I called it neo-gravity, or neo-g. Figured that might be something people in my universe would come up with
then recently, I was figuring out how FTL space travel works in my universe. I said it happens when the ships shift into a different 'dimension' where the rules are different
@AndreiROM I mean 'name'. They observe it somehow, I'm getting to that
so anyway, I figured that the whole 'super-fast dimension' idea is old, so I wanted to give it my own spin. I decided that there's actually a whole lot of different 'dimensions', many of which have undesirable or simply useless results
but I figured, if there's a dimension that lets you go fast, what if there's a dimension that magnifies gravitational forces?
so that's what I did: neo-g is generated by phasing an object into neo-g space, where its gravitational forces are magnified many millions of times over
ships can phase a sort of floor plan into neo-g at the bottom of their ships, and it'll suddenly act like it's incredibly massive, pulling everyone 'down' towards it
Also, for instance some engineers in a lab phased something into a universe like that, but with gravity 10^100 times stronger, that object would sink to the center of the Earth and consume it in a black hole.
@DaaaahWhoosh Oh, that kind of wrong with it. Naw, it'd be like building a ship on the ground.
@DaaaahWhoosh If the opposite type of universe existed, it'd be a great way to make anti-gravity too.
@DaaaahWhoosh Build the ship on Earth, phase it to near zero gravity and push it up into space with a few ground crew and a mighty shove.
@DaaaahWhoosh That would mess with your gradient very badly. Your head could be floating.
I mean, to some degree it works, but you may as well go with gravity shielding to keep it all in the ship. Otherwise missiles would have a way easier time hitting you.
I am reading this question as a clear, right-now example of a point that annoys me.
The answer is not the problem, but the first comment in the answer, which accuses the question to be OT.
Please: I would like the stuff in the Help Center regarding "Elements of Plot" be fixed since it seems to ...
@Samuel I was thinking about that, but I decided it'd be better to just turn off gravity when in combat. Either way, I'm starting to think that most forms of artificial gravity cause more problems than they solve, it might be better to not have it at all
@DaaaahWhoosh Well, the pseudo-gravity usually works out. Rotating a section of the ship or something similar.
@DaaaahWhoosh Oh, but thinking more about your example, you'd want your ship based around a sphere. A flat deck would have weird gravity at the edges.
@DaaaahWhoosh It's worth checking out the Queendom of Sol series by Wil Mccarthy. He builds little planetoids with hyper dense cores to give them gravity.
@Samuel If I had a dollar for every time someone recommended a book to me, I'd have enough money to buy some of these books people keep recommending to me
@AndyD273 It'd be interesting to look at the math for it, I suspect it would be an edge effect at a fraction of the total width, like with the alderson disc.
It's been mentioned that you might want it to dissipate over shorter distances than normal gravity. you might still be a little lighter at the edge, but possibly not horribly so
@DaaaahWhoosh It would have a very strong center pull. Because the depth is so much smaller, the more toward the edge you go the more "equivalent mass" is at an angle to you.
Normally the r*theta isn't so bad because most of the mass is really far away.
Well gravity has a sphere of influence centered on a bit of mass, r is the radius from you to the mass. And theta is your angle to that mass against what you consider "up".
Right, so when you add all those mass points together you have to look at your combined thetas and distance from them to determine how gravity would actually be pulling.
As you walked across the deck you'd be putting far more of the mass points behind you than if they were very deep under you.
well, I'd suggest that neo-g space is smaller than regular space, so phasing something into it actually makes it further away from where you think it is, but that's just adding a whole nother layer of complexity to something I'm obviously already not smart enough to comprehend
@AndyD273 At this point I'm thinking the portal to neo-g space allows the gravitational forces to come through like light would, so it's more the shape of the portal than the shape of the mass providing the neo-g-forces
the mass itself is 'dropped' into neo-g space where it is tethered to the portal at a distance large enough to provide enough r for the theta of the ship to be negligible
the mass is tethered by electromagnetism, so the tether itself is massless, and since neo-g space is smaller than realspace you don't need the mass to actually be that far away
New comer: You have anti-gravity!? Owner: That's fantasy non-sense, the ceiling links to another dimension with identical gravity and cancels Earth gravity in this room... (mumbles) primitive... anti-gravity...
Well, one way to keep it from becoming a weapon is to make it so that the equipment needed to open the door to the neo-g dimension only works near by. So I couldn't project a beam that causes the other ship to implode on itself...
@AndyD273 Yeah, proximity is good. And also I'm thinking it's hard to project these things in the first place. Like you need some super-strong mass to drop in, otherwise it just explodes into pure energy
I just started watching The Shannara Chronicles. 1000s of years into the future there's still skeletal buildings and rotting cargo ships. Would they even still be there? Relevant WB posts?
@Samuel - Just a quick search: "Shannara takes place thousands of years in the future, in a time when technology has died out" –TVguide. It's 300y after the most recent 'magical' war.