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3:30 PM
@BESW in the .dot layout, for instance, you could set a parameter that puts the edge-labels much closer to the NPC nodes, and aligns them with the slope of the edge. That and some vertical space-usage would go a long way, I think.
Colors, too; but I leave those sorts of decisions to your professional eye.
 
...huh?
 
@DForck42 Follow the link and you'll find a conversation that may or may not interest you.
@BESW it might also accomplish a lot to divide the locations into two distinct groups (subgraphs), each of which contains about half the connections. Then one group could be laid out along the top, the other group along the bottom. (I.e. left=PCs; central, horizontal axis=NPCs, top and bottom groups are locations.)
@DForck42 Hopefully BESW's sleeping now, but 'e'll have this waiting for 'im when 'e wakes.
 
@nitsua60 lol
 
(That was not an effective gender-neutralization, methinks.)
 
nope
 
3:45 PM
I know this is a stupid question but how is the nauseated condition handled in dnd 5e?
I'm asking just for curiosities sake.
 
@AbrahamRay There is no nauseated condition, per se. Poisoned (PHB appendix A) has always struck me more like "food poisoning" than "snake bite," so that might be a place to look.
 
I was thinking of in terms of making one barf mostly if it helps.
 
@Miniman I'm not sure if I defeated a tiny snake or I've been half-ingested by a constrictor and just haven't noticed it yet. That is, I think it went really well. But also they're trying to get me to join on with one of the research groups.
 
on a different note: how would you invent new feats, equipment or spells in 5e dnd?
 
@AbrahamRay What are you trying to achieve (both in the story and at the table)?
 
3:53 PM
these are mostly what if questions on my end @nitsua60
 
I.e. do you find you and the other players saying "you know, there's not enough dice-rolling, we find that fun, so let's figure out a way to roll more dice." Or "we'd like to basically be playing superheros, so we want to scale up powers dramatically."
@AbrahamRay Okay, then I'll say I'd start designing by answering the question to myself, "what am I trying to achieve, both in the story and at the table?"
 
unfortunately I haven't had much luck finding ANYBODY to play with @nitsua60
 
"I've got a cool idea for a weapon, let me try to cram it into this story" tends, in my experience, to end up with a less-satisfying result than "I've got a cool idea for a story, but I'm gonna need to make a weapon as a new element."
@AbrahamRay Where do you live? (Roughly)
@AbrahamRay and alright, I'll bite. What thought process led you there? Were you reading the spells and thinking "you know what, there's nothing in here about barfing!" Or reading Harry Potter and wishing you could make the burgomaster in a D&D game vomit slugs?
 
I live in auburn & from lack of playage I'm somewhat of a loon.
 
@AbrahamRay Most states have an Auburn, I believe--care to narrow it down? =)
 
4:00 PM
Washington, sorry I didn't know that most states have a Auburn @nitsua60
 
@AbrahamRay Neither did I, until I was about to ask "Auburn, ME?" and realized that was almost certainly not the only Auburn you might have been talking about.
@AbrahamRay OMG you live closer to WotC HQ than I do to my "local" game store.
 
like I said I'm somewhat of a loon from lack of playage@nitsua60
 
@nitsua60 lol
 
@AbrahamRay But what's the cause of the lack of playage?
 
I couldn't find people to play with. @nitsua60
 
4:04 PM
@AbrahamRay What have you tried to find people?
 
@AbrahamRay Keep trying, is all I can say. I spent a decade trying to get people to play, took off more than a decade from even trying, got back into it, and now I'm the best-known sheeple sherson sheep-impersonator on the site =)
 
I wasn't sure how acturally @nitsua60 thussly I tend to stick to boards such as these. @nitsua60 @diego
 
@AbrahamRay are there any local game shops?
 
@AbrahamRay Not knowing much of anything about your location, I'd start here.
 
WotC has a store locator you can use to at least find a store that had D&D stuff, and most of those (in my experience) have some way to find a group to play with
 
4:07 PM
Sorry, no local game shops @nitsua60 @diego @DForck42
 
@AbrahamRay I'm saying: yes, there are. I just linked you a map of ten stores closer to you than my "local" one is to me.
You may not be able to get there on the right nights, you may not like the neighborhoods, there might be a lot of other factors...
but you've got opportunities, I'm sure.
Especially living, literally, on "the Coast" referenced in "Wizards of the Coast."
 
I live with my mom & stepfather & I can't probably go without there permission @nitsua60
 
@AbrahamRay how old are you?
 
Aha! There we go--this is the "lots of other factors."
 
4:11 PM
(Don't tell--a stranger on the internet's asking your age! STRANGER DANGER!)
=D
 
If you can't go to a LGS to find a game there are always play-by-post games that can be found on many RPG related forums
 
I'm 38 @DForck42 & I'm disabled.
 
Or using roll20 or some other virtual tabletop
 
@AbrahamRay ahh, ok
 
@DForck42thanks for understanding.
 
4:14 PM
@AbrahamRay no problem. if getting around physically isn't easy, then I def suggest what @diego said and try playing online
there's also a subreddit for dnd, reddit.com/r/dnd
you could ask about starting/joining a group on there
 
4:38 PM
@nitsua60 Got my test sheet ready... they'll get 60 seconds per column... imgur.com/a/B9pbb
 
@AbrahamRay (Sorry, I was afk during a meeting.) Fascinating--I hope, as you get into the hobby and do find ways to play, that you add to our repository of advice for disabled players.
I'd suggest that some questions about your difficulty finding ways to play might get a warmer welcome than the questions you've asked from the starting point of "I haven't played, but I'm wondering about this." It's the difference between "I've got a problem that needs solving" and "I'm curious about something" that tends to produce really valuabel Q&A instead of mediocre Q&A.
@Trish That looks excellent, from a researcher's perspective. But I sure do hope that your players like math, or like you, or both!
 
@Trish what is this for?
 
Does this strike anyone else as strange to be tagged ? (I'd be especially interested in the opinions of those chatizens who work in the field.)
 
@DForck42 the analysis how easy several dice systems are to be evaluated by players.
@nitsua60 it's a club. I got 10 copies of the sheets, out of 30something, I will try to get some willing to participate FOR SCIENCE.
 
4:54 PM
@DForck42 And, I'm guessing, the time it takes for players to tally up rolls.
 
@nitsua60 it is odd, but mainly it is "Where do I get those dice?"
@UrhoKarila kinda - but measured the other way round: 60 seconds, I count how much they manage averagely, then compare how many are correct averagely so I get an "average evaluation time"
 
Also, general question: https://rpg.stackexchange.com/questions/78681/how-to-introduce-the-levelless-cost-based-spells-of-cthulhu-d20-into-dd-5e recently came up with a bounty. I'm tempted to try to answer it again, now that I have a d20 CoC book and a better understanding of the question.

Is this a case where I edit the original, delete the original and add a new answer, or add a new answer and leave the old one up?
Apparently I don't remember how to link things neatly in chat. Ah, well.
Anyways, I'm leaning towards option 3 (just add a new one) but want to make sure that it's in line with expectations. I don't see many questions answered twice, differently, by the same user.
 
@Trish That's a good point. I hadn't thought of measuring player accuracy, as well.
 
If it's a fundamentally different/new answer, post anew--the votes attached to an old answer that fundamentally changes are "untruthful" IMO.
If it's not a fundamental change, but a revision that better-explains, adds detail, corrects inaccuracies, that could be an edit or a new post. (Again, IMO.)
The old post might stay, or you might want to delete it.
 
5:02 PM
Alright, that was my leaning. Didn't want to stray into 'vote-farming' territory, intentionally or not.
 
I'm loath to delete posts of mine with more than a few votes (in either direction) attached--remember that you're not just throwing out your original post, but the time to read and expression the community generated through the voting process.
 
I think my old answer has some value still, but I'm inclined to include actual mechanical comparison in the new one. Comparing spells, evaluating costs, etc.
 
@UrhoKarila I mean, I haven't seen it much either, but I don't think it's so much frowned upon as it's a rare circumstance that engenders it.
@UrhoKarila That's sort of the case in the example I linked. It's ultimately the same answer, but two fundamentally different ways of presenting. I was really curious as to which method this community would find a more useful contribution; they're equally correct. (And remember, the tooltip on upvoting isn't correctness, it's utility.)
 
@Trish ahh
 
But again, all just one sheep's opinions, here. =)
 
5:06 PM
heh. Definitely seems like the more streamlined solution was the preferred by the community. Less work shown, but still on-point as a proof that the system is incorrect.
 
@Trish that's neat!
 
@UrhoKarila Personally, I think it's the personal attachment that readers make to Wizwiz and Barbar--as opposed to the impersonality of algebra--that's all the difference =)
 
@Trish another system you could do is nWoD: 1d10 + stat, where the number of successes are counted
successes are basically rounddown((1d10 + stat - 5) / 3), ie 8, 11, 14, 17, 20, etc.
and then 1's are auto-fails and 10's are 10 agains
 
@DForck42 That seems to manage to combine all the worst practices... to what end?
Oh, are you saying Trish should test on that system? (Presumably discovering how clunky it is for regular folks to use?)
 
@nitsua60 yes
 
5:17 PM
I'm just amazed we've not seen the game system that wants players to calculate log-odds on the fly. Sounds like the sort of thing that would've been right up some (early) designers' alleys.
 
@nitsua60 lol
 
@nitsua60 IIRC...
Heroes of Might & Magic tends to use 'group sizes' instead of numbers when the player comes across enemies. 'Few', 'Several', 'Pack', 'Lots', etc.
These are based on an exponential scale; if the DM wants to do something similar for enemy presentation they're stuck with logs.
 
@DForck42 I don't talk about nWoD in my analysis before and I don't want to touch it... I don't add the modifier for mekton either, and virtually I got 2 Roll and keeps in there... highest 3 out of 4d6 is r4k3
 
I experimented with that a bit. Wound up accidentally reverse-engineering the system before I figured it out.
 
and this is already 15 minutes of testing I steal from the whole gaming thing...
vote: Plural of bonus: latin Boni or new-english bonuses?
anyway, off to club...
 
5:41 PM
@nitsua60 It makes sense. pyramid d4s are already difficult to pick up. People with a lack of fine motor skills due to various disabilities would have an even more difficult time, though the question could probably do with an edit to include that explanation as to why it's an accessibility issue.
 
0
Q: Are these questions duplicates?

nitsua60How can I convert D&D 5e Saving Throws into Defences? and Is "Unearthed Arcana: Players Make All Rolls" Correct? fundamentally ask the same thing: "what's the math behind converting a monster's save to a player's roll." (In dnd-5e) I wonder if they're properly duplicates? If they are, which is ...

 
speaking from experience as a person who at one point in time lacked such skills, and who still struggles with those damn d4s while fully abled :P
 
6:42 PM
@TheOracle i don't think they're duplicates
 
 
2 hours later…
8:35 PM
@nitsua60 by the way: got 2 who ran through the test... 2d6, 3d6, the Mekton and the SR4 rolls they did ALL within 60 seconds, d100 they did save 3/4,, 2d10 one finished, one save 3, for 3d10 they managed 3/4th, about half for r4k2 and r4k3. explodin 4d6 was rather hard (11 and 9), SR3 against 5 one did very well (3/5) but only a third for diff 8, the other did 1/3rd on both diffs. cWoD they managed to do all but 3 or 7.
60 seconds clearly is a bit too long for 45 tests XD
 
9:35 PM
I'm hearing voices just in front of the door of the ship's medical room and nobody is there. And there is NOTHING where the voice can come from! 1 sanity loss
 
So I found a question where mentioning FATAL is probably relevant.
74
Q: How should a GM deal with sexuality in an RPG?

Stefano BoriniI think it's a matter of fact that since the first moment a player realizes that he or she can interact with someone of the opposite sex romantically within the game, things get hairy. I had my fair amount of dealing with sex and sexuality brought up by PCs in my games, including coming up with r...

 
There's no particular reason for an answer about how to do a thing to also talk about extreme edge cases of bad use that people will likely only ever see if they seek it out.
Common pitfalls, sure, but that's not what you're suggesting.
 
10:04 PM
@Trish You can probably also try yourself with the oWoD.
Good luck rolling a soak dicepool of a 3d generation vampire
Or of a V20 Darkages 7th generation Salubri antitribu
Spoiler: about 20+ dice
 
@Trish So wait... you're saying that a couple of people who willingly took a many-question timed math test that ate into their hobby time... were pretty good at arithmetic?
=D
 
@nitsua60 It's definitely a bit odd. But closed/bad questions often have bad tagging that doesn't make sense to clean up once they're closed (except perhaps when a tag itself is being cleaned up site-wide).
 
10:19 PM
Since the original querent added the tag and it's unclear what problem they're trying to solve, yeah--I'm inclined to leave it unless/until the question is clarified.
 
@nitsua60 students even! yes, they were damned fast...
 
@Trish my students tend to be much faster and more accurate than me at arithmetic. (They care a lot more than me about getting the "right answer".)
@BESW that's a good point--should've taken a look back at the history
 
@Baskakov_Dmitriy Pretty much the only time mentioning F.A.T.A.L. is relevant is when the question is already about F.A.T.A.L., and most such questions would face significant hurdles to qualifying as good, on-topic questions. The sexuality question is actually great because it was an early demonstration that RPG.se can handle sensitive topics reasonably maturely (unlike F.A.T.A.L.).
 
@nitsua60 I mean students as college students... at least 2 of the 20 today took the test.
/me studies history... and then had a run in Cthulhu
 
10:55 PM
@Miniman "The Badumtish" would be a good name for a monster.
 
@BESW If it's a D&D monster then according to tradition it must have nothing to do with drums or the actual badumtish noise
 
@doppelgreener It's probably a dire bandicoot.
 
@BESW that would make sense
 
Urrrgh why is Spotlight crashing.
 
oh dear D':
@BESW i jsut remembered about this today; i'd be pretty happy playing in such a setting. i do definitely want to do a solarpunk game one day, with some group or another, for some story or another.
 
11:06 PM
@doppelgreener What about running it?
 
I would be happy running it too!
This is more a desire to explore solarpunk stories than necessarily play a character in one. :D
 
I'd love to play in a solarpunk game you run, and I could help with prep if you like.
@doppelgreener aaaaah the file it says is causing the crash doesn't seem to exist.
 
@BESW nonexistent files sound like they would cause a crash
though i can't say how that even happened :'D
 
But it's a com.apple file. They get rebuilt if the OS goes to look for 'em and can't find 'em.
 
that is rather alarming
(maybe a case for a spotlight question?)
 
11:16 PM
The only place on the whole Internet I can find a mention of this plist is a thread where somebody has the same problem I do... on the beta... and the only answer is to update to the GM.
@doppelgreener apple.se intimidates me because they assume a familiarity with the Terminal that I lack.
 
ah, right. unix systems do get a lot of powerful stuff done via the terminal.
@BESW s'about time you got to be a player, too! i'd treat that truckers scenario as one potential story with plenty of others available we could/should look at before picking what we go with. though, it does suggest to me that cleaning up after the waste of previous ages is a good kind of story theme available. there's hazards, and there's people who might be seeking to use old technology.
(the warmachine from Nausicaa comes to mind as an extreme example)
 
@doppelgreener It's also got competition and business drama.... hmm. InSpectres has some good ideas about modelling a business.
Ahah!
1
Q: Error message com.apple.Safari.History was closed unexpectedly

Charlie ClarkSince updating to Max OS 10.11.6 this morning I've seen this message several times. It's a bit weird as I never use Safari. I suspect it might be something to do with the AppStore trying to update. Any ideas on how I can stop this?

 
11:32 PM
That's a pretty bad bug but I'm relieved it's not just you.
 
I only found it in the "Questions that may already have your answer" box while writing my own.
So score one for the Stackbots.
And hey, the Apple Store has a "security update." Maybe that'll be a fix?
@doppelgreener I'm also thinking about Thunderbirds Are Go, which is a TV series about a private extreme rescue service in the near future where hyper-competent people use awesome vehicles to do dangerous rescue missions throughout the solar system.
 
@BESW whoa, so Thunderbirds Are Go has gone interstellar?
 
Well, interplanetary. There's a moon base and a number of satellites, a very recent and very small Mars colony, tentative asteroid mining, dangerous exploratory missions to the outer planets...
 
neat!
 
I think "the future can be awesome" is an important theme for solarpunk.
 
11:41 PM
Yeah. :)
[realises 'interstellar' doesn't mean 'in space']
 
Because IRL a lot of conservation and sustainability measures seem like they're anti-awesome, at least on the surface.
Solarpunk is about making sustainability and ecological equilibrium cool.
4
@doppelgreener They still do most of their missions on Earth, but the current season has been doing a lot more outside the atmosphere, and as far away as Europa.
TBaG is, I think, a pretty good example of showing an Earth that's working hard to be more responsible while also being awesome. And not acting like it's an easy job.
 
@BESW At first glance I read that as "as far away as Europe"... I was confused
 
@Adeptus I'm looking for pictures from the episode, and Google is also confused.
They spoiler in that episode.
(The folks they rescue are a pair of cryptozologists who broadcast their missions as an extreme reality TV show.)
 
@Ben's recent question about a functioning alcoholic who operates primarily above a certain level of inebriation makes me think about a sobriety stress/condition track that one would actively work to keep empty (or full, if it's an inebriation track) while the system works to push it the other direction. :D
@BESW Also, as per scifi's mandate, exploring the possibilities (including perils) of such a premise.
 
@doppelgreener well it technically does, doesn't it? but it doesn't need to be far away space travel
 
11:56 PM
@trogdor I think he means it doesn't mean "anywhere or everywhere in space."
 
ah ok
 
yeah, it's a specific variety of 'in space', and doesn't just generally refer to anywhere at all in space - it's 'in space between stars', meaning beyond just the one solar system
 
While you're saying that it implies "in space." Which is also true.
 
@BESW yes. :)
 
@BESW part of that is,.. a huge lack of funding for such things actually advancing as much as other energy science though
@Adeptus that confuses me more often than I would like to admit when that moon's name is brought up XD
 
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