« first day (1598 days earlier)      last day (3412 days later) » 

Pip
12:09 AM
Jus.... wow.....
 
I really don't like that article
if the sandbox game still exists then who gives a shit if there's something else with a story
some people will probably do things in the sandbox based on that story, and others will ignore it completely
and that's perfectly fine
 
Pip
true
 
12:24 AM
then adopt this mentality toward...most things. not everything, but most things.
 
Pip
alright, will do :P
"Then let Batman play Moses and tell the critics to shut up!"
LOL
 
I am enjoying Deon
 
Pip
same
 
Pip
 
 
2 hours later…
2:19 AM
Question: Would it be safe to say that Candy Crush Saga/Soda was made with OpenGL ES (for at least Android)?
 
2:59 AM
@Joe @MLM Did you guys know "wat" is interbutt for "What was that? I care! Jk C.S.B.lel"
gigawatts
 
MLM
@MickLH ummm
 
MLM
@MickLH good catch
 
I screwed up the edit lol, I accidentally only put in one of the two !
 
MLM
You should go back to the future and change it
 
3:05 AM
I didn't know I can't edit my edit before :P
 
MLM
I would change the id to hyphen delimited as well. <span id="flux-capacitor"
 
well now you're getting opinionated
 
MLM
Ye, and might as well change it to a class
 
the exclamation point after over 9000! is a safe assumption for any human situation
 
Pip
hey bro
 
3:14 AM
Hello there, pip
 
Pip
just finished the first lecture from the online CS class from Harvard that I'm going to go through during break (they're recorded from a few years back)
uh
uh....
both?
 
correct
 
Pip
cool
 
lol what are you covering in the CS course and why?
 
Pip
It's a general intro to CS, starting with Scratch (for the first week, two lectures) then C then concepts like pointers, memory allocation, crypto, etc
It's called "Intensive Introduction to CS"
 
3:36 AM
ever want to learn how to use an abacus and see it say game over when you aren't fast enough?
same guys who made AdVenture capitalist
 
MLM
The game window is huge! You need to play fullscreen on at least a 1080p screen.
 
:D
it's hard man
I'm no good at it yet
 
Pip
alright, heading to bed
cya all
 
woa got 28
 
MLM
night, Pip
I am quite annoyed by the screen size requirement. Very cumbersome
 
 
3 hours later…
6:20 AM
My favorite Linux joke: I did a virus scan the other day.
 
7:11 AM
Need some help with Libgdx.
 
 
3 hours later…
10:15 AM
 
 
1 hour later…
user92578
11:23 AM
Trying to implement 2D tile based lighting... any ideas how I could make this look like it's actually a solid piece?
 
user92578
 
user92578
currently all the 4 sprite vertices have static normals, the top-ones have normals that point up and the bottom ones have normals that point down
 
user92578
that's just a static directional light i've got going on there
 
user92578
1:46 PM
Anyone around?
 
1:57 PM
No
We're all just figments of your imagination
 
user92578
2:29 PM
2D Tile Normal Mapping:
 
user92578
 
user92578
gives a small lighting effect
 
user92578
a really small compared to the work it took :(
 
@Tyyppi_77 looking good
 
user92578
@toby thanks :)
 
Jon
3:48 PM
i concur
 
"Dammit! I should have concurred!"
what movie?
 
Jon
catch herpes if you can
 
Someone made the classic, unimaginative joke about Linux from the past recently...
 
heh jon :)
you're one of the few people who has ever gotten one of my movie trivia quotes correct
 
Something something blah blah Linux is so great, but try to install something and you get problems. I think it was you, @Almo.
 
3:58 PM
It has a star.
well, 5 stars
 
But then in the real world, in the day or two since then. I've run into about 3 examples while working where it proves that's utterly ridiculous.
 
and it IS "unimaginitive", because it is true
takes nothing to come up with it
 
Lol no, it's really ridiculous
In the last day working, I've got 3 examples where it's like this:
Windows Users: Install and configure everything manually.
Mac Users: Install and configure a package manager, and then use it to install.
Linux Users: Install using your package manager.
 
Looking at Pip's trouble, it's not all that ridiculous.
 
There's a reason why apple ripped off the app store idea from systems with package managers.
Package managers are better.
 
4:01 PM
microsoft did it too in the coming windows 10
 
Jon
@Pip
 
Joe
4:49 PM
A peace offering to the grammar nazis. -> stackoverflow.com/questions/24196528/…
Self edited with the best grammar, spelling, capitalization and punctuation I am capable of.
 
5:40 PM
Hello.
@Joe Hey buddy
 
Jon
Hey Joe, where you goin' with that, gun in your hand?
 
6:06 PM
damn, I keep forgetting nvidia has a bug with glcolor*b
i just wasted 2 hours on that
 
:(
 
nvidia, give me my life back
 
Jon
request granted.
 
@toby argh
 
 
1 hour later…
7:21 PM
Um okay. How would I partially hide (or reveal) an object in Unity?
 
paritally?
you mean like alpha?
or like half of it?
 
Half of it.
 
use some kind of clipping mask
can get tricky
without access to the Golf codebase, I can't say much more than that about it :(
but clipping is what you're looking for
 
I haven't heard that term yet. I'll look it up, thanks.
 
sure :)
 
8:26 PM
it stalls on my puters periodically, and it fucks me up :(
 
Do you use Chrome?
 
nope
:)
 
I guess there's always the offline client.
 
cool game, but I hate using the spacebar for anything that needs any kind of precision
that button just isn't designed for that purpose
use X or something
 
^
 
Jon
8:36 PM
^^
 
^^^
 
in other news, dark souls is amazing, now that I've modded it into a playable state. hard as hell, but not in a frustrating way. almost every death is due to a mistake you make, instead of just bad luck.
 
Jon
^
 
I've actually died a lot less than, say, BioShock on hardest difficulty, but BioShock wasn't nearly as hard, it just resource starved you into dying, which felt cheap and frustrating
 
Xcode is not letting me remove landscape orientation
there's a checkbox to enable it, but if I click it, it just puts it back
there's a text listing of the options; the allowed orientations are an array
if I remove the ones i don't want, it puts them back
free points if you know why it does this.
0
Q: Why can't I disable landscape view in Xcode 6 project?

AlmoWhen I click the Landscape checkboxes below to remove them, Xcode just turns them back on. If I go to the Info tab and remove the landscape displays from the arrays there, it just puts them back. The project file is not write protected.

 
9:38 PM
How exactly can the Snapchat team be blocking 3rd party applications? Isn't it just a matter of making the requests look legit to fake it?
I've always lived by the mantra that you can't trust your clients to actually be the client you've created.
But apparently the 3rd party application I'm using has been detected.
 
hey guys!
Am just wondering, in opengl what do you guys most use, VAOs or VBOs?
 
both
 
The most?
 
Jon
VABOS
 
no, seriously, they're totally different things, and you should use both
VBO is what stores the vertex data
 
9:46 PM
Yea I thought so
VAO something static, VBO u can change
 
not quite
 
am sorry, thats not really how it is
 
VBO stores the vertex data, then the VBO can be bound to a VAO along with an EBO and some vertex attributes
then you just say "draw this vao" and it uses both the VBO, EBO, and then the attributes dictate how the information from each is sent to the shader
 
O.o i havent learned about ebo...
 
EBO is just your indices
 
9:48 PM
oh.... :D
 
and you don't have to use an EBO at first. add that in once you have a triangle drawing if you want.
 
But would EBO be better?
Am sorry am still a noob with opengl
I still use glBegin...glEnd and stuff
I was going to convert my stuff to VBO but I came here to check first :D
 
EBO just saves memory, and maaaybe makes things slightly faster, but mostly just saves memory
 
kk Ill make sure to look into it
Since I plan on using most of the same code for android as well
 
say you have two triangles, and those triangles share one edge, making a square. that's just 4 corners, but without an EBO you have to send the two shared corners for each triangle. that means sending 6 vertices to the gpu.
with an EBO, you just send 4 vertices, then you send "0, 1, 2, 1, 2, 3" in the EBO, which points to those vertices
 
9:52 PM
oh kk thanks Icy Defiance, you're always helpful :D
 
one other thing: Android doesn't use normal OpenGL. it uses OpenGL ES.
which is pretty much just like normal GL, but more restricted. some of the things that work on a desktop might not work in android.
 
I know
Yea I was going to say that next xD
 
aight
 
Anyhow I use lwjgl which also has OpenglES
 
eww java
 
9:54 PM
wait wait
its just for now
 
lol I'm kidding. Java's probably the best choice for android.
 
I really like C++ more but I dont have much time to learn it
 
I actually don't have much against Java, but it's fun to hate on it
4
 
10:31 PM
Apparently Github has an STL viewer. COOL!
 
Jon
 
Jon
Now that we’ve gotten to know each other, it’s about time for production…and I’ve got my branch all ready for deployment.
Programmer pick up lines.
 
MLM
10:54 PM
@Almo I am in game but no one is appearing and I have no money. The heck
 
11:07 PM
@Jon ^
 
Jon
the faces are all the same?
 
Just for testing
 
Jon
cool
bbl
 
Hey guys! I just noticed the hat feature
 
@TheMuffinCoder you are a hat
 
11:09 PM
:( okay....
Anyhow with the hat thing
This is starting to remind me of TF2
 
@TheMuffinCoder TF2 has hats?!
 
Have u played TF2?\
Everyone there are crazy over hats....
Hey SE should have a hat market
You trade for hats, buy sell hats....
 
That's a terrible idea.
 
ik
U can just change ur profile picture to include the hat
 
Not if the hats must be generated by golfscript. Or sinusoids. Or both.
 
11:15 PM
@OMGtechy someone will make a SVG to golfscript converter.... in golfscript
 
I will be sad when my hat goes away.
 
whispers hat market
 
I only want one so I can keep my hat.
Bragging rights for those written in Malbolge.
 
@OMGtechy scroll up a bit, posted a new gif
 
I saw, it looks nice :D
I like the jenga break down effect
Not sure about the faces though, might be better when you make the other faces so
a bit creepy as it stands
 
11:21 PM
lol
 
You should add some surprised ones like :O
this is all IMO of course
 
11:37 PM
hey guys could i ask you a opengl question?
 
You can. Will we answer it? Who knows!
 
But my question is, does glOrtho always have to be glOrtho(1, -1, 1, -1, 1, -1);?
I normally use glOrtho(0, 640, 480, 0, 1, -1); But since am trying to use VBO they don't seem to work unless I that other ortho
 
I don't ogl.
 

« first day (1598 days earlier)      last day (3412 days later) »