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Ben
12:00 AM
Quick question: D&D 5e - Great Weapon fighting (allows you to re-roll 1s and 2s)
How does this work with Advantage, and the Battle master Manouvres?
I.e. the extra d8
Not advantage sorry... critical hits*
If I rolled a critical, I roll a 1. Re-roll, get a 3. Then I roll my critical damage, and get another 1. Do I get to re-roll that?
And if I roll a manoeuvre, and get a 1 on the d8, do I get to re-roll that?
 
12:15 AM
hey @Ben, how're things going?
 
Ben
Yeah, not too bad. Got a bit on my plate at the moment, but I think I see the light at the end of the tunnel! How aout you?
 
@Ben Yes, you re-roll the crit dice too.
They are weapon damage dice so they count.
You don't re-roll the maneuver because it's not weapon damage dice.
 
@Ben alright here. my gnoll is one XP distribution away from cleric2 so hopefully the party can survive their next encounter xD
 
Ben
@LegendaryDude There are some that seem like they are... the "Feeinting Attack" for example.
 
It's not weapon damage, its superiority damage
 
Ben
12:20 AM
> **Feinting Attack.** If that attack hits, add the superiority die to the
attack’s damage roll.
 
The source of the damage die isn't the weapon, it's the maneuver
There is a question that asked the same thing on main site
 
Ben
Ok, cool. Thanks for clearing that up :)
 
12
Q: Does Great Weapon Fighting apply to Superiority Die rolls?

RayBGreat Weapon Fighting states: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll (PHB pg.72). A player in my game asked if this applies to the extra damage done with the Bat...

 
Ben
@Shalvenay Haha nice
 
Note that that answer contradicts what I just said :P
So I guess it's up to your DM what happens
 
12:24 AM
@Ben only bad news is that it looks to be with some sort of shapeshifter (perhaps lycans even) -- good news is that improv'ed silvered weapons s/b an option (provided someone has change for a 20 gold piece or three)
 
Ben
@Shalvenay Oooooh... That's exciting :D
 
@Ben the party has a witch/smith among them, so the idea would be to draw or hammer some silver pieces into wire or sheet shapes and wrap it around the ends of my char's quarterstaff
although, since my char is a monk, with sharp teeth to her own name -- that raises a question: can natural weapons hurt lycanthropes?
 
@Shalvenay Only if they count as magical
@Shalvenay The monk's natural attack become magical at leve 6 I believe
 
@LegendaryDude ah. so a ways out yet. :p
 
Ben
@LegendaryDude Your answer makes sense in my mind though, especially since half of the manoeuvres don't actually contribute to the user's attack (sometimes it reduces damage, increases a DC, or contributes to another player's attack)
 
12:33 AM
Graah... trip overseas broke a 538-day RPGSE-visiting streak =(
 
@nitsua60 well, you got the badger for it long ago xD
 
@nitsua60 how goes the trip though?
 
@Shalvenay Excellent--I'm back home in the loving arms of my family. I returned with the same kids I left with, so that's a bonus. Gotta head off to bed, soon, though, because I've been up since midnight local.
 
@nitsua60 ah, cool. guess we'll talk next time re: schedule for getting the 5e folks back together?
 
12:41 AM
@Shalvenay NAB a sec?
 
1:19 AM
@nitsua60 always good to return with the same kids you left with, it would be bad if you had swapped with someone
 
1:50 AM
so, my father asked me today where a good place to get D&D dice is
after he guessed the right place he proceeded to ask if I have any a friend of his could borrow, and I was forced to geek out and explain all the different types of dice it needed in order to make sure he understands that I do have dice, but not any that are useful for D&D XD
 
Did you mention that I can loan him some?
 
I think this is the first day I have consciously faced the idea that just the number and kinds of dice that D&D uses is already too much information for him
 
Heheh.
 
@BESW I mentioned you have some, I did not presume to say for you that you could loan them to anyone
 
@nitsua60 I would've hit a thousand if I hadn't gone on a cruise :(
 
1:54 AM
It's not like we're using them for anything else.
 
I can mention that to him
 
Ask if his friend needs dice for himself, or for a whole group.
 
so far the only detail I have been able to get out of him is that she needs them by Friday
he has not mentioned how many people she needs the dice for
and that she needs them for a couple weeks
he might still be trying to obtain these details himself
 
I mean, she can buy sets at Box Seats.
 
yeah, I am kinda assuming that that idea was tossed out for some reason
 
2:05 AM
I have... technically enough for nine "traditional sets" of D&D dice (1d4, 1d6, 1d8, 2d10, 1d12, 1d20), with the d4s being the limit on going higher.
At last count: 9d4, 69d6, 24dF, 22d8, 44d10, 11d12, 17d20
 
Ben
@BESW dF?
 
Fudge Dice?
cause I sorta explained to him that those are not exactly great for D&D
seeing as they have pluses and minuses instead of the numbers you would want
 
Yup, Fudge (fate) dice.
 
ah, she and her husband both teach at the same school and have a couple kids, they don't exactly have a lot of money to blow on a ton of D&D dice apparently
I am asking him again more directly how many people the dice are needed for, because that seems like an important piece of information
 
Ben
2:31 AM
@BESW Ohhhh OK. What would you use that for?
 
@Ben Fate should be a hint
the entire Fate system is built on the 4dF roll
 
Ben
2:49 AM
Oh. So it's used primarily for the Fate system.
 
@Ben exactly
 
They're increasingly used for other things too, but yeah.
Fudge dice (the Fate system is built on the Fudge engine) give a result between -4 and +4, with a strong bell curve toward 0.
That makes them ideal for games that want a small modifier to make a large difference.
@trogdor That sounds easy enough to cover with my dice sets.
 
ok
I don't 100% know if those are all the people who are going to use em, but that could be part of what he was saying
he just wasn't exceptionally clear on that point
 
Like, it'd be good to have a specific number. But it sounds like I can sponsor their D&Dery.
(For explaining dice to your dad... maybe a cardgame analogy? D&D dice are kinda like a 52-card deck; if you don't have all the right cards it's gonna be hard to play. And Fudge dice are kinda like trying to play poker with an Uno deck.)
5
 
3:11 AM
good comparison
 
(And other games might use the RPG equivalent of a pinochle deck by picking and choosing from D&D-style dice.)
(But that's probably more than he needs.)
(And we won't mention that some RPGs use card decks.)
 
lol
he checked out at my original explanation so yeah, we don't need to add all that XD
 
3:42 AM
@BESW ok,... he says "Just one set to use for the class. (friends name here) will roll them and the kids will act on her rolls.
 
Cool.
 
as long as you understand what exactly that seems to mean, to be fair I am still a little sick
 
It's a fairly common old-school practice, and also useful if you've got a limited number of dice.
You just have the GM roll everything, even if players normally would.
That way you don't need duplicates of dice for everybody.
 
oooh
 
(And the GM can fudge more easily.)
 
3:55 AM
there's also the "pass the dice around the table" option
 
so that means the number of players doesn't matter as far as the dice are concerned
 
Yup.
 
4:54 AM
0
Q: Atlantropa: How bad could it be?

BESWAtlantropa is an awful idea for a great MANY reasons. Ignoring all the pesky social and political problems with the concept, what's the worst possible environmental outcome of a successful Atlantropa project? Many articles mention that the project would raise the sea level around the world with ...

 
coming from a person who lives on an island, I am terrified that a project such as that would basically either wipe us out or at least severely harm us (us being everyone living on any island small enough to be extremely effected by a huge displacement of water like that)
that water still has to freaking go somewhere
 
Yup. Popular Mechanics estimated a global three-foot rise in sea level.
Goodbye, Florida.
 
5:10 AM
ah, so wiped out is not the case, but that is the edge of all of our land on this island gone for sure
which is a lot more than it sounds like, especially considering we don't have too much to begin with
and on land that isn't lost but that does get flooded a lot,... have fun, cause we only care about Europe here XD
just a dig at the Europe-centric thought process that apparently went into the idea
 
Oh, yeah. It's deeply problematic on every possible level.
For one thing, the whole point of it is to placate European ennui at the end of colonial expansion.
 
I can sort of understand that they didn't intend horrible consequences from the proposal of a project like this, but when doing something on a huge geograpic level like this, you really ought to consider ALL global impact
@BESW yeah, I mean, I am not thrilled by that either
 
"Why are you guys fighting each other?"
"Because we ran out of low-tech cultures to invade and occupy."
"Oh, how about some totally empty land to occupy instead?"
 
see, that last part is ok with me, but there is a serious problem that it springs from the first two things
not to mention the fact that they apparently thought they could just create land with no consequences
which has been done at least once that I know of, killing off a huge swath of reefs right off of China
Trogdors note to the planet: "guys, we kinda need reefs, maybe stop just killing them with your pure bottled apathy? pretty please?"
 
@trogdor Tell the Australian government. They're trying to approve a massive coalmine in Queensland, that many think will be disastrous for not only the farmland nearby, but also the Great Barrier Reef
Their arguments are creation of jobs and revenue. Except that there's far more jobs that will be at risk of being lost if the reef dies (mostly tourism), and the mining company is foreign-owned & will be paying next to no tax.
 
5:29 AM
well, unfortunately I have no pull with the Australian government
even less so, I would think, than an actual Australian citizen
 
5:42 AM
See, I knew there was a flaw in my otherwise perfect plan!
 
I would love to see them come to their senses on that apparent disaster plan, but I don't actually think I can do much myself
 
6:04 AM
@DMPatman Your new question might get closed and I don't feel it's appropriate to link this in comments but I will gladly take any opportunity to link this to anyone. That, I have asked that question to TheAngryGM. This is his reply
 
6:44 AM
urrrgh. Is there a meta about requests to copy-paste the book into a question so people who haven't read it can give piecemeal answers that assume all RPGs are the same?
 
7:04 AM
@BESW I hate it when that happens @_@ And you know if you don't copy paste it they'll close the question for one reason or another.
 
Eh, that's not a problem.
 
 
2 hours later…
8:46 AM
0
Q: Is the accusation that smallcaps significantly hurts my question's software compatibility well founded?

the dark wandererAn edit was suggested to my recent Polaris question. The edit reason was: replace the weird font tricks with regular characters, for search engine and translation software compatibility I rejected the edit because smallcaps are used in the Polaris rules to denote key conflict phrases and t...

 
@BESW Which question?
 
12
Q: What happens when I have zero Cool?

BESWBubblegumshoe 68, "Effects of Cool Damage," has entries labelled like this: Cool 5 to 0: [mechanical effects] Cool 0 to -5: [mechanical effects] Cool -6 to -10: [mechanical effects] Cool worse than -10: [mechanical effects] The first two entries seem to overlap; which effects do I ...

@TheOracle @doppelgreener I think this is for you.
I'm kind of a believer in "If you don't have the document, be chary to answer questions about it."
 
9:39 AM
@BESW Yo.
 
9:50 AM
@Miniman Sweet.
@GraemeRock I could, but I've already included the specific wording I'm concerned about and providing more of the text will encourage people to answer despite being unfamiliar with the system. — BESW 17 secs ago
Oh nice Creative Commons image search https://ccsearch.creativecommons.org/ - includes Met, NYPL and Rijksmuseum collections (via… https://twitter.com/i/web/status/829246257298305025
 
10:33 AM
0
A: Is the accusation that smallcaps significantly hurts my question's software compatibility well founded?

doppelgreenerYes, the small caps you're using are bad for machines. They also may have issues with people. The web does offer a good way to do small caps — write regular text like this, then use CSS styling to transform it into small caps. This works perfectly fine, and is legible to machines, because they'd...

Boom, researched and answered. Thanks.
 
lol
 
@BESW good response
 
10:49 AM
@doppelgreener Nice.
@doppelgreener Thank you.
 
11:13 AM
@BESW thanks, that was satisfying to explore and write about, and I learned things.
 
I was pretty sure his unicode work-around would play silly buggers with... everything... but you've got the background to do the research and testing more quickly and thoroughly.
> It goes without saying. You can use Rapport instead of Drive when controlling this vehicle, but the engine dies immediately if anyone in the vehicle speaks.
 
wat
certainly not a stunt I want
unless I can actually spin it to force people to stop talking when I drive,.......
 
Damn puns
 
11:35 AM
@BESW i was confused and then i burst into laughter
 
> "How are you going to make it move? It doesn't have a – "
"Be very quiet," advised the duke, "for it goes without saying."
And, sure enough, as soon as they were all quite still, it began to move quickly through the streets, and in a very short time they arrived at the royal palace.
- The Phantom Tollbooth
I can't recommend The Phantom Tollbooth enough.
It's very funny and clever, but it's also incisive and wise.
 
> [The Phantom Tollbooth] tells the story of a bored young boy named Milo who unexpectedly receives a magic tollbooth one afternoon and, having nothing better to do, drives through it in his toy car, transporting him to the Kingdom of Wisdom, once prosperous but now troubled.
... this is sounding like the start of a Lion, the Witch and the Wardrobe parody.
 
It's definitely of the "ordinary child's travels in extraordinary land" genre, but it's more in the fantastical travelogue style.
And it's one of the few novels which is both fully allegorical and fully entertaining.
 
Lovely
@BESW "it is playing silly buggers with everything" is a good way to summarise. :D
 
The Kingdom of Wisdom is ruled by brothers, the Mathemagician and the Azaz the Unabridged. Whenever they couldn't come to an agreement they'd consult their younger sisters Reason and Rhyme. But when the brothers quarreled over whether letters or numbers were more important, the sisters refused to pick either over the other. The brothers exiled their sisters to the Castle in the Air, at the edge of the Mountains of Ignorance. Ever since Wisdom has known neither Rhyme nor Reason.
 
11:48 AM
@BESW oh,.. that is fantastic XD
 
On his travels Milo visits places like Expectations ("the place you must always go to before you get to where you’re going") and Conclusions (a place you reach by jumping, and can only leave by swimming through the Sea of Knowledge--though some can swim in it all day and never get wet).
 
lol
I would totally just stay there, as long as it had books in it XD
 
12:43 PM
> Behemoth with a Heart of Gold. Immune to all physical attacks, but vulnerable to love.
6
 
The funny part is, that's totally legit, rules-wise.
 
@Magician This is why Fate has earned an everlasting place in my heart.
 
1:26 PM
I wonder how to translate "Paragon" (the 4e tier) into Russian.
There's no clear equivalent AFAIK.
Can anybody help?
 
Is there a word for "champion"?
 
It's "чемпион" and it's used almost exclusively in the "[competition type] winner" meaning
But I'll see about synonyms
Thanks
 
Hmmm. The best way I can think of would be to read a Russian translation of Arthurian tales and see what words they use to describe Sir Galahad.
 
I'll look into that.
But maybe some other Russian in this chat has already solved the problem for me :)
 
2:15 PM
 
@nitsua60 It seems clear enough to me. Impossible to answer beyond "make it up yourself", but that doesn't make it unclear.
Opinion-based, maybe.
 
@Miniman Yeah, I wasn't super-sure on the reason, but it didn't pass my smell-test for answerability.
 
@Miniman <-- @SevenSidedDie @mxyzplk for some reason I can't flag for moderator attention after also flagging as rude/abusive. But I also want to point out: offensive username.
 
2:31 PM
I am still amazed as to how much effort people waste with trolling on the Internet. I would have been to lazy to even create a new Account.
 
@Patta it's an unregistered account in this case, which means they just typed in a name and their message and hit post.
 
@nitsua60 I had a similar problem - I wanted to see it closed, but couldn't come up with an excuse.
The answers it's gotten make me feel a lot more confident about closing it.
 
@BESW LOLFIGS. And then they laughed, as well.
*LOLFIGSL. Sorry.
 
2:51 PM
@UristMcDorf Game terms don't translate very well in general. We've always just transliterated.
 
Where do I get an introduction into Lvl 4 5th-ed characters? Can I do it from freely available stuff?
 
0
Q: I can't use other flag options after raising one, and I don't know why

doppelgreenerI just now flagged a particular post as Rude/Abusive. I then had a further detail to report about the post (the username is offensive), but when I went to use the flag dialog, I found that despite being visibly enabled, I could not actually select the last option for "in need of moderator interve...

 
@Magician They don't but I'm reasonably happy with the terminology I've made so far. It's a bit clunky but it works and doesn't make me sneer at the blatant transliteration (always disliked if not outright hated that).
Paragon's the only one I'm really stuck with so far. Even healing surge I'm happy with (прилив сил).
 
That works. Do you have a better translation for "epic" than "эпический персонаж"?
 
Not yet but I'm fairly sure I had an idea which I happened to forget. Just need to remember it :)
 
2:59 PM
@ doppelgreener oh, right, I forgot that you could do that.
 
@Anaphory What do you mean, exactly?
 
@Magician I'm more likely to use "легендарный", actually
Since it's a stronger connotation in our language
And the noun is more used
 
@LegendaryDude I'll probably play a short game of 5E over the next few weeks. Different from what I'm used to, it starts with people making separate characters and bringing them, and they are supposed to be L4. I want to read some of the race/class/advancement options to get my brain going before I ask for concrete help on how to build my character.
 
@Anaphory I'm not sure exactly what you mean, but one word of advice - trying to create a character at a higher level than 1 invariably leads to confusion. Characters are created at level 1 and then levelled up, and trying to skip that process just doesn't quite work.
Anyway, I gotta sleep.
 
@Miniman Sound advice.
 
3:10 PM
@Miniman Do you mean “There is no shortcut” (fine) or “Don't create Lvl 1 and then level up without story behind it” (sounds like that's precisely what I need to do)?
 
@Anaphory Ah, okay. Well, there are pregen characters from 1st all the way on up to 20 on the Wizards site.
@Anaphory He means don't just make a level 4 character.
Make a level 1 character, then level it up to level 2.
Then level it up to 3, then 4.
 
Kay.
 
If you start by trying to plug all your stats and abilities in as if you were starting as a level 4 character then it's easy to miss things.
 
Is some part of the PHB available online, for the actual rules beyond sample chars?
 
Yes, but it is limited
You will be missing most of the class archetypes
 
3:13 PM
Okay, then I'll look at the samples, become inspired and then come back to ask.
 
digitaldungeonmaster.com/dd-5e-character-sheets.html claims to have thousands of pregens
I can't speak to the quality or validity of those characters
That's the official Wizards list of pregens
I was wrong, they only go up to 10
 
@LegendaryDude Enough for my purposes.
 
Does anyone have an example ability (in any system) that is an example of "dice implosion"? I only ask out of curiosity.
 
@BlackVegetable what's on your mind around that? (i'm not sure what dice implosion would be)
 
Roll XdY and for every 1 discard it and reroll another die (if any are remaining)?
 
3:22 PM
Lemme find a link. I started researching RPG terms after I realized BtB and RAW were terms regularly used that I didn't understand. I understand them now and came across a few interesting ones.
Something like if you roll a particular bad number, subtract it from your total and reroll that die.
Maybe what you said @UristMcDorf is what it really is.
rpggeek.com/wiki/page/RPG_Glossary (See "collapsing die")
 
Well, if it's a "low numbers are good" system, then that makes for something similar to explosive dice except with a definitive ceiling
Which I can get behind.
 
@Anaphory The SRD has some things for character creation, but it only has one archetype per class, one sub-race per race, and only one background and feat. But it should give you at least some idea of what the classes/races can do.
 
Well I was thinking it was for a bad situation, which made me wonder when it would exist.
 
For a bad situation it'd be so maddening
 
3:25 PM
Getting punished for being punished
 
From my understanding, you roll an initial die. That sets your "target" number.
Continue rolling the die until you roll the target number
Sum up all non-target numbers rolled
That is your result
 
@LegendaryDude I think it includes the final roll, ere you'd get a 0 if you rolled 6, 6.
Oh, misread.
 
That's fine, 0 is probably a desirable number in this case.
 
Uh, that link solves a problem that isn't too tough.
 
That does mean there are at least two rolls and at least one extra comparison with each roll.
 
3:28 PM
Exploding doesn't skip values if you re-write the 6 to be a "5" + next roll.
But maybe that skews the probability distribution oddly.l
 
Hm, Cortex Plus has “Roll your dice pool, keep two. Never keep a one.”
 
But it is more the rationale for "sometimes you just deal really REALLY low damage" that I'm wondering about.
 
But honestly I'd use a system with lower is better and just make people roll a [basic arbitrary number] of dice with various modifiers to the amount of dice rolled. And then do the "for each 1 remove it and can reroll another die" thing.
 
When would that be interesting.
 
With 0 being the criticalest of successes
 
3:30 PM
@BlackVegetable Yes but that requires a value of 6 to not actually mean 6.
Which I think is bad
 
Yes, but the 6 could be met by 6 + 1
 
That's 7
 
Not if you re-wrote it.
If a 6 is a 5 + reroll
 
That's just the old problem of counting 1-based when 0-based would be so much more useful.
 
Then a 6 is met by roll 1 = 6 roll 2 = 1
 
3:31 PM
@BlackVegetable Could be used for scattering or something similar.
 
Then you can't get a 7
 
6 + 2?
 
Yeah but that's... wrong. 6+2 is 8.
 
I mean the rolls, not the literal math.
Because I'm imagining a 6 is a 5 + reroll.
So 5 + 2 = 7 from rolls of 6, 2.
 
If I roll an exploding 6 + 2
I want 8, not 7
 
3:32 PM
Why?
You can still reach all numbers.
 
You can't
 
"If you miss with an attack with a [grenade-like item] you roll Xd4 where X is the value you missed the attack for. For every 1 in the roll remove that die and you can reroll another die. This is the distance the [item] lands from the target."
 
BUT, it loses the exact distribution of a d6, I believe you're right.
 
It's not about the distribution, it's about readability
 
Take exploding D10s, most of them have a 0 instead of a 10 on them ;)
 
3:33 PM
Oh it totally isn't readable, I agree.
 
What do you do in case of 6, 6, 1? Is that a 12? A 13?
 
5 + 5 + 1
11
 
So now you have a case of 6 + 6 + 1 = 11
And it gets worse with more explosions
 
(And have 9 explode, and 0 count 0)
 
Oh, I agree that it isn't a good answer.
But all numbers > 0 are reachable (well, integers anyway.)
 
3:36 PM
Again, not really... if 6, 6, 2 results in 11, then what does 6, 6, 6, 2 result in? 17?
19?
 
5 + 5 + 5 + 2
 
17
Yeah
 
All non-6 values are as written.
 
Which means you rolled 20, but only take 17
That's not logical!
 
Right.
It isn't readable, but what I'm saying by reachable is that you can represent all integers in this fashion.
 
3:37 PM
I understand that
 
But it's not logical
 
aaah
 
Sure. It is a terrible idea.
 
stop
you're going in circles
 
3:37 PM
+1
 
Let's instead discuss the example I've given for where it'd be logical and interesting :)
 
Alright. :)
 
Well maybe not logical but probably interesting
 
In that case, it would prevent a result of X distance, which is desirable for a miss, particularly for a grenade with a presumed AoE.
And it could go WAY off target, which is fun.
Ooooh. So remove the lower bound to remove uninteresting results, instead of make the lower bound even more probably.
probable.
 
It doesn't even deal with the concept of a "miss" per se - if you roll better than the target number you just roll 0d4 for the distance off-target :)
 
3:41 PM
Right. I was assuming a target was missed to begin with.
But it is implicitly assumed.
 
Yeah, me too, but then I re-read the thing and realised that it's simpler than that.
You still can hit the target even if you're terrible at throwing grenades, it's just... improbable. Could do away with the "compare to target number" and roll Xd4 instead with X modified by your grenade-throwing skills.
Plenty of ways to go about it.
 
For reference, my grenade-throwing skills are abysmal. Never give me a grenade.
 
What it boils down to is that the system allows for a pretty clear "higher numbers are more probable but the whole roll has both an upper and a lower bound" thing.
 
Yes.
Oh man, my Dungeon World group just informed me that our most time-constrained member just got two more evenings available to her! I'm excited.
 
Sweet
 
3:46 PM
It's like her "grenade" (attendance) throwing ability (negotiation skill with her husband) just became more accurate (higher chance/skill) . Ok, that's about as far as I can stretch a simile without throwing up.
 
Actually I just ran a quick calculation for X=2 assuming you always use the reroll ability unless the other die is a 1 too
 
It's... interesting.
Didn't have the time to make it pretty.
 
Can you run that more times? Say, 10,000 times?
I can throw something together in python, if that's annoying.
 
No I just made a table of all possible outcomes
 
3:54 PM
Ah, gotcha.
 
No need to run it or anything
 
That's more complete than what I'd usually refer to as a simulation.
That looks like a discrete probability distribution.
 
Well, for 2d4 it's not too hard
Only 34 distinct probabilities
 
Right.
Durp. Leave it to me to overcomplicate something.
 
Roll 1, 1 - that's 1; Roll 1, 2/3/4 (4 per that due to reroll; 12 total); Roll 2/3/4, 1 (4 per that too for same reasons; 12 total); Roll 2/3/4, 2/3/4 (9 total)
The distribution is weird as hell.
First time I've seen that in a function that simple.
If you can make something in python for larger amounts of dice (or maybe higher dice?) that'd be cool.
Would love to see that.
 
4:09 PM
Sure, so the mechanics are a 1 is achieved only via 1,1? And other 1's are dropped?
 
Via 1,1 you get a 0. I don't think we need a special case.
 
@BlackVegetable RE: your latest question, how would any off-screen move ever be visible to the players?
Just food for thought
 
@LegendaryDude Right. My concern is mostly whether you must immediately make it visible to the players or not.
 
It's not going to be immediately apparent because it's off-screen, y'know?
 
Yeah, about half of my original question answered itself while writing that question.
 
4:11 PM
If your off-screen move is back in town, how do you make it visible to the players who are in the dungeon?
 
I'm on the border of deleting my question.
 
Basically, for every roll: if there are 1s, remove them and increase reroll counter by 1. If there are dice remaining and reroll counter is not 0, decrease the counter by 1 and reroll a die, then go to start. Else sum up all remaining dice and output result.
 
I do understand what you're asking, and I think it is a question worth merit
 
So a roll of 1, 3 moves to reroll second die (ignoring the 3) and you only have possible values of 0,2,3,4 from that last roll?
 
I can provide an example using your case but I'm terrible at writing good answers for DW
In your case I'd make the zombie a leader of a front or something
 
4:13 PM
@BlackVegetable Yes.
 
and reveal an unwelcome truth later on about how it was the cleric's magic that brought him back to life.
 
Ok. Sure, I can write that. Lemme power on my Linux machine.
 
Oh, no hurry. I have to leave soon and I'll be gone for a while.
 
@LegendaryDude Think Off-Screen isn't a Move, it's a Principle.
 
:cries:
I will never get DW right.
 
4:20 PM
@LegendaryDude This is a cool move, which you can make because you followed the principle and have thought off-screen before!
 
Ah, okay
So I'm not wrong, just framing it somewhat incorrectly
 
@UristMcDorf so if I am rolling 5d4 and I get 1, 1, 3, 3, 4: Do I reroll all 3, 3, 4 and remove the ones, or do I choose two of them to reroll and remove the ones?
 
At least I thought so. The passage @BlackVegetable quotes makes me unsure…
Step one: Upvote the question, because it shows me that actually I didn't know a thing I thought I knew, now I have the same question as he does.
Step two: Ponder.
 
Again, I'm not versed in DW enough to write an answer but I think the answer is, you do it and it affects the story in some way in the future. The problem does arise though, when the fiction never gets back to the thing that happened off-screen.
It's almost like you need two moves to resolve the fiction; one move to happen off-screen, then another move to make what happened off-screen visible (such as reveal an unwelcome truth)
Which does seem a little clunky
Since GM moves aren't supposed to happen unless they are triggered by a miss and/or a 7-9
Well dude, I just don't know.
 
4:44 PM
results from rolling 5d6 with stated implosion 10,000 times:
0 => 1.9%
2 => 1.44%
3 => 1.31%
4 => 2.03%
5 => 2.49%
6 => 3.23%
7 => 2.58%
8 => 3.49%
9 => 3.83%
10 => 3.94%
11 => 4.59%
12 => 4.22%
13 => 4.83%
14 => 5.27%
15 => 5.78%
16 => 5.57%
17 => 6.3%
18 => 5.9%
19 => 6.68%
20 => 6.37%
21 => 5.21%
22 => 4.24%
23 => 3.47%
24 => 2.26%
25 => 1.46%
26 => 0.97%
27 => 0.45%
28 => 0.13%
29 => 0.05%
30 => 0.01%
 
That is a really grossly non-uniform distribution
 
What explains that outlier at 17?
 
Sample size, probably.
I can increase it to 500,000 and see if that settles it.
0 => 2.11%
2 => 1.38%
3 => 1.38%
4 => 1.89%
5 => 2.44%
6 => 3.11%
7 => 2.55%
8 => 3.54%
9 => 3.67%
10 => 4.08%
11 => 4.34%
12 => 4.55%
13 => 4.68%
14 => 5.21%
15 => 5.54%
16 => 5.89%
17 => 6.28%
18 => 6.32%
19 => 6.33%
20 => 5.99%
21 => 5.32%
22 => 4.45%
23 => 3.42%
24 => 2.37%
25 => 1.55%
26 => 0.89%
27 => 0.44%
28 => 0.2%
29 => 0.07%
30 => 0.02%
Yeah the maxima is somewhere around 18/19
That file will handle arbitrary dice count and sizes.
 
What is the implosion method?
Roll 5d6, remove 1's, add the results, roll again, repeat?
If you get one 1 on 5d6, the next roll is 4d6, and so on?
 
4:56 PM
Almost
That, but don't add the intermediate results.
So the only way to get a 30 is to roll all 6's the first time around. Similarly a 26+ is only possible by rolling no 1's the first time around.
 
I don't quite follow, what is the point of the subsequent rolls if you only add the results of the first roll, minus 1s?
OH
nevermind I see what you're saying
 
Yeah; it wasn't my idea.
I'm just following orders. ;)
 
5:58 PM
@BlackVegetable choose two. Also not here yet but will be in a few hours
Also this is cool
 
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