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10:01 PM
Actually, I laughed at Tophandour struggles to make sure his work isn't wasted by players just running randomly around. Is this problem really so common? I have not played that many games yet (soon 2 years of experience)
 
My first day as a GM, I came to the session with a great stack of prepared material. Twenty minutes in, none of it was relephant.
Part of it depends on the kind of prep the GM is doing--location prep expires less quickly than scenario prep, for example.
But it's also heavily dependent on the group's play style and play goals.
[rummages for link]
 
Now that I come to think of it, this problem arise a lot recently, but my first game, we (the players) didn't had any plan, so we just followed the path set by the GM...
 
If you're okay with some profanity, inanity, and major social dysfunction, the story of Old Man Henderson is a famously extreme example of style/goal mismatches and the kinds of problems which arise from them both in and out of game.
It's also hilarious.
 
Profanity, inanity and major social dysfunction? That sound like my average group of players, I should be fine...
 
I've still got some games-with-rails that I'd like to run some time, but by and large I'm happier collaborating with the group to discover a story that surprises us all, rather than trying to manipulate or cajole the players into following my plans.
Play-to-discover is a lot harder, though, in systems that require a lot of prep for encounters and don't mechanise collective creativity.
 
10:13 PM
Mostly played PathFinder and 3.5e. As far as I can tell (so not very far) those doesn't seems to be really viable for Play-to-Discover.
 
They don't support it well, no.
My group's go-to system these days is Fate, but a better example of what I'm talking about is Danger Patrol: Pocket Edition.
 
(sorry, english is not my native language, if it wasn't obvious enough)
 
@Nyakouai I hadn't noticed.
In DP:PE, threats are defined only by whether they have a particular strength or weakness. Makes it easy to stat up a threat quickly.
The interesting bits come from the player's side, where they narrate how they're handling the threat and that changes what dice they're rolling--and then every other player gets to describe something dangerous about what the hero is doing, which can give the hero more dice.
As a GM all I have to do is say, "One of the threats is a sixty-foot-tall electric alien that's trying to eat the city's power station. He's strong against Science but weak against Weird stuff."
 
That's seems at the same time hilarious and really strange
 
The players take it from there, saying what they're doing and what's dangerous about it, and the dice then tell us if the threat is defeated, and what new dangerous or challenges have come about because of the hero's actions.
 
10:19 PM
Back. Was going to say earlier: @Zachiel most recently, this DM friend of mine was forcing us on rails by making every other path totally lethal or by forcing impossible saves against compulsion. Someone complained that they felt railroaded so he stopped scheduling the campaigns.
 
That particular game isn't good for long-form campaigns (it's designed for quick games that take an hour or two to play), but the principle of loading complexity onto PCs instead of the world, and of sharing creative worldbuilding responsibility between players and GM alike, is present in many other systems.
 
Kinda see why. I read a few pages of presentation, but eventually got back to Old Man Henderson. This is pure genius, so far.
I thought Cthulhu related games were a lot more darker than this
 
There's a spectrum.
Their game is more toward the "pulp" end of things, where you can punch eldritch abominations in the face.
Pulp Mythos games are about being outclassed but still having a good chance to really save the day.
Classic Mythos games are grimmer, focused more on the ineffable nature of the cosmos. Victory conditions in those games tend to be more "I didn't go entirely mad!"
is a good short-form (and free!) example of the more classic approach.
 
10:37 PM
Well, the pulp side seems to be a lot of fun, with the proper group to play it. This kind of story is why I came to rpg.stackexchange in the first place
(Which later led me to the bottomless pit of RPG)
 
@Nyakouai Yeah, RPG explosions are likely to dig very deep pits.
(Just because you're not a native English speaker: I mean Rocket Propelled Grenades.)
 
Ooooh, right. Knew the acronyms, dut didn't made the connection until you explained it. Thank you
 
See also IBM RPG.
@Nyakouai I suspect part of the underlying problem with Old Man Henderson's group was they didn't all agree on whether they were playing a pulp or classic Mythos game, but nobody recognised that was a thing they might not all be thinking the same way about.
 
BESW Read about that matter a lot with "problems-player" and "problems-gm". I suppose this is why most games (designed to last) recommand to discuss it beforehand.
 
@BESW I would say that victory conditions in "classic" Mythos games are closer to "I may have gone crazy and/or died, but at least I managed to prevent the world being devoured at this time."
 
10:49 PM
@Aether That's also an option!
...this is why I prefer Peter Clines to Charles Stross.
 
@BESW I'm not familiar with these two, can you elaborate slightly?
 
They're both contemporary Mythos-inspired authors.
 
How do I know which game I will have most fun GMing at a small convention in about a month…
 
Both of their Mythos settings have the underlying conceit that humanity's population has recently reached a critical mass where it's broadcasting a psychic welcome mat to the multiverse, and malevolent beings are responding.
 
… but you are discussing something you prefer to Charles Stross, so I should listen.
 
10:53 PM
Charles Stross' "Laundry Files" series is much more despairing, dwells on darker, more disturbing expressions of that malevolence, and takes a very cynical, almost misanthropic view of the world.
 
Humour is in there, but a very dark one.
 
Peter Clines' books "14" and "The Fold" are much much more optimistic about humanity's chances to survive the multiverse, and (more importantly to me) have more faith in humanity's essential goodness.
While I'm quite okay with reading books that have philosophies I disagree with, I prefer my casual entertainment to give the impression it likes the species it's trying to entertain.
2
 
lol
 
(And frankly, there's a lot less investment in the fate of humanity in a book where humanity's so durned awful.)
 
So Cline is more likely to feature characters who would choose to sacrifice themselves in order to save others, rather than Stross, whose characters would favor preservation of the self?
 
11:00 PM
D&D 5e Bat Signal: Someone is deeply confused about actions, attacks, spellcasting, etc.: rpg.stackexchange.com/questions/83142/…
I can grok the question enough to edit it to reveal its confusions, but I can't brain the explanation that will enlighten them.
 
Wait SevenSidedDie... You're telling me I stumbled upon the RPG cave? That's were you're asking the sidekicks if they want to help the confused souls in the questions thread? God, I wish I had known this earlier...
 
@SevenSidedDie 3.5e Bat Signal?
 
@Aether The same as Gordon's one, but with a 20 sided dice instead of a bat I presume
 
I'm confused. The original question said 5e D&D Next, but then he tagged 3.5e?
 
well gorsh.
@Nyakouai Yeah, if somebody runs across something they don't feel qualified to address (or just don't have time/energy for at the moment), we'll often mention it here.
 
11:06 PM
(3d10 for Inflict wounds is indeed 5e...)
 
...I'm halfway thinking it's a troll.
But the best way to deal with that kind of troll, I've found, is to be relentlessly polite in affirming the site's policies re: clarity, topicality, etc.
(Plus, that means if it's not a troll everything's still okay.)
 
@Aether Ah, missed that. Yeah, they originally posted it as a question-in-answer to a 5e question, then posted this with a “D&D Next: [stuff]” title. I didn't notice that it was mistagged; fixed now!
@BESW Interesting; they're not tripping my troll sense. What in there is doing it for you?
 
The phrase "use my short sword to Inflict Wounds."
But I don't know 5e, so I'm easily wrong.
 
Are there many trolls? I hardly see them, but I suppose you must be handling this problem too quickly for lil ol' me.... (in fact, I supposed this site was miraculously spared)
 
They aren't common. We get more spam than trolls.
 
11:19 PM
@BESW That wording was added by d7...
 
@Aether [adds d7 to conspiracy wall]
 
The original question looks far more... confused than anything...
@BESW The one with the polaroids, newspaper clippings and red string going everywhere?
 
@BESW The gist is that they think the spell adds to a weapon attack.
 
@Tophandour your lunar warforged problem might make a good question over on worldbuiling
 
I tried to highlight that misapprehension in the title, to hopefully draw in people who have a “nonono” reaction.
 
11:28 PM
@SevenSidedDie [ahem] "nonono"
 
@nitsua60 yaaay!
 
hey there @nitsua60
and hey again @JoelHarmon
 
@nitsua60 Our hero! [swoon]
 
lol
 
@nitsua60 s/cha/wis/ ; how embarrassing...
 
11:37 PM
There is a distinct lack of bat emoji.
 
@JoelHarmon (just blame the Bards)
 
actually, I blame Turn Undead from 3.5
that, and spending too much time making sure the citations were right
 
@SevenSidedDie ^^M^^
 
@nitsua60 eheheheh
 
11:45 PM
process question: is it generally acceptable to post an answer and then go back to add citations, or are answers expected to be complete from the start?
 
Okay, just bought the German (expanded) and English Montsegur 1244. Time to find out how long it takes, or ask my usual Main Site question of “How long does [This Thing] usually take?”
 
@JoelHarmon probably will ask after my campaign tonight. I've been trying to narrow it down specifically enough so that they don't close it
 
@JoelHarmon You'll likely get some downvotes for an unsupported answer.
 
@Tophandour "How would a mechanical race get from the moon to earth?" seems pretty in line. You don't need to mention why, really, just how
 
@Anaphory I've had a game lasting around 3 hours, with mostly expert people and I've personally ran one that would have lasted maybe more, but not that much, with some less experienced people including one complete RPG newbie.
It lasts slightly less if people know what they want to achieve and keep their scenes short and focused.
 
11:51 PM
Is that documented in the rules somewhere, or should I actually ask that question on Main so you can answer?
 
@BESW got to the creation of the British Spy. It's actually really hard to read when crying from laughter, as I just experienced for the first time since long. Thank you :) (Though it's getting a bit late, and I'm going to resume my reading tommorow)
 
@JoelHarmon If the citations are important then it's technically ok, but voters will probably not like it. On the flip side, it's encouraged to edit one's answers to improve them, so there's no “final” version that should be the first version posted, if that's what you're thinking.
 
@Anaphory I only have two games worth of experience, I'm not that reliable. Ask away, and hopefully someone with more experience will chime in.
 
Could not find the duration obviously listed in the German rules pdf.
 
@SevenSidedDie @BESW Thanks for the feedback. I just feel like I'm often in the situation where I have most of an answer written up, and while I'm reference checking and proof reading, someone else writes essentially the same thing
well, posts I suppose
 
11:54 PM
@JoelHarmon We've all been there. I've been sniped by Miniman... [checks answer count] oh, about six thousand times =)
 
@nitsua60 got some time to talk in the NAB btw?
 
@nitsua60 I only bothered continuing with my answer this time because I think your answer is incomplete without a reference to the rules on what different actions are (so be aware that it happens the other way, too :) )
 
@Shalvenay Not tonight--about to head off to the bath-reading-bed glide path. Tomorrow depending on how late a wedding reception goes, or Sunday.
 
@nitsua60 gotcha
 
@Zachiel Still, there it is. – Feel free to put it there.
 
11:59 PM
@JoelHarmon certainly, there seem to be enough confused points in OP for a variety of answer-approaches to each be a possible best explanation for the author. We'll see what particular turn of a phrase illuminates them. =)
 
here's hoping for illumination.
 
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