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12:08 PM
yo
 
Hey!
 
I had a XP mechanic suggested to me for nwod-god machine:
Any time a character is not in a scene, they recieve 1 beat (=1/5 XP).
Thus compensating players for party splits.
and also providing a incentive to not hog the spotlight.
 
@gmnoob @waxeagle do we have an article planned for next wednesday/
 
@JoshuaAslanSmith Not that I know of.
@JoshuaAslanSmith Not sure the dpad will be ready by then.
 
Might write that overview of confirmed and hinted at official settings for 5e that have existed in the past
dpad?
 
12:19 PM
damage per adventure day. I'm hoping it catches on :P
@JoshuaAslanSmith That would be great
 
alright cool
my fighter class analysis is still in the wings as I work on my website for jobhunt
kinda has to take priority over that for now
 
 
3 hours later…
3:08 PM
...Hm.
Scooby-Doo plots may be a decent source of Mythos plots.
 
@BESW definitely
 
Just remove the "it was old man Smithers" ending and replace it with expansive shrugs.
 
exactly
 
@Alex Hi!
 
 
1 hour later…
5:12 PM
Is this on the rss feed?themarysue.com/…
 
@GMNoob I don't think so
 
5:36 PM
Interesting article.
 
 
4 hours later…
9:16 PM
@GMNoob Our feed voting doesn't let things in which are only partially about RPGs.
 
BESW has made a change to the feeds posted into this room
 
9:32 PM
room topic changed to RPG General Chat: Main chat room to the Tabletop Role-Playing Games Stack [dice] [pen-and-paper] [roleplaying] [tables]
(My quest to clarify this room's context for people who just stumble into it--or are looking for MMO chat--or weaponry--or programming--continues.)
 
9:56 PM
room topic changed to RPG General Chat: Main chat room for Tabletop Role-Playing Games [dice] [pen-and-paper] [roleplaying] [tables]
The rise and fall of the hipster Doctor: http://thirteenfaces.com/post/92748656486/the-rise-and-fall-of-the-hipster-doctor-the-eleventh #DoctorWho
 
10:20 PM
@Murch, @zespri Hi!
 
@BESW Hey there
 
What's new?
@RedRiderX, @mbriand Hello as well.
 
Hello
 
Howdy
@BESW Oooh very interesting
A lot more then I expected with the title "The rise and fall of the hipster Doctor"
Also dat avatar
 
I do prefer my Doctors with a lot less Manic Pixie Dream Girl in their makeup.
I love Smith's Doctor when he's old and tired and weary.
And yeah, Moffat's storytelling chops weren't up to the challenges he set for himself.
 
10:42 PM
@BESW oh, hello there
 
Heyo.
 
so how well DnD/Pathfinder pre-written compains/modules translate into Fate?
because there is a lot of this stuff for more mainstream settings, but as far as I can see there is only a few released modules for fate. not abundance by any measure
 
hrmmm, usually not well, because the focus and assumptions of the systems are pretty different.
Fate stories are driven the player characters trying to proactively overcome obstacles to achieve goals; D&D-style stories are driven by the player characters reacting to the environment proactively attempting to kill them.
 
right, that might be the proverbal cycle - not enough modules for the new players to get in and because there is not enough people there is no point creating new modules....
 
Also--Fate Core (and DFRPG, to a more detailed and focused extent) contains good guides for making your own settings and deriving adventures from them.
 
10:47 PM
but that's more work of course
and you have to know what you are doing
 
More work, yes. Know what you're doing--less so. Fate's very forgiving that way.
But there are some great pre-made adventures like Aeon Wave.
 
I'm sure there are
 
There are three DFRPG modules which could easily be adapted to Fate Core.
And Fate modules have good replay value!
 
oh well for me this is all mostly a theoretical discussion anyway as I don't have a group to play with. sometimes I suspect that I would not even enjoy playing table top RPGs. Sometimes it happens that the idea is for whatever reason is appealing but no implementation is fun for you.
 
Because the stories are driven so much by the qualities of the player characters, a different player character creates an experience tangibly unique each time.
@zespri I've had that happen, yeah.
Both the Forge games my group tried looked great but flopped at the table.
I'd be happy to run a short FAE or RFS game with you in chat some time.
The timing can be hard, though.
 
10:53 PM
It would be great if it's feasible. Thank you for offering.
It also won't help that we are most likely in hugely different time zones. If all magically coincides however, I'd be willing to give it a try
 
Actually, if your profile is accurate we're quite close.
It's 9am Friday for me.
 
yes 11am here
that's not too bad
 
My big challenge is carving out a couple hours where I can be reasonably sure my dad won't need assistance.
(I'm self-employed and work out of the house to help take care of my dad, which is why I can be around chat so much.)
 
and I have 3 kids and full time job, lol
 
This is why I'm so excited about making Storium part of my RPG landscape.
 
11:00 PM
Storium?
googling it now
 
It's a browser-based play-by-post storytelling engine.
The basic idea is that participants take turns posting paragraphs to tell an improvisational story, with a lightweight (and ignorable) mechanic to "win" greater narrative control at certain points in the telling.
 
did you try it already?
 
It's attractive to me because the participants don't ever have to be online at the same time.
Aye, I got into the beta via Kickstarter and I'm experimenting with its limits and strengths.
 
if you ever played by forum you'll know it can be a drag
(not being online at the same time)
 
There's a comment sidebar for each game that helps.
Basically an "out of character" conversation box.
 
11:07 PM
that's not what I'm talking about, I mean that out of say 5 people, at least one is bound to disappear for few days bringing the whole thing to a halt. And it's not because others are bad, sometimes it's you. I mean people get sick and sometimes there are other priorities
 
Ah, yeah. Storium has proven flexible about that, if the story is framed properly.
 
when you have everyone online simultaneously this is mitigated, because you can more or less count on them to sticjk around until the end of the sessision
 
One player can vanish for a week and everyone else just keeps trucking along, provided the narrator has crafted the mechanics with wiggle room (or is willing to ignore them).
If the narrator goes away, the players can't mechanically move to the next scene but they can go free-form in the existing scene indefinitely, including narrating scene changes.
 
sounds scary =)
 
It's not like erratic attendance is new to me; for the past year and a half I've had one regular player and a couple other players who'd show up very occasionally.
At least this way when a player comes back (unlike for most tabletop campaigns) there's a clear record of what they missed and no sense that they're mechanically handicapped by their absence.
(Storium doesn't really have mechanical advancement over time, just movement of the character's arc.)
 
11:21 PM
it will probably make more sense if I try it
 
It's definitely a different kind of experience to anything I'd done prior.
 
11:32 PM
@BESW Not much new. I am trying to rekindle my interest in Stackexchange, as the SE I am tending has fallen to disarray once again. I'll have to move to another apartment soon and RPG has been slow lately. :-/
Anyway, for some reason I thought I should go to bed at 10pm and it is 1:30 again. Have a good one, talk to you soon.
 
@Murch Good luck! Sleep well.
 
11:55 PM
@BESW My previous work used Hangouts (or Google Talk, I think it was called then) for inter-branch meetings, with everyone on their own PC. It worked well as long as there were only a few people with video turned on.
 

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