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3:00 AM
A fast zombie tries to bite Jor!
(2 attacks at +3 each)
2d20
 
19
12
 
vs AC 14 only
oh noes!
 
He bites you and bites you again!
(+2 only on damage)
2d6
 
 
10 damage to Jor
 
3:02 AM
oof. ok, recorded
 
Jor's turn
 
[Do I have enough room to transform into a Giant Elk?]
 
[you have a full square to yourself]
 
[nevermind] I cast Conjure Animals, and try to get 4 CR1/2 creatures. [Also, I know how difficult this is to DM, so I'm sorry in advance]
do I get to choose or do you wanna choose? (RAW, DM chooses)
Giant Goat, Warhorse, Giant Wasp < are the choices, AFAIK
If you let me choose, would like 4 Giant Goats
 
I hope it's Giant Goats
they eat EVERYTHING
 
3:08 AM
GI-ANT-GOATS!
GI-ANT-GOATS!
 
Hopefully, after the battle, though
 
Protect your animals, druid!
[Gabriel is getting very nervous. He doesn't look like to be closed in]
 
@daze413 you ask for giant goats, but get giant bighorn sheep instead ;)
 
[Lath is cackling madly, as usual.]
 
(same statblock)
 
3:11 AM
@Shalvenay I summon 4 nitsuas!
4
d20
 
do they all share init? or should I roll 3 more times?
 
they share init
 
have them share yours?
 
no, they need to roll init separately
so thats just a 9
 
3:12 AM
Lath > R1 > Jor > R2 > R3 > Z1 > bighorns > Gabe > R4 > Z2
2
that's Jor's turn
 
I position them between us
wait!
 
and Nitsua is not a bighorn, he's that other, lamer kind of sheepy :P
 
Bonus Action to transform
 
shoot
 
into Dire Tiger. but I cant move so thats it
done
 
3:15 AM
R2 tries to deal with the angry sheep sharing a square with him (and bighorns are pretty mean AIUI)
(2 attacks at a +3)
 
AC 11
 
2d20
 
(1 hit)
(btw, are the sheep positioned 2 left and 2 right, or 4 to the left?)
 
2 left, 2 right.
 
3:16 AM
gotcha
(at +1)
1d6
 
 
14HP on bighorn2
R3 collides with a bighorn as well!
and tries to bite it too
(2 attacks at +3 vs AC 11)
2d20
 
16
10
 
(dmg at +2)
2d6
 
 
3:18 AM
8HP on bighorn3
Z1 shuffles into the ball bearings...
(DC 10 DEX save at -1)
d20
 
...and doesn't lose its balance
(do the bighorns have any orders from Jor?)
 
"Pretty nimble for the thing that tripped over a coffin instead of walking around it. Bah."
 
(ah, yeah, kill these unholy things!)
 
bighorn1 attacks Z1...
 
3:20 AM
<tiger growls in reply>
 
(at a +5)
d20
 
nooo! the sheep!
 
the bighorn can't quite get the footing for an effective attack due to the ball bearings and bounces off instead
 
"Start eating real food, tin-for-brains!"
 
3:21 AM
bighorn2 tries to headbutt R2
(at a +5)
d20
 
(dmg at +3)
2d4
 
12 HP on R2
the 2nd bighorn rams one of the fast zombies into a shelf
bighorn 3 tries to headbutt R3 (at a +5)
d20
 
3:23 AM
(dmg at +3)
2d4
 
[well, you roll some good ones, some not so much]
 
16HP on R3
the third bighorn rams another fast zombie, getting a glancing blow on it
bighorn 4 tries to headbutt the 4th fast zombie from behind...
(at +5)
d20
 
(dmg at +3)
2d4
 
3:25 AM
3
3
 
the fourth bighorn rams the fourth fast zombie from behind
13HP on R4
@NautArch Gabe's turn
(who's on the party's right flank btw?)
 
[if you want, I can roll and keep track of the summons :) You can also roll for all of their attacks as one, to quicken it]
 
(yeah, I probably should group roll the dice for their damage+attacks)
 
I guess i'm on the right flank
 
NP
 
3:28 AM
which zombies are closest/fastest to me?
 
@NautArch R3/R4 are pretty close -- R4 is probably the closest
 
any of those fast?
 
R3/R4 are both speedy
 
Gabriel Looks at the oncoming undead and gets a twinkle in his eye. A mark appears on the closest zombie and an arrow flies.
sharpshootin' R4
d20
 
3:29 AM
d8
 
d6
 
20hp
 
Gabe's arrow flies true and strikes the nearest speedy zombie...
R4 at 2HP
 
3:30 AM
damnit
 
or actually, wait no
...the zombie staggers a bit, but crumples at Gabe's feet in the end
 
@Shalvenay oh? what happened?
 
@daze413 R4 had gotten a bighorn's head up its butt
 
next shot at r3
has it been hit?
 
yes
 
3:32 AM
sharpshootin'
d20
 
crap
6?
 
please hit? :o
no flanking advantage?
 
not for ranged
 
Gabe's second arrow bounces off a sheep's horn and into the gap between two coffins
 
3:33 AM
sorry, was gasping for straws
 
"Aw man!"
 
<tiger grrrrr, or rather... tigerrrrr>
 
Z2 tries to eat some mutton (2 at +3)
2d20
 
[takes a quick sip to calm the nerves...knowwhatimean?]
 
3:33 AM
status on Zombies?
 
R1 is atop Jor, R2 is badly hurt and tangled with bighorn2, Z1 is near bighorn1 and in the ballbearings, R3 is hurt and has bighorn3 for an opponent, R4 is dead, Z2 is badly hurt and engaging bighorn4
(at +1)
1d6
 
 
(correction 1 at +3 but it doesn't matter anyhow)
15HP on bighorn4
and that's Z2's turn -- back to Lath
 
Have Bat Help with R1, gain advantage for a firebolt
2d20
 
3:36 AM
ah...
2d10
 
better
 
trogdor-able?
 
no advantage, but a hit anyway
 
hm
why not
 
3:38 AM
just not sure how much the bat can help with a zombie -- it's kind of too dumb to be distracted or focused :P
 
[It's so distracted, it's focused!]
 
4HP on R1 though
 
fair enough
 
The zombie that's attacking Jor smolders from a strong hit
 
RUN, BAT, RUN!
/pass init/
 
3:39 AM
R1 tries to attack the tiger in front of it...
(2 at +3)
2d20
 
AC 12
<ggrrraaagghh!!>
 
(at +3)
3d6
 
 
14 damage to tigerJor
 
3:40 AM
[Lath looks uneasy.]
 
38 HP left
 
The zombie gets a mouthful of kitty fur and meat...and another!
Jor's turn
 
The tiger yelps and then rakes at the zombie!
d20
 
2d6
 
3:41 AM
 
so thats a 12 damage
wait... the MM may be wrong
yeah, the MM is wrong.. that's supposed to be +4 to damage so thats only 11 damage
 
correct
 
did it dieded?
 
(undead fort save, DC16, at +3)
d20
 
3:43 AM
nope
 
The zombie is raked badly by the tiger's claws, but stays upright! (1 HP on R1)
R2 tries to get in on the mutton chop action...
(2 attacks at +3)
 
not that i want to ask...but should r4 have gotten a con save?
 
2d20
 
oh, man. Should have moved back so I can pounce
 
3:44 AM
@NautArch R4 would have tried to roll a DC25 con save at +3, which is not makeable
(at +1)
 
haha
 
1d6
 
The zombie gets a mouthful of bighorn wool
12 on bighorn2
R3 tries to eat some more of bighorn3
(2 bites at +3)
2d20
 
3:46 AM
(at +2)
2d6
 
 
Another zombie gets some mutton on its 2nd try...
 
those bighorn are a tasty distraction
 
2HP on bighorn3
 
[I'm taking note like this: LN1-14HP, L means Left, N means Nitsua]
oh wait, nevermind
 
3:48 AM
[@nitsua60 wanders in briefly... and hastily leaves, horrified.]
 
(DC10 DEX save at -1 for Z1)
d20
 
The slow zombie on the left takes a spill on the ball bearings this time around...
 
wait, I should have rolled concentration checks!
 
bighorns' turn. (all attacks at +5/+3 dmg, bighorn1 on Z1 after DEX save DC10 w/ adv, bighorn2 on R2, bighorn3 on R3, bighorn4 on Z2 w/ charge)
 
3:51 AM
at +2 all with advantage. DC 10 on each
4d20
 
12
16
17
17
 
ok, I'm good
 
(DEX save +0 DC10 w/ adv for bighorn1 on BBs)
2d20
 
20
17
 
(easy)
(+5/+3dmg w/ 2d4 extra on bighorn4)
4d20
 
3:52 AM
8
8
1
11
 
(1/2/4 hit, 3 misses)
The first bighorn collides with the slow zombie on the left, the second headbutts the fast zombie in the back left, the third misses the remaining fast zombie on the right and bangs into a shelf with a horn, and the fourth charges and slams into the right-hand slow zombie hard
8d4
 
4
3
1
1
1
1
4
2
 
Caltrops!
 
10 to Z1, 5 to R2, 11 to Z2
 
"Ah, yes. You are rolling save now?"
 
3:54 AM
[this is becoming a logistics nightmare for conjured creatures. Again, I am sorry guys.]
[I'll call lightning with my next 3rd levels]
 
[that might be hard inside this small room, no?]
 
@daze413 And I'll remember a decent bloody AoE.
 
[Also, I don't have it prepared]
 
Z1 at 12 now
 
is that it for the nitsuas?
 
3:57 AM
no
got to get HP to the zombies
 
jiminy christmas
 
R2 at 7
undead fort save, DC16 at +3
d20
 
The slow zombie on the right gets run over by a bighorn sheep and crushed
Gabe's turn
 
z3 is dead?
dead dead?
 
3:59 AM
z2 yes
dead dead
 
r2?
 
r2 is up (far fast zombie on the left) sighs
 
ah, no. you said slow zombie. got it :)
 

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