on EU servers
 
NA?
 
Pip
12:06 AM
he's on EUW
 
but the rest of us are on NA
 
@OMGtechy you're in the UK, right? I'd recommend EUW, because ping really matters in this damn game
 
true
 
Pip
the rest of us are in NA, yeah
 
Ping is useless to me if I can't join though xD
 
Pip
12:07 AM
lol
 
Also I'd get another LoL buddy if you join EUW :P
 
actually there's an image charting ping vs win rate...
 
I'll download NA and EU if you'd like? :P
 
Pip
yep, it's completely correct
 
Pip
12:07 AM
@OMGtechy one game, you would need two different accounts
LOL
 
I WIN! :D
 
Damn
 
Hahaha
 
Pip
I'm right at 100 ms
 
@Pip doesn't bother me
 
Pip
12:08 AM
I'm going to play a game that's actually at my level :P
 
Anyoen got the server address so I can ping it?
 
@OMGtechy if the game feels sluggish just don't blame the game, blame your choice of server ;)
 
@Lokkij good backup plan
 
Pip
@OMGtechy check that
 
12:09 AM
170
ouch
 
actually you should probably blame the other players on your team, not the choice of server
it's always the other players' fault
 
Pip
about the same as Lokkij's for the NA servers
 
@OMGtechy Yep, same here. Champions with skillshots are much harder to play on 170 ping. :(
 
Apprently I can't because I'm on Windows 8
 
...?
 
12:10 AM
mm, to google!
 
Pip
huh?
 
DX 9 required
 
Pip
I am on Win8, and play LoL fine
 
I'll find a workaround
So yeah, is this ping gunna be a problem?
I think I'll just have to play REALLY carefully
 
@OMGtechy well I got smashed by bots when I really should've smashed them. Not sure if I just played terribly, but ping certainly had something to do with it.
 
Pip
12:13 AM
yeah, it did
 
I'd say it'll be a problem. Anything > 80 ms is noticeable and annoying to me.
 
The game relies heavily on skillshots, which are MUCH harder to hit with 170 ping.
 
Pip
I think I am done for today, actually :)
 
Well, I just got a beer. So now if I do badly, I can blame other players as @IcyDefiance suggested, the server as @Lokkij suggested and the alcohol otherwise.
 
Pip
Going to play with my Unity platformer a bit
 
12:14 AM
@Pip but you WILL play your next game as Ezreal!
 
Pip
Alright :)
 
Anyway I should really get some sleep. Good night everyone!
 
Pip
If he's in the rotation
 
night
 
Pip
night!
 
12:14 AM
@Pip wait, so now I'm joining you're leaving? :P
 
Pip
sorry :(
Need to go actually eat then work on my game and some FTC stuff
 
:O
 
Pip
learning RobotC
 
cool
@IcyDefiance you still playing?
 
nah I wasn't playing earlier either. I'm trying to get this damn starbound server online again.
even digital ocean itself is giving me problems now
can't even fucking ssh into my server now
god
 
12:16 AM
suppose I have to wait for it to download anyway
patch after patch I'm guessing
 
ARMA III King of the Hill is the best KOTH game mode I've ever played. I wish more games had something similar
 
12:31 AM
Hi All!
Guess I won't say means things again.
 
@7Blue_Beast7 HOW RUDE
 
@AttackingHobo :D
 
@AttackingHobo Mean*
Guess what.
My dad bought me a 200billion isk
On EVE and man I am going to buy me a tempest
 
Pip
Icelandic currency?
 
12:34 AM
@Pip Hm? ^
 
Pip
wait... why aren't you on ignore.... huh
Ignored
ooh, they fixed it to get rid of his earlier messages as well
cool
Anyone have time to test something for me?
 
sure, I'm just waiting on an annoying server
 
Pip
Do you have Unity 4.6? Not needed, but would be helpful later
 
nope, just 4.5.something
could download it quickly though
 
Pip
kk
Can you try the build?
If you click play game, it should bring you to a second screen
but the UI doesn't work on the second scene for some reason :/
 
12:40 AM
I get "back to menu" and "quit" buttons in the lower-left corner
neither of them do anything when I click on them
that's after clicking play
 
Pip
yeah
that's the problem I'm having atm
 
PiP is rank mean.
 
Pip
if you have 4.6, you can open the project in Unity
 
I think I'll pass on that, at least for now. annoying server is almost done being annoying, hopefully.
 
Pip
alright :)
OMFG I am such a fucking idiot
 
12:42 AM
still need help, @pip ??
 
Pip
nope....
There is no Event thing in the second scene..... such stupidity on my part
works now
Alright, no more mistakes tonight
 
dream on :)
 
Pip
hey @Serial
 
3 wheeled, 84 MPG car to go on sale in US next year for $6800. usatoday.com/media/cinematic/video/9534625/…
 
Pip
cool
I like the 84 mpg... the three wheeled not so much :P
Alright, nvm
I like it
Only one seat tho :)
 
12:47 AM
@Pip hey whatsup!
 
Pip
Working on a platformer to get used to Unity :)
now for some actual platformer-ness, now that all of the GUI is done for now
 
oh cool! how is Unity
 
Pip
like it so far
 
cool cool
 
Unity is the worst game I have ever played D:<
 
1:01 AM
Has anyone used lwjgl
 
lololol
I don't even know how to respond.... I guess "nope" would have been my answer
 
does it suck?
 
My comment was in response to Ali's deleted message
That said, I've not used lwjgl
 
but seriously how else can one interpret that shape? I mean "D" is obviously the head and "<" can be the legs
 
But everytime I see it my brain assumes it means "light weight jiggle"
 
1:04 AM
oh haha
 
@Ali.S :D is a really big smile yes?
so D: is a really big frown
D:< is a really big frown with angry eye brows
 
ok...
this one seems more like a frown ):
 
no he's sad
 
and this one is an angry one >:
 
>:( is a frown
 
1:05 AM
@Ali.S I'm pretty sure that's a muppet
 
:^| this one is called fred
 
fred doesn't look very intelligent
 
@SpartanDonut mee mee meep
 
Let's not forget Elvis. @:D
 
but then, is anyone named fred intelligent?
 
1:05 AM
That's marge
@@@@@:D
 
I was going to counter with something similar ;)
 
#_#
Calvin Harris
|||||||||
|# _ # |
\_____/
 
(ノಠ益ಠ)ノ彡slɐɯɹou
 
In other news, who's playing LoL? I've finally given in
 
You on NA?
 
1:08 AM
I am wherever
Don't really mind
 
I'm ToddersLegrande on NA
 
Pip
ಠ_ಠ
 
Alright I'll make an account shortly
just watching a video on some python stuff
 
Pip
1:22 AM
can someone explain the tertiary operator or whatever to me?
the x : y ? z one
 
that php script only works if it's run by the cron job on the server.
 
Pip
cool
 
ternary operator
a = (b == true) ? 5 : 6;
if b is true, a = 5
if b is false, a = 6
 
the == true isn't needed really, but yeah
 
just making it clear what's going on
 
1:23 AM
fair enough
 
shows that it's evaluating a boolean value to pick from val1 : val2
 
Pip
so a = condition ? ifconditiontrue : ifconditionfalse
right?
 
yeah
be careful, it can lead to ugly code
a = b ? c : d ? e : f;
a = c if b is true. if c is false, then a = e if d is true or f is d is false
sure

    if(b)
    {
        a = c;
    }
    else if(d)
    {
        a = e;
    }
    else
    {
        a = f;
    }

is longer
but you can tell what it does at a glance
 
Pip
Alright, cool
 
hahaha sorry took a bit to get that right
 
Pip
1:29 AM
:)
 
they have something like that in python
 
ternary operators are the root of all some evil.
 
Pip
three ---
lol
 
:)
pretty happy i got my cronjob working
 
foo = (1 if a == b else -1)
 
Pip
1:30 AM
Now I can't get the background to render behind the sprites.... that is a bit annoying
 
next step is to have it create constests and close them based on time
then make the rules to pick winners
then I will have you guys come alpha test (if you are so inclined)
 
Pip
cool
I guess my background is going to be a sprite then... huh\
 
@IcyDefiance hey
 
1:47 AM
@Pip wat?
 
@Almo sorry about that, was taking a shower. back now.
 
haha nothin to be sorry about
 
In the sprite renderer there should be a layer or sort property of sorts
 
got my cronjob running
 
whoo
no idea what that is
 
1:47 AM
it's a php the runs every hour, on the hour
and if someone hits it from the outside, there's a missing argument and it fails to run
 
Bohemian Rhapsody
 
wtf you can't taunt me like that and then not give me a cookie. asshole.
 
<3
 
this will create the new contests and pick the winners
database is set up
hope to get that running tomorrow
 
ahh okay I get it
 
1:48 AM
after that, just an interface for people to enter their numbers, and the proto will be up and running
 
cool
 
after that is the ugly bit. the user-facing iPhone app
my friend who is helping is a x-platform kind of guy, so after iphone android will probably follow
so you up for a game?
need 2 LP for another series
 
I just started my series
haven't played any yet
 
I guess so. this stupid compile job has been running for an hour now and still shows no signs of completing.
only took 10 minutes on x64
no idea wtf it's doing here
 
I'm gonna deploy my language, Magic, into a production environment lol
 
1:54 AM
@SpartanDonut cool; hope you win it!
 
:D
u 2
 
i can come along for a game if you want, but I'd recommend you take Icy instead
 
@Almo I've just finished my first match ha
 
:)
 
2:31 AM
Hi... Anyone working with unity ?
 
Not me
 
I am new to game development. I just started to create a card game like "Hearts" in windows 7. I have basic knowledge of unity. But anyone can suggest me how to start or some prototype ?
 
user4704
@KetanAhir What have you already made with Unity?
 
user4704
Anything?
 
@JoshPetrie I just followed some tutorials and learned how to create scene, gameobject, scripting, texture etc.
now I just want HOW TO START and WHERE TO START ?
 
2:49 AM
lol
 
user4704
Perhaps you should follow a tutorial for an actual, simple, game?
 
user4704
It's a very broad topic, if are lost you may need to develop more of a foundation in the process of building things with Unity.
 
@JoshPetrie yeah..you are right..but can you tell some initial things for this game..I will learn with different topic once I start this.
 
user4704
What have you tried?
 
@JoshPetrie I just want to distribute 52 cards in among 4 side of desk.. for this should I use 4 arrays(1 for 13 cards) or only one array for all cards ?
 
user4704
2:57 AM
Why would you use four arrays?
 
have you ever programmed anything before?
 
@Almo actually I am an android developer and I also worked with libgdx.
 
ok, so unity is what's new, not programming
if that's true, then I find it odd you've asked this question about 4 arrays.
we're just trying to gauge what level you're at so we can figure out the best advice to give
 
@Almo ok..so I will use 1 array for 52 textures and also prefabs for a blank card. then draw 52 card using loop...am I right ?
 
user4704
Are you?
 
user4704
3:02 AM
Why would you be wrong?
 
user4704
Can you think of anything obviously wrong with that approach?
 
ello folks
 
@JoshPetrie ok...now I will create this scene in sceneview by drag-n-drop. then how can I randomize all cards ?
 
MLM
@JohnMcDonald you here?
 
wow previously I was doing like 20 lines of PHP to pick the winner. now it's just
SELECT entry, COUNT(*) FROM ln_entries WHERE contestid = 1 GROUP BY entry ORDER BY COUNT(*), entry;
SQL gives you this weird feeling of power when it works
 
3:35 AM
aw yeah, my script picks the winner, or reports there wasn't one.
 
it's always nice when you get something down to one line
even if it's no faster
when I say down to one line, I mean down to one like that you can actually read
 
hahaha
 
not just chaining everything together like a nazi
 
ok it's 11:40
going to quit now
don't want to burn out on this shit
 
it's 04:41 here
 
3:41 AM
got plenty of hard stuff to do at work monday
wow
 
you'd think that Unity would be smart enough NOT to get stuck in an infinite loop in your code
but you'd think wrong
 
hahaha
that's my code picking the winning number from some data
next up, allow people to put in numbers
after that, let people see who won the last few contests, and a list of their wins
next, package data so people can download all the entries.
then to make the mobile client
and boom, game :)
should be a couple months, I would guess
but the web-only proto will be free to play while in alpha so you guys can play if you want
 
@omgtechy -- lol -- expecting an API like unity to be able to detect your infinite loop your code caused ?? its a 3D engine, not a friggin AI or expert system analyzing your code :)
 
just found out the guy who directed Nebraska and Election (great movies) also directed Inside Out III (a playboy video).
so if you're laughing at your cousin who's directing soft porn, he might be the next oscar winner.
 
@Ascendion I just expect it to give me a way out of it without crashing, like Visual Studio does
while(true){} == losing all your unsaved work
you cannot hit "stop" anywhere
@Almo such text :D
 
3:56 AM
:)
 
What is this UserCake
 
if you have VS, and you're using UnityVS, you can probably connect the debugger and stop it
it's a download-and-go user management system
 
@Almo I managed to hook up Monodevelop, but I couldn't stop it, only pause it and change variables value
 
supports a lot of cool stuff
 
I couldn't get out of the loop
 
3:57 AM
:(
 
had to let it die
</3
I should really sleep now anyway
gnight
 
bye :)
 
 
2 hours later…
user92578
6:11 AM
Morning
 
Hello
 
user92578
6:28 AM
Aight, back to this bug that I have been trying to fix for only three whole days.
 
user92578
It's really annoying that it's a must-fix bug, so not just a small annoying one...
 
user92578
 
user92578
This just happened:
 
user92578
 
what happened?
 
user92578
6:40 AM
Possibility #1: My rendering code / positions are bit broken
 
user92578
Possibility #2: SDL is messing something up
 
not quite understanding what we are suppose to be looking at
 
user92578
The lines
 
user92578
They're not supposed to be there
 
6:57 AM
if the blue are tiles, then it could be that the image has a pixel-width border around them
 
user92578
7:16 AM
I just realized that the "lines" come from the tiles next to the actual tile in the tilesheet
 
bummer. I had similar issue with Unity's automatic Mip Mapping
 
user92578
The thing is that I just can't like offset the "texture coordinates" by one pixel, since those line's do not appear always, but those change depending on the level offset
 
so your tiles use different widths on different levels?
 
user92578
Nope, level offset -> rendering "scrolling"
 
ah so these only appear when you move to far to the side
 
user92578
7:22 AM
Player moves left -> level is rendered offset to right, to implement scrolling
 
user92578
These appear randomly when the playre moves. some positions don't have any lines, some have many, some have little
 
sounds like a rounding issue
Are all your tiles parented to the same object (I guess a world or map object that moves for scrolling)
 
user92578
Yeah, the tiles are contained by the level class
 
ah good. That should at least isolate the problem area
I'm guessing the issue happens where something is being rounded in the wrong direction.
 
user92578
Could be the fact that SDL wants the "texture coordinates" in pixel, but then they translate those to OpenGL supported float format?
 
7:25 AM
assuming your positions are done with floating point values
 
user92578
My positions are ALWAYS on integers
 
ah, well going from int to float shouldn't be an issue
usually it's when you convert from float to int
 
user92578
Are you familiar with SDLs rendering API, or should I explain what might be the problem there?
 
Not at all. I usually use either pure OpenGL with Glew or Unity
 
user92578
So you know OpenGL then. That's good
 
7:27 AM
know is a strong word
but I've played with it
 
user92578
So, basicaly SDL2 has now textures, so SDL2 uses OpenGL in the background for it's rendering
 
user92578
It's enough that you know the concepts in OpenGL
 
now textures?
 
user92578
This is basic rendering call in SDL2: SDL_RenderCopy(m_Renderer, renderDescription->GetSourceTexture(), sourceRect, &destinationRectangle);
 
user92578
Basicaly it renders one bix texture that contains all the tiles, to the position defined by destionatioRectangle
 
user92578
7:30 AM
sourceRect is the area of the texture to render. If I want to render the first tile in the tileset texture, sourceRect would be {0, 0, 16, 16}. Second tile would be {16, 0, 16, 16}, and so on
 
ah I see
so you supply a tile sheet to the renderer
 
user92578
So the rendering area is defined in PIXELS
 
fair enough
 
user92578
However, as you know, OpenGL use floats from 0.0 to 1.0
 
user92578
7:30 AM
So SDL has to translate those pixel values to OpenGL floats
 
ah I see
well I would probably rule out it being an SDL bug then
 
user92578
What I'm guessing is that this operation is failing, causing the texture coordinates round to wrong nuber, and so "bleeding" a bit from the wrong tile to the actual rendering process
 
It is possible, but I kind of doubt they would have trouble translating pixel int coords to a float range
it's possible, but again, int -> float is pretty hard to mess up
 
user92578
That is very true, and me tileset texture size is even a power of two
 
user92578
yeah
 
7:32 AM
is it possible you are moving before everything is rendered to the screen?
 
user92578
No, all updating/moving is performed before rendering
 
hmm. Well when all else fails you can just add some break points and see if something doesn't match up in the render code
if the lines are persistent you should be able to just add the break point in after you get them on screen to see where things stand
 

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