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07:00 - 14:0014:00 - 00:00

7:06 AM
Good morning @ all
 
Morning :)
 
back at work XD
one more week private and nothing in my mind to ask about ... dang it
 
7:25 AM
Hehe
 
 
1 hour later…
8:32 AM
I'm thinking about a question on how to decide how much of a world to leave as Okapi butts, but it'd be purely theoretical as I'm not currently facing such a challenge.
 
That's the problem with me asking questions, there are a few "just curious" questions I could ask but they're poorly recieved
generally I solve my own problems though
 
Hmmm.
I might actually have just faced such a problem, with not entirely satisfactory resolution.
@TimB You could make it a self-answered question!
Most of our questions seem to be about content rather than process. I might be able to help with that.
 
8:47 AM
I didn't know what okapi butts were so I googled... well that's stuck in my internet history now!
Thanks guys, much appreciated. If I get a call from upstairs I blame you!
 
Oh, sorry. I linked to that article at least once before here, and it's in my profile.
 
Quote of the article so far "knowing what makes an alluring okapi-butt"
 
Ursula Vernon is my favourite contemporary author, by far.
 
do i want to google it?
 
@Fulli I just linked to it again. And it's not anything bad.
It's a metaphor for creating implied rather than actual world elements, comparing them to seeing a part of a wild animal in the jungle.
 
8:55 AM
For a couple of days now I've not seen any questions where the existing answers don't already cover them pretty well....that's a good sign I guess :)
 
So I'm going to put together a question asking about when to stop worldbuilding.
I just had an experience where I was trying to design a very small, focused setting and it got way out of control. This is common for me.
I'm good at making super-complex settings, but I can't keep myself reigned in for simpler high-concept pieces.
 
yeah, could be interesting
it's a common problem in creative fields
knowing when to stop
 
oh I am looking forward to when this site makes it public
 
9:36 AM
@Fulli it's just some zebra bums
@Omen me too - I hope there's a big influx of new questions we've not even dreamed of yet!
 
@Liath I have been 'building' worlds since I was a kid, as a hobby
 
@Omen for what purpose, RPG? Writing? Or just general fun?
@Omen last feedback was that it's likely to be about another week
 
writing, fun and occasionally scientific simulations
 
15
A: How are we doing in this Private Beta?

Grace NoteI'm Grace Note, a Community Manager at Stack Exchange. And one of these days I'll get to make an announcement for you guys as a question rather than an answer. Statistically, this site's doing great. We're very happy with what we're seeing. The volume's doing decently, the breadth of coverage is...

 
10:13 AM
If @Omen is not part of the beta can they see that?
 
afraid i can only see the preview there
 
The jist is that it's going well but there still some discussions going on about what on/off topic and how questions/answers should be formed
 
Yeah, they said stats and community were really good but we needed to finish defining on/off topic, back it up policy, etc a bit more
 
Which is fair, given we're challenging almost every question at the moment!
I fully expect my one about techniques to create conlangs one to spark up a discussion....
 
10:40 AM
indeed, definitely fair enough
 
10:55 AM
Hmm, I miss the room description having a link to the main site, I used to click on that to get from one to the other
 
@TimB Check the bottom right corner, above the help/faq/legal/etc line of links.
 
Ahh, that's a link too. Ok, cool
 
I would not have removed the site link from the description blurb if there weren't an alternative.
 
1
Q: Is there an established framework to create a language?

LiathI'm coming at this with a limited grasp of some European languages and for my world I'm faced with the daunting task of creating anywhere between 9 and 2000 languages (we never pick easy projects do we!?). They're nearly all for humans or at least humanoids. So far most of the characters speak "...

That feels too broad, but I'm not sure
since it's asking for a framework...not actually for creating languages
so maybe it's ok
 
Far, far too broad.
 
11:08 AM
Yes, I am absolutely inclined to agree. The litmus test ought to be "is this possible to answer within a few paragraphs?", which this isn't. (Now, people may expand on answers beyond that, but it should be possible.)
 
I think there is a core to the question that could be not-too-broad though
since it's asking for techniques
lol, we both commented saying essentially the same thing
 
At the same time, too.
 
A planned or constructed language (sometimes called a conlang) is a language whose phonology, grammar, and vocabulary has been consciously devised for human or human-like communication, instead of having developed naturally. It is also referred to as an artificial or invented language. There are many possible reasons to create a constructed language: to ease human communication (see international auxiliary language and code), to give fiction or an associated constructed world an added layer of realism, for linguistic experimentation, for artistic creation, and for language games. The expression...
 
Yes, it's probably possible to split up into a number of questions which can fit just fine. But it isn't there now, at all.
 
well it's not that big a coincidence since we discussing it :)
 
11:10 AM
But to within two seconds?
 
yeah I edited my comment to suggest splitting
 
This question encompasses experience and procedure from literally thousands of years of practice around the world in dozens of different languages.
 
Damnit Monty Wild. Now I've found another venue for wasting money!
 
It's kind of like walking into writing.se and asking "Is there an established framework for writing a novel?"
 
@BESW Actually, there is. Buildup - climax - resolution, for each story arc. That's answerable within a couple of sentences if one wants to. Not so this one.
With reservation for that the words may not be exactly the ones commonly used.
 
11:13 AM
That's one established framework.
 
And the question would ask for "an established framework".
 
There are dozens, if not hundreds, of other equally valid and equally respected frameworks for novel-writing.
 
That would make it opinion-based, not too broad, though.
 
So it's an "all answers are equally valid" problem.
 
^^^
Approximately, "too broad" means "I see what you're asking, but you are asking for too much", "primarily opinion-based" means "I see what you're asking, but there is no way to judge an answer objectively".
And "unclear what you are asking" means "I have no clue what you want to know in the first place" (or in some cases, "this needs further constraints for a good answer to be possible")
 
11:15 AM
Aye, and in this case it's probably all three.
 
to break it down - if he split the question into chunks such as for example ""how do I design the grammar for a constructed language"" would that then be ok?
 
@TimB Still too broad IMO.
Something like "I'm designing a grammar for a constructed language, what word classes are necessary to convey meaning and why is each required?" might fly, though.
 
@TimB Still waaaay too many possible answers without context about his goals so that answerers can know whether their suggested method will be useful.
 
yeah, I just did a follow-on comment
 
There is also this question, which was asked early on and closed as too broad:
5
Q: How does one go about developing a language for a particular culture in your world?

KrazerIn Worldbuilding, linguistical communication within and between cultures can greatly affect how the world is shaped. What should one look for when building variation between languages (ancient and modern, including dialects.) How does one make a fictitious language feel authentic (how do the sh...

Maybe Liath's question should have been closed as a duplicate of that, but alas.
 
11:35 AM
Good catch.
 
I'm not sure lang-con will work on this site, it's kinda broad
Then again, the one about insect phonemes was pretty good
con-lang not lang-con *facepalm
 
It can probably work, IMO, iff the questions are just focused enough.
 
It's the same thing we keep coming back to: questions with actionable goals ("real problems") are easier to fit into the SE guidelines than speculative theory questions.
 
that's a big one
 
"Is there an established system for designing a planet?" works no better on Stack Exchange than "Is there an established system for designing a language?".
 
11:40 AM
Hi Liath
0
Q: Create the "On-Topic" FAQ Article

DonyorMWe need to prepare for our site to enter public beta, and one of the things we need to do is define what goes in the help center and the tour. This is one of The 7 Essential Meta Questions of Every Beta. Here's what the 7 Essential Questions page says about creating documentation: Much of th...

There link worked better that time
Might get yelled at, but I thought it was worth a shot
 
Thanks for the input guys
I suspected it was too broad when I was writing it hence trying to tailor it towards the high level details but I bow to people who have some experience with it.
I find a useful trick is to find the equivalent programming on SO "What steps should I take to design a CRM"... yeah probably too big!
Still, good example of what is too big!
 
I think we'll wind up with a meta question like this one:
25
Q: How to deal with questions that just don't understand the scope of the RPG landscape?

mxyzplkWe've had several questions lately that we've been closing. What point-buy systems of magic (like psionics in 3e D&D) are there? , What are the main Creative Commons powered tabletop RPG out there?, How do the rules that govern a Cleric's Turn Undead ability vary among D&D editions? (before it wa...

 
Probably a good idea - I can't do it right now, got a task but I'll try and pop back in later
 
@MichaelKjörling just saw your edit on my post. Got one question, don't we allow linguistics questions? Or is it just con-lang now
 
@DonyorM Turned out I was a little too trigger-happy on the save button there. I took it back out, with a reference in the edit comment.
 
11:52 AM
@MichaelKjörling ok, cool
 
Nobody's perfect, even though I come fairly close. ;)
 
@MichaelKjörling :)
 
@DonyorM I think you can delete your comment now :)
 
personally I'm fairly glad no one shut down my idea on the help center thing, I'm kinda new to the whole private beta thing
 
It was a good idea :)
I upvoted it anyway
 
12:07 PM
Thanks!
 
Afternoon
 
and to you
 
cheers
 
Ello
 
I have a question about language. Not language creation, but language. The second answer of this question links to a German language site that has an English language version available. Do we have a primary language, should we allow non English links (when no English one exists) and is this all unclear enough that I should raise a Meta?
 
12:14 PM
oh nose
did i link the germa wikipedia of the chineese wall?
lemme check that
 
@Mourdos probably raise a Meta
I imagine that is different on different sites
 
hmm
 
@ Mourdos if you ment the chinese wall - i fixed it.
 
@Mourdos The main language of Stack Exchange is English, and answers should be written in English. Answers also shouldn't depend on external resources. But if the only external resource which provides additional information is in a non-English language, I suppose that could be acceptable. The answer must still stand without the content of the linked page.
 
actually "English first" is a common requirement on most stack exchanges
What @MichaelKjörling said :)
 
12:16 PM
Cool.
 
and i think that English should be main language here, but for so many times i found facts on the German Wikipedia that the English one didn´t have...
 
See, this is why I didn't raise a meta.
 
update the English ones with the info then Fulli :)
 
RPG.SE has run into this, as there are popular RPGs in other languages which have no English translation. We've also got a few questions that rise from flawed translations of English-language RPGs into other tongues.
 
I would argue that if an English language resource exists that is relevant to the answer, it should be preferred over a non-English one. But any answer that inherently depends on external resources to be understood as an answer to the question is inherently broken, regardless of the language of the linked resource.
 
12:17 PM
i am not one of the submarine fleet of wikipedia ;P
 
Clear as mud?
 
Thank you for reminding us that external links should be supplemental to good answers whenever possible.
 
@DonyorM shall we have this chat here rather than in the comments of a meta post?
 
164
Q: Your answer is in another castle: when is an answer not an answer?

Shog9I think we can all agree, this sucks: If you've been around a little while, you've probably encountered hundreds of answers like this in various forums, some of them even marked as "The Answer" by well-meaning1 forum admins looking to close a thread. We could try to enumerate the commonly-obse...

(The key notion is "strip the markup". Does it still answer the question? If so, it probably is an answer. If not, then it isn't an answer.)
 
I agree, that should have been "Your answer is in another Orchard "
 
12:23 PM
See here for an example of an answer that has linked sprinkled all over it, but even if you take out all the links and keep only the text, it's still an answer:
3
A: Do we need a tag for Earth-like worlds?

Michael KjörlingWhile the idea is interesting, I strongly doubt we need a tag specifically for that. If more precision is unnecessary for the purposes of the specific question, the OP can just write "assume an Earth-like setting" or something similar to that within the question body itself; I've done pretty muc...

 
That makes me want to raise a meta question about meta questions.
" CAN WE PLEASE STOP ASKING ABOUT MAKING TAGS AND JUST LET THEM HAPPEN FOR A BIT. "
2
 
@Mourdos I wouldn't try to stop you, except if you yell like that, I might have to edit you. ;)
 
@Mourdos Do it.
 
Sometimes having a discussion beforehand about "is this a tag we want?" is a good thing, but as long as we're only looking at a handful of questions, it's quite possible to fix it after the fact (like we did with the "design" tag, for example).
 
12:40 PM
@MichaelKjörling, @BESW Tone okay?
TITLE: Moratorium on meta posts about tags until the end of Novemeber

Frankly, I'm getting really really fed up of seeing a new question about "Should we have this tag" what seems to be almost every day. We are a new site and we currently don't know what we want to do with tags.

On *numerous* answers about tag questions it has been said that we should not try to create artificial categories. There is plenty of time for a tag cull at some point in the future when we have more users and more questions. Do we want a tag? I'm pretty sure that high usage of that tag indicates that people felt
 
That is a bit unnecessarily confrontational.
 
I thought it was, hence the checking here
 
It's very confontational
want me to do a reword?
 
Definitely too confrontational IMO, even at a first glance. I would probably downvote it for that reason; there are perfectly valid reasons why one might want to make a meta post discussing tags, we just don't need as much of it.
 
Doing one now.
 
12:45 PM
Do we lose tag creation for all users as soon as the beta goes public? Or a little later? At which point does tag creation become a high rep only ability?
 
No idea.
 
I'd expect it to stay through beta
 
can't expect all tags to be defined just from the private beta
ahh ok
 
I wonder whether it's worth putting up with more meta questions about tags than we want at the moment, since it will become a good thing once that ability is no longer available to everyone (especially if that happens in a week from now).
 
12:46 PM
so it does need rep but not much?
 
Getting to 150 rep isn't too hard, but it does take some effort and familiarity with how the site works.
We can petition the SE team to change the rep limits if there is a specific reason for it (whether they will do it is another question).
 
Actually if it only takes 150 rep then it just means we will go into public beta with only committed private beta members able to create tags. That seems fine - go ahead with confrontationally banning such meta questions... ;)
 
seems reasonable tbh
experienced overflowers only need 5 upvotes (or 10 on questions)
newbies need a few more, but that lets them learn the site
 
But SO already has pretty much every tag imaginable and then some...
 
12:48 PM
Being more serious, I think as long as it isn't too confrontational and still encourages all other uses of meta, a post suggesting just writing tags rather than asking first is a good idea.
@TimB that seems like a good balance
 
@githubphagocyte That. We don't need a "moratorium", we need a "just do it and see how well it works out in the end" attitude with regards to tagging. Tagging is fixable.
 
I wanted to use the word 'Moratorium'. Sadface.
 
I think my question got at least one unnecessary tag added to it, but we'll see.
 
@MichaelKjörling yes - I'd like to see people encouraged to think "I have the access to do this for a reason - it means I am considered responsible enough to decide for myself"
@Mourdos it is a cool word - you'll just have to think of a main site question to include it in...
 
room topic changed to Worldbuilders' General Chat: Main chat room for the worldbuilding.se beta [balloon-whales] [bewildered-gods] [reasoned-discussion]
 
12:52 PM
Can that be "unreasoned"?
Title: Moratorium on tag posts about culling or categorising

Okay, maybe not a moratorium but defiantly less of them.

We appear to have a new "Should we (not) have this tag?" almost every day. We are a new site and we currently don't know what we want to do with tags.

On *numerous* answers about tag questions it has been said that we should not try to create artificial categories. I believe that there will be plenty of time for a tag cull in the future when we have more users, more questions and more tags. Without enough time to let them generate themselves
 
Let's try and set a good precedent.
 
Why not just make it "let's create the tags we think we need and which add value in categorization, then we'll revisit them in a month or so and see how many tags have only one or two questions, and reconsider those at that time".
 
@Mourdos definitely mistyped as "defiantly" is my favourite ever typo - never fails to make a sentence sound interesting...
 
This is the problem with my spellchecker.
 
:)
That's much better Mourdos, I agree with Michael tho
 
12:54 PM
@Mourdos it's a problem for any spellchecker as defiantly is spelt correctly...
 
need a grammer/context checker as well
 
Mrs. Myth, said I would never get into a good colleague.
And that1s all I wanted, just to get into a good colleague.
Not just anal community colleague,
because I wouldn1t be happy at anal community colleague.
.....
Interesting poetry....
 
@TimB you need a grammar checker that has been thoroughly tested to ensure it doesn't have a sense of humour
2
 
0
Q: Do we really need to ask about creating tags?

Michael KjörlingI don't think we need to ask about creating tags all the time. It has been said several times: tags are one way to add categorization to questions, which should be used when they have value. Part of the purpose of the private beta period is to define the scope of the site. This to some degree i...

Really, I think that's all that's needed from a meta post on the subject. (Had I had mod powers on Worldbuilders I would have added the [featured] tag as well...)
 
12:59 PM
You realise that we now have two questions about making tags?
 
I don't want to see discussion of deletion or merging of tags discouraged, just creation of tags. I wouldn't have wanted to see stick around for a couple of months and be applied to nearly every question and then have to delete it from all of them...
 
didnt you had enough of that?
 
@Mourdos So where's yours? I checked the meta front page just before posting mine.
 
BESW has made a change to the feeds posted into this room
 
Yeah, I was rewording it.
 
1:01 PM
BESW has made a change to the feeds posted into this room
 
Ahh, it showed up now.
 
0
Q: Moratorium on tag posts about creation, culling or artifical categorising

MourdosOkay, maybe not a moratorium but definitely less of them (and I really like the word moratorium). We appear to have a new "Should we (not) have this tag?" almost every day. We are a new site and we currently don't know what we want to do with tags. On numerous answers about tag questions it has...

Just for reference. I realise your post is the more moderate one, but I think I want people to actually discuss the topic, which is why mine is worded more strongly.
 
MOurdos' question could almost be an answer to Michael's post
 
Just FWIW, I went in and edited my meta post slightly. Nothing that changes the meaning, just a bit of clarification I felt was called for.
 
@TimB @Mourdos that makes sense to me
 
1:07 PM
Given the voting thus far, it'd probably be the less disruptive approach to merging the two...
 
I'll do that then
 
@Mourdos I can only see the first half of your comment since you've deleted your meta post, but I think I know what you mean anyway.
 
He put "Good point. I'm about to move this over to a question as an answer. But I'll take that into account."
 
I'm leaving for now. Try to not kill each other too much until I get back. ;)
 
You can't delete things from me. Muhahahhahaha!!!
 
1:12 PM
@TimB in that case I was only missing the last 1.5 words, so I already understood the full meaning... Thank you!
 
I think I said "I agree" in general.
I can't rememebr the comment now :P
 
I suggested putting Mourdos's as the answer btw just because Michael's was phrased slightly more as a question, even though both were really statements
 
@MichaelKjörling we'll leave big enough pieces to be identifiable
 
I've moved my answer now.
 
through dental records right?
ok, upvoted both...
 
1:15 PM
Is a tunnel under a sea feasible?
Actually scrub that... Channel Tunnel anyone!
 
@TimB yes that should do it. But I'm going to cut this conversation short before something that looks horrific out of context gets starred...
 
Ignore me, I'll go back in my box
 
@Liath you could post that as a self answered question... ;)
 
yeah also there was plans of tunnels in the sea between eu and america - cracy stuff with satleite cables and vacoums
 
@Liath I'd actually be very interested to see a question about more ambitious undersea tunnels. How far can they go? How deep can they be? As long as it can be kept a good fit for the site
2
They might have a place as freight tunnels even if they are unsuitable for human transportation
 
1:18 PM
As per our Back It Up policy. take a look at Napoleon trying to invade Britain via undersea tunnels and the Eurotunnel in general.
I believe the invention of steel reinforced concrete was required for it to succeed.
So actually Liath, that is a good question, as it requires a certain level of technology.
 
@Mourdos good point - just because something already exists in our world doesn't stop it being a good question about a different world
 
It would also change if what the ground was made of something different, or the ocean.
Why is it that I'm very active on the meta, but not on the main site?
 
@Mourdos that's a meta question - even in chat your questions are meta... :)
The high activity and quality on meta is a big reason why our private beta has been allowed to continue. Keep up the meta posts! (just not about tags...)
 
I have a feeling that the reason for this is because I'm not confident enough to answer the actual questions on this site, and I'm not actively building a world at the moment, but I have a love questioning how things that already exist work.
I think my first answer about worldbuilding was "Are support questions on topic" and I was talking about how you might reword the question
 
@Mourdos ask and answer wherever you feel comfortable at the time - we'll get the best content that way. No point trying to influence it.
 
1:26 PM
I'm amazed at how much reputation I actually have. I think I asked one question.
Ah wait, 491 isn't my worldbuilding. I wonder where it is from...
 
@Mourdos I was actually thinking about "natural" created by animals
Either way there's probably a question in there if I get the chance
 
@Liath that sounds like at least one question
 
@Mourdos Chat shows cumulative rep from all sites you've got accounts on.
 
Well, do you have any creatures that excluded a slime that hardens?
I have over 1k rep on RPG.SE
 
Hmm. Maybe it's a beta thing.
And one reason that maintenance/improvement actions grant rep is that they're just as crucial to site quality as asking and answering questions.
 
1:30 PM
I have a horrible feeling it is because I got my SO account merged.
 
@Mourdos I just tried to look at your profile following your comments about rep and your chat profiles all link to your stack overflow profile which doesn't exist - if you change your default parent site from stack overflow to one of your others it should be straightforward to navigate to your network profile (if you want people to be able to).
 
I got my old SO merged into my new SE
 
@Mourdos I don't know, but it might be that you could even change the parent profile back to SO after changing it to something else. I don't know if that would update it correctly but you might want to try
 
Test
now
I need
to talk
there we go, parent profile now listed
 
@Mourdos - wow that's a big jump up in rep - maybe I should change my parent profile ;)
 
1:37 PM
xD
It was all just to impress you :-)
My parent profile has been RPG.SE since I meged them months ago
It had to forcefully log out of chat about three times to get this fixed.
 
Your world building rep still doesn't show up on your network profile, but your other 5 accounts do. I guess we'll need to go public beta before world building will show up. In the meantime, your rep for world building shows up on your main and meta posts, and it's currently 188
 
Yep
All from 1 question and having rep elsewhere.
and a couple of edits
 
1 question, 1 edit - so 17 upvotes from 1 question...
 
^_^
 
I have 21k on stack overflow, 1k on RPG, 850 on workplace, 3 accounts in the 300s, 6 in the 200s, 4 in the 100s, and then a bunch on 101 and one on 992
1600 here so it's now my 2nd site
 
1:45 PM
@githubphagocyte I think it was a good question. I should accept an answer on it if I haven't
 
@Mourdos you haven't yet
 
I just have
 
@TimB this is my 3rd site by rep, but I'm likely to pass Area 51 soon then it will be my 2nd
Good choice @Mourdos :)
 
@Maxymiuk designed a game in which all the castles were built underground because of magical artillery.
I designed a few of the castles with him.
I think I'm going to ask how designing a castle underground would impact on its layout, in addition to just flipping it. (and explain why, magical artillery and magic that can bore through un-worked material)
 
sounds good
there's 2 halves to that question actually
 
1:49 PM
Yes
 
one which is a surface fortification built underground
and one for a true underground (underdark style) fortification
 
Also, RPG TAG!
 
I feel kinda bad... I've just broken one of characters heart :-(
Oh well, she'll get over it!
 
@Liath, are you planning to ask that question about tunnels? I have need of ansking something similar, but if you plan to ask it, I won't.
 
@Liath being aware of that, just be careful not to unconsciously bestow unrealistic good luck on her in other ways...
2
The human instinct for fairness doesn't make for realistic storytelling...
 
1:52 PM
@Mourdos Bah, the only question on it is about roguelikes.
 
@Mourdos go for it, if your question is different to mine I can always add later. I don't have the time to do a good job on it at the moment
 
I think an important feature for an underground castle is being on high ground, so the enemy can't just dam a river and flood you
 
@githubphagocyte don't worry - it's all part of the plan, it's the risk of losing makes them realise... blah blah ;)
 
@Liath Every crisis contains the seeds of future victory, and each victory lays ground for the next crisis.
 
@BESW could you restore the link to main to the chat room description?
 
1:57 PM
I'm trying to work out how to raise this question. I think I'm going to need to raise it about 4 times.
 
@githubphagocyte Why? It's right there in the bottom righthand corner, like on every other chat room.
 
Once for medieval technology. Once for creatures that can burrow through the earth. Once for magic, and again for magic.
I think.... that is a meta question.
 
@BESW because it's a common place for someone to look, especially if they've got used to it in other chat rooms, and it doesn't take up any more space.
 
Same question, different circumstances.
Okay. That is silly. I've just hit 200 rep from asking a single question.
 
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