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12:00 AM
added on to that that I am not often actively looking for questions to answer
 
@trogdor you, friend, resisted the Stack's social engineering much better than I did =)
 
@nitsua60 I wouldn't say that, I think part of their Social engineering was to not add junk answers
and I don't feel entirely confident in most non mechanical answers I could bother to post
 
hey there @nitsua60
 
@BESW Well, if we're rolling out our greatest hits... "pathfinder" question about magical technology =)
@Shalvenay hiya
(afk five minutes)
@Shalvenay how you doing?
 
12:12 AM
@nitsua60 alright here, wrestling with that computer still :P
(I think it actually may be a dead/dying ODD after all :/)
 
Not to be confused with a dying Ood.
 
@Shalvenay ODD?
 
@nitsua60 optical disc drive
 
@BESW graaah! You should put a warning on that link!
A man's trying to eat, here =)
 
What, tentacle faces put you off your feed?
 
12:16 AM
lol
 
12:28 AM
Evening, all
Anyone familiar with running Cthulhu Dark?
I'm planning a oneshot over halloween, and sorta have a plan. It needs more work, though, so if anyone's willing to lend experience I'd be grateful.
 
I'd be happy to talk to you about it later, but right now I'm popping out to do some errands.
 
@BESW cool, thanks!
Know about how long you'll be?
 
Less than an hour, I hope.
 
12:48 AM
@trogdor I think I've posted one non-mechanical answer ever. Naturally, it's my highest scoring one ~_~
 
lol
technically, so have I
with the same result. but only if you count all stacks and not just the RPG one
but the reason that one got an answer from me was because I have plenty of personal experience AND someone here I could consult
 
Oh, was that the tipping one?
 
plus, someone else literally found the question and dropped it here for someone from Guam to look at
@Miniman yep
 
@nitsua60 but that's just a cute harmless adorable ood who ain't hurtin' nobody
 
1:46 AM
@doppelgreener Might be because it's frozen stiff
 
2:07 AM
@UrhoKarila I'm back.
 
@BESW Cool!
 
What's on your mind?
 
Well, it'll be my first time running a game of CD and I'd like to do it justice
I've got a fairly new group of D&D people I've convinced to give this a shot
 
I remember us talking about it a while back, yes.
 
and don't want to disappoint
...gimme a sec to grab notes...
Alright, I'll just run through my thoughts. Pop in if you have questions
 
2:09 AM
I think the most important part of running Cthulhu Dark isn't about Cthulhu Dark at all: it's about horror games in general. The group all has to be on the same page about what kind of game it is, and eager to put in the work to make it happen.
 
Yeah, i'm in the process of sending out an 'expectations' email. Thinking of including a link to a lovecraft story to help them get the mood
 
15
A: Did Lovecraft ever describe his fiction as 'cosmic horror'?

BESWYes, he used the exact phrase "cosmic horror." But not to describe the beings of which he wrote! So far as I can make out, when he mentions cosmic horror --whether in his stories or his essays-- it is the ideas, not the monsters, to which he refers. In his essay Supernatural Horror in Literatu...

 
The basic idea to the setting is that one of the characters has inherited some property (farmhouse + farm) from a grandmother who passed. They, and some friends, are heading out there for the weekend to take a look around, hang out, see if there's anything that needs to be saved before the house is sold, whatever.
It's a fairly remote location and is mostly surrounded by woods once you get out far enough
 
> The true weird tale has something more than secret murder, bloody bones, or a sheeted form clanking chains according to rule.
A certain atmosphere of breathless and unexplainable dread of outer, unknown forces must be present; and there must be a hint, expressed with a seriousness and portentousness becoming its subject, of that most terrible conception of the human brain—a malign and particular suspension or defeat of those fixed laws of Nature which are our only safeguard against the assaults of chaos and the daemons of unplumbed space.
 
Thinking of this in the layer schema --
Layer 1 would mostly be them poking around a local gas station they find themselves in, as an introduciton. They find some stories about more-common-than expected flash floods, and complaints about mysterious strangers / vagrants / general ne'er-do-wells lurking outside the property. Might have been trying to scare the grandparents off in order to try to get the to sell or something
They start getting deeper once they reach the house proper -- while the gas station is noticeably dry and drought-stricken, the air around the farm smells like imminent rain.
They run into a family of 3 near the house who are in the process of cleaning a rabbit they happened to catch nearby. They claim to be here just incidentally -- 'they used to work for gramgram and have been keeping an eye on the place'
Inside, the house is a mess. The unchecked wet throughout the years has wreaked havoc with the interior, with rotting walls and warped floorboards. There's a tap that's apparently been dripping ever since grams passed away something like 8 months ago, so it's not necesasrily habitiable
 
2:16 AM
Make sure most of your layer-advancing details aren't necessarily tied to particular locations or events, except for the stages with a requirement about that. The key to the layers is that you can introduce their qualities in a lot of different ways, making it adaptable to whatever the Investigators are doing.
 
Downstairs there's a generator that they can refuel to get running water going again, as well as a small number of rather underpowered lightbulbs. Otherwise they're relying on kerosene lanterns or candles, which don't like the damp
@BESW Anything that made you think that in particular?
 
Well, if they rush through the first layer really fast (and in my experience, they always do), the family might walk into the gas station rather than being met near the house.
 
Once it seems like they're about ready for layer 3, I was thinking of tying it to a physical event -- the brewing storm unleashes
 
Yeah, if a physical event IS the item in the layer, that's cool--especially an area event like a storm.
 
And it is a nasty storm. The rain pours down in sheets, and the wind howls. The previously dry farmland quickly turns to sucking mud.
I'm not 100% sure where they'll be at this point, so I've tried to come up with a few different ideas
 
2:18 AM
But, for example, that leaky tap should be thrown in wherever it makes sense in terms of escalating the tension rather than deciding where in the house it is beforehand.
 
First, they might head back to the car. If that's the case, I want it to show that there are definite human factors trying to keep them there
There's a creekbed that wraps around the land, see, and the bridge that crosses it isn't sturdy enough for vehicular traffic. If they decide to head back to the car and hole up in town for the night, they find that the car has been sabotaged -- missing sparkplugs, or something similarily debilitating.
Generally, the mud is thicker and wetter than it has any right to be, as well. If they stay still for any particular amount of time, or if they look closely at the car, they notice that it's sinking into the muck far faster than it has any right to
 
A threateningly creaky bridge would be a good thing on your list of things to force Sanity checks.
 
@BESW That makes sense. I have a few general ideas about the house, but no actual floor plan or anything of the like
 
Especially if it seems to have someone it particularly doesn't like.
 
And, of course, the dry creekbed is practically overflowing at this point
Going full-bore flash flood
with the added bonus of quick-mud
 
2:22 AM
I like it.
...I might want to see your write-up and use it myself.
 
My co-conspirator also had the idea of dead things in the mud, exposed by the rain
Old cow carcasses, dogs, squirrels, all stripped to the bone
No sign of teeth marks, necessarily, but something has been through here
 
Awesome.
 
Back at the house, they might happen across some of Gram's letters in her room (which might turn out to be stunningly dry)
Dry, in part, because I wanted to think about why the letters wouldn't have moulded away, and then realized that a bit of dissonance might be fun
Note wise, the letters concern "disturbing happenings with the locals"
Maybe detailing some threatening nighttime figures, or finding what appear to be animal sacrifices, or sabotage
Any number of things, and tailored based on what the players have found so far
Should they explore the woods, they experience some of that for themselves
Coming across a huge gall on a tree, with a skinned wolf splayed across it
 
Dissonance is fun.
 
Eventually, this triggers layer 4, which is where (sometime) night falls. I'm intending this to be a signal that it is now truly suicidal to be outside, and that danger is near
This does, however, confine them to the house, and...
It's kind of where the plan runs out of steam
I'm not sure what to set up that makes them feel like they have something to do.
I could push events that make things move along, but I could easily see that leading to minutes of silence at the table, then me announcing something spooky, and the players not really having any input
 
2:28 AM
One of the most successful parts of my first CD game was when the Investigators told a local Tibetan about being attacked by a very aggressive yeti, and he said, "That's impossible! ...because yetis are such gentle and timid creatures."
 
lol
 
(It was, in fact, a robot yeti controlled by a being of pure psychic energy.)
@UrhoKarila Well, what's your final layer?
What's the creature?
 
The creature I have in mind here is Cthaat, or something from the Cthaat Aquadingden
Which may or may not be 'canon', but essentially is a malevolent water elemental
Maybe not quite to old-one levels
Hence the dampness of the farm, likelihood of flash floods, etc.
Maybe the locals are summoning it because it gets their fields watered, maybe it's just tradition. I think that's really more something that serves as a planning tool for me.
 
Okay, so I think your stumbling block is in trying to make it too mysterious.
 
My friend suggested something along the lines of a sinkhole opening up in the basement, swallowing things whole
 
2:31 AM
Don't be afraid to telegraph things pretty clearly.
 
@BESW Can you expand on that?
I feel like I'm being pretty clear, but my opinion probably isn't the best
 
Okay, so I'm gonna build a chain of layers based on one idea I've got for this scenario.
 
Sounds good
 
First I'm going to pick the items from each layer that feed into each other.
(1) Folktales concerning... (2) traces of the creature's passing.
(3) Ambiguous... (4) evidence of... (5) a named human harmed by the creature.
See how they feed into each other? 3 shows ambiguous evidence, and 4 shows actual evidence, of 5.
1 talks about the traces which you encounter in 2.
 
@BESW Folktales concerning traces of the creature already are sorta in place -- folktales regarding the common flash floods
If I'm keeping my layers straight
 
2:37 AM
Right, so here's where I'd make it more telegraphed: "folktales of flash floods" is too distant from the truth for a one-shot investigation, and it's not exactly folktaleish either.
Instead, have the giving a (1) news report describing (2) plants harmed by the creature ("Wheat crops have mysterious rotted all across the county, despite record droughts.")
 
I do like the sound of that...
 
And then the folks in the store tell (1) folktales concerning the (2) traces of the creature's passing which they say are evidence that the floods and rotting aren't natural.
 
And in doing so, tie them in together
I really like that
 
And then, there's (1) someone who talks about (2) artifacts depicting grotesque creatures in the woodwork of the PC's inherited farmhouse, before everyone else shuts him up.
And thus before they've even left the gas station, they're in level 2, maybe level 3.
 
And it speeds them along that much quicker
And means I can hit layer 4 with the storm. Make everything I had layer 2+ a little more threatening and i won't need to agonize quite so much over what to make them do for a full layer
 
2:44 AM
At which point they start getting (2) ambiguous (3) evidence of and maybe even (3) raving about their house being at the center of the whole thing.
The storm tosses up the bones of (4) victims of the creature.
And if they stare into the flood, they'll see (4) a glimpse of (5) the creature itself.
 
Layer 5 definitely seems like it ought to be the creature itself
And since it's lurking about anyways, that should be pretty easy to work in
 
My idea is that gramgram was controlling the creature, and now it's responding to her blood returning to the house.
 
I suppose something I'd been considering as an ending event concerned the barrels of kerosene in the basement and lots and lots of fire
@BESW That's pretty much the exact opposite role I'd originally considered for gramgram (and the locals) but I think it works a lot better for the story.
 
Searching the house should easily reveal her notes, and her sorcererous materials in the cellar.
The Investigators can try to control the creature, or banish it, or whatever--but chances are that's going to involve a single Insanity die because it's neither humanly possible nor within their profession.
Gramgram's notes might even reveal her to be (5) a named human harmed by the creature when she lost control of it.
 
"But I have 'deranged cultist' written on my sheet as my profession"
 
2:51 AM
@UrhoKarila It's very Lovecraftian for a main character to discover he's from a line of sorcerers.
@UrhoKarila Trogdor did that sort of thing once. It was... weird.
 
And since 'harmed' is rather vague...
Seems like the most straightforward route would be that said harm resulted in her death
Drowning or somesuch
 
Dehydration.
[grin]
 
If I wanted to dress it up in pseudo-scientific terms, 'water in the lungs' or pneumonia or any of the number ailments that the elderly might get on the wrong side of
@BESW Deliciously ironic
 
Yeah, that works well.
 
@BESW This has been a huge help to me. Thanks for your time.
 
2:55 AM
Throw in a few (2) warnings about the farmhouse and (3) warnings not to proceed further in her notes and from the locals...
@UrhoKarila My pleasure! I'm probably gonna yoink this for myself too.
Been having a hard time coming up with new CD scenarios.
 
No problem. I feel like this was only really half-mine to begin with.
 
All I did was beef up gramgram's role and double down on making stuff obviously Weird from the outset.
 
lol
I feel like it's a little misleading to refer to the sorceress as 'gramgram' but at this point it's reflexive
 
She's still gramgram, that's part of the point, I think.
Revelations about one's family are very Lovecraftian.
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[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
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[playtest](http://www.modiphius.com/star-trek.html "STAR TREK ADVENTURES - Living Playtest Sign up");
Write a short (~600 wds) Lovecraftesque scenario and you can win the adulation of your peers and a copy of the game! http://blackarmada.com/lovecraftesque-competition/
 
@BESW !
 
3:05 AM
@UrhoKarila Note, is a particular game system, not just a term for Mythos-inspired stuff.
Played my first game in it last week and already had two ideas for scenarios before I saw this contest.
 
@BESW It's a fairly new one, isn't it? I noticed it on an active question within the past week and was considering picking it up.
 
Yup, the first hard copies were just shipped a few weeks ago. Mine arrived this week.
(I've asked two out of the three questions in that tag so far.)
 
@BESW Yeah, it was the Epilogue question that caught my attention.
It definitely looks interesting -- I don't really have much experience with games on the more 'collaborative fiction' end of the scale
 
It's definitely different from, say, Cthulhu Dark.
 
and simply saying that they exist might be more than my group's had experience with
 
3:11 AM
More on the A Penny For My Thoughts end of things.
 
Maybe next haloween...
 
Hmm. I should figure out which of that school of game to run with VI...
For this Halloween my group will be playing Morts.
 
>The zombie apocalypse was rough, but that was, like, a hundred years ago. It’s time to move on already.



I like this already
 
We recently got a new player who's heard about my group's Fate games and wants to see what that's like.
 
I'm almost tempted to pick up one of the Zombicide games, to get practice painting minis as much as anything.

I think my players have too many hours of Killing Floor under their belts to consider it a 'horror' game, though.
 
3:14 AM
well, our Fate games never seem to finish up properly though
 
@trogdor ...is that a bad thing?
 
The basic concept of Morts is, what if zombie hunters are treated like septic tank cleaners? It's an important, unpleasant job most people don't think even exists anymore, and so few people want to do it that they'll hire just about anyone who volunteers.
 
@UrhoKarila more or less is, yeah
no conclusion before we move on to the next game is no closure with the last game before moving on to the next
 
@trogdor Probably the difference between 'properly and neatly' and 'exactly to plan' that I failed to consider before posting.
 
We'll revisit at least some of them. Eventually.
 
3:16 AM
@BESW Reminds me of... the Max Brooks book?
 
There's probably a bit of influence there, yeah.
 
Yeah, the zombie survival guide. He talks a bit about what sort of concerted effort it would take to make a continent habitable again after a zombie apocalypse
 
It's also taking cues from Ghostbusters (undead disposal as blue collar job).
 
@UrhoKarila there are positive points to not having finished our Fate games too, but not exclusively positive
 
But the zombies in Morts are sufficiently different from Brooks's to make it a difficult parallel to draw neatly.
 
3:19 AM
I can understand. Brooks pretty much goes into detail about what caliber the rifles would be.

The cover of Morts has an angry skeleton in a leather jacket killing zombies with a shovel.
 
The Morticians' attitude toward weapons:
> The morts will happily supply anyone who signs up with a shotgun or police baton, but they haven’t been a proper military outfit for decades. General policy is that the best weapon for the job is the one you’re comfortable with. Doesn’t matter if it’s a WWII-Era Heirloom Rifle, a Scrap-Built Potato Cannon, or a Rusty Broadsword.
Being pathetically underfunded doesn't help; the perqs of becoming a Mort boil down to "room and board, on the job training, no experience required and no background checks."
The Morticians competented themselves out of the limelight decades ago: they're so good at their job most people inside the walls don't think their job is necessary any more.
 
@BESW kinda like that
Anyways, I've gotta turn in for the night.
 
ttfn
 
Thanks again for all your help, BESW
 
My pleasure. Let me know how it turns out!
 
 
1 hour later…
4:33 AM
@doppelgreener Faith Corps seems to be best found in this Demon Hunters beta, which it turns out I already have.
It's not presented as a universal system, so needs hackery.
Looks pretty straightforward to hack, though, and Mike Olson's blog has some good advice on it.
 
 
7 hours later…
11:15 AM
mornin
 
[wave]
 
hm, I hope my players have looked into making their Pathfinder Kingmaker Chars for this week, or I will have to spend the day making them with them... which might impact seriously how far we get. like, I planned to at least manage to fight the 4 or 5 bandits and then get to explore the first Hex or two...
You have any experience with that Adventure Path?
 
I've never played any Pathfinder.
This week I'm talking one of my new players out of making his character before the session, because Fate works a lot better when PCs are sketched out in confab and then detailed during play.
 
yea, FATE is much less planning... while PF is more like D&D and I have... a mixed group I believe. Well, I guess we'll make chars anyway as some of them are newbs and we play at a college club. Yes, we are actually an official college club (eingetragene Hoschschulgruppe) since 1988.
 
I used to play D&D 3.5, which is close enough to PF as to make no difference, but not for about five years.
 
11:23 AM
mixed from newer and older players...
yea, close enough... unless for how some combat is handled
 
Only in the minor details. It's almost as close as 3.0 and 3.5 are from each other, and all three can be played as a single conglomerate system with relative ease.
 
with a bit fiddling, yes. and exception of 3rd Party material, that at times is fully unbalanced.
 
It's the d20 System, with its interchangeable universality warts and all.
 
not as universal as FATE, which I personally dislike because of that.
because FATE doesn't deliver anything premade.
 
[amused] Have you ever checked out any of the Worlds of Fate, or Dresden Files, Atomic Robo RPG, Tianxia Accelerated, Aeon Wave...?
 
11:27 AM
I mean, you can't grab the background, read up to it and then decide on that, no, you have to ask your GM, who might give you only the half boiled stuff he has notes upon and say "rest is... basic fantasy"
I saw them, even gave the HD one to my sis, but at our club we only had what I said about it...
 
Saying that Fate has no setting or background is like saying the d20 System has no setting or background: true, but not really relevant.
The d20 System is a neutral system just like Fate, but for different play goals. It's been applied to D&D, Star Wars, Stargate, Doctor Who, My Little Pony...
 
to me it is relevant, and PF brings at least one setting with it: Glorania.
 
Pathfinder isn't the d20 System, it's a game which uses the d20 System as its engine.
 
true.
 
There are dozens, if not hundreds, of settings for both the d20 System and for Fate. In some cases, for both at once (Freeport, I'm looking at you).
 
11:30 AM
but the makeup of the fate/fate accelerated rules and the GM that gives us only his half boiled stuff ruined the system for me. All in all, I guess FATE is not worse than GURPS.
well, we got enough people in our club to try and switch systems as we like.
 
One of Fate's (it hasn't been an acronym for ten years, by the way) great strengths is not just its ability to power mid-play setting and plot collaboration, but also its ability to NOT do that if the group prefers not to.
DFRPG is a great example of providing a fully realised setting to play in AND giving room to invent your own corner of it from scratch if you want to.
Freeport is even more detailed about giving an up-front setting premade for the group to fall into.
 
Dwarf Fortress RPF?!
I want that!
 
Dresden Files.
 
Ahw... I so want a Dwarf Fortress one :P
 
There IS a Dwarf Fortress hack for Fate I saw somewhere, though.
Not really my thing.
 
11:36 AM
I bet you wouldn't play "Simulationmaster - the game that simulates a whole economy and how heroism and looting break it", but me neither...
 
Last week I did play a game of in which our characters played a game of Roll For Shoes.
 
@BESW I mean, Dwarf Fortress was written because the two brothers did want stories to emerge, wasn't it?
 
(Our GM was unable to join us, so I ran an RFS game about some gamers whose GM was missing.)
 
Wait... you went totally Meta?
 
We weren't playing ourselves, if that's what you mean.
 
11:40 AM
We did that once when our Shadowrun group was too incomplete: we sat together and had our characters play Das Schwarze Auge (the dark eye), a german fantasy RPG.
 
But our characters tracked down the GM in line with his girlfriend for an indie concert, and it turned out both of them had been keeping their RPGing a secret from the other, and she ran a game of Roll For Shoes while we all waited in line.
 
what? Was that the meta or was that the real?
 
That was the game.
 
I still wait for full rules for Humans and Households, so I can toss my GM cap one of the players once in a while to have us all at the table play heroes playing a game in the mundane, ordinary world of today!
 
Well, there's 14 Days.
And I've played Dog Eat Dog with our local reality as the setting. That was brutally honest.
The UN has what is effectively a LARP day for its refugee aid volunteers.
 
11:47 AM
well, one of the club proposed to make a Vampire group with completely skipping chargen as known: we just ry to make ourselves as chars, then the group decides what clan you become.
 
That way lies broken friendships unless the group's got a really healthy social dynamic in place beforehand and effort is made to actively maintain it during the campaign.
 
yea... that is the trouble some in the club see with that way
 
If you go forward with it, I'm sure it's worth a mainsite question. There've got to be folks here who have tried it one way or another.
 
hmm, good vid vor worldbuilding, especially in regards of Fantasy wolds for RPG, if you want to make a kingdom/other state look very realistic: youtube.com/watch?v=rStL7niR7gs
 
 
1 hour later…
1:08 PM
(I'm still so far off being able to VTC myself…)
 
You can flag, though.
 
Did that.
 
Good morning to you all.
Depending on timezone
 
Good UTC-Afternoon to you! I asked on se-Meta whether there was a good way to communicate times in chat and they said “Just use UTC”.
 
Heh
Just need to get used to converting, then
It's... UTC-1415 right now?
 
1:16 PM
I thought it was either 2 or 0 hours off my time zone, one for middle Europe→Britain and one for Summer time.
 
Still 45 minutes to morning for me.
 
2 hours, so 13:17
 
Ah, shoot. I know that central US is -6, but I'm not sure how daylight savings (or lack thereof) changes things
 
Summer time is just so much worse than time zones already are.
 
@UrhoKarila Cental Daylight Time is UTC-5
 
1:19 PM
@Anaphory Heh. Would rather have it than not, though.
 
I wouln't mind having it either all year or never or just shift by any number of minutes in total, it's the switching I don't like.
 
I spent a semester abroad in China in college, and one of the first things we did was take a trip west along the silk road.

China doesn't do timezones.

Near the end, local dinner time was 2200 'clock time'
 
I can deal with that, I think, as long as the date switch is not during my waking hours.
 
13 degrees above the equator, there's no need for it.
 
@Anaphory I think I prefer the large lump shifts. It's somewhat preferable to 4 15-minute shifts over the course of a month, or losing sunlight with the season.
45 degrees north. It's kinda nice.
 
1:24 PM
@UrhoKarila Separate small shifts would be ridiculous. I guess I'm far enough north (52?) that 1 hour doesn't really make up for the loss of sunlight.
 
1:39 PM
Our sunrise/set shifts, like, less than an hour across the year.
 
@BESW I wish we had that where I live (46 degrees north), we go from almost 16 hours of daylight on the longest day of the year to about 8.5 on the shortest.
 
2:45 PM
Is there any way to figure out how many questions have been asked in tags, sorted most to least?
Say, in the past month?
 
Shows some of the information, though not in the most digestible way
Looks like it isn't sorted by most recent, either. There are results on the 2nd page that show recent activity, and results on the first that don't.
 
The info is definitely all there, but it's not in the order I'm looking for.
Yeah, it's sorted by total questions asked over all time.
 
Looks like there's an API that might support this...
 
Well, the data definitely all exists on the Data Explorer.
I just don't really feel like writing a bunch of SQL today.
Found a query that I could fork without a ton of trouble: data.stackexchange.com/rpg/query/564412/…
That query is set up to show the last month of questions, from 9/26 to 10/26.
Wow. There are ~14 times as many 5th edition questions this month than questions about the most popular non-D&D system (Dungeon World, apparently), and ~31 times as many D&D questions in general than the most popular non-D&D system.
 
3:01 PM
Wow. D&D questions really dwarf all other systems, don't they?
 
To a ridiculous degree.
Except 4th edition questions. 4th ed isn't any more popular than non-D&D systems at this point.
Question-wise.
 
Well, and B/X, OSR, even 1e and 2e tend to hover at the levels of non D&D systems, IIRC. It's really just 3.x/PF and 5 (and previously 4) that are the giants.
 
@DuckTapeAl Popular × Question-Prone
 
3:30 PM
I asked about tags because I came across this gem: meta.rpg.stackexchange.com/questions/774/…
The more things change, the more things stay the same.
 
 
2 hours later…
5:19 PM
ask there? :D
Oh I see you already found a solution.
 
5:30 PM
@UrhoKarila @DuckTapeAl This isn't surprising to me nowadays. D&D's quite popular, which is a factor, but it also has no shortage of confusing rules, and you can combine any two rules and get something even more confusing than both of them. The DMG also historically espouses a lot of not-that-great advice on how to run games and manage groups, so it helps DMs and players create social problems and doesn't do much help to solve them.
So it'll breed tons of rules questions and tons of social problem questions, and even moreso for its popularity.
I've played a great number of other games and had only a sliver of the questions to ask that I'd have about D&D. There's several games I've played where our group only had one (and BESW or Trogdor asked it), or there were no questions to ask at all! (I even looked for a possible point of confusion in one of the RPGs, because I wanted to claim its tags. There were none.)
 
6:00 PM
I think that's fair. It's one of the things that makes me really wish that I had friends that would run a non-D&D game.
It seems like playing other systems would be cool, but I can't get the d&d tropes out of my unconscious mind when I run other games.
 
I'm trying to introduce non-D&D games to my group. We'll see if they take to it.
 
Like, I can do free form role play, or straight up tacmap combat, but I struggle with everything else.
 
 
1 hour later…
7:08 PM
I'm putting together something of an 'expectations-setting' email for an upcoming game of Cthulhu Dark. Anything I need to be sure to include?
 
@UrhoKarila Have you seen the Same Page tool? If you hit most of the points it covers, you're probably good.
 
7:36 PM
@SevenSidedDie I have in the past, but completely forgot about it. Thanks for the reminder.
 
7:59 PM
hello?
 
@Masakan hiya
 
hey sorry i havent been on in a while ben busy
im i was just curious...what is the general range one would fight in dungeons?
and by that i mean in most combat senarious
you wouldnt be fighting from farther then 60 feet yes?
 
8:51 PM
@Masakan consider: how big is a room?
2
 
uh i guess generally about 30-40 feat right? unless its like a big epicenter chamber or something
and i misspelled feet lovely
 
sorry that was mostly meant to be a contemplative question
it doesn't have an answer beacuse there's nothing in "room" that defines how big it is
and a dungeon is made of rooms, and there's nothing to say how big dungeons are either
you could have epic-size cathedral dungeons with long corridors and enormous rooms
 
Who built the dungeon, and why? Moving rock takes a lot of work. Is it worth carving lots of corridors? Are they piggybacking on cave systems? An underground chasm?
 
oh i get it so it would vary
then answer this
how dangerous is sneak attack archery?
is it worth the risk?
 
To extend on dopplegreener's example: the word "dungeon" encompasses both a prison underneath a castle, and the Mines of Moria.
 
8:53 PM
or am i better off just sticking with regular archery?
 
What system?
 
3.5 naturally
 
Lol.
Sorry, I just had a chuckle at the idea of 3.5 being the default, assumed system.
 
no its my fault
 
that "naturally" is a bit... nonsensical, yes
 
8:54 PM
i shoudlnt have said it like that
 
(off to AL. A frost giant and its ilk are attacking a fortified town, I'm optimized for Sharpshooter... and there are ballistae!)
 
@nitsua60 have fun!
 
good luck with that
but yeah in terms of the 3.5 system
how dangerous is sneak attack archery and is it worth it
 
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