I'm thinking about a question on how to decide how much of a world to leave as Okapi butts, but it'd be purely theoretical as I'm not currently facing such a challenge.
I'm Grace Note, a Community Manager at Stack Exchange. And one of these days I'll get to make an announcement for you guys as a question rather than an answer.
Statistically, this site's doing great. We're very happy with what we're seeing. The volume's doing decently, the breadth of coverage is...
I'm coming at this with a limited grasp of some European languages and for my world I'm faced with the daunting task of creating anywhere between 9 and 2000 languages (we never pick easy projects do we!?). They're nearly all for humans or at least humanoids.
So far most of the characters speak "...
Yes, I am absolutely inclined to agree. The litmus test ought to be "is this possible to answer within a few paragraphs?", which this isn't. (Now, people may expand on answers beyond that, but it should be possible.)
A planned or constructed language (sometimes called a conlang) is a language whose phonology, grammar, and vocabulary has been consciously devised for human or human-like communication, instead of having developed naturally. It is also referred to as an artificial or invented language. There are many possible reasons to create a constructed language: to ease human communication (see international auxiliary language and code), to give fiction or an associated constructed world an added layer of realism, for linguistic experimentation, for artistic creation, and for language games.
The expression...
@BESW Actually, there is. Buildup - climax - resolution, for each story arc. That's answerable within a couple of sentences if one wants to. Not so this one.
With reservation for that the words may not be exactly the ones commonly used.
Approximately, "too broad" means "I see what you're asking, but you are asking for too much", "primarily opinion-based" means "I see what you're asking, but there is no way to judge an answer objectively".
And "unclear what you are asking" means "I have no clue what you want to know in the first place" (or in some cases, "this needs further constraints for a good answer to be possible")
to break it down - if he split the question into chunks such as for example ""how do I design the grammar for a constructed language"" would that then be ok?
Something like "I'm designing a grammar for a constructed language, what word classes are necessary to convey meaning and why is each required?" might fly, though.
In Worldbuilding, linguistical communication within and between cultures can greatly affect how the world is shaped.
What should one look for when building variation between languages (ancient and modern, including dialects.) How does one make a fictitious language feel authentic (how do the sh...
It's the same thing we keep coming back to: questions with actionable goals ("real problems") are easier to fit into the SE guidelines than speculative theory questions.
"Is there an established system for designing a planet?" works no better on Stack Exchange than "Is there an established system for designing a language?".
We need to prepare for our site to enter public beta, and one of the things we need to do is define what goes in the help center and the tour. This is one of The 7 Essential Meta Questions of Every Beta.
Here's what the 7 Essential Questions page says about creating documentation:
Much of th...
I suspected it was too broad when I was writing it hence trying to tailor it towards the high level details but I bow to people who have some experience with it.
I find a useful trick is to find the equivalent programming on SO "What steps should I take to design a CRM"... yeah probably too big!
We've had several questions lately that we've been closing. What point-buy systems of magic (like psionics in 3e D&D) are there? , What are the main Creative Commons powered tabletop RPG out there?, How do the rules that govern a Cleric's Turn Undead ability vary among D&D editions? (before it wa...
I have a question about language. Not language creation, but language. The second answer of this question links to a German language site that has an English language version available. Do we have a primary language, should we allow non English links (when no English one exists) and is this all unclear enough that I should raise a Meta?
@Mourdos The main language of Stack Exchange is English, and answers should be written in English. Answers also shouldn't depend on external resources. But if the only external resource which provides additional information is in a non-English language, I suppose that could be acceptable. The answer must still stand without the content of the linked page.
RPG.SE has run into this, as there are popular RPGs in other languages which have no English translation. We've also got a few questions that rise from flawed translations of English-language RPGs into other tongues.
I would argue that if an English language resource exists that is relevant to the answer, it should be preferred over a non-English one. But any answer that inherently depends on external resources to be understood as an answer to the question is inherently broken, regardless of the language of the linked resource.
I think we can all agree, this sucks:
If you've been around a little while, you've probably encountered hundreds of answers like this in various forums, some of them even marked as "The Answer" by well-meaning1 forum admins looking to close a thread. We could try to enumerate the commonly-obse...
See here for an example of an answer that has linked sprinkled all over it, but even if you take out all the links and keep only the text, it's still an answer:
While the idea is interesting, I strongly doubt we need a tag specifically for that.
If more precision is unnecessary for the purposes of the specific question, the OP can just write "assume an Earth-like setting" or something similar to that within the question body itself; I've done pretty muc...
Sometimes having a discussion beforehand about "is this a tag we want?" is a good thing, but as long as we're only looking at a handful of questions, it's quite possible to fix it after the fact (like we did with the "design" tag, for example).
TITLE: Moratorium on meta posts about tags until the end of Novemeber
Frankly, I'm getting really really fed up of seeing a new question about "Should we have this tag" what seems to be almost every day. We are a new site and we currently don't know what we want to do with tags.
On *numerous* answers about tag questions it has been said that we should not try to create artificial categories. There is plenty of time for a tag cull at some point in the future when we have more users and more questions. Do we want a tag? I'm pretty sure that high usage of that tag indicates that people felt …
Definitely too confrontational IMO, even at a first glance. I would probably downvote it for that reason; there are perfectly valid reasons why one might want to make a meta post discussing tags, we just don't need as much of it.
Do we lose tag creation for all users as soon as the beta goes public? Or a little later? At which point does tag creation become a high rep only ability?
I wonder whether it's worth putting up with more meta questions about tags than we want at the moment, since it will become a good thing once that ability is no longer available to everyone (especially if that happens in a week from now).
Actually if it only takes 150 rep then it just means we will go into public beta with only committed private beta members able to create tags. That seems fine - go ahead with confrontationally banning such meta questions... ;)
Being more serious, I think as long as it isn't too confrontational and still encourages all other uses of meta, a post suggesting just writing tags rather than asking first is a good idea.
@githubphagocyte That. We don't need a "moratorium", we need a "just do it and see how well it works out in the end" attitude with regards to tagging. Tagging is fixable.
@MichaelKjörling yes - I'd like to see people encouraged to think "I have the access to do this for a reason - it means I am considered responsible enough to decide for myself"
@Mourdos it is a cool word - you'll just have to think of a main site question to include it in...
room topic changed to Worldbuilders' General Chat: Main chat room for the worldbuilding.se beta [balloon-whales] [bewildered-gods] [reasoned-discussion]
Title: Moratorium on tag posts about culling or categorising
Okay, maybe not a moratorium but defiantly less of them.
We appear to have a new "Should we (not) have this tag?" almost every day. We are a new site and we currently don't know what we want to do with tags.
On *numerous* answers about tag questions it has been said that we should not try to create artificial categories. I believe that there will be plenty of time for a tag cull in the future when we have more users, more questions and more tags. Without enough time to let them generate themselves
Why not just make it "let's create the tags we think we need and which add value in categorization, then we'll revisit them in a month or so and see how many tags have only one or two questions, and reconsider those at that time".
Mrs. Myth, said I would never get into a good colleague. And that1s all I wanted, just to get into a good colleague. Not just anal community colleague, because I wouldn1t be happy at anal community colleague.
I don't think we need to ask about creating tags all the time.
It has been said several times: tags are one way to add categorization to questions, which should be used when they have value.
Part of the purpose of the private beta period is to define the scope of the site. This to some degree i...
Really, I think that's all that's needed from a meta post on the subject. (Had I had mod powers on Worldbuilders I would have added the [featured] tag as well...)
I don't want to see discussion of deletion or merging of tags discouraged, just creation of tags. I wouldn't have wanted to see design stick around for a couple of months and be applied to nearly every question and then have to delete it from all of them...
Okay, maybe not a moratorium but definitely less of them (and I really like the word moratorium).
We appear to have a new "Should we (not) have this tag?" almost every day. We are a new site and we currently don't know what we want to do with tags.
On numerous answers about tag questions it has...
Just for reference. I realise your post is the more moderate one, but I think I want people to actually discuss the topic, which is why mine is worded more strongly.
I suggested putting Mourdos's as the answer btw just because Michael's was phrased slightly more as a question, even though both were really statements
@Liath I'd actually be very interested to see a question about more ambitious undersea tunnels. How far can they go? How deep can they be? As long as it can be kept a good fit for the site
2
They might have a place as freight tunnels even if they are unsuitable for human transportation
@Mourdos that's a meta question - even in chat your questions are meta... :)
The high activity and quality on meta is a big reason why our private beta has been allowed to continue. Keep up the meta posts! (just not about tags...)
I have a feeling that the reason for this is because I'm not confident enough to answer the actual questions on this site, and I'm not actively building a world at the moment, but I have a love questioning how things that already exist work.
I think my first answer about worldbuilding was "Are support questions on topic" and I was talking about how you might reword the question
@Mourdos I just tried to look at your profile following your comments about rep and your chat profiles all link to your stack overflow profile which doesn't exist - if you change your default parent site from stack overflow to one of your others it should be straightforward to navigate to your network profile (if you want people to be able to).
@Mourdos I don't know, but it might be that you could even change the parent profile back to SO after changing it to something else. I don't know if that would update it correctly but you might want to try
Your world building rep still doesn't show up on your network profile, but your other 5 accounts do. I guess we'll need to go public beta before world building will show up. In the meantime, your rep for world building shows up on your main and meta posts, and it's currently 188
I have 21k on stack overflow, 1k on RPG, 850 on workplace, 3 accounts in the 300s, 6 in the 200s, 4 in the 100s, and then a bunch on 101 and one on 992
@Maxymiuk designed a game in which all the castles were built underground because of magical artillery.
I designed a few of the castles with him.
I think I'm going to ask how designing a castle underground would impact on its layout, in addition to just flipping it. (and explain why, magical artillery and magic that can bore through un-worked material)
@BESW because it's a common place for someone to look, especially if they've got used to it in other chat rooms, and it doesn't take up any more space.