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6:03 PM
 
@waxeagle I believe that permanent spell effects are still spell effects, so they can be dispelled. Hard with TP being so high-level, but still doable.
 
So wait... what exactly is stopping you from perma-true polymorphing the entire party into dragons and shit?
That seems like a more useful way to spend your polymorph at that point than turning your quasit into a wolf...
 
I've had to teach a lot of new people how to roleplay. I don't break out the full SPT, but I do hit key points, usually depending on what game we're playing. The key point of "do you play to win? what does that look like?" is usually the first big point. "Do the optimal thing vs. do the interesting thing" is the second.
After that it's helping people get their heads around "You have a near infinite list of possible moves, which mostly depends on what would make sense in the genre" and "Act your character" which are completely new and different.
That said, the SPT doesn't require a ton of discussion even with people who have experience, mostly it's a "We'll do this, this and this" and if there's discussion, it's because someone is encountering something new ("Wait, how does that work?") and you explain and give an example.
 
@Theik yes. I think TP is like a L8 or L9 spell...it's a huge waste at that point to TP a quasit into a Dire Wolf
(likely with expensive components too)
 
That said, a well designed AND written game renders the SPT moot except as a clarification to people new to how to play it. The SPT is a crutch for rules being unclear about how to key into different styles of play and what is, or isn't supported.
The unfortunate reason it IS so popular, is the amount of games that just are terrible at telling people how to play them, and how to coordinate when a game can be played a lot of different ways.
 
6:16 PM
@Bankuei I think you could cut-and-paste all of that into an answer and it would be excellent.
 
@Bankuei Mhnnnnnnngh [gags himself to avoid getting into the usual "help meeeee" routine]
 
@Zachiel I'm not sure what you're saying?
 
@Bankuei I think he's signalling distress from the Cage of Compulsive Optimization he's trapped in. :)
 
AH, you probably never spoke with me enough. I'm gonna tell you, but it's just for the sake of explaining. I'm in a weird game that's basically a MUSH with D&D characters, a persistent world with PCs of various levels, no fixed grups and economy problems. I'm trying to find a charater that I like playing and that other players want to interact with in a positive way and that gets me what the others are getting (or do seemingly get)
 
@Zachiel Ah, yeah, you have the "my character is too awesome and emotionally disconnected" right?
 
6:21 PM
I also have this cage of compulsive optimization, linked with failure to actually cope that with roleplaying, low interest in things that are not RPing that does not help me imagine new humanity-filled characters and a lot of envy
no, my character is so not awesome and boring and emotionally disconnected
Also, this passion for optimization is putting a stigma on me.
I can tell you how I planned (and failed) all of my previous characters
 
@Zachiel Sorry, I'm confusing your online play w/someone else's that I saw go by a month or two ago.
 
Ah, Shalvenay probably
@Shalvenay, was it you?
 
@Zachiel eh, I can't really say much if you're playing an online game with people jumping in and out all the time. The social dynamics are really different and it's harder to catch and link in with other players that way
@Zachiel It's the same reason I can't give a lot of help to people playing LARPS with constantly rotating large groups of people.
 
Some players are able to buiild bonds: I know many who became couples over that game
 
It happens, it's just not as easy.
 
6:24 PM
@Zachiel Have you tried asking other players how to make characters who are more engaging? It may be a dynamic specific to that community as far as what they're looking for?
 
I met my boyfriend of 7 years through a Gaia Online RP. :P But he's probably the only lasting friend I've ever made through any game I've ever been in, and those number hundreds.
 
And it's the recurring characters that I envy more. Especially the ones who seem to have hit, spot on, the character they like to play, like 8 years ago, and are still playing them with gusto and are at epic levels now (we don't actually use most epic level rules, we just keep leveling past 20, except for stopping BAB and Saves
They tend to be suspicious of me asking, mostly reacting with one of the following:
-I have no idea of how I achieved that. I just play.
-You should stop trying so hard, just play and have fun.
-You should stop being so envyous.
and so on
 
@Zachiel Hmm, yeah, that's another factor in some MU*s. It takes a lot of time and investment to build up a character, and you're forced to start over if you just don't want to play the character anymore. You can't just hop to someone else on the same level.
 
@Pixie I don't have to start again, but there's a 10%xp penalty
 
@Zachiel Ohh, I see. That's not so bad, but it's still a penalty.
 
6:28 PM
plus, you start with money of a character your level, more or less. Which means people who don't change their character are both really rich - and - more ingrained into the imaginary of everybody else
 
@Zachiel How long have you been playing in this MUSH?
 
Yes, considering this thing is calculated on getting one level every two months (the ampount of money we get per day, at least, is) and I gained like none in the last 6 months because work and stuff...
@Bankuei since it opened, but I left, discouraged, for extended periods of time. Before Brian Ballsun Stanton forcing me to roll the character we decided togheter, I was in the optimization limbo for 15 months or more
which means 8 years ago
 
@Zachiel Have you figured out what your metagame rewards are?
3
It sounds like you don't have a good handle on what you need to get out of the game to enjoy it, and that's making it hard for you to have fun.
Equally important is to figure out which reward types this community promotes, because you can't fight against that pressure forever.
 
I think there's a little closure (on final bosses) and kenosis and sociability. Maybe some venting, and lots of asabiyah (in the comments)
 
@Zachiel "asabiyah"?
 
6:34 PM
wanting to be parto f a group
 
asibiyyah - two 'y's
 
@SevenSidedDie I believe your post calls this "Sociability"
 
@JohnP (Just looked it up, it can vary, being non-Latin-alphabet originally anyway.)
 
@SevenSidedDie You are way too pedantic for life sometimes.
 
@Grubermensch Not mine. But yeah, sociability. It's a more solid concept than sociability too, which is neat.
 
6:36 PM
@Zachiel So, off and on for 8 years? I would honestly just go elsewhere and give up on it. You can keep banging your head against the wall trying to figure out exactly why it's not working for you, or you can just look elsewhere. That seems a better use of your time.
 
@JohnP This is where I pedant that statement to provide the punchline, right?
 
I know there's some conflict in what I want to play wersus what I want to get: I'd like to play some form of exibitionist, maybe a skimpily dressed bellydancer, then I envy stark matrons and witches surrounded by spooky caravans and complex characterizations.
 
@Grubermensch That's a good post, and interesting. Interestingly, though, different players wanting different rewards aren't necessarily incompatible.
 
@lisardggY Not at all. A single event can fulfill multiple needs, and the needs that get fulfilled can be easily rotated as well.
 
@lisardggY He wrote a follow-up where he applied it to two groups, and looked at how the mixes worked.
 
6:38 PM
@Bankuei That's not the thing I'm looking for (yet the one everybody tells me). I don't want to partly because I've spent so much time there I dread having to spend it elsewhere to get to that same point, just maybe to discover I'm in the same situation (and it happened), partly because I really like how some players play and I'm willing to use my character as a mean to play with them
 
@lisardggY Ah, here it is.
 
Some people told me to get ino therapy to stop caring about what others have. Why can't I just find out how they learned, and learn too?
 
@Pixie In fact, they can often be complementary. A player seeking mostly Expression and Kenosis, for instance, can let the player who favors Fiero or Schadenfreude have the killing blow against the opponent.
 
@Zachiel Because you're different people.
 
@SevenSidedDie Why am I worse people?
 
6:40 PM
@Zachiel Not worse. Different.
 
@Pixie Worse at what I'd like to do.
 
wow. I never realized until just how broken pathfinders Item creation rules are if you read them strictly RAW. A sword of continuous True strike is cheaper than a +3 sword...
Should totally build a true strike sniper for my big bad sniper dude in my game.
 
@Zachiel Consider a food that you really like. And a food you don't like. Do you imagine if you eat a LOT of the food you don't like, that you'll start liking it? Do you imagine the food that you DO like, requires you to eat as much to like it? It's the same thing with games.
 
@Aaron Oh man. I love True Strike as a last ditch thing for my alchemist. "I reeeally don't wanna hit the closely clustered party when I nova this guy so..."
 
@Zachiel It won't take you as long to get enjoyment from a game you like when you find it... because it will fit whatever the thing is that you enjoy from it.
@Zachiel That's the best advice I can give you. No one can teach you how to read minds. No one can teach you to change what you like/dislike. No one can teach you how to change other people's minds at will. And no one can teach you how to learn more from something you've honestly tried to learn from, for years.
 
6:43 PM
@Bankuei well, I never gfound anything I liked more. I got suggested trying a mmorpg. You just want to be strong, and you're not this good at Roleplaying? Well, I met the same problems there. I wasn't able to do what was needed to keep up with my guildmates. Like I wanted to quit my PC at night without letting bots run, or I wasn't happy to spend hours doing professions, or able to know a good auction from a bad one. That one I stopped
 
@Zachiel If it's worth it to you, it's worth it to you, but it's best to weigh the stress it causes you against the amount of fun you're able to have (or have ever had). Spending some of the time (not even all, if you don't want to leave it behind entirely) experimenting that you spend on this one game that has never worked out for you could help you find something else you like better.
 
@Bankuei I haven't tried to learn it, really. Because I don't really know what one must do to learn it. And because I'm lazy and I don't like to exercise, or start studying psychology/sociology/literature rather than gaming,
 
@SevenSidedDie Man, the first comment there pretty much describes my metagame goals too. Nice to know I'm not alone. :)
 
@Pixie I tried a mmorpg, LoL, heartstone, dark souls. After one year I was playing dark souls someone asked me "you haven't finished it yet?"
 
@lisardggY Huh, it looks like he added asabiyah as a distinct metagame reward alongside sociability: philgamer.wordpress.com/2010/07/13/…
 
6:48 PM
@Zachiel Well, I can't help you. You want answers for something you've been doing off and on for 8 years. It sounds like what you are doing isn't working for you. I would try something different. You don't want to. Ok. Let us know how it works out for you.
 
@Zachiel That sounds a lot like you're listening to the wrong things. If your enjoyment of the game doesn't rely on "finishing" it in the normal sense, that's not a bad thing. Don't rely on other people defining the way you have to enjoy a game, of any kind.
 
@SevenSidedDie From what I understand, Sociability is more "hanging out with your friends doing a social activity" - could be roleplaying, could be something else. "Asabiyah" is more specifically the dynamics of the game, being able to effect change together in it.
 
-> lunch
 
@SevenSidedDie No, this is where you shrug off my response regarding your pedantry in response to my pedantry and chalk it up to a really horrible day in progress. :/
 
@Grubermensch Ah yeah, but while I try a game, other people try like 30 different ones. Then ok, I shouldn't have played DS mouse+keyboard
 
6:50 PM
@lisardggY I'd put it that way as well. Sociability seems based on the hanging out aspect, while asabiyyah is coordination.
 
-> dinner
 
@JohnP Aw, that sucks. Make it better with kittens and fire. Not together, that is: fire for the badness, kittens for replacing the badness.
 
I just got a mental picture of lobbing flaming kittens from a mini trebuchet at my neighbors. :p
 
Now I'm wondering if actually sitting down with the metagame reward questionnaire for the party is actually, practically useful, or if it's more useful as a tool for personal reflection.
 
@Pixie lol. I was more thinking of giving it to my sniper character.
 
6:59 PM
Because as fun as it might be to start making character sheets for the players as well as the characters, I worry that it's a bit too abstract and clinical to really base a game's dynamic around.
 
Long distance death with very small chance to miss. XD
Oh I know how to balance it!
Make it a gun and a spotter equipment artifact so you HAVE to have a second person. And it take a few rounds to get the target in sight.
 
@lisardggY I think it might be most useful when people have trouble answering the question of what they enjoy in games. Some people can communicate these things easily; others aren't really sure how to identify it.
 
@lisardggY From experience... it wasn't really illuminating. What I got from using my PDF survey version with my group was "yeah, we do have different goals, as we suspected." It wasn't really obvious what to do with it after.
 
@SevenSidedDie Yeah, that's what I suspected. It's not as if you can now sit down to play and adjust the sliders accordingly. And lest we forget, the GM has his own metagame goals too.
 
@lisardggY Yeah. What I did get out of it was to recognise where I was getting frustrated by pushing futilely for my own goals (as GM), and where I was being frustrated by "distractions" that were actually critical goals for other players.
That was before I left the group. When I rejoined it later, after some space, I've found that I'm much more relaxed about it, and not driving for my own ideal "perfect game" anymore.
 
7:08 PM
@SevenSidedDie Yeah, a "perfect game" would be one where I can achieve my goals, not one where my goals are shared by others, necessarily.
 
Right. It's a game that provides sufficient opportunity for the goals of all involved.
 
@lisardggY I think it helped that in between, I played games with lots of other people. Getting goals fulfilled elsewhere made me less angsty to get them with the home group.
 
I've long ago discovered I avoid Ludus and focus on things like Alea or Humor even in board games where they're nominally not part of the game.
 
(Relaxing about it ironically makes them easier to get with the home group.)
 
Just got an email from Adam Koebel (creator of Dungeon World) announcing his new position as resident GM at Roll20! He's going to be running several games on Roll20.
 
7:15 PM
@RobertF Sweet! I remember he'd said something about new opportunities and quitting his job, but I didn't know it was because he was going to work for Roll20.
If he runs Apocalypse World, jump on it. He's a fantastic MC.
 
Don't know if I have time for another game, but would be cool to hear from anyone here that gets to play with Adam as GM.
 
@RobertF I've been in a few of his games, but it's been a while so I'm not brimming with storytime. What sort of thing are you thinking of?
 
@SevenSidedDie - You played at the table with Adam or online?
 
@SevenSidedDie See? That's what I'd like to get at least. Coming back relaxed and not wanting my game to be perfect. But every time something reminds me what other people can achieve, I grow unrestful. It's not that I stop enjoying the game, it's just that I start trying to ask people to turn me into them, and most don't enjoy this.
 
@RobertF Not online. He's a Vancouverite too, and he introduced me to AW. We actually met at a con in Seattle though.
@Zachiel Yeah, elephants don't want to teach tigers how to be elephants. It just doesn't work.
 
7:22 PM
(One of the bad things about a game with many players is that there's people who took some roles and would like to keep them unique)
(Like, you're making a chameleon rogue that likes to dance and to became good at everything? But we already have a chemaleon bard!)
 
@Zachiel Well, "wanting to be a special and unique snowflake" can probably be seen as a metagame goal.
 
@SevenSidedDie - Sigh, I'm very jealous you live in Vancouver. I went to a conference there about 5 years ago and my wife and I loved the city.
 
I'd also like to, and I perfectly know what's my problem here. My inspirational models are in my same game.
 
@Zachiel The trouble with fixating on what other people have achieved is that, that's not how they got there. They started from the bottom and built up to that, probably not even knowing that's where they were headed. You can't just take the end goal and try to get there, because you're skipping the foundation.
 
@SevenSidedDie Well', I ve been teaching people to play M:tG, several times. Now they're all way better at the game than me. The same happened with DotA. I'm either a terrific teacher, or really bad at everyting I try.
 
7:25 PM
@RobertF It's lovely but the cost of living is ridiculous. I would leave (and miss it) for economic reasons, except it's where I keep on my people.
 
And I really mean "I understand Elephants"
@SevenSidedDie That's why I'm asking for the foundations. But, as you already said, they themselves don't know how they got there.
 
@Zachiel Do a thought experiment a minute, for me. Pick a colour, you're favourite colour, ideally.
 
@SevenSidedDie Also, a lot of good luck is involved in taking the right direction.
 
We got to drive by the studios in Vancouver (or Barnaby) where Stargate and BG were filmed, woohoo!
 
@SevenSidedDie I'm favourite colour, ok (sorry, I had to)
 
7:27 PM
@RobertF I went to the university that gets blown up in the opening credits to Caprica. :) Actually, you get pretty jaded about filming here, it's so everyday.
@Zachiel Ack. Apostrophe error and I can't edit it anymore!
 
X-files was filmed in the Vancouver area too in the 1990s ... you see film crews a lot?
 
@SevenSidedDie Do I have to tell you what colour it is?
 
@RobertF X-Files was before I moved here from the outlying area. But yeah, it's pretty common. I walked by a set a couple days ago, coming from my local brewpub. But you never know what they're filming, so it's just trucks and lights and lots of people standing around.
@Zachiel I suppose not, actually. Tell me then: how red is it? Is it any good at being red?
 
@SevenSidedDie not much.
 
@Zachiel So it fails at being very red. Boo! Okay, how yellow is it?
 
7:33 PM
50%
maybe a little less
 
@Zachiel Not even a D- grade then! Terrible at being yellow. How aqua is it? At all?
 
Well, quite a bit
 
@Zachiel That's great then. Good at being aqua-ish. Now, purple: is it very purple at all? Purple is the colour of emperors, so it's important to be very purple. Is it?
 
No, it's not
 
@SevenSidedDie - We had time to visit the beautiful gardens at Queen Elizabeth Park. The geodesic dome was really cool. I recall an episode of Stargate was filmed in the dome.
 
7:36 PM
And neither gold, the colour of wealth, nor scarlet, the dye of kings. And I bet it isn't really any good at being white like a flawless diamond, either.
 
But even if it was really great at being green, colors are not mutable. They're fixed. Unless we're talking about blue and black dresses, of course. Are you really trying to convince me that improving is that hard?
 
But giving moral value to colours is ridiculous, right?
 
@waxeagle almost forgot about tonight and was going to play as a guest at a friends 5e game in person
 
In fact on the way to the park we drove right by an enticing game store but didn't have time to explore. I gather there must be a hopping RPG community in Vancouver.
 
@SevenSidedDie well there you surprised me.
 
7:37 PM
@Zachiel No, but I'm building an analogy to why you're probably not managing to pursue personal improvement usefully.
 
Because I give moral values to things people can do and I can't?
(I'm shooting in the dark)
 
@Zachiel It's that, you've only got one colour, and a million to compare it against. And it's guaranteed to make any colour you pick "fail", if your measuring stick is millions of different measuring sticks. Same with the self: we only have one self, but millions of people to compare ourselves to. We can always find someone better than us, if we just pick the measuring stick defined by what they are good at.
The flaw is that, those people can do the same: no matter how awesome they are at the thing you fixate on, they can find someone who is equally more-awesome at some other measure.
 
@JoshuaAslanSmith ah, no biggie if you can't make it really. Totally would understand
 
You're giving moral values to others' personal preferences and situations and holding yourself to that standard, instead of considering the inherent value in what you like and what you can do. You can make anything seem like it's superior if you tailor your expectations to it being superior.
 
@waxeagle your game > their game in every respect
 
7:42 PM
@Pixie [I'm not serious, mind you] Why can't I make my character seem like it's superior, then? è_é [XD]
 
@RobertF It's an OK RPG community. It's who you know, of course. Avery McDaldno is from here and used to run a weekly meetup for one-shots (that I consistently failed to go to). Cr0m and Johnstone Metzger (he of the DW supplement Class Warfare) run (or ran?) an old-school D&D club. But it's really low-key, and mostly hard to find a group. Good stores, though.
@Zachiel You said earlier that you're not actually big on the rules awesomeness, right?
 
@SevenSidedDie What do you mean? That I'm not good at making characters, or that I don't think the rules are the best for this kind of game?
 
@RobertF I'm guessing that was Strategies?
@Zachiel No, not that. I'm just trying to confirm something first, but I migth be misremembered and can just scroll back instead...
Right, you said:
1 hour ago, by Zachiel
I think there's a little closure (on final bosses) and kenosis and sociability. Maybe some venting, and lots of asabiyah (in the comments)
There's no ludus in there.
 
@SevenSidedDie - Yep, that's it, on Main St. Gets decent ratings on Google.
 
I man, I know the rules, pretty well, it's just that the good things to do don't click in my mind like they might. I see things and I think they'ìre strong when they're not. Or I've built this huge misconceptiosn that I should avoid spells with a save because people might pass it.
Then ok, I see this guy cast a 2nd level spell with DC 38 (or something like that) and in the dsame way I tought I had to avoid spell resistance, then someone showed me a spell that ups your caster level by 10 for the roll to pass it.
 
7:47 PM
So when you're looking at what these other people have achieved, and you want that, you've got a problem: only build-style characters can be made by looking at the end goal and working towards it. If you're not ludus though, you're killing yourself by focusing on the build stuff.
 
@SevenSidedDie Ah, ok, let me check the description of ludus and tell you what didn't really click there
 
You want deep engagement with character (kenosis), arcs that come to a satisfying close (closure), sociability + asabiyah (hangin' out and belonging to the tribe), and blowing off steam (venting). About right? And probably deep engagement most, since you list that first?
 
I think I went down the list and choose more or less in the order I got them under my eye, no preference order involved
I think the feeling of being accepted as a peer, as hard as it is if I continue asking them to help me, is the greatest thing
 
@SevenSidedDie Its quite commons for players to not be optimizers but want the end effect when they see an optimizer at work (they want it all)
 
So I guess venting is greater in me than that=
 
7:51 PM
(Mind you, Ludus doesn't have to mean being outstandingly good at rules/optimization, just enjoying the interaction with them)
Wanting to be optimized would probably fall under Agon or Fiero - the desire to have a kick-ass character that can overcome obstacles.
 
Ah, I like it then. Like, I'm always trying to get the exact Wis I need to cast the spells I need and trying to get that feat that comboes with power attack (just to realize, months later, that it only works if I charge)
 
@JoshuaAslanSmith Yeah, but where I'm going is that it doesn't in any way satisfy any stated goal.
 
OH GODS HOW COULD I MISS FIERO
 
oh I totally agree
 
I'm in love with fiero
 
7:53 PM
@Zachiel Okay, so you want those things because succeeding is hugely important?
 
@Zachiel which system specifically is this discussion in relation to? D&D style systems?
 
Well it's most that I don't like failure ruining my characters.
They tend to get depressed
 
@Zachiel depressed mechanically or because you choose to roleplay them that way?
 
My bard / dragon disciple started questioning her whole life after she fought a summoned hound archon and lost
@JoshuaAslanSmith I feel forced to roleplay them that way, because I find it hard to justify them being happy with what they are.
 
@JoshuaAslanSmith "Choose" might be the wrong word. Heavy kenosis isn't compatible with the "Making the Hard Choices" philosophy of roleplaying.
 
7:56 PM
@Zachiel I think the main problem I can see here is that your game, due to it not being a tightly knit tabletop party but a loose online game, is that people seem (from where I'm sitting) not to be invested in other people's enjoyment.
 
@Zachiel were goblin dice involved? Theres a certain meta-ness to a crunch and random-heavy system such as any D&D-system where you need to censor/edit impulses of story vs the how the system stacks up
 
@SevenSidedDie - Oooo I see there's another great game store called Drexoll Games in Vancouver! Have you been there? I'm always impressed to see a game store that looks like it has its shit together & aren't mismanaged.
 
@RobertF Drexoll is awesome. I'm sad that I don't have budget to bring there often at all. :)
 
After I played that bard I wanted a character who I wanted to be happy. That was my only aim. She had to be happy with what she got. Now she's the best in the world at what she chose to do - the downside is that it's not surviving, or being able to fight for her freedom.
 
They've been around forever too, and done well enough to open more locations. They're good people.
 
7:57 PM
I have a friend who, for years, had some issues that she really hated to involve her character in. It wasn't personal failure like you say you have with your characters, but other issues. The solution (after some failed attempts at immersion therapy), was that the party agreed to avoid those issues. We wanted her to have fun her way.
 
@SevenSidedDie right I get that, Im trying to steer zachiel toward the realization that its a system issue possibly in addition to a table/whatever the format of play is
 
@JoshuaAslanSmith no, the player (the wizard that's a great optimizer I talked before) just chose him as my training target because he had good damage resistance. My bow and teeth weren't that great at dealing damage at level 6
Another player, lower level than me, morphed into an avariel and patiently pelted him one damage at a time
 
@JoshuaAslanSmith Yeah, I'm suddenly seeing that.
 
Fate might be a wayyyyyy better system for your RPG goals
 
@Zachiel, have you considered that maybe D&D is terrible at doing what you want in an RPG?
 
7:59 PM
you like heavy roleplay and acting from a character logic perspective so you should probably play narrative driven RPGs
maybe try dungeon world as a transition if you aren't willing/able to go fully into a narrative system like fate
 
Or at least an RPG that is built around character psychology and dramatic growth.
 
you might even have more enjoyment from story games like Fiasco, which share many aspects with RPGs, but are solely about whats right for the character and the situation
 
@JoshuaAslanSmith I heartily agree. Failure, in the D&D sense of the word, isn't really an option in games like Fate or Dungeon World. You may not have the outcome you wanted, but you don't get the sense of "back to square one with fewer hit points".
 
@SevenSidedDie I also don't like needing to make hard choices (it looks like a lose-lose situation) but I really like the kind of story it creates. It fills me with emotions. But then I goof up and, submerged by emotions, I make the poorest choices.
 
@SevenSidedDie - Looks like Drexoll is in an upscale neighborhood too - I see what you mean about cost of living.
 
8:01 PM
@RobertF I used to live nearer to Drexoll, but after I moved and Strategies opened, it's closer now. They're both great, and run by great people, and I wish I had more money to throw at them.
 
@Zachiel With a good group and good GM, there are no "poorest choices". All paths lead onward.
 
@RobertF Million dollar houses are the norm across the city now.
@Zachiel Half-seriously, I think you need to play a couple games of Fiasco. :D
 
@SevenSidedDie Yet of all the games I've played it's the only one I consider playing. Dungeon World is actively fighting against closure, for example. Also, other games where you don't gain XP by playing feel like I'm wasting time. Why am I not in the game where I need them, farming, instead?
 
@SevenSidedDie - Wow, I can see that as I cyberstalk Vancouver with Google Streetview, ha ha. Alright back to work...
 
dont see how dungeon world fights closure, it also has xp and rewards you for trying to do things yet failing and being true to your character's traits
 
8:04 PM
@Zachiel Fiasco is one evening, not a big commitment. The point of playing it would be to break the cycle of "my guy has to win for me to have fun." Fiasco is all about making awful but awesome choices, ruining your character's life in the most entertaining way possible.
 
its the guy ritche film of RPGs
 
@JoshuaAslanSmith I don't see it either, and I'm curious what Zachiel means.
 
@SevenSidedDie I played like 5. I felt like the less imaginative player at the table, every time I try to do something fun I'm trying to come up with complicate plans other players don't get and well, now that I think about it if that's what you mean with closure no, I don't mean playing short games.
@JoshuaAslanSmith I played it several times. Every time it felt like whatever thing we did caused other things to happen and we were never out of danger
 
@Zachiel you never caroused after a mission/quest/dungeon?
 
@Zachiel There's a book called Play Unsafe by Graham Walmsley that you might find useful. It explains in deep detail why trying to be clever is the best way to guarantee you'll feel uncreative and mediocre compared to the other players. And why it's an illusion.
 
8:06 PM
@SevenSidedDie The first game of Fiasco I had was awesome. Well, it was not that great because I got tricked into situations I was unable to fight out of, but in the end I rolled a 13 so it was great
@SevenSidedDie I've been reading it. All that whole "whatever bores you is fresh and new for other people"
 
@Zachiel Trying to avoid danger in Dungeon World is like trying to play D&D by locking yourself in the bathroom: it's self-defeating. When you stop avoiding danger in DW, suddenly your PC becomes awesome and powerful.
 
While I know it's true I think I hate mankind for such a trap
 
right, DW is about cinematic adventure
 
@Zachiel No, it's just that you have to not try so hard.
 
@SevenSidedDie No, I didn't try avoiding it. But the rules made it impossible for my character to stop danger from coming
 
8:08 PM
rules?
 
@JoshuaAslanSmith I think I got bored with the game and it died before that. It was a play by forum (which might have made things harder)
 
@Zachiel That's what I'm saying: trying to prevent danger from coming is self-defeating. It's like, trying to fix a crashing plane by painting it red mid-flight: it has zero positive effect and is a waste of effort.
@Zachiel OOH. I remember you talking about that one. Also, your GM sucked.
 
@Zachiel DW is pretty terrible for PbF in the way it should be working
 
Like, was a terrible DW GM and broke many GM rules.
 
yeah DW does require a GM that understands what the system is selling and doesnt try to import other game mechanics into it
 
8:10 PM
@SevenSidedDie Probably. He's not a really good DM but he likes DMing a lot so he always DMs all the time slots at the local con
 
half the book is GM guidelines and advice which in any other system (say 5e's dmg) is ultimate snoozefest and worthless, but it THE MOST IMPORTANT THING in DW's pdf
 
@SevenSidedDie wait, maybe we're talking about different games? Which rules did he broke, according to what you can recall?
 
@Zachiel DW doesn't really care if you're a good GM, but is does care whether the GM breaks the rules. DW can work pretty great with a mediocre GM so long as they actually obey the GM rules.
@Zachiel I'd have to see the chat again, and it was a long time ago, right?
 
Probably, let's not delve into it
 
@Zachiel What I remember is that he made some stuff happen that he wasn't allowed to, which made failure suck and happen a lot.
 
8:13 PM
 
@Zachiel Exactly the point I was making with colours, except stated way better.
Being SMBC the punchline is all about compounding the problem; in real life, the end of those observations instead has to be realising it's a dumb pattern and working to get out of it.
 
Ah, but I already know. And I know we have some really good players there - it's part of why I like playing with them. Even if I usually play at the opposite side of the map, because mistakes.
@SevenSidedDie I'd work to learn to cope with it.
 
@Zachiel They didn't become awesome players by looking at someone else's character and trying to be like them, though. They became awesome by slowly developing their own character, bit by not-awesome bit.
 
And it looks like they knew what they liked to play.
 
Add to that the Walmsley observation: those characters seem awesome to you, because you didn't think of them. If you ever want to have a character that others think is awesome, you have to start with something that seems pretty ho-hum to you. Which may seem self-defeating. But if impressing others in the tribe is the desire, that's the way to do it.
Also, when a character meets failure, making them curl up into a ball of defeat has to stop. The only thing that's different between people in life who succeed and people who don't is that the ones who succeed don't beat themselves up when they fail. They fail just as much, but don't stop at the first failure.
So it's not even a realistic feeling for the kind of character you're trying to portray. Those awesome players with the awesome characters have absolutely met failure on their way up. If you want to be like them, gotta start embracing failure and the "get back on the horse" character mentality.
 
8:23 PM
@SevenSidedDie A very good point, and a variant of the Impostor Syndrome. Your own characters are probably more interesting to others than they seem to you.
 
I have a character now. He's pretty much like me. He has problems socializing, he's shy with woman he'd like to be around but fears being regarded as a creepy guy, isn't really good at taking decisions. There's players who like him. Lately, he met a female wizard with high dex and charisma. She was like a dream, she managed to fool him and he couldn't decipher what she really was. he's fascinated by mistery, so he tries not to discover how she did that.
Like me, he talks too much. So he told her. And she shafted him. I'm not the kind of woman for you. What do you want from life, do you even
@SevenSidedDie No, it's perfactly realistic, it's what I do every day, maybe except for my nebulous will not to lose even at being good at a game
 
@Zachiel Okay. So: people who have an epiphany like that either destroy themselves or remake themselves. Which will this PC be?
@Zachiel It's not realistic for the kind of character you want to portray, is what I said.
 
I want him to remake himself, but not being the guy who ever did it in real life, I have low ideas on how. This is D&D. You don't get better at doing things by stating you train a lot, you get better with time. So... I'd probably need to start moving steps in the direction of his objectives. But I'd also like to see if I can craft new, more compelling objectives I can actually fulfill.
 
@Zachiel D&D's advancement mechanics are irrelevant here because the character's problem has nothing to do with them. I really feel like mechanics are a red herring here.
@Zachiel When it comes to goals, drive, personality, etc. you do actually get better by just saying so. It's a character, after all. Write him differently now. D&D's mechanics don't have anything to say against that.
 
@Zachiel Objectives are always hard. Whenever I create a character I usually fall into the trap of describing what he is, and possibly what he was, but not what I want him to end up being.
 
8:28 PM
I sometimes felt that leveling slower than other people prevented me from doing that thing you often see on anime, where a character gets beaten, then buffs up and goes taking his toll.
 
@Zachiel But in my experience, this has very little to do with mechanics. I've had characters reach level 20 and still be vaguely moving around in life, and another reach level 6 and complete a huge personal story arc.
 
@Zachiel D&D doesn't handle that dynamic at all, so feeling like it's missing is inventing a problem that isn't there. A GM can overlay it on D&D's mechanics, but you don't have one in this context.
 
@SevenSidedDie right. And people who like playing more than I do and lose less time complaining and actually level up faster get those moments on me, instead XD
Anyway, I'd work on objectives.
So, the original idea is he wants to build a castle and train locals to defend themselves
I have not enough money for building a castle yet.
I can get some [groan] by leveling up
or I can, in the meantime, work towards ensuring that the neighborhood loves and supports me.
 
@Zachiel Ok, try converting those objectives into ones that don't rely on being a specific level or having money. Maybe focus on "Give the locals the training and confidence to defend themselves" - something that can be resolved through purely character-driven play, regardless of level.
 
@Zachiel Start with training the locals instead. Castles can be built later.
 
8:34 PM
@Zachiel When you put the castle in the mix, you're implicitly adopting the assumption that "character advancement" has to involve GP or XP, something measurable.
 
Since we don't always play with a DM (DMs are supposed to play with many people and give them somewhat equal space based on how much each guy plays), getting things done with NPCs is often slow and asking for more space to the expense of others.
@lisardggY The castle actually.... Well, Brian Ballsun Stanton told me about this book and I pretty much built on that character
 
Which book?
 
@SevenSidedDie which locals? They are there, but I don't have the gaming autorithy to tell they like me or to say what they do. I can only do that to other players. Who won't get better because I train them, not faster or better than they would, say, by cooing with their in-game wife.
@lisardggY Kildar, by John Ringo. (I only later discovered the protagonist is a sexual maniac... >_>)
 
@Zachiel `k. Don't know it.
My point is that choosing objectives that are explicitly orthogonal to and independent of the main progress tracks is good practice for reducing dependency on those tracks.
Even if you start with small, short-term goals.
 
@Zachiel These sound like goals that aren't going to be very effective or satisfying then. Dump 'em, and get new ones.
 
8:41 PM
american guy that made lots of money by going Rambo on some terrorists in the previous book of the series is lost in a snowstorm in Georgia (the country, not the state [sic.]) He hates pests so he asks the locals if there's a different place to sleep than the tavern. They point him at the caravanserrai.
The caravanserrai comes with the lands around it, and the farmers, who happen to be descendandts of the lost legion and to have problems with chechens. He calls people in and trains them. Their attitude towards women builds tension.
 
If DMs are a scarce resource and this plan requires lots of DM time, this is just a self-defeating plan.
 
Ah, here comes another problem. Because of the whole elephants and tigers problem, all the people who actually give me sound advice know [snip] about the game's dynamics.
@SevenSidedDie well until I can get money to build a castle and enough fame to justify taking authority. Playing with a clan of secluded druids who'd like me to only fight if the forest is involved isn't really helping, but I'd feel bad for leaving
 
@Zachiel But it's self-defeating. You want to set your PC's goals, so that you can get out of the need to grind the mechanics before you can feel effective. But this goal needs you to grind before you can do it.
 
To return to the "making the hard choices" mode, you're consciously setting objectives that you know you can't achieve without going through an unpleasant grinding process. Why?
 
Well I didn't really set them myself. I know I want a cohort, because it's another character I can move essentially for free, and having two characters might help me get my character a little more dynamic by throwing at him the right questions and giving him the right support (I need to avoid marrying my cohort... I need to avoid it like hell.) And partly it was Brian who suggested it, based on his perceptions I guess?
I've been trying to find a character that was both easy to play and that I was willing to play for a long time and he said, like, let's hepl you, but whatever comes out, you'll stop looking for something better and play it.
After 1 year and 3 months awya from the game because I had no inspiration for a new character, that was the right thing to do, I guess.
By the way, I'll be slower now. A guildmate came and I'm roleplaying with her. I'm (my character is) currently telling here I'm irritable because this other character dumped him and he wants to react, but hfears being considered miserable for trying to get her when she already said no
 
9:21 PM
@SevenSidedDie Still around?
 
@Miniman For a little bit! Almost time to pick up das Kind.
 
@SevenSidedDie Well, I was just going to say, with the Dire Wolf question, obviously I'd prefer not to lose that answer, but I can certainly see how the guy who asked the question seems to have a different idea about what he was asking.
"How can I have a Dire Wolf familiar?" could possibly be a separate question, worded correctly, although it's perilously similar.
 
@Miniman Yeah. And seems to have unaccepted his strange non-answer. At this point I'm thinking it may be best to let it sink into obscurity and leave it alone. If it needs fixing, I suspect a "please ask a new question" will be the way to fix it, if at all.
 
@SevenSidedDie Well, I'm happy with that solution personally, so I guess it just comes down to whether we see any activity from the querent.
 
@Miniman Even if he does poke it more, I suspect the community won't engage with it much and it will sink in good time. Far as anyone else seems to be concerned, it's asked and answered.
And avoiding yanking the question's meaning around is worthwhile all by itself.
 
9:29 PM
@SevenSidedDie Yeah, not that I'm prejudiced in any way here, but I'm very much inclined to agree with you :)
 
@Miniman Not massively changing a question and invalidating its answers is a guideline that we like. That it fits with your self-interest is a bonus. :)
Now I'm off.
 
@SevenSidedDie Cya!
 
I haven't been awake an hour and I've already explained why Moses has goat horns.
it's gonna be one of those days.
 
Translation issues, isn't it?
The Hebrew for "horn" and "ray" is identical.
 
Deliberate choice in the translation, yeah.
 
9:41 PM
> Catholic religion is based on a mistranslation.
 
Jerome felt only Christ should have rays of light, so he used "horn" to describe Moses' exultation in Exodus. His editor's notes make it pretty clear he knew what he was doing and most people at the time also understood the horns shouldn't be taken literally.
@Zachiel Well, a pun. Which is often taken out of context.
 
> Listen. Are you busy? I'll tell you the whole story.
> The Septuagint scholars mistranslated the Hebrew word for "young woman" into the Greek word for "virgin".
> It was an easy mistake to make... because there was only a subtle difference in the spelling.
This is the week where I quote things from Snatch
 
[amused] I have no idea where that idea came from, if it wasn't invented by the film outright.
 
No, it's been around: timothymichaellaw.com/…
 
I thought you were going to talk about the specifically Catholic notion of the Pope's right to lead through spiritual succession from Peter, rather than the almost universal Christian belief in the virgin birth.
@lisardggY I believe there's also some grammatical fiddly bits, beyond the specific use of a single word, which indicate a Hebrew-version understanding of the virgin birth.
Any time a reading of the Bible focuses on a single word or a single line out of context to support its claim, my eyes go all "Not sure if."
 
9:54 PM
Any Hebrew version of Matthew I can find is translated, probably from English, so it's gone through far too many translations, each with its own assumptions, for me to see anything there.
 
And it's been more than twelve years since my study of those bits of Christian theology.
 
Skipping around a bit, I've seen some Jewish texts that support the virgin interpretation in the original Hebrew. The Isaiah text that Matthew refers to says that "God shall send a sign that the [young woman] shall become pregnant", which is easily interpreted as "virgin", otherwise it wouldn't be much of a divine sign.
And anyway, assigning a truth value to christianity based on whether a mistranslation occured is implicitly accepting its fundamental assumptions, so you might as well go with it anyway.
 
10:16 PM
This is why I like DnD religions more. No need to argue about translations, we can all agree that some gods are just jackasses. :)
 
Well, they're not really religions. With the gods so prominently present, they're more like business conglomerates, bartering services for spell slots.
 
Hey, they're totally religions. If you don't believe in them you get sent to hell...or...well... a wall of other people who don't believe in gods.
 
(Incidentally, I've started reading Max Gladstone's Craft Sequence novels, and his gods there are explicitly both the partners and product of power-brokerages)
 
Or is the wall of the faithless no longer a thing these days?
 
@Theik Dunno, last I checked into D&D cosmology was in AD&D 2e, where hell was basically a big dungeon crawl.
 
10:21 PM
@Theik 4e days, or 5e days?
 
We haven't even arrived at 6e yet? Man, slow times.
No, 5e. I'm going to just pretend 4e never happened. :P
 
Peter tells us how he felt when he first saw #Rose. Tell us what made you squee when you first saw it... #DoctorWho http://bbc.in/1xC5g13
 
@Theik Ok, so with 5e there isn't a canon cosmology, but (from my faulty memory) I don't think the Wall of the Faithless has rated a mention anywhere in the DMG, at least.
 
Shame. Faithless wall is fun.
 
[waits for inevitable backlash about Capaldi saying "Doctor Who" instead of "the Doctor"]
 
10:26 PM
Ugh, I should go to sleep. I'm losing an hour tonight.
G'night, all.
 
Spame, but not the usual sort
-2
Q: Looking for Dungeon World feedback on my KS

Javier PalenzuelaI'm working on a world book for Dungeon World and I was wondering if you'd instead, maybe take a look at my page and give me some DW-specific feedback. http://bit.ly/BnBRPG thanks for your time. Javier

 
It always makes me a little sad when we close out a new user's first post.
I mean, it's pretty much always warranted, but still.
 
@Miniman It's part of the FR cosmology though (it's in Kelemvor's demesne), so if you're in the Realms then it's totally a thing.
@DuckTapeAl The downvotes seem like gilding the lily. Or whatever the "bad" functional equivalent of "gilding the lily" is.
 
Pooping on the poop?
I typically don't downvote things that I VTC. I feel like that's sort of redundant.
 
10:44 PM
@SevenSidedDie Yeah, I really like it and wouldn't want it gone, personally.
 
@DuckTapeAl Yeah. Downvotes don't get things closed, so they're the wrong tool.
 
Could someone link me to the SPT? I seem to have lost my link.
facepalm forget it, I'm an idiot.
Turns out Google is a thing.
3
 
@DuckTapeAl Starring not because the lapse is funny, but because the line taken out of context is. :)
 
Fair enough.
 
I must have stepped over some boundary. I'm starting to see flags
 
10:55 PM
There are too many good games out there. I need a way to play 10 different long-term campaigns simultaneously.
 
11:17 PM
 
fingers crossed The PF game that I'm in right now might dissolve next week, and one or more of the other people seems to want to play something that isn't D&D.
I'm really hopeful that I'll get to play something else.
And by 'next week' I apparently mean 'tomorrow'. I'm bad at dates.
 
How much acid damage does it take to dissolve an entire campaign?
 
Depends. If the DM is using paper for his notes, only like 10 or so.
If they're on a computer, a couple dozen.
If he's got them stored on Google Drive, quite a bit more.
 
o/ @Zachiel
 
heya
 
11:28 PM
Just taught my phone that "pretention" can be made plural.
Is that ironic?
 
I don't get it
I need a dictionary, presto!
 
@Zachiel -- was there something you wanted to talk to me about btw?
 
Ah, a thing I'm sorely familiar with
@Shalvenay Not that I remember, no. I guess you got named in a conversation and that's all.
 
hrm
 
@BESW Only ironic in the sense that if you did it seriously, it's the opposite of a pretension. :)
 
11:40 PM
It's a smart phone with a prepaid text-and-call-only SIM card, so I'm calling it a dumb phone with pretentions.
 
@BESW That's appropriate, and possibly operating on too many levels to diagnose irony properly.
 
Hah! Take that, Alanis.
 
I thinke I once read an article in defense of Ironic. Accusing the other article of using a too strict definition of irony, or something like that.
And isn't it ironic?
 
Is there any way to salvage rpg.stackexchange.com/questions/58660/…? it's asking for specific evidence based answers, but closed as opinion-based?
 
11:57 PM
@StuperUser I think it's fine, actually. Edit it to emphasise that you really truly mean it when you say that you want actual play experience. Answers behaving badly don't automatically mean the question is badly scoped.
Though, you might want to pick one: PF or 4e. That's probably a source of some of the "too broad" votes, because that's really two different questions. (So I take it back: it does have a problem. It would be fine if it was one target system.)
 
Yup. With that change I'd vote to reopen.
 
@SevenSidedDie That's certainly one of the main reasons I voted
 
Changing the title from "would" to "does" would also emphasise the from-evidence part. You don't want speculation invited by the title.
 
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