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12:27 AM
@BESW Hey, do Guam banks use USD or some other currency?
 
@doppelgreener USD. We're still a US territory.
 
(well, mainly your Guam bank account)
 
My bank just has a very confused relationship with Internet transactions.
 
A thought just came to mind: I have a savings account with another bank that I pump a portion of my savings into. I can pay for stuff from there as well. If you set up a mainland US bank account, your bank may be okay with sending money to that one, and then that one may be okay with sending money to Kickstarter.
 
When I went to college in SC, I got an account with a mainland FCU. They got really wacko about it after I moved back to Guam and couldn't show up in person at their branch anymore.
It did make this sort of thing a lot easier, but the hassle of the FCU itself wasn't worth it
There are other banks here on island that might play nicer with the Internet, but I haven't had the time and energy to research them to pick one.
First Hawaiian has a bad reputation for customer service; Coast 360 is run by nobodies; and so forth.
My current bank was quite nice until it got bought out.
 
12:39 AM
Ouch :(
Mine's an entirely internet-based bank called UBank, so that kinda eliminates any sort of "what do you mean you can't show up at our branch?" issues
 
I prefer to do my banking in person whenever possible.
And my bank has a parrot! That's hard to beat.
 
That is rather hard to beat.
 
 
1 hour later…
2:03 AM
I am in the position of having encountered a stellar answer I want to give a bounty to, but I have to wait another day and a half before I can start the bounty.
 
#StackProblems
 
I hit the rep cap and now my extra votes aren't giving me rep #StackProblems
(not one I experience very often though XD)
 
@doppelgreener I always forget to go back to bounty those
 
@waxeagle I star the questions I can see myself potentially bountying, or which acquire answers I want to bounty, and every now and then I go back through my star list and try to remember why I starred something and if there's something I want to bounty.
It kinda-sorta works. :D
 
may have to start doing that. It was a bit more common when 5e first launched
(and when I had more time to spend here, hopefully that returns soonish)
 
2:16 AM
@waxeagle -- hey!
 
heya
 
@waxeagle are we a go for tomorrow? also, when did you want to do the 1-on-1 stuff for Parsaunak?
 
no game tomorrow. Let me see what my schedule for tomorrow looks like, I should be free for a bit during the day tomorrow/Friday (or we can find some time in the evenings).
 
@waxeagle evenings would be best.
 
ok. Let me know a time (any night works right now) and I'll make it work :)
 
2:28 AM
@doppelgreener [remembers to go back through starred-list]
 
@nitsua60 He means he uses the "favourite" option on the question itself.
 
Right--that's what I do too, and infrequently remember to go back.... Doing so now.
 
Ah.
I'm gonna head out for a while, but before I go:
A campaign wherein the Goblin Brothers and their kin are PCs, and the antagonist is the evil villain who bosses them around. Unfortunately goblins are so pathetic he's immune to their attacks, so they must orchestrate his downfall by heroes without him figuring out what they're doing too early.
 
Heh. See also Aye, Dark Overlord and Goblin Quest
 
can I play? =)
 
2:42 AM
0
Q: Is something wrong?

KorvinStarmastBefore you consider answering or voting, please read the whole question. As the second of three questions mentioned in this meta, I wish to ask if something is wrong. The meta question was inspired by this answer to this meta and a bundle of comments that related to them. The process for res...

 
small site-op question: can one bounty the same question more than once? I want to be sure I get this right.... I want to reward bounties on two different answers on the same question. Should I set the bounty, award it to my second-favorite answer, then am I able to set a second (doubled) bounty to subsequently award to my first-favorite?
 
@nitsua60 if you bounty a question a second time, your bounty must be double your previous bounty on it at minimum.
 
@nitsua60 yes, it must increase each time (enforced by the system)
 
So I should work my way "up the chain" of answers I like, basically.
 
so if you start at 50, your next must be 100 or more, then the next must be double that (200 or more), etc. this ought to explain the bounty amounts being what they are, as well.
 
2:46 AM
yes
 
Cool. [ties a string around finger to remember to ever bounty the one he likes best, having just set one for the second-bestest!]
 
@TheOracle Arrgh. [sits down and writes comment]
 
@BESW how would one contact a CM?
 
@nitsua60 By using the "Contact Us" link at the bottom of every page, or picking one and finding them in chat or emailing them directly. There may be other ways too, but those are the ones I know.
 
3:03 AM
I received an email response from them yesterday suggesting that individuals interested in contacting them regarding mod behaviour should not be trying to accumulate an overwhelming mountain of evidence first - just one serious occurrence is still serious, a hundred trivial issues are still trivial.
 
0
A: Is something wrong?

BESWI was a supporter of this facilitated discussion idea earlier, but I'm not now. Here's why, and what we should be doing instead: The mods have told us (repeatedly, for years) that if the problem is misbehaviour by a moderator, the right thing to do is bring it to the attention of the Community M...

I really have to go now.
 
@BESW Take care!
 
@doppelgreener If there's more info you think the post needs, feel free to add it.
 
@BESW Will check over what I have vs that answer soon.
 
 
4 hours later…
7:21 AM
Our most recent spam tried to give us a subscription and bill us later.
 
 
1 hour later…
8:25 AM
@Magician From a meeting yesterday: "Tea bird."
 
9:18 AM
Tonight's dinner is sautéed Worthington Veja-Links in fresh-made whole wheat buns, topped with organic ketchup and a sweet & sour relish made from bell peppers and onions with garlic, ginger, Tabasco, apple cider vinegar, and brown sugar, and served alongside steamed Japanese sweet potato and local squash.
 
9:39 AM
**Cool RPG stuff:** [Bundle of Holding](http://bundleofholding.com "buy RPGs cheap in bulk, support charities & indie designers!");
[7th Sea 2nd Ed](https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition "Revised rules, revised Nations, updated for the 21st Century");
[Apocalypse World 2nd Ed](https://www.kickstarter.com/projects/226674021/apocalypse-world-2nd-edition "streamlined Hx, a whole new set of battle moves, a threat map instead of fronts");
[playtesters wanted for Unbound](http://lookrobot.co.uk/2016/01/31/unbound-playtesters-wanted/ "a quick-burn universal p
 
@BESW Can I ask whether you didn't see my previous suggestion for the pin, or saw it and didn't think it pin-worthy? (No subtext, just curious.)
 
@Miniman I must've missed it. Share again?
 
@BESW Death or Glory, Sir Poley's new system. It's an alpha not by any known publisher, so up to you if you think it's worth it. But having read it, it is pretty awesome.
 
**Cool RPG stuff:** [Bundle of Holding](http://bundleofholding.com "buy RPGs cheap in bulk, support charities & indie designers!");
[7th Sea 2nd Ed](https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition "Revised rules, revised Nations, updated for the 21st Century");
[Apocalypse World 2nd Ed](https://www.kickstarter.com/projects/226674021/apocalypse-world-2nd-edition "streamlined Hx, a whole new set of battle moves, a threat map instead of fronts");
[Death or Glory alpha](http://sirpoley.tumblr.com/tagged/deathorglory "Slay the Dragon! Save the Day! Die Trying!");
Yeah, I totally missed that.
 
@BESW Thanks! It's something I'd like to see prosper.
@BESW All good, I don't think you were around when I pinged you.
 
9:48 AM
I only give a pin suggestion as pass if it seems unusually out of our interest niches, or if it's associated with Nasty Things.
I've been getting a lot of pings the last few days. I'd be surprised if yours is the only one I missed.
 
I wonder if the sequel to 13th Age will be called 14th Age.
 
@BESW This was actually way back in January, I was just reminded of it and decided to ask :)
 
@doppelgreener First 13.5th Age, then 14th Age, and the one after that will beta under Age Next.
5
Age Next will, of course, be officially released as just "Age." Players will call it 15th Age to help distinguish from the other editions though.
 
@BESW @Doppelgreener Then someone will gather the notes for 12th Age, reorganise them and publish under Age: 20th Anniversary edition
 
10:38 AM
So.... Star Wars has these now.
 
what is that?
 
"Pergill" appear to be space cuttlewhales.
 
Are you sure it's not Per Gill or Pergill ?
 
I stand corrected: Purrgil.
 
huh
well, deep space cuttlewhale indeed
 
10:50 AM
> Massive, whale-like creatures, purrgil lived not on land or sea, but in space, and were the stuff of legend for the galaxy’s smugglers and pilots. They were often a bluish purple color and moved gracefully thanks to four large hind tentacles, along with two side fins and a dorsal fin. Purrgil required a specific green gas in order to breathe, which allowed them to travel great distances through the space. While very few have seen it, purrgil had the ability to travel through hyperspace.
 
 
2 hours later…
12:37 PM
How do hind tentacles let them move through space?
and fins for that matter
 
They're psychic hyperspace whales sustained by glowing gas harvested from asteroids.
 
...right...
 
You should know better than to ask Star Wars a physics question.
 
star wars always was fantasy in space rather than sci fi but I think they're smoking the glowing gas themselves now
 
12:58 PM
lol
personally I have to agree with you on that one
Star Wars needs to be a little more careful about jumping the shark and other such things
this is not a new problem for Star Wars though, just a more recently pronounced one
 
 
1 hour later…
2:11 PM
@BESW The question I want to ask is an evolution one.
 
(Apparently their tentacles are actually for hyperspace travel. So there's that.)
 
2:27 PM
@BESW Well that sorts everything out.
 
3:08 PM
lol
 
3:19 PM
@besw I fine myself in agreement with your meta post
9
A: Is something wrong?

BESWI was a supporter of this facilitated discussion idea earlier, but I'm not now. Here's why, and what we should be doing instead: The mods have told us (repeatedly, for years) that if the problem is misbehaviour by a moderator, the right thing to do is bring it to the attention of the Community M...

 
 
1 hour later…
4:42 PM
General question for the Chat: Is Dungeon World good for lethal, punishing settings, in games where genre-savvy, hero-like behaviour gets you into lots of trouble? Is it good for games where acting awesome and being awesome are mutually contradictory?
 
to question 1 I think apocalypse world handles that better whereas dungeon world has a bit of that D&D feel imbued in it (it certainly makes a lot of jokes in the book suggesting a light tone, Adventurers which can be an enemy the PCs face are joking described as murder hobos)
 
(generally I would want that in a fantasy-compatible system)
 
I think DW could do what you want for part one as it is inherently narrative driven
but youd need to very clearly establish tone and consequences
to part 2, can you expound upon what you mean by "acting awesome" vs "being awesome"
 
Hmmm
To be a bit more clear, let's try.
When a party has encounters a master swordsman and the Ranger spins and slashes at him while dual wielding lightning-enchanted katanas, the Ranger is acting awesome.
When this master swordsman ripostes with a stab to the face and makes the ranger electrocute himself, because he knows pirouettes and dual wielding is a great way to yourself killed, he is awesome by virtue of effectiveness.
 
I mean in dungeon world you won't really have this situation in general its not a loot drivern rpg liike D&D is by default (plenty of people have written up and sold 3rd party loot lists for DW) the magic items in the book have more of a story focus than anything else and generally players aren't going to come across them unlessyou as the GM explicitly give them out
each class will have unique moves that are a fucntion only their character cna do
 
4:54 PM
Sorry, I must have failed at my example.
It's more about player choice really.
 
I think you are saying competence vs flashiness
 
If the player decides to act in a flashy, heroic way, he will NOT end up a hero.
Being a hero is a result of one's overall achievement, not an assumption.
And similarly, acting in a high-fantasy way will get you killed.
Even if the setting is not a crapsack world.
basically, I would like to run a hyper realistic adventures game, where players would deconstruct heroic fantasy tropes while being subject to some level of historical accuracy.
 
theres nothing that would default to you being killed for dual wielding for example, anyone can do it, though only the ranger sheet benefits from it in any hard mechanical way. There's nothing inherent in the system to say punish that behavior except since it is narrative its like well mate you cant use a free hand ot grab someone or open a door or anything else.
 
@eimyr so on the one hand DW encourages hard choices with the dice mechanic with onl 10+ being a full on success and 7-9s forcing players to expose themselves or give something up to achieve a baseline of success, but on the other hand its a very highly abstracted system and has a D&D like 6 stats. I will say that non-magic users are 100 percent as competent and that they usually do more damage in straight up combat in my experience
lemme look at your link
 
5:02 PM
The main theme of the game I could summarise as "Players are D&D-type adventurers looking for quests of gold and glory, and the world is historically accurate 12th century Germany"
plus magic
 
5:13 PM
combat wise I dont know that DW would really support a witcher esque fencing/fechtbuch approach, but in terms of social interactions and world building I think it could handle that
 
cool
 
again a big part of this would be setting the tone and explicitly talking about this with your players OOC
 
Also, I don't find The Witcher a great example of fencing. Unless you overlook what witchers do. and elves. Actually, no, it's still terrible.
Oh yes, that would be the basis of the pitch.
But I wondered if I can make DW handle the ludonarrative objective appropriately.
With that objective being clashing D&D-appropriate stories with harsh realities of medieval society.
 
 
1 hour later…
6:46 PM
Would a question asking for ways to acquire constant/permanent/at-will detect evil in Pathfinder be well received? I'm trying to verify the options available and to see if I've missed any. So far, I've only found 2 options.
 
6:57 PM
@Ellesedil sounds explicitly like a list question
can you frame it in a way where you specificity "best" conditions ie earliest access in terms of levels, least multiclassing, lowest spell slot etc.
 
@JoshuaAslanSmith Yes, but I suspect it'd require me to provide information about my character since "best" would likely include "opportunity cost". For instance, is taking a level in Paladin "best"? The answer there would be, "depends on your character build."
 
Right, unless you have specifications it might be too broad/generate lists which we tend to not like as a site a forum might be a better place for it
 
Well, I suspect that the list of options is pretty short. List questions are typically discouraged because they could be long. As I mentioned, I've only found 2 options thus far, so it looks like this list would be very short.
I could go a different way and frame the two options into the question and ask if there other options, which turns it into a yes/no question.
 
hmm yes I liek that a lot
 
"Yes" answers might include a list, but it could be short and would be up to the answerer to decide what to include. But it wouldn't be required.
Probably just enough of a list to provide evidence that yes, there are other options.
 
 
4 hours later…
11:16 PM
@Ellesedil but you'd get a useless answer. Just tell us who your character is, what you intend for them, what you'd like to do (constant / at-will detect evil), why you're doing it (someone may be able to recommend something specific), and your goals for the character you don't want to compromise if you can help it.
Well, not useless, but not actually all that helpful because you're not sure what those options are.
If your question gets closed as too broad, commenters might also give you the hint they think there's too many options - which gives you the "yes" you were going to get in the other question.
 

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