quick question, when the unity license saids that you are allowed to use the free version as long as you dont earn more than 100,000$ a year does that mean the money earn from the game or any money you earn
>Unity Free, which include the free platform add-on products, may not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000, or by an educational, academic, non-profit or government entity with a total annual budget for the entire entity (based on prior fiscal year) in excess of US$100,000.
@SpartanDonut Sorry, got a fare, but I'm back now.
And, it's not about the method. It's what you get for the currency. When you get a clear advantage over other people, then it's a P2W which I think is bad.
But it's also about how you put it.
If they had went with trial and full version, it'd be another story.
But this way they're presenting their users with must-have premium option, which doesn't have the same ring to it.
@AttackingHobo Thinking of balance as binary is silly. As I said it can be very balanced but in the hands of people dedicating their lives to exploiting it look very unbalanced.
A good example is Halo 2. Very balanced but the pros can double or even quad shot with the BR to do a massive amount of damage in the same amount of time. Even though it is exploit, anyone with the skill can do it.
I'm pretty sure RIOT intentionally keeps things a little unbalanced, though. If you change up which champs are good every so often, people will change the champs they play, giving the game variety and making it last longer.
@Almo Hmmmm. Lets get some of the top pros together. and give them new accounts, and give one team $10 each and the other team nothign. And have them fight
If you can pay REAL money to get more options than people who don't pay money, its pay to win. There are different levels of pay to win. Some p2w games aren't that bad. Some games have huge benefits to paying players. Its a sliding scale. Don't just say that because its so low on the scale that its not there any more.
Have two players start on the same date. They both like the same character, and at the end of the week. One of them buys the character for money, the other doesn't have money and so chooses a new free character
@IcyDefiance No with LoL. This feeling is against how LoL handles their model and not about them being pay 2 win... but there simply isn't enough champion variety in the free pool that you can pick someone you are good with all the time
yeah a pal of mine only seems to play to get his 150 IP for first win of the day just so he can buy heroes... to just play to get his first win of the day
LoL and ArcheAge are kind of similar (still maybe ArcheAge is worse, time will tell when it actually goes live). Labor Points are like IP and the monthly sub is like RP except instead of a completely separate currency you just get more of the same currency. You can play the same game with both. It seems to be just a different pacing of the same game
I have another 3 hours. maybe 4 if we're winning everything. and I'll probably just code while I'm waiting, so I can probably wait for you to finish your game.
yeah, what I want is basically an automatic version of IDisposable, so when a Mesh goes out of context I can delete it from the gpu without the user of my library doing anything. kind of like XNA does it.
maybe I could just use the destructor... it's not like it'll be keeping any files locked. it'll just use vram. combine that with GC.AddMemoryPressure and I bet it'll work well.
Well, it's like this: I've been working on this idea, this concept which started as the most vague idea ever and slowly morphed it's way into the most beautiful narrative that I could conceive.
I've been working on it for over 3 years, working out every single little kink in the story, plot twist, character development, static vs. dynamic characters, etc
It's my baby
And it sucks that I will never ever see it outside of my own head. And nobody else will get to see it like I do.