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4:08 PM
I've had something of a major relief-giving revelation...dumb as it would sound
 
No players and no game make Zachiel a dull boy. :(
 
I kept thinking of myself, in a GM position, as some sort of supportive grandma shoulder-patting the characters on their adventures... so I felt like I lacked any idea how the world would react to them... but it hit me
I AM the NPCs... I AM the villain and the blacksmith and the whatever
 
@AlexMitan You should link to it!
 
All I have to do is play them as my character
Yes, it's so good, hold on, @doppelgreener
I know the NPC thing may seem obvious, but now it feels so much easier... if I WERE those bandits or that shopkeep or librarian... I'd just act in the way that makes the most sense
instead of preparing reactions and plot hooks and whatnot a mile ahead
D&D felt very unimmersive to me as a GM, so it kind of kicked me out of thinking that I, too, am a player
and that I, too, get to RP and interact with stuff
 
4:27 PM
@AlexMitan What I prepare as a GM is (a) who's going to be there, (b) why they're there.
If I understand the character and their motivations well enough, I can ad-lib with just about anything my players could throw at me.
 
@AlexMitan is it because in most D&D styles you're trying to drive characters towards a goal and you can't have NPCs who want to derail your own plot (not many at least)?
 
I also prepare some events, but I prepare those as back-up. My players will almost certainly send me in different directions. I'll prepare mechanics for NPCs, and not all of them will see use.
@Zachiel D&D DMs have a very different relationship to the game and the fellow players from a Fate GM to Fate and their players. You're up on a godlike pedestal and you're not allowed to descend into player territories, and you have to know all the things, etc.
 
Knowing all of the things (especially rules) is important
Most of the problems at a D&D Table are because of rules
 
@Sandwich Yeah, to a D&D DM. You have to have all the setpieces avialable and prepared in advance or be very good at winging it.
 
Having a list of Sandwich NPCs prepared helps when one of the players throws you a curveball though
 
4:45 PM
@Sandwich I was about to ask what a Sandwich NPC is.. but then
 
You took an arrow to the knee?
 
makes the facial expression of the first man on Earth to taste onion
 
@doppelgreener exactly... while I feel like I'm going to need something of a structure to help myself with NPCs or even GM reminders, I feel that the NPCs in Fate are much more human..so to speak
 
0
Q: Why was my question closed as too broad, unclear, or opinion-based?

mxyzplkThere are a good number of questions, especially from users new to the site, that get closed as too broad or opinion-based. This is a post we can link them to for more guidance than what comments can reasonably provide, and more focused than "read the help center". Feel free and add answers/tips ...

 
4:52 PM
it felt like D&D NPCs are actual MMORPG NPCs with a set purpose and lines, and if it didn't fit the "campaign" then I'm screwed
I mean they even had a full mob card at the end of the book! How can I be that? What if I don't want to be that?
It dawned on me 20 minutes or so ago that as a GM I can actually BE a lot of cool things
The huge amount of mechanics kind of left my players cold, and the best moments were still the ones they crafted...
The dice added less of the game-driving, exciting tension, and more of the "oh god, I hope this sex scene doesn't get too explicit" kind of tension when you're watching a movie with your parents around
@doppelgreener did you read Spark?
 
@AlexMitan I did not, I may read it tomorrow.
 
Oh yeah I forgot
1d6
 
 
Dang! I'm shocked
Though after rolling ones for like two weeks
That's not a bad streak
 
5:57 PM
@Sandwich What's your NPC prep like, Sandwich?
 
Smashed together at the last second (I kid)
Very layered, piecemeal NPCs
I don't ever really do a complete stat block for an NPC because theres no 100% chance that an NPC I'm going to be using is going to be used for a specific purpose
So I fill out about half of the stat block
 
d20?
 
Yeah
 
What do you give them that could be used system-agnostically though?
 
For example
The City guard captain that the PCs were supposed to visit might never have been visited and instead they chose to go to the blacksmith
That Guard captain just became a blacksmith
Hmm. System Agnostic NPCs?
I guess probably the most important thing is actually giving them a character
Something that makes them feel less like game constructs and more like characters
 
6:02 PM
Hm.. alright... thanks :D
 
Give them a motivation, the means to acquire resources to fuel that motivation, and a reason why thats such a big thing for that NPC
For example, a Druggie has a motivation of getting more drugs, steals to fuel his habit, and is hopelessly addicted to amphetamines
If you have something like that you can predict how that NPC will react in all situations
Which is really all you need for good storytelling
The guard captain has a motivation to provide for and protect his family, trains daily to maintain his edge and keeps his equipment maintained, and only wants to live to make it home to his wife and children
 
Hm, that's interesting, maybe I can tie it in with Fate mechanics well too
 
The blacksmith seeks to hone his craft and make blades for the king, has recently been stagnating and producing shabby crafts, wants to work for a high station but doesn't want to put the work in to improve
If the PCs come to him and commission a sword, and he finds out that they have a connection to the king he might ask for them to put in a good word for him in exchange for the sword
 
Oo, okay.. let me try a thing
Maybe I can get those into some neat categories and traits
 
Sure go for it
 
6:16 PM
I'll extract the key phrases from all of those, identify them as things (problems, motivations, potential ways to be swayed_
then reverse the process and make them into categories; rather than Making Swords for the king being a motivation, his motivation is that, and I can extrapolate
Seeks to hone his craft
o motivation
Make blades for the king
o activity/lifestyle
Recently been stagnating
o situation / problem
Wants a promotion
o motivation - why
Doesn’t want to put in the work
o problem/explanation
Comission a sword
o what the players want from him
Connection to the king
o what he responds to
Ask for them to put in a good word
o what he wants from the players
What I got after the first step
I have a system now, and it comes into a neat acronym!


Motivation - hone his craft
Activity - craft swords
Reason - be promoted
Situation - has been stagnating

Offers - well, swords
Responds to - a connection to the king
Expects - a good word
Get it? M.A.R.S. O.R.E.
Thank you very much, @Sandwich!
You are best sandwich!
Now the guardsman:
Motivation - Provide for family
Activity - Guard duty, training
Reason - Keep the city safe
Situation - Not much lately

Offers - ?
Responds to - ?
Expects - ?

The ORE part is optional
 
6:34 PM
Yes that looks good
Almost exactly what I said, summarized quite succinctly
 
Yes, but with a cute acronym, and it can be extrapolated to make new NPCs quite quickly
Blacksmith ORE Aspect: A good word for a good sword
 
6:51 PM
1d20
 
:P
I just discovered that chat command
 
1d19
 
1d8
 
6:54 PM
1d12
 
1d10
 
I think it may only be standard dice
ROL A D6
 
Covers everything up to d20 yes
Theres a room for testing dice commands though
 
7:02 PM
oh really?
 

 Dice roller & formatting tests playgr

The roller supports: d4, d6, d8, d10, d12, d20. You can roll ...
 
7:14 PM
What does the "Set X stat Y" do in the 'roller?
 
It just means you can change out the number of die
Set 1 stat 6 is 1d6
set 9 stat 20 is 9d20
 
so what use does it have?
intead of just saying 9d20
 
Its just dice context
 
Oh, so it has no mechanical impact?
 
You can type 1d to roll a d6
It defaults to 6
Not to my knowledge no
 
7:21 PM
@Sandwich yep that's pretty much how I run my NPCs in most the games I play - motivations: bankuei.wordpress.com/2015/01/07/…
I also find it's good to give them a twist or secondary motivation as well: bankuei.wordpress.com/2014/01/12/improvising-npcs-x-but-y
 
Oh, hello! slight celebrity in here feeling
Mostly since I've compulsively read a huge amount of good RPG material ever since my first sessions fell apart
 
Thats just the way I create my NPCs, its good to have a lot of layers
Because not all of them will be important to the sandwich
 
Yeah, I usually find secondary characters work nice with just an extra touch. Apocalypse World's "characters aren't that complicated" + "Make them real" gets the same effect too
 
I'm messing around with my new little system, acronymising it cutely if I can, for it is my duty to have something like MARS ORE RIGS at the end
 
But when you get right down to it the most important thing is the motivation, the means to achieve it, and the reasons for doing so
Thats the bread, the meat, and the condiment
 
7:24 PM
Motivation
Activity
Reason
Situation

Offers
Responds to
Expects

Response
Irritation (negative response to)
Glad (needs work, means positive response)
Strangeness
 
You cant have a sandwich without bread, you cant have a character without motivation
 
@Alex
 
Yes?
 
@AlexMitan is that the mapping for your NPCs or all characters in your system?
(sorry, hit return too quick)
 
It was just something I was messing around with to maybe help with my first game... Sandwich here gave me a couple of short NPC descriptions, I copied them, highlighted the keywords, such as "makes swords" or "things have been stagnating", categorised them, then used the categories
There was a small discussion right above
 
7:27 PM
Ah, ok. Right now I just started a Sorcerer game and I've been finding it's useful to have enough flags/levers but not so many it's hard to manage in play.
Burning Wheel does a scaling - PCs get 3-4 Beliefs, most NPCs only get 1.
I try to bring my prep as low as possible since my energy is at a premium these days.
 
I'm very into Fate, I'll have my game next week, it's not a prep-heavy game anyway, but multiple things can be compressed into an Aspect, as it usually should be
 
Yep. I find people have a better time w/Fate when they think of Aspects as broader concepts and not a giant list.
Heroquest suffers sometimes from going into giant lists of narrow traits instead of defining larger, broader ideas
 
People think of them as a giant list?
 
7:44 PM
I've seen some FATE games where the characters have 10-20 Aspects going on, and the aspects are narrow
You can see the push in the last 5 years has been for less Aspects with broader use
"Good at punching" "Good at kicking" "Can jump a lot" "Fast on their feet"
"So... basically 'Martial Arts Master'?"
there's also a level of creative fatigue in terms of creating enough Aspects once you get too many, and a mental load in juggling them all in play
 
Reminds me of this process from Walking Mind
Hold on, sorry, I have to be off for a tiny bit
 
Yeah, I think it's more to do with the "neat toy!" factor when people first get into FATE or similar games. Because anything can be turned into an Aspect, they make a ton of them out of excitement and assume more = better play.
You can see people do the same thing with exception based rules when they make OSR style D&D classes or monsters
I'm about to grab lunch myself
 
8:09 PM
hey @Bankuei
@Bankuei -- you mind if we chat some in the Not a Bar once you get back from lunch?
 
Oh hi @Pixie
 
@AlexMitan Hey!
 
I'm too tired to try to concretely put my finger on a bulleted list of reasons why, but seeing freeform RP really opened up my eyes and helped me with stuff
 
I'm glad it helped. :o
 
Besw, Doppelgreener, the others, opened up my eyes themselves when they said that Fate works well as freeform support, and I got it
but I didn't actually know what freeform was like
It really helped, so thank you very much, Pix :D
 
8:30 PM
Actual play examples can be helpful like that. :,D Granted, the kind of casual chat freeform I do may be a slightly better example of the kind of play you're likely to be doing in Fate. Generally with quicker, shorter posts, and live, of course. Sometimes a bit less formalized.
 
8:46 PM
Naturally, that's why I'd imagine a system-based RPG by-post would be strange, where the resolution, rather than RP, not only takes quite a bit of time, but requires an immediate response and bargaining
Bargaining especially, in things like Fate
Either way, thank you :)
I'm really going to need to drive the point across that "the mechanics will come up when they need to", instead of "hold your dice close, I'll try to fast-forward to the next roll where something happens"
That I may have fallen for at first
 
People actually do system-based games by post, but I've never done it myself. I definitely think for a system-based game that I wouldn't like it as much as real time. But for that type of freeform, where the collaborative writing aspect is important, forums are great.
 
9:07 PM
well shucks -- I wasn't figuring that Bankuei would run off altogether
 
9:31 PM
Sorry I had to get lunch and I'm at work today
I may have to run off at short notice repeatedly
 
9:59 PM
@Bankuei -- ah! understood.
 
 
1 hour later…
11:14 PM
I've got a Harry potter by post game on RPOL right now that I'm running as GM. I've created so many rules you have no idea
Freeform actually means "Tons of work"
 
11:51 PM
Howdy @Pixie
 
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