this little major issues with unity are really pissing me off
this was posted in 2013
I also faced this problem today. After short investigation found out that lockscreen isn't working as it's expected only in developnemt builds. When "Development Build" in "Build Settings" was off, everything worked just fine. Btw. I'm using Unity 4.5.2.
lol im watching sql tutorials on pluralsight... and the guy is using generated fill data for demo purposes... and he is horribly mispronouncing the name "Penelope"
making a class called CorpseMaker... gonna try to drop and rotate body parts to the ground in a pile when a unit dies. not using physics if I can help it
but from a Unity standpoint, I feel like just creating a reusable/portable component and attaching it to appropriate GameObjects to easily share things, sort of does the same at the end of the day?
certain cases, Interface sounds better but yeah, different ways of doing stuff :3
It's a lot like components but forcing components upon a class and then being able to write code that works with objects that have implemented certain interfaces
Like walls or floors or effects and things. Textures are images that can be applied onto objects. Look into UV texturing if you want to make some 3d stuff
In Unity, I have added a new Sorting layer 'Background' and dragged it above 'Default' but when I select the asset in scene view, inspector still shows the 'Default' in Layers dropdown
@Almo Not sure about your svn deal. I think you can set it up so anyone can read from it without creds. but to push back up you would most likely need creds
@Sparky I had some V-Moda a while ago... thought they were pretty good. they were in-ear models
@Sparky And if you dig that, I've been on a Dub Techno hunt since I first discovered it in 2011. So I can post more choice trax if you are interested. :)
@AttackingHobo I have added some player controls script, how can I modify the key bindings from Inspector view? As I can't see any keybindings option :(