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12:18 AM
@eimyr it's about as big as ten billion pizzas
 
lol
I think that might be a few too few pizzas
 
Oh you're right.
Surface area of the USA is 9.857 million km², we'll say it's 10 million. There's a million m² in a km² so it's 10 million million m². You can fit about five 40cm pizzas into a square metre, eight if you cut them up. So, the USA is as big as 50-80 million million pizzas, depending on how much you want to cut them up to get all the gaps filled in.
(Don't try this at home. Your neighbourhood will be very annoyed by the ant problem and you'll never live that down, and you may exhaust significant portions of the food supply.)
@trogdor turns out I was off by a factor of a thousand. Those were must have been very large pizzas in my initial estimate.
 
12:36 AM
lol
 
12:47 AM
@Pixie FontAwesome is a good icon webfont thing. Not sure if they have a cake though.
 
@Adeptus oh hey, I have used Font Awesome for my job,... just a little bit though
 
1:12 AM
@Miniman Duplicate of an older closed question.
So, roughly inspired by yesterday's conversation, I made an entry for the 200-Word RPG Challenge. But I'm concerned it's too similar to Lasers & Feelings to share under the contest's CC-BY 4.0 license (L&F is shared under CC-BY-NC-SA 3.0).
 
@BESW With a specific system it wouldn't be a dupe, and probably not too broad either...but I'm dreaming.
 
Agreed on both counts.
 
1:44 AM
@lithas Hi!
 
@Adeptus That's what I tried. I just couldn't get the font (or any font) to apply to my bullets at the time.
Still heavily under construction, though, so I'll take another whack at it at some point.
 
All the magic happens in CSS. Your HTML just goes "here's a bullet-list (of class 'X')"
 
I was using CSS. :P At the time I was fighting with a number of things, though, and I might have just had some wires crossed somewhere. I think everything else is working as it should at this point.
Well, except some select styling wonkiness. I might have to bring some JavaScript in if I can figure it out.
 
2:01 AM
@BESW hey howdy
 
[wave] What's new?
 
not much, how about yourself?
 
Trying to figure out whether my game's mechanic is derivative of Lasers & Feelings, or just inspired by it.
 
which mechanic is this?
 
@trogdor I wrote it last night.
 
2:05 AM
ah ok
 
Can't say I'm familiar with Lasers and Feelings
 
is a free one-page pdf RPG with an over/under/equal to resolution mechanic.
 
I'll look into that, tanks for thel ink
 
@BESW What's the mechanic?
 
@doppelgreener Let me export the whole draft and upload it.
 
2:16 AM
To an artist, "inspired by" and "derived from" can be pretty much the same thing.
 
(I've been writing it in Scrivener.)
 
@BESW Fancy! How's it been working out?
 
@doppelgreener Clunky, but decent. I'm just not used to it yet, I think.
[pokes export with a stick]
So... many... options...
@doppelgreener When I sat down to write this, I just put each mechanic idea I came up with on a separate card in a scratch folder. Then I dragged the ones I wanted into a draft folder to see what they look like together. I could switch out one mechanic without disrupting anything else, and re-arrange them however I liked.
 
@BESW That's pretty cool
 
2:24 AM
Much colony, very punk, wow
 
It's a mashup of themes and mechanics from Lasers & Feelings, All Outta Bubblegum, Dog Eat Dog, Cthulhu Dark...
You know, all the good stuff.
I'm especially happy with the interaction between the FRIEND/NOT-FRIEND bit and the way to reduce your coins.
 
Nice.
 
@BESW This looks pretty cool. May I give you some feedback?
 
Please. I wrote it as 1am last night.
 
Resolving a tension paragraph:
_ "the difference that matters to you" should be "the DIFFERENCE chosen above" or "the DIFFERENCE chosen at the start". It made me pause and think "Wait, are there more differences? Is this about whether the current tension matters to me? .... oh, wait, it's the one and only difference that exists, that one up there."
- You roll 1-3d6. I thought this was an "add them together" mechanic, the only thing that clued me in that it was an "any roll under" or "any roll over" system was the last line about "more successes", and I could only piece that together because
This paragraph:
> Whenever you succeed on a FOREIGN roll, take another coin. You can choose to lose 1 coin (minimum 2) by trying to obstruct another character’s FOREIGN interactions.
Cool mechanic. It's ambiguous whether I can pay a coin to obstruct (and make them fail?) or if I voluntarily obstruct somehow (there's no opposed roll described) and can opt to lose a coin in the process.
 
2:40 AM
0
Q: Are requests for specific users' house rules on- or off-topic?

GMJoeRecently, a user posted a question asking for a specific user's house rules. This question was promptly closed as off-topic, and I feel like the community made the right decision, but I can't put my finger on why. Looking at our What topics can I ask about here page, the question seems to fall s...

 
I think something like "If you do something that hurts another character's FOREIGN efforts, you can choose to lose 1 coin."
The equivalence of wealth, foreign power, and lack of local power, is really juicy and I love it.
 
@doppelgreener Thanks. Please note that if you get in the way of someone else's FOREIGN interactions, and you're that person's FRIEND or NOT-FRIEND, you've actually given them an extra die to roll.
 
The fact success at foreign interactions requires coins, and the fact that succeeding at them gives you more coins, and the fact that the maximum number of coins means you give up, is wonderful.
@BESW Oh! So dice rolling works like this then: I roll 1d6, +1d6 if the DIFFERENCE is relevant, +1d6 if my FRIEND or NOT-FRIEND chooses to get involved. (If they choose to get involved, and interfere, they may choose to lose 1 coin.)
I thought the "they get involved" was my choice, and unrelated to the interfering thing.
 
....That's probably a much more concise way to say it, yes.
 
So, the better you are at beating the foreign power at their own game, the more likely you are to become one of them
 
2:45 AM
Or alternate wording: "Roll 1d6. Add another 1d6 if the DIFFERENCE is relevant. Your FRIEND or NOT-FRIEND can choose to get involved: if so, add another 1d6. If they are interfering, they may choose to lose 1 coin."
(It's not clear how "you get another dice" becomes "they interfere". I can understand "they get involved", but what makes it an interference?)
 
@Adeptus Yes. And you become "more LOCAL" by getting in the way of others' attempts to have FOREIGN interactions, but in the process you're likely to push them closer to the FOREIGNers.
@doppelgreener naaaarrraaatiiiiive.
 
@BESW Ok! Excellent. "If their involvement is interfering (they say how), they may choose to lose 1 coin."
 
mechanics-wise, there's no difference (to the roller) between someone helping or interfering?
 
@Adeptus Nope!
 
hmm
 
2:50 AM
@doppelgreener The thing this leaves out is that the lose-a-coin thing is for FOREIGN interactions only.
 
So if you roll the LOCAL way, your coin-count stays as is, regardless of pass/fail, help/interfere. If you roll the FOREIGN way & succeed, you gain a coin. If you interfere with someone's FOREIGN roll, you lose a coin.
 
@Adeptus Yes.
 
From the crime blotter: "Seems worth mentioning this guy was arrested in a suburb of Perth called Wanneroo, which is north of Marangaroo and Koondoola, east of Mullaloo and Kallaroo, and on the shores of Lake Joondalup in Yellagonga Park. It seems like a fun place to live. If you ever got depressed you could just go around saying the names of things."
Who's "this guy" you ask? This guy.
 
3:07 AM
@BESW Hmmmmmm....
@nitsua60 He was out there drunk saying the names of things and having a ball.
 
@doppelgreener Wrt this, what he actually said was Pathfinder 3d edition. It's a lot like Pathfinder, but everyone wears 3D glasses.
 
@doppelgreener I thought it was brave of you to engage with a GM who doesn't know quite which ruleset is in play... =\
 
@Miniman I presumed it was not actually a thing.
 
Hahah! John Harper has given me permission to publish it under a CC-BY license, so it doesn't matter how close I stick to L&F.
 
@nitsua60 The fact he's the GM and isn't sure is a bit concerning.
 
3:11 AM
...but it does mean I have a very near deadline to finish the thing.
 
@doppelgreener I'll admit, as GM I'm not always completely sure what ruleset one of my players is using, but I'm pretty clear on which one I'm using =)
3
 
To be fair, we're rapidly reaching homebrew levels in our ostensibly ARRPG game. But then again, we know that's what's happening.
 
Hi @AshleyNunn!
 
user15026
Hello!
 
You mentioned the Adventurer's Guild Cafe the other day, which link I sent to a buddy of mine who's often daydreamed about opening up a gaming-space.
Tonight we decided we may take a road trip out there some time this summer.
If we do, I'll let you know.
 
3:21 AM
> To resolve a tense interaction, roll 1d6; +1d6 if the DIFFERENCE is relevant; +1d6 if your FRIEND or NOT-FRIEND chooses to get involved. Count these dice as SUCCESSES:
- Interacting with LOCAL things (your customs, technology, geography): count dice showing OVER your number of coins.
- Interacting with FOREIGN things (their customs, technology, bureaucracy): count dice showing UNDER your number of coins.
Any SUCCESESS at all means you SUCCEEDED, more means superior success! No SUCCESSES means you FAIL.
@BESW I'm not sure how this stacks up on word count, but I think I've covered everything. There's probably some more space to be gained there.
 
I've got a little bit of wiggle room from other edits I've been making.
 
@BESW is this your 200-word submission?
 
@doppelgreener Does this change to the last line still seem clear?
 
replace "you SUCCEEDED" with "you SUCCEED".
 
> - If your FRIEND/RIVAL narrates their involvement as an interference, they may choose to lose 1 coin.
@nitsua60 Yup.
 
3:26 AM
@BESW Yes.
(once we're done with this revision, we should show someone else who's never read it)
 
@doppelgreener [coughs]
 
Hi!
[hands cough drop]
 
Oh... erm... hi, guys. =)
 
user15026
@nitsua60 if you do, definitely let me know!
 
@doppelgreener Indeed. I also need a better name than Colonypunk.
 
3:28 AM
@AshleyNunn Thanks =) We think it's ~6 hours for us, and we may overnight with/pick up a buddy in Buffalo.
 
user15026
@nitsua60 That doesn't sound too bad for a road trip :)
 
@AshleyNunn can I ask a super-stupid question?
 
@BESW "man eats man" sounds too cannibalistic. hmmmm...
 
Given the Lasers & Feelings roots of the mechanic... "Local & Foreign" is on the table.
 
user15026
@nitsua60 it's probably not super stupid but sure!
 
3:30 AM
Can I just... drive into Canada? (I'm a US citizen.)
 
@doppelgreener There's a worrying amount of evidence on this site alone that a lot of people playing D&D 3/3.5/PF are unaware that they are 3 separate things.
 
user15026
@nitsua60 You need a passport but otherwise, yes provided you aren't like....breaking any rules.
 
user15026
They don't let you cross with just a license as id anymore as far as I know
 
@AshleyNunn Two successes! (a) I was able to put my hands on my passport; (b) It's current!
 
@BESW I think the word "colonialism" or "colony" is important for setting the tone.
 
3:33 AM
@nitsua60 ding! ding!
 
@AshleyNunn I think I can still do that to Campobello (NB), but only because there's no road from that island to the Canadian mainland.
 
@doppelgreener Also it's not a name likely to be used much before or since by anyone else, which is a virtue.
 
user15026
@nitsua60 entirely possible.
 
@AshleyNunn Cool. If it happens I'll ping you. If not, nothing personal =)
 
@BESW If you can afford the words, very first paragraph: "You are LOCALS; a FOREIGN power has colonised your nation. Describe a ..."
or something saying straight up "you're these guys". To me the word COLONY being used implies all of that though, when I read between the lines.
 
user15026
3:38 AM
@nitsua60 yeah, I won't like cry into my pillow if it doesn't do not worry
 
When you say "these guys," I assume you mean specifying a real-world group?
 
@BESW I mean to express "you, the players, are playing the locals. this is your relationship to the foreigners: they've colonised your lands. could've happened recently or a long time ago."
 
4:03 AM
@BESW This game looks really, really, really impressive. I like it a lot.
 
Thanks! I'm putting together a new draft copy.
...Scrivener is being annoying about exporting.
 
Oh, I think something might be missing... or relying very much on player creativity.
Does anyone play the foreign power, how do we judge what conflicts to resolve, or when things get worse, etc?
I guess, y'know, decide on something, roleplay freely.
Narrate the outcomes of rolls.
Potentially: "Narrate how you SUCCEED. If you FAIL, narrate how you have made things WORSE either for yourself or for everybody else."
 
I'm leaving that as an exercise for the group.
It's not like Roll For Shoes or All Outta Bubblegum says anything about who narrates, or if there's a GM.
 
That's true.
 
4:21 AM
 
Hello friends
 
@Asteria Hello!
 
@doppelgreener whats up buttercup
 
I am helping BESW engage in a matter of COLONISATION.
 
lol
 
4:29 AM
Specifically he's written an entry for the 200 word RPG challenge, which he linked just above your hello message. :)
what's on, blossom?
(that one doesn't work quite as smoothly as what's up buttercup)
 
Oh hey thats really cool! I saw a few bits and pieces about the contest. I like BESW's entry ^_^
What's the deal, Banana Peel ;)
 
Hafa nai, butterfly?
 
Hafa nai?
 
@Asteria I'm glad you like it, thanks.
 
@BESW pretty sure hafa is hello, but unsure what nai is. Can I request that you translate, oh glorious one?
 
@Asteria "Hafa" is actually an inquisitive; it roughly means "What?" "Hafa adai" is used for "hello" and literally means "What's up?" That phrase is often shorted to just "Hafa."
But "nai" is an intensifier, and so "Hafa nai" is belligerent or sarcastic, meaning something like "You got a problem?"
 
@BESW nope. no problem here. none at all whistles
 
The image of someone trying to pick a fight with a butterfly amused me.
 
"this gorram butterfly starting these gorram hurricanes"
 
haha xD I love it
 
4:47 AM
 
Ohh pretty
 
Not only are we fighting butterflies, we're also fighting space?
 
In cinemas near you: Butterflies attack: Revenge from SPACE
3
 
@BESW I just realised - you end up being both friend & rival to your two neighbouring PCs. If you're on their left, they're on your right.
(that should be obvious, but it took a while to click)
 
[grin] It's layered.
I almost jettisoned the friend/rival dynamic early on as just the product of a wild brainstorm, but it slowly tied everything else together and brought into view some themes that I'm very happy about.
 
@Adeptus Little subtle things like this mean the system has a lot of emergent mechanical and narrative themes that get pieced together as you keep reading and then more as you imagine how they'll play out. I enjoy that a lot.
 
I just hope that it's not confusing.
Emergent complexity is good, but obscuring complexity is bad.
 
5:11 AM
Refrained from putting "So chaos. Much wow." into my answer. So will.
 
@Magician Restraint is for the weak. Give in to the dark side
 
such dark. so master. very apprentice. sith.
 
5:28 AM
 
5:51 AM
wow, gone for an hour and a half and look at what you all did in that time
XD
@BESW space butterfly is best butterfly
 
@trogdor due to the human - butterfly war, space butterfly is ONLY butterfly
 
 
1 hour later…
7:07 AM
lol
I actually knew someone who was afraid of butterflies
to be fair, when they surprise me it is still a moment of weakness on my part
I beg to differ on the point that Space Butterfly is only butterfly
I still see plenty around
heck, there are tons of cocoons all over the place right outside my workplace
 
@trogdor that how the human/butterfly war started here. be careful, stock up on rations, make peace with your loved ones.
 
7:26 AM
@trogdor I also know someone afraid of butterflies. in fact, that person is afraid of all animals except cats. Oo
 
huh
why cats? they are the worst XD
not really, but they are still scary in their own way
one of my cats in particular is legitimately scary, most especially when we have too many visitors
he hates new people, and much of the time "new people" will include anyone he doesn't see every day
 
@Adeptus yeah, exactly
the other cat basically does that to me a lot
everyone says that means she "likes" me
what poor saps they are
 
@trogdor you know what they say: Have your friends close, but your enemies even closer.
 
I am pretty sure she has picked me to die first when the killing starts
 
7:40 AM
or she wants you to stay alive for the duration so you can properly suffer.
 
I don't see how those are mutually exclusive XD
 
well, if you die first, you cant watch her kill your friends.
 
ah I see
 
@DoomedMind specifically keep your RIVAL on your LEFT and your FRIEND on your RIGHT.
 
lol
 
7:45 AM
(In-joke with BESW's colonypunk game, don't mind me.)
... Tribes & Tribulations?
"Tribes" is likely to conjure up a mental image of primitiveness though. Hm.
Or tribal cultures when this could equally apply to eg India during British occupation or England during French occupation.
 
8:01 AM
@doppelgreener I noticed that you started using CAPSLOCK for KEYWORDS in the Amaterasu PC writeup, too.
 
@BESW Holding SHIFT forever.
 
@BESW hehe, yes.
 
8:24 AM
@BESW I have one thing I think may or may not be "missing" from the colonypunk draft: a sense of what makes a juicy difference
 
If I had time to playtest it extensively I might be able to be more specific.
 
Alright
 
8:39 AM
Oh! Concept reinforcement that also frees 1 word: change "+1d6 if your FRIEND or RIVAL chooses to get involved." to "+1d6 if your FRIEND or RIVAL narrates their involvement."
@BESW ^
 
That works.
[adds a word somewhere else]
 
8:57 AM
If you need 'em, I think some single-digit word savings could be made elsewhere, e.g. "Any successes at all" -> "Any successes" or "Any successes whatsoever"
that said the dice mechanic is also very clear right now and i like that.
takes some wordiness to make it clear though
 
9:20 AM
@doppelgreener THERE IS A DRAFT ALREADY?
 
Huh, is Colonypunk discussed here now?
 
@eimyr It is since BESW created it as a 200 word RPG challenge submission and shared it this morning.
It's a working title AFAIK.
 
I see.
It's very clear, very easy to get into.
Anyone else planning submitting to the 200words challenge?
 
@BESW I just re-read and realised there's not just one difference, but one per player. That makes a good difference that makes it not so critical to ensure it's very very good - surely in a group of 4 at least 1-2 will be good and juicy. I like it.
 
9:27 AM
@doppelgreener The title's growing on me.
 
@BESW Same. :)
 
@Anaphory I've been making little changes since that draft, but nothing drastic.
 
10:01 AM
@BESW In light of this earlier change, I'd change the "when" to "if" at the beginning of the option about narrating interference to lose a coin. Because it's optional.
 
10:42 AM
hi
 
yo
what's new?
 
11:02 AM
Okay, one last sanity check on this thing before I submit it. Maybe someone who hasn't seen Colonypunk yet could take a look and see if it's coherent to new eyes?
 
business as usual :)
 
I do not like the a or e in that font, they've squashed the top half and it's impeding my reading
 
Good thing the submission form only takes raw text.
 
oh good.
 
11:17 AM
@BESW looks nice
 
@doppelgreener Do you need a different font?
@Ahriman Thank you!
 
@BESW I'm alright, read it through, just took time because every 'a' or 'e' needed double checking.
 
I'm not as happy with the new subtitle, but there are character limits on the submission form.
 
0
Q: Are tweets an official rule source?

AndrásThis is not strictly a DnD5 question, but I have not seen any other game where creators share rules interpretations via social media. Mike Mearls's tweet got me thinking about about the value and strength of these suggestions: Does the paladin’s Great Weapon Fighting style apply to the radi...

 
> Count SUCCESSES:
reads as an instruction rather, saves 2 words.
Alternately...
> To resolve a tense interaction, roll 1d6; +1d6 when DIFFERENCES are relevant; +1d6 if your FRIEND or RIVAL narrates their involvement.
- Interacting with LOCAL things (e.g. your customs, technology, geography): count dice showing OVER your number of coins as SUCCESSES.
- Interacting with FOREIGN things (e.g. their customs, technology, bureaucracy): count dice showing UNDER your number of coins.
One SUCCESS means you SUCCEED; more means superior success!
No SUCCESSES? You FAIL.
"extraordinary" may be a more effective substitute for "superior"
(I can only imagine some of these words don't look like words to you anymore.)
 
11:26 AM
It'd be nice to find a word other than "successes" to describe a happy die outcome, to make it distinct from the happy action resolution which is the result of a happy die outcome.
 
oh right, so we've got a word for "you got a dice with a nice number on it", and a word for "you got an outcome to the tense interaction that is beneficial as opposed to one that is bad / made things worse", and they're currently different forms of the same word and you're interested in distinguishing them further?
 
Yes.
 
Triumph is the closest I'm getting so far...
but it's not got quite the right spin.
What would you say happens if you had more words?
 
11:52 AM
Well, L&F says "it goes wrong" instead of "fails" and "you just manage it" or "you do it well" instead of "you succeed."
 
> SUCCESSES mean you DO WELL, MORE means VERY WELL.
(it's exactly the same number of words.)
 
@doppelgreener Will take a look today.
 
@nitsua60 There's now a draft 05 and we're teasing just a bit more out of it.
 
@doppelgreener This then opens ambiguity in how many coins you get for SUCCEEDING in a FOREIGN interaction.
 
Oh right. :(
 
12:00 PM
One per successful interaction, or one per successful die?
The better choice, if possible, is to re-name the happy die.
A "hit" or a "gain" or something.
 
good call.
 
afk a while
 
@Ahriman Do you have a moment? World of Darknesses uses a "count the number of dice exceeding this score" mechanic to resolve whether you succeed or fail at an action - do you know what words people use to describe the "good" dice? Hits, successes, gains, are ones we know of so far.
BESW's working on an RPG for the 200 word RPG challenge, and we're trying to find a workable alternative to "successes".
 
generally tends too be worded such as degrees of success
the number of coins = difficulty
 
wow, 200 words IS difficult.
 
12:09 PM
so each time you score higher than that number on one of your dice, you're considerd to have gained a success
more successes = bigger degree of success
NWoD tied it down to fail/succeed
and dramatic fail / exceptional success
@doppelgreener see above ^
 
@Ahriman it seems, you need higher values for local interaction and lower values for foreign interaction.
 
@DoomedMind Colonypunk's just about at the limit, maybe a tiny bit past it depending on what's counted.
@DoomedMind Yeah. :)
 
@doppelgreener I haven't gone over the limit in any draft you've seen. Hovering between 185 and 200, mostly around 96-200.
 
@BESW Oh. An online wordcount thing gave me like 210ish.
Maybe it was counting hyphens as words or something.
 
The challenge uses G Drive for the word count, and doesn't include the title.
(The title allows for an additional 45 characters on top of the 200 words in the body. And the CC-BY at the end is my own thing for the drafts; the submission form just has a check box for it.)
 
12:18 PM
@Ahriman That's the crux of what we're after right now. Our limited question budget is making an alternative word for "success" look helpful - we're using it in one form to describe dice ("successes"), and in another form to describe the end result (fail/succeed). We might go with "hits" for the former except it sounds suggestsive of violence I guess.
 
"Score," "win."
 
I like "win".
 
At this point I'd like to say that Scrivener's split-screen feature is awesome.
 
mm
 
@BESW What dat do?
 
12:23 PM
biggest issue is taht the definition of success depends upon what you're interacting with
 
Yeah it does. Dx
 
biggest friction point
 
@doppelgreener I've got my current draft on the top of the screen, and your suggestions copy-pasted into a second window on the bottom of the screen. I can see word counts for both, copy-paste to and from, edit one or the other, etc.
 
mm
 
this is quite difficult. My current ideas float about "control" and "domination", but it doesn't quite fit.
 
12:28 PM
I've actually got four different "Actions" cards floating around. And whichever one I decide to use, I can just drag from the Ideas folder to the Draft folder and position it between the Token Start card and the Losing card.
> - Interacting with LOCAL things (e.g. your customs, technology, geography)? Count dice showing OVER your number of coins as WINS.
- Interacting with FOREIGN things (e.g. their customs, technology, bureaucracy)? Instead count dice showing UNDER your number of coins as WINS.
One WIN means you SUCCEED; more means extraordinary success!
No WINS? You FAIL.
 
Long time no see, my brethren
 
[wave]
 
Am I the only one who makes secret perception rolls for my players?
 
@Golokopitenko no
 
12:34 PM
it's how it's supposed to be right?
 
mhhh, depends
 
@Golokopitenko What system?
 
Shadowrun
5e
 
29
Q: Can I roll for a PC in secret?

NetHackerAs a GM, can I roll in secret so my players don't even know I rolled? For example, a PC walks past a secret door; if I ask the player to roll perception he may suspect there is something. Can I roll behind the GM screen for him to see if he passed the check and act accordingly? And I don't mean ...

 
@Golokopitenko No idea if that's how it's supposed to be then.
 
12:36 PM
"However, even if you roll in secret, players may still get suspicious. You're rolling for a reason after all and even though they didn't see the result, they can still hear the dice being rolled."
 
@Golokopitenko it strongly depends on how you narrate successes/failure
 
heh, that's why I use digital dice as GM
@DoomedMind what do you mean?
 
@Golokopitenko You can always tell them something, even if they fail
 
of course, but I won't tell them "you haven't noticed the spy sneaking on you"
ah well... of course, I might say that depending on the narrative
we play rather immersive games, so they shouldn't know much more than their characters do
this way we assure the purity of their actions, too
 
Yeah, thats why I use hidden dice rolls too
@Golokopitenko think about this: how much information can you give them? Do you sometimes give inaccurate or incomplete information?
@Golokopitenko Instead of outright telling your players, you could also just tell them "something seems off"
 
12:45 PM
Think of our games as a "simulation". They know all what their characters know and can ask anything based on what they can see/perceive
 
Just roll dice all the time for no reason :)
 
yeah, that might also work
or give them information on other things in the scene
 
yep. Roll dice, go "you notice green slime coming from the ceiling".
 
@DoomedMind well, my description depends on their rolls. A failure would give them false information or misleding etc. a close success, just the basics (something's off, you hear steps), and a good success means they've perceived it openly
 
when actually it's the goblins sneaking up on them you were rolling for
 
12:46 PM
@TimB I use digital die, so I just have to click, they never know
 
"On the other side of the street, a woman drops her groceries as a man runs into her, loudly shouting at her"
 
"At his shoulder there's a badge, and written in 5mm letters there's the hymn of your enemies"
"In the reflection of his eyes you see an archer on the building behind you, aiming at the players"
 
@doppelgreener Thoughts?
 
My Gm lets us roll perception openly though. not that it does help us much knowing
 
@BESW I like this version.
 
12:52 PM
Okay, now GDocs is showing 201 words. [sigh]
 
@DoomedMind oh yeah, they can roll perception anytime, if their characters want to actively search for something
 
"Instead count ..." on that line, drop "as wins" from the end.
orrr:
 
Got it.
 
- Interacting with LOCAL things (e.g. your customs, technology, geography)? Count dice showing OVER your number of coins as WINS.
- With FOREIGN things (e.g. their customs, technology, bureaucracy), instead count dice showing UNDER your number of coins as WINS.
 
@Golokopitenko naturally.
 
12:53 PM
that also subtracts a word (the "interacting")
 
I'm kinda attached to the repetition so you can read each bullet point independently and have it make sense.
So instead, I'm taking out "count" in each line and changing "as" to "are."
(Design principle: If one of two events will be triggered, don't require the player to read about both events to understand one of them.)
 
That works nicely.
@BESW Good principle.
 
If I want something to happen, am I a bad GM to make it happen regardless of the NPCs skill/dice results?
 
I'm glad you found a wording to keep that intact.
@Golokopitenko Depends on your paradigm. BESW has a story about a GM who absolutely insisted his NPC must heroically sacrifice himself to achieve a particular goal, despite the fact his characters were reality-warping mages and could enumerate several ways to resolve the situation and prevent the heroic sacrifice. The GM insisted.
If your players want to sit on the rails and see your story, go right ahead.
 
75
Q: When should I fudge dice rolls?

RandumbnessWhen I started my first D&D campaign as a DM, I accidentally rolled and confirmed a crit on a PC from a goblin. It was an instant kill as our campaign had no cleric. That time I decided to fudge the dice. Now, there's a similar problem, but this time the PCs are at 3rd level and they are dealing ...

 
12:59 PM
If this is an NPC, IDK. If it's a player, yeah, you should probably respect their skills & dice results.
 
the situation is, a captured enemy will pretend to be an old friend of a amnesiac player
so... if he fails the roll, a possible interesting situation could be wasted
but again, it feels cheesy to just make it happen
 
fails which roll?
(amnesiac player or character? :P)
 
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