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3:00 PM
hrmmmm
@Miniman its a 2d6 weapon die
2d6 reroll 1 or 2 once
 
docs.google.com/spreadsheets/d/… check out the chart labeled "Fighters"
 
@JoshuaAslanSmith Yeah, I scripted it up for Dorian a few weeks ago
Here's someone else's
Looks right
 
hahahaha
I forgot about two weapon fighting being the worst by level 20
so troll
 
yeah, one of these days I'll get around to updating that to include feats
 
What did the Wizard MT do to get so much damage?
 
3:04 PM
@Mourdos he cast AOE spells lol
 
Ah, Multitarget
 
in target rich environs
 
Looks like Cleric is otherwise the best bet? If you don't want to just kill all the mobs?
 
there's an assumption there that the MT wiz gets a lot of targets. Basically based on the 4e DPR king math (which may or may not be valid for 5e)
 
its kinda what i hate about the wizard in 5e being a pre 4e wizard, you have to balance the verisimilitude of a setting where everyone knows magic users to be incredibly powerful (including PCs knowing about enemies) without just straight up murdering PC wizards at the first round
 
3:06 PM
@waxeagle Given that 5e wants large numbers of weak enemies to remain relevant at high levels, it seems valid
 
@Mourdos yeah, cleric gets really solid late thanks to Flamestrike
@Miniman yeah, it actually might be higher numbers of targets than 4e
 
Also has the healing :-)
 
The rest of the party is an aircraft career and its screening group to the wizard's F18 fighter bomber
 
yeah, though the thing to keep in mind that this is the wiz and cleric spending all of their spells on damage. Ideally they won't be.
 
My self-answer post just keeps getting votes
 
3:07 PM
it's a good one then :)
 
@waxeagle I like that barbs get speak with animal and commune with nature as rituals for free that take no spell casting
 
What have we learned today? Fighters should not TWF
 
@JoshuaAslanSmith yeah, that's a very nice out of combat utility set for them
 
@waxeagle It's a bit specific though, it doesn't seem like it should have gotten this much attention
 
@Mourdos yeah, like I said, I need to see how the feat support does
 
3:08 PM
TWF is nice at level 1-5 I feel but yeah you start to get multiattacks from a lot of other sources that it gets really redundant
 
With looking at the starter set, it seemed to me that barbarians had the best AC in the game?
 
@Miniman it addresses and important thing though. Advantage is huge and the fact that you can get it with a cantrip and an action isn't trivial
 
dex mod + con mod + shield
 
@Mourdos nah
@Mourdos thats when not wearing any armor
I guess it stacks with shield
it does
 
@Mourdos plate + shield is still better I think
 
3:09 PM
Can your best armor + dex get higher than 20?
( not including shield )
 
plate is 18
 
@waxeagle Still freaking me out a little
 
but no dex
 
I guess the barb can get to 22?
technically
 
3:09 PM
yep
 
but lets make array assumptions
 
25 with a +3 shield
 
@waxeagle 24 actually
 
highest barb stats you can start with would be 16 str 14 con and dex
 
+X armor would even that out later on
 
3:10 PM
He can get Con to 24 for an extra +2
 
+3 plate and +3 shield is 26 for the plate wearer
 
I thought 5e stats were capped around 20?
 
@Mourdos unless magic. Barb gets super powers :)
 
ah
 
you get 5 ability score improvements
 
3:10 PM
@Mourdos Barb has a feature that gives him +4 Str and Con and +4 to the caps for those stats
 
so you can max out at 21 with point buy
but youre not increasing your attack mod
 
@JoshuaAslanSmith you're still capped at 20 by normal means
 
@waxeagle I mean AC
 
The problem the Barb has is needing Str, Dex, and Con
 
say you increase con 3 times and dex twice
 
3:12 PM
@Miniman yeah
 
ending with 16 str 20 con and 18 dex
 
@JoshuaAslanSmith don't forget the +4 at L20
 
and take a race with bonus to the stats you want?
 
@waxeagle They've become one of the most MAD classes in 5e
 
@Mourdos my intitial stats included a racial optimum of half orc
 
3:12 PM
@Miniman yeah, definitely a problem for them. Rapier weilding barb!
 
Ah yes, the half orc
 
@JoshuaAslanSmith Mountain dwarf is better than half orc
 
Rapier + Shield Barb is best barb? I know, I know, Rage becomes fairly pointless
 
+2 +2 instead of +2 +1
 
@Miniman disagree
 
3:13 PM
@waxeagle Wastes half the class features
@JoshuaAslanSmith We were talking about stats though
 
@Miniman no seriously that extra +1 is wasted
you will have an odd stat somewhere
 
If you go arrays rather than point buy, yes
 
half orc gives you 16 14 14 12 10 8
no via point buy as well
because you start 14 13 14 12 10 8
 
Ah, forgot that it capped at 15 not 16
 
yep
that 12 is probably on wis and not int but made sense to write it out in number order
I spent a lot of time optimizing for my melee ranger which has the same stat issues, but with a casting requirement as well lol
 
3:16 PM
@JoshuaAslanSmith Yeah, the ranger isn't well set up for melee anymore
 
Good morning.
 
@Metool Morning
 
Especially if you don't do Dex, which IIRC you're not
@Metool Speaking of which, at 2:15am I should probably head off
 
@Miniman I am in fact not dex fighting ranger lol, wax house ruled to let me take the GW Fighting style for ranger
the way I see it though is even if you got dex based melee you still need a fair bit of con if you go melee ranger
only the archery ranger can truly affford to have a high wis to cast all those arcane archer attack spells
melee rangers should instead take utility spells as lay-magic users
 
Makes sense, though I still question the Wisdom of trying to build a GWF Ranger. :)
Anyways, I gotta get up in 5 hours or less, so I'm really leaving this time.
 
3:24 PM
buy
picture whirlwind (melee attack against all adjacent enemies) with 2d6 reroll 1s and 2s
 
@JoshuaAslanSmith 2d4+4?
Or reroll only once?
 
only once by defualt though wax has let me treat it as brutal 2 for the sake of sanity when playing on roll20
so for his campaign it is the 2d4+4 essentially
 
... brutal 2?
ah.
 
@Metool brutal was a weapon property in 4e that essentially let you re roll any weapon die showing that number or lower
brutal 1 was only 1s, brutal 2 was 2 and below so 2 and 1s rerolled
 
Is is not worse than 2d4+4?
since its really, 3, 3, 3, 4, 5, 6 on that dice, or 1, 1, 1, 2, 3, 4 on the d4?
Actually averages to a 2d3+4, I think
 
3:32 PM
Hmm, I wonder if there's already a question on how to approximate dice ranges with other dice...
 
you could roll a d7 rather than 2d3 :-)
screw with the dice ranges more!
 
@Mourdos true
 
but I think 2d3 is the best approximation
with a 1 in 6 of a +1 and a 1 in 6 of a -1
 
I would normally espress it as 2d6 r2 or something like that because of the ranges involved I just was responding to metools statement
 
@Mourdos That's what the +4 represents.
+2 per die.
 
3:34 PM
Ah, just a second, does brutal 2 let you reroll the dice, or shift it to a minimum of 3?
I calculated as the latter
 
7 mins ago, by Joshua Aslan Smith
@Metool brutal was a weapon property in 4e that essentially let you re roll any weapon die showing that number or lower
 
Ah yes, then 2d4+4 is correct
 
@Mourdos reroll
 
if it was minroll, then it would have been ~2d3+4
 
3:36 PM
I was on google image search and typed "Morgot" instead of "Morgoth".
The result was a side-by-side image of one of the most evil beings and a tangerine.
 
lol
Dude knew how to rock the bling
 
@Mourdos I don't think you could express it in other dice while staying true to the probabilities involved, in that case.
Maybe 'flip a coin, tails it's 3, heads it's 1d3+3' for each die...
Yeah, I suppose that could work, unless anyone sees any glaring errors.
 
that enworld link makes me so sad
flipping coins is pedantic and even more time consuming than rolling dice lol
@metool though I appreciate the idea involved
 
But if you're rolling 1d3, you either have something that can approximate a d6 or you have an uncommon die...
 
1d7 instead of 2d3 works
but 1d6 averages 3.5, 2d3 averages 4
 
3:57 PM
@JoshuaAslanSmith Roll an even-faced die. Even/odd.
 
4:12 PM
@waxeagle ironically I cannot find the definition for spell attack anywhere in phb
 
4:59 PM
@JoshuaAslanSmith p 205
 
danke
as a joke I am listening to this all day at work
 
 
1 hour later…
6:17 PM
bring out your close votes
0
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that's spam
 
flagged as spam
 
I want to fix the grammar just because.
 
don't edit, that clears spam votes...resist the urge :)
 
Aww.
 
6:22 PM
It's gone.
 
It just got locked anyway
 
good deal
 
I was going to put something like "No reason spam can't have good gammar" as a reason for edit.
I didn't know edits cleared votes so I will not do that in the future
 
yeah, it's basically designed so that if a post is good, but has profanity, and you take care of that, it clears the offensive flags
 
Editing also automatically queues closed questions for reopening, right?
 
6:26 PM
*smashes head against wall cannot get an .srt subtitle file to show permantly on a mp4 Im trying to help create
 
6:52 PM
@lisardggY yep
 
7:19 PM
... Why...
 
Why what?
 
I just read Pathfinder's spell description for make whole, and it "functions as [mending, a spell that heals 1d4 hit points on an object and does not heal constructs], except that it repairs 1d6 points of damage per level when cast on a construct creature (maximum 5d6)."
So... it doesn't function like mending.
Alternately, it's a 2nd-level spell that can be burnt to achieve the effect of a 0-level spell.
[facedesk]
 
paizo.com/pathfinderRPG/prd/spells/makeWhole.html here it says it also repairs magic items if your caster level is high enough.
 
@Metool Seems pretty clear - it's like the 0 level mending, except it can be used as a cure spell for constructs. That's enough to bump it to lv2.
 
Right, but why not just rewrite it as a cure spell for constructs? Why refer to mending at all if you're not going to increase the hit point reparation it provides?
 
7:28 PM
Because a "repair broken stuff" spell that also functions as a cure for constructs - or, alternately, a cure for constructs that can also repair stuff - is cooler and more thematically appropriate.
 
Right, but compared to the 1d4 hit points of item repair, there's a very much superior use of make whole (the construct repair). Why does it not restore 1d6/level to objects?
 
It does.
 
It doesn't!
It functions as mending when cast on an object.
 
> This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on an object or construct creature (maximum 5d6).
 
7:31 PM
> Errata
The wording of this spell was updated in the CRB 6th printing to include objects but the update text was not included in the errata document (commonly referred to as "stealth" errata
 
So why didn't they update the PRD?
 
Good question.
And also, apparently, a good reason to prefer the d20pfsrd.
 
Well, I suppose they fixed it, kind of?
Going to go lie down now.
 
So it would seem. Seems an oversight.
 
#moErrattamoProblems
 
7:48 PM
Evening.
I've got a weird, GM related problem, and I've no idea how to fix it.
In the most basic terms - as a GM I'm pissed. I'm really really pissed, because I kept telling my players they have it too easy and that the difficulty should be upped, but they insisted that everything is fine, and during the last session they basically killed a boss NPC with one hit. I've already asked how to increase difficulty on the fly (http://rpg.stackexchange.com/questions/51295/how-to-increase-difficulty-on-the-fly), but there's also the whole "I'm freakin' pissed off" thing.
 
The problem here is that of expectations. You want to challenge the players. They don't want a challenge, they want to kick ass. Neither is correct, both are what people want.
You can't force them to want the same things you do out of a game.
 
I couldn't lie down. Turns out there's a greater make whole that targets only objects, and otherwise functions as make whole except it heals constructs for more.
Good job, editing team.
 
@Metool So you went further into the rabbit hole
 
@lisardggY Sure, you're right. That doesn't really solve the issue of how the hell do I put this anger away. :|
 
Yes.
 
7:53 PM
@Shaamaan Well, that's not really an RPG-specific problem. :)
 
@Shaamaan Get a punching bag?
 
Don't go further into the rabbit hole, folks. You might face a killer bunny.
 
@Metool Vorpal bunny!
 
@Shaamaan I suggest violent video games.
@Metool Can't help you there, since for me, that isn't a problem.
 
@lisardggY Tried it already.
 
7:54 PM
 
@lisardggY I don't even think it's about challenging the players. I'm more pissed off that the ending just didn't bloody work as it should have.
 
@Shaamaan Do the players know 100% that was the final boss?
The guy they beat could have just been the face of the organization and now the real BBEG comes out.
 
@Aaron Well, it was the end of the scene and this particular piece of adventure.
 
@Aaron Well, that is an RPG issue. In this case, the issue of knowing that once your adventure hits the table, all bets are off.
 
Oh.
 
7:57 PM
@Aaron There's definitely new adventures to form from what has happened, but this particular scene ended. But it ended so... so... I dunno. Wrong. I'm all for my players thinking interesting ways to solve problems. Heck, I love a well timed critical hit. But dammit, it shouldn't take out a boss NPC when said boss is at full health. >_<
It
It's kind of like a big buildup towards a grand scene... which is then over in a flash.
 
@Shaamaan same page tool
sounds like your players just want a cake walk whereas you as a DM would find it more interesting if characters were actually challenged, faced defeat, overcame adversity, etc.
 
Know it, used it. We generally are on the same page. Or at least, I used to think that. I'm somewhat less sure now.
 
You might be on the same page for the setting and mechanics complexity but not be for the actual narrative content/ tone of the story
 
@Shaamaan That is a bummer, I agree. What system is this in, again?
 
@lisardggY Wolsung. It's pretty darn obscure. I had to create a tag for it on Stackexchange...
 
8:00 PM
I mean a great way to frame it the players is that you are not having fun with this absurd level of easiness because you stop being a GM and starting being a button they press to have artificial/cathartic power fantasies
 
One thing
This happen to me recently.
 
@Shaamaan How long have you been playing it? Could the source of the problem be with rules that enable this sort of disparity between what you thought the PCs could do and what they actually did, or alternately lack of deep familiarity with the rules that let this disparity slip?
Ugh. Wifi at this cafe is getting flaky.
 
@lisardggY There are definitely problems with the system. The setting is grand, and I think this is the main reason we're playing it. The mechanics.. well...
 
the game sounds very narrative driven like Fate or Dungeonworld and I feel that you need to make the players understand that the point of these types of systems is to create interesting and engaging stories, not to use their looser, narrative mechanics as an excuse to ride some Diablo-esque loot train
 
We've already noticed we've spend an obscene amount of time arguing over the mechanics.
 
8:03 PM
@Shaamaan I would definitely open up the Start and end of session effects to no longer mean start and end of play session but rather narrative episodes/chapters. What Fate would call scenes
 
Which are bloody unclear at times.
 
Also, have you looked at/tried Fate?
 
I've already pushed for this. It's doable for attributes and stats, but not really doable for tokens and cards.
I did.
I... uhm... kind of f**ed it up.
We tried it, it was my first time both playing it and DMing it.
We did a few sessions, but one of players threw a fit over a scene and the system was scrapped there and then.
 
You said both the GM and the Players have similarly restricted resources for a session. I cant see how making it longer would break things. Players would need to ration out their resources, maybe they do make that all in one gamble, but they either had to get by on next to nothing to get there or will have to face a hard uphill battle afterward
 
It later turned out we WEREN'T on the same page (I thought it was a Jackie Chan - like action/adventure/comedy, while he thought it was a more along the lines of Segal/brutal/fighty thingy).
 
8:06 PM
yeah communication is paramount
 
Needless to say, he seems to have an allergy towards Fate now. :|
 
FYI, long-suffering GM here, sometimes you will have a play group that will not want to play the kind of game you will want to run, period.

2nd aphorism. You will invest more time than all the players combined and they will not understand
 
Regarding resources: the problem is that with one or two conflicts per session, they can spend the cards and tokens left and right. This means that whenever I want to use a card to add that little extra defence to an NPC, they won't think twice to add their card to beat my extra. And you can only use a card once...
 
Increase the conflicts?
 
thats what I was getting at with having sessions last longer than 1 play meeting
 
8:14 PM
@Zachiel There's a time constrain. We're playing a lot slower than the manual seems to suggest we should play, but this playing speed sort of comes naturally to us, so I'm not that interested in changing it. Adding more conflicts will simply prolong the sessions, which isn't possible when some of us need to go to bed / work (yeah, one person keeps on working after sessions, the rest of us head to bed ;P).
Otherwise I can cram in more conflicts at the expense of storytelling.
 
@Shaamaan were saying add more conflicts over real time between gameplay meetups
Look at the starter adventure see how many conflicts they seem to have for the resources given then use that as the gold standard
players only go through a milestone "end of session, beginning of the next" after having gone through X number of conflicts. The number of times you meetup/hours you spend to reach this point doesnt matter.
 
Ahhh, K.

Well, once more - it's doable for character advancement and attributes, but it's rather difficult to do for tokens and cards. Actually, tokens could still be doable (it's just a number) but cards... not so much.
Plus, I've already tried pushing this change, but everyone else agreed with each other that they like the large number of tokens and cards.
(They're ok for attributes, so I'll see how that goes, but this is a less important thing)
 
buy a budget folio. store hands in there until next session
 
It'll get all bloody and the hands will start to rot...
 
cynical GM: you need to break your players
 
8:22 PM
Yeah, that's how I feel right now. -_- And this is exactly the feeling I'm trying like hell to avoid.
sighs Well, admittedly, just talking about it I think helped. At least a little bit.
So... there's that. Thanks.
 
Its basically why i feel everyone needs to GM to really be a good player
 
@Shaamaan that's a lot of why we're here.
 
I'm really wondering if building too difficult conflicts is... well, is it spite or just planning. Playing dumb is one heck of an easy way to quickly decrease the difficulty, and that's an easy feat I can do given the game rules. I cannot, on the other hand, whip out abilities out of my ass while keeping a straight face. At best, it'll be like the sword in Pacific Rim - cool, but where the hell did it come from and why didn't they use it before?
 
@Shaamaan One way of adding difficulty that can be explained is having the opponent go all-out and take risks, which he wouldn't have at the beginning of combat.
 
At least this is what I did when I was DMing in D&D. After the first session I realized that baddies can HURT. Badly. But I kept similar numbers, and adjusted the behaviour of enemies as needed. Players were still engaged but they were doing fine, and everyone seemed to have a blast. But if I do that now, I feel there might be too big of a difficulty jump between what was, and what is to come.
 
8:28 PM
This is steampunk, right? Have him push his steam engine to critical overload. Now there are steam vents shooting at the PCs from all directions, giving them serious modifiers and chances for damage and forcing them to rethink their strategy. Why didn't he use it before? Because the machine won't hold for more than a few rounds.
 
Ha! The boss in that last session cut the lights. One player could see in the darkness, while the others could not. The irony? The boss was taken out by one of the players who DIDN'T see in the dark. My mistake? The modifier was way, WAY too low.
Only it was a bit too late to change it after the fact. :|
The other irony? If the fight had been going for a while I did plan to have the boss did something along those lines @lisardggY... Which would force the players to do more heroic and cools stuff to save the ship (if they wanted to) or save themselves. But since the boss was just killed none of that happened and I was like...
:| Riiight...
 
Dear forum poster: You are posting on a D&D 3.5 subforum near the end of D&D 3.5's lifespan. If you have not one iota of D&D 3.5 experience near the end of D&D 3.5's lifespan, you should not be making rulings on a D&D 3.5 subforum.
[facedesk]
 
@Shaamaan Lots of preparation and no showoff makes Shaamaan a dull DM
 
@Zachiel I think you mean a "pissed off DM". But essentially correct.
 
8:50 PM
@Shaamaan I wanted to mantain some parts of the citation to make it recognizable
Shining, by the way. IIRC.
 
@Zachiel Indeed.
/me growls at annoying Chrome extension APIs.
 
@Zachiel It was around before that but I believe that is the most famous use of the line.
 
@Aaron It's where I quoted it from, despite never having seen the movie.
 
> the modern saying appeared first in James Howell's Proverbs in English, Italian, French and Spanish (1659)
Huh. Learned something new.
All work and no play makes Jack a dull boy is a proverb. It means that without time off from work, a person becomes both bored and boring. == History == Though the spirit of the proverb had been expressed previously, the modern saying appeared first in James Howell's Proverbs in English, Italian, French and Spanish (1659), and was included in later collections of proverbs. It also appears in Howell's Paroimiographia (1659), p. 12. Some writers have added a second part to the proverb, as in Harry and Lucy Concluded (1825) by the Irish novelist Maria Edgeworth: == Uses in popular media == While the...
 
They opened a new cinema in town - last one was closed like eons ago. So a friend of mine told me I should go watching a movie, just to be able to say I've watched a movie in my tow... wait, you've been to the old one, right? No? Where have you seen Jurassic Park then? What do you mean you never saw Jurassic Park?
 
8:59 PM
I get flak when people talk about robo cop because I have never seen it.
 
I think I saw a scene
Robocop is goofily stepping on some stairs
I can't even recall if he was going up or down
He was slow
 
Robocop is a very iconic movie but yes the suit didnt handle walking too great and it looked bad from behind
 
I thought it was part of the character
 
9:14 PM
more like limitation of the suit at the time
actually hisability to up and down stairs is show as a feature because the giant robot cants
*cant
 
Every DALEK has 'EXTERMINATE!' set as our TEXT NOTIFICATION. We are not SHOUTING it at YOU. We are just TEXTING A LOT.
 
Of COURSE, the TEXTS all say 'EXTERMINATE', too.
.@drkbish CYBERMEN are talking about TEXT MESSAGES from the DALEKS.
 
 
1 hour later…
10:25 PM
@KRyan I appreciate the effort it probably took to express your frustration with the alignment system without making it about anything except the alignment system. Nice answer, +1.
 
@BESW Holy crap the querent's comment on that answer...
 
He's talking about Druid Neutral.
 
@BESW Never mind what neutrality he's talking about, it's like he didn't even read the answer!
 
Well, yes.
His comments elsewhere indicate that he's very attached to an iterative reading of the alignment mechanic.
(Which makes sense in theory, but is nigh impossible to enact practically.)
 
@BESW Which comments?
 
10:39 PM
This comment, for one.
 
@Aaron Pandora, maybe?
 
@Miniman There's a line.... somewhere..... which says that clerics are banned from using spells with descriptors opposite their sponsor's alignment, and that for everyone else if you cast too many spells (GM's discretion) against your alignment then your alignment will likely change regardless of the use you put those spells to.
 
@BESW Oh, right. Sorry, when you said elsewhere I thought you meant on other questions/answers.
 
Hah. I don't care about this enough to go digging like that.
 
@BESW I went digging on data.SE (not because I care, it's just easy) but couldn't find any.
 
10:43 PM
@doppelgreener "un-aligned" might be a good word to use?
 
@BESW I was doing exactly that :)
 
One step closer to assimilating another hapless soul into my hivemind.
 
@BESW Yesss... it is definitely happening that way around, of course...
 
Iterative interpretation without careful reading. That's not going to end poorly.
I added a tl;dr thesis statement.
 
@BESW I'm definitely in 'not a real question' territory with that one, particularly since I didn't do any research effort.
 
10:57 PM
It's an issue I've seen people struggle with even after doing research.
If you haven't asked it in 10 or 12 hours, I might.
 
@BESW Absolutely, go ahead. I don't doubt that it could be turned into a real question, I'm just not likely to do it when my idle curiosity has already been satisfied :)
Actually, never mind. All those questions on necromancy basically say that it's evil because it has the evil descriptor.
The only one that backs up that the evil descriptor indicates an evil act is a PF one
 
11:38 PM
I keep considering asking for a useful definition of the nine alignments- on the one hand it's a bit subjective (in the way that bricks don't float very well) on the other hand there are enough philosophers on this site I'm sure something would crop up.
 
I need another decadent ... Aspect to ponder about the cystarchy today during work...
 
@BrianBallsun-Stanton Social services?
 
Igneus, its a trap. Don't wander into that tar pit
 
@BrianBallsun-Stanton We can do what we want, but we cannot want what we want.
 
@BrianBallsun-Stanton Propaganda program outside of the state itself?
 
11:40 PM
Is the cystarchy at war with Eurasia?
 
Trivialy solved via restoration. Where's the delicious negation of the core fantasy tropes?
(On phone) I see it as east Germany as a client state in a buffer zone between the kingdoms of the core classes and the soviet republic of splatbooks
 
@BrianBallsun-Stanton What's the response to adventurers? Seems like the cystarchy would love to recruit them, and might even make a pretty good questgiver.
 
So postwar vibe after locate city was used to end the last great war.
Igneous, Take a look at my second answer. I cover that ehaustively
 
@BrianBallsun-Stanton Postwar... decadence... drugs, sex, ennui...
How does the cystarchy deal with its citizens' desire for postwar indulgence?
 
11:44 PM
@BrianBallsun-Stanton Whups, I'd just seen the first one. Scuse me all, I have reading to do :)
 
BESW, given it generates.ambrosia as a fiat currency, I would expect it to be libertine
 
@BrianBallsun-Stanton Does the cystarchy want population growth, stability, or decline?
 
Then reconciling a libertine approach to indulgence with a surveillance state might be interesting?
 
I duuno. This series of answers is intentionally decadent and perverse, as it undermines the intent of the system and its nominal settings.
Mini, like any bureaurctatic organism. It wants to endure.
 
....witch hunts?
 

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