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1:14 AM
One thing I find helpful in all my creative work is to consider ways of approaching material through mediums that I wouldn't normally associate with that approach--or use myself.
With that in mind, I thought I'd share Every Frame a Painting's "The Poetry of Details,", a short video essay about what "poesy" might mean or look like when applied to the medium of film.
By looking at how poesy can be found in an audio/visual medium rather than the traditional written forms, I force myself to re-think the ways I'm going to use poesy in my writing and improvisation: it widens my brain to encompass more ideas about what poesy is capable of being, or what is capable of being poetic.
 
That's really interesting.
 
In that video essay, Tony has defined poetry in one woman's films as, roughly, implication through detail and association: focusing on a small physical detail to imply an emotional state or a larger event, and using repetition or parallelism to imply connections. The way a single element is presented tells the audience more than the detail itself.
We can see that in more "traditional" poetry: for example the final line of "Stopping by Woods on a Snowy Evening" gains a completely different significance and meaning simply because it's repeated twice.
Now I'm thinking about repetition and parallelism in my poster designs as being capable of more than just pleasing patterns, but of reinforcing or redefining ideas.
 
@BESW Hey, that's one of ours.
 
Hm?
 
Robert Frost.
I memorized that poem in grade school.
He's from New England. I don't think he was a Mainer though.
Oh. Well, born in CA it seems. But from around here as far as anyone else cares.
 
1:32 AM
Ah, yes.
 
I'm sorry if I was too forward the other day. I forget sometimes that things aren't academic for those who are experiencing them.
 
You may have me confused with someone else?
 
No, I was asking about your father.
 
Oh, yeah. That's fine, I won't answer questions that are out of line.
 
OK. I'm sorry if I do ask questions that are out of line.
Now about the poesy though. You talk about using repeated elements in your art.
 
1:39 AM
It happens. Chat culture is tenuous at best.
@KitZ.Fox Yes. It's not a tool I draw on consciously very often.
 
I'd like to know more about your experience of artistic expression for commissioned work.
 
Well, here are all the posters I've done for the local theatre over the last three and a half years.
 
Have you enjoyed it? Has it been instructive?
 
Oh yes, to both. It's occasionally also mind-numbing and/or an exercise in self-control and tact, but it's always educational.
 
Haha. The Vagina Monologues. So that's how that one turned out.
I like that Rashomon. What are things you like about these?
 
1:43 AM
Well, I'm always happy when I've designed something which conveys a thought or emotion that will be experienced when a person watches the production.
 
I think I like The Tempest the best.
 
Almost all of the posters start with listening to the production team and trying to get a bead on what that particular production will be like, and then I do sketches and brainstorming for designs that will capture something of the production.
The Tempest uses textures from the costumes, and the character outlines are taken from photographs of the actors.
 
That's really cool. I like that style of art.
And the script is pretty. Makes me think of Ariel.
 
The open stage effect was a major goal of the director, who wanted to evoke the feeling of The Globe.
 
That makes sense.
Also explains why you went landscape instead of portrait.
 
1:49 AM
There have been other plays since which I'd like to do landscape, but practically speaking the Tempest poster was a disaster: whoever put the posters up secured them in the middle rather than the edges, and the long sides curled up in the humidity so you couldn't see the poster at all.
Similarly after No Exit I'm not doing solid blacks again because the printer they used couldn't make the blacks without streaking.
 
Yeah. That one might have fared better with the black-white reversed.
 
Yeah... if I'd had more time...
Unfortunately I was stuck thinking of the figure as silhouetted in a door lit from behind (that's the stage direction) and didn't get out of that rut until later.
 
How long do you have to work on them?
 
I'm moderately happy with all of the posters, but you can see that as I got more comfortable with the medium I'm generally moving toward simpler, less busy compositions. (As the director's desires allow.)
Two to four weeks.
 
That's not a lot of time.
 
1:55 AM
The production team meets once a week. First week I listen to the meeting and do sketches which I share at the end and gauge their reactions. Second week I bring one or two mock-up drafts based on the first week. Third week I try to have something finalised because even if I've got a fourth week I know they'll want changes.
 
They always want changes.
I should sprint.
Feel like writing?
 
Sure.
 
Do you want to time or shall I?
 
Go for it.
 
OK. 15 minutes. Ready?
 
1:58 AM
[opens document]
[thinks of subject]
Okay.
 
OK. Go.
 
2:14 AM
@BESW Ding.
I only got maybe 250.
 
434 words.
 
I forgot to write my start count.
Want to go again?
 
Sure.
 
OK. Let's do it now?
 
Yes.
 
2:14 AM
15 minutes. Start is 922.
Go.
 
2:30 AM
Ding, @BESW.
 
457.
 
413.
Better. Keep going? I can go by myself if this isn't stimulating for you.
 
Hey, you almost doubled! Not bad.
 
Not bad. Better than my usual 360ish
Actually. I'm going to take a break for about 30 minutes.
 
I'd love to keep going, this is really doing good for me, but I've gotta run and do some errands before the banks close.
 
2:32 AM
Cool. Maybe later if I haven't gone to bed.
 
Also I kinda hit a natural stopping point in the narrative.
Somehow I wound up with a very different voice than I usually write in.
> He stood up, wiped the snot from his face with a leaf. He drew the blade and held it aloft as he'd seen his father do. It gleamed. Then he sheathed it again, because only a fool would run with a bare blade and Llyan had a lot more running to do.

The jungle shivered as the Lord of the Stormcats led himself to battle.
(I'm writing into various off-camera scenes and characters from my RPG campaign, to try and get into the world and the characterisations better; this one is based on a friend's request to do a Thundercats homage. The scene was "Llyan runs from a fight, and then runs back.")
 
3:01 AM
I like it. Very cool.
I'm going to sprint again @BESW, if you're around.
 
 
5 hours later…
8:02 AM
0
Q: How many novels have ever been written?

George DarwinI'm just curious, what's a good estimate for how many novels have ever been written/published? I tried googling it and inquired on wolfram|alpha, with no results.

 
 
13 hours later…
9:25 PM
@KitZ.Fox Sorry I wasn't around; spent the rest of the day doing errands.
In continuance of the idea that analysing storytelling elements in film opens my mind about how to use similar tools in my writing and design work, here's Tony using "F is for Fake" to talk about the pacing and sequencing of narrative.
It boils down to the principle that connective tissue should consist of "therefore," "but," and "meanwhile, back at the ranch," never "and then."
I have certainly noticed that my best horror gaming experiences happen when the investigators split up and I bounce from one separated group to another at the moment of greatest tension.
Seems like it can be harder to juggle that in a novel; many novels with "meanwhile" structures fall apart for me because I'm just not interested in one of the scenes/groups/plots. Harry Turtledove and Robert Jordan are egregious examples.
(In role-playing it's easier to create and maintain audience interest because the audience is the main character. So long as the spotlight stays on the players' choices, they're involved.)
 
0
Q: A Site development survey!

Zizouz212I'm Zizouz212 and I'm trying to gain some data and insight into a few things about the growth of various beta sites. I've seen a few meta posts, especially on Meta SE about beta sites, and things that concern them as well about their development. I've had a few theories, but I'm hoping to see wh...

 
 
2 hours later…
11:30 PM
@Metamaterialgirl Tonight?
 
@KitZ.Fox Hey! And Yes.
What is that in terms of duration from now, for you?
 
Nowish.
I need to brew coffee for the booze though.
 
Mkay, give me a ping.
Rum and coffee?
 
Hey @BESW! What happens tonight?
Besides writing :D
 
11:35 PM
I dunno, you guys were excited about it, so I thought a song was in order.
 
Oh wow, which song is that? I didn't catch it.
 
@Metamaterialgirl Bailey's and coffee
Today, today!
 
Oooh, that makes more sense.
Though I did have a nice drink once made out of coconut rum and iced sweet coffee.
I don't do coffee but it wasn't objectionable.
 
@Metamaterialgirl Tonight from West Side Story, but Bob Dylan's Staying Here with You also comes to mind.
 
11:38 PM
For me, it's Saturday night and that's Geek Night, which means we're continuing our Hellboy-meets-Thundercats mashup game.
 
...I want to play in one of your games so bad right now.
 
Our main story is an homage to all the contemporary speculative fiction where Weird Stuff lurks in the corners of the modern world--Hellboy, X-Files, Warehouse 13, Buffy, etc.
 
...and Thundercats.
The juxtaposition though
 
And right now our heroes are encountering an inside-out world drifting through space, the interior of which is an homage to Thundercats, He-Man, and similar laser-fantasy 80s genre pieces.
 
oHO! or rather, HO!
'laser fantasy'
That's perfect.
 
11:43 PM
Both sides are rather incredulous about the other.
 
What group do your players comprise? All in one of those genres or some of both?
 
Right now they're all in the Weird Stuff group, as members of an ancient cult dedicated to keeping the world safe by "Using Weird Stuff so Weird Stuff doesn't use you!"
But tonight, one of them will have been replaced by a laser fantasy sorceress.
 
Eeeeeeeeee!
 
For Queen Vulturra, I'm taking a lot of personality cues from Rita Repulsa.
 

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