the room has a connection on the side that leads into a dark corridor, this one on the right -- it appears possibly blocked like the previous one. The door at the far end of the room looks to be heavy though, with a deadbolt type lock on it
"Me and my big mouth, resting beneath a coffin wasn't the smartest." Jor says, "Alright, now that we've cleared our heads. Shall we decide on a path to take? Didn't the guy outside say he barricaded the source of the zombies? Shouldn't we go to the barricade?"
The bat finishes its kiwi and is able to wriggle under the door without too much issue -- the kiwi was actually a pretty hefty meal relative to the size of the bat ;)
none of the zombies have a key...and there's a platform with a single torch lighting it at the other end of the ladder. The platform seems to be bobbing in a...canal?!
After a fair amount of demolition work, you get through the barricade and corridor to a dimly lit, long, narrow room on the other end, which you have emerged into the middle of. Zombies, some of them faster moving than the ones you've seen before, are coming at you from both ends... (roll inits)
The rear zombie on the right erupts in a blast of flames, but shuffles on. It's counterparts on the left approach, the quicker zombies reaching the party as the ball bearings get spilled out behind them by the bat