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12:18 AM
For those who know who the fictional guy is: Paldemar has been killed.
He's been slain in a thrilling encounter where people got down to 0 or 1 HP repeatedly, where the two second-biggest threats have been killed with just enough damage, where a PC had been brought to 2hp from negative bloodied.
 
12:34 AM
Exciting.
 
Except now everyone wants to change their characters, and our Leader wants to play a leader that does some more damage. I have no ieda if leaders with a secondary striker role exist and if they're good at keeping the party alive.
 
@Zachiel Sentinel druids, "Warladies", according to my sources.
"Sorceror Pact Warlocks from Darksun are strikers who have some of the best Leader powers in the game"
 
12:53 AM
So, non-leaders. I mean, characters without the 2x encounter minor healing
 
1:06 AM
Ask Trogdor, he did a ton with nonstandard leaders in 4e.
Might look into paladins, they're tunable to almost any role.
 
1:49 AM
Oh, wow. I never knew that Eigth Wonder by Lemon Demon was based on an actual cryptid/poltergeist story.
It's exactly the sort of surreal thing Neil comes up with on a regular basis, so I did not at all suspect that Gef the mongoose "existed."
 
2:45 AM
@mcahogarth @UrsulaV the queen flounderbee often grows upwards of twelve feet long. It is unable to move, living only to eat and lay eggs.
 
 
3 hours later…
5:50 AM
@AlexMitan I just found 13 more d6s mixed in with my poker chips.
 
LOL
sends @BESW a 55gal drum of dice
 
Brings the total dicecount up to 209.
 
...I wonder how many dice you could load in a covered hopper car
(I'm sure you'd bulk out before you tared out, too)
 
whats the volume of a d20
 
@Tritium21 -- you'd have to account for imperfect packing, which'd make it hard
 
5:56 AM
@Zachiel making a character who does more damage and can still heal people is a bit hard, but it is possible
 
I assume sphere, which is a 54% packing efficency
 
the main issue is, how much damage is enough damage, and how much healing is said person willing to give up
cause you aren't gonna get optimized striker damage with a leader, or anyone who isn't a striker optimized only for damage
but if the goal is just to squeeze out a little more damage, or to give up some, but not all, healing, you can do it
thing is, the thing I did was multi-classing a warlock as a paladin, and then later a paladin with a warlock
but the thing I got from that was giving the warlock some paladin mark trolling, and giving the paladin warlock eybite
the first thing didn't give the warlock any healing, and the second thing, as I recall, gave little or no extra damage to the paladin
 
@Shalvenay 19 800 000
 
if I still did have the PDF's or the Character builder, I could look through it a little and give some possible builds/advice, but I scrapped the PDF's and have never had a real reason to pay for that builder since I stopped actually having any 4E campaigns
 
actually 10 million, i forgot packing efficency
 
6:08 AM
at the risk of sounding quite egotistical, I was once THE guy making characters that fit the mechanical bill for the half of my 4E group that didn't want to have to make and maintain characters, but did know what they wanted said characters to DO
I rather enjoyed doing that really
 
6:41 AM
@BrianBallsun-Stanton Definitely related on that HPMOR question. I'm definitely stealing liberally from that fic, though not quite as simulationist.
 
@DuckTapeAl it's worth addressing the other questions and why answers to them don't work for you.
 
Okay.
 
otherwise it'll be VtC duped
also, some way of differentiating between "is ars magica, mage the ascension, or fate a good fit" solutions
 
I haven't played any of those three, so I don't know what would differentiate them.
 
I'd recommend poking around this site for questions on them
to give you a sense of the kinds of questions they originate
 
6:44 AM
Okay.
 
figuring out the approach of game is worthwhile. Also review other game-req questions to see if answers on them can inform what you want
also noting how much house ruling you're willing to put up with
 
Okay.
I'm very surprised that that question about an easy-to-GM HP game didn't come up in the related list when I was writing the question.
 
yep. it's generally worth actually searching :)
I'm happy to close as dupe if you think it is one
 
I don't think it is.
The systems in that question make a bunch of assumptions that I'm specifically not, like having everyone be Sorted, or even human.
And from a brief perusal of the systems, the hooks for both the House systems and race are pretty deep, and not easy to remove.
 
::nod:: It's worth discussing that in your question then.
 
6:58 AM
I added a line in my last edit about that.
"In addition, this criteria makes most direct Harry Potter systems non-viable; all the ones I'm aware of have significant investment in the house system and Hogwarts, where this is a campaign about adults who never went there."
 
So far I think Fate Core is probably my best bet, with one of the equipment-related extras and turning spells into Stunts, but I don't have any experience with the system, so I don't think a self-answer is appropriate.
Also, it's pretty likely that I'm totally missing a system like Ars Magica that might do what I want better.
 
well, it's not so much "better" as... approach based
the difference between "a coherent magic system and model of world" or "the story's quite important, really"
 
Well, B is more important than A, in that example.
 
that's a very very important thing to articualte
as well as how much baggage you want the system to be bringing in
should it just be a system that you can build your setting in, or should it provide its own setting assumptions that you'd need to work around or build upon
 
7:09 AM
Does my last line articulate that well enough?
 
hrmmm
no.
because Mage and Ars Magica both have a very well established setting
so if you want to say no to established campaign settings like (especially) the World of Darkness...
 
I don't want to give a hard no on that kind of thing necessarily, it's more a matter of how much work I need to do to make the system into an HP game.
 
::nod:: Fair enough
 
If Mage is perfect, but I need to figure out a way to strip out or work around the setting details, then that'd be a good answer.
 
okay. then let's see how the recommendations fall
 
7:15 AM
@DuckTapeAl does my answer address all of your criteria, or am I missing anything important?
 
I was actually just about to comment: I think that's a solid answer, but I would appreciate a link to a place I could get more information on SW in general.
I'm googling it now, but I feel like that info would improve the answer.
Oh, do SW and DW not have anything to do with eachother?
 
DW = dungeon world?
No they dont
 
Huh. I always assumed that the similarity in names was intentional.
 
2
Q: Are Savage Worlds & Apocalypse World the same thing?

Oblivious SageMy group was looking for a new system recently, and someone proposed Savage Worlds. Since we were thinking of a sci-fi setting, I proposed Apocalypse World since I was under the impression that was basically a post-apocalyptic version of Savage Worlds. Someone else said no, it was significantly d...

 
Wouldn't FAE be a bit better for Harry Potter? Everyone can cast magic basically.. maybe some spells can only be achieved with a certain approach
But yeah unless someone specifically can't or refuses to use magic everyone's a wizard, right?
With similar capabilities
 
7:22 AM
Nope.
One of the players is going to be a house elf, and one might end up being a goblin.
Which is why I say "wizards (or sentient magical creatures)".
 
Yeah, but that's what I'm saying
 
is that a better edit?
 
Since magic is so common, it's assumed that the characters can do magic, and so can most NPCs
 
@Wibbs Yup, that's awesome.
 
So it's more important how they do magic
 
7:25 AM
@AlexMitan That's probably true, for some value of "most".
 
I've just added a line about making your own playable races, which is covered in the core rules as well
 
@AlexMitan I don't really know what you mean there, but presumably it's a FAE thing. I'm not familiar with that ruleset.
 
So you use an Aspect to decide how magical a character is, instead of a pyramid of skills which you're not necessarily going to dig into since it's about magic
well basically, FAE replaces Skills with Approaches
instead of defining what you can do
it's more about how you do it
 
you might want to look at something like Dresden Files
 
so you have six approaches:
Careful
Clever
Sneaky
Flashy
Forceful
Quick
 
7:28 AM
but I'm not familiar enough with it to know whether it meets your criteria
@AlexMitan yeah, heavily narrative driven
 
So if you want to attack with your highest approach, you're going to have to justify it.. you might be very Quick, but you can't Quickly (+3) tear through a wall
Now, I haven't played a lot of Fate at all, mostly I'm just theorising until I can get the timing right to meet up with my group, but we'll be doing FAE
 
@Wibbs I looked at some descriptions of the DFRPG spell system, and Fate generally looks like it does what I want, so that might be the way to go. I'm looking into SW right now, to see if it's easier to wrap my brain around.
 
Because while I can see the appeal of Core, I'm going to need more than "I attack with Fight +4" to keep it lively, at least at first, to get my group used to roleplaying
 
@AlexMitan So like, I wouldn't have a specific spell for something necessarily, I would just use magic to Cleverly open a door, say?
And in-world, that means I cast alohomora?
 
Savage Worlds will be closer to the D&D and Gurps you're used to so should be easier to get. Whether it's better than Fate, and whether Fate is so good it's worth spending the time to get your head around is something I don't know the answer to
 
7:30 AM
@DuckTapeAl Sure, but if you're trying to alohomora someone's lockbox while they're sleeping, it might be more fitting to be Sneaky about it
And knocking someone back would be a Forceful casting
Hmm.. and maybe you could use a pseudo-inventory system to see the spells you know if you really want to get specific
 
I just know I could quite easily knock up a Savage Worlds based Harry Potter game, speaking as someone who is both very familiar with the system and the setting
 
@Wibbs That's good to hear.
 
Maybe Wingardium Leviosa would be Careful rather than just Clever, I mean sure, wizards are smart, but it'd not just make Clever a super-approach, it'd take away from what FAE is in the first place
 
You should definitely take a look at East Texas University, as it has a framework for taking PC's through the different years of study
 
I certainly would like to play something more like Fate or DW at some point, but it may be better to play in a game like that before trying to GM one, given how used to more traditional gaming I am.
 
7:33 AM
Whereas in Core I'm not sure how you could add a lot of flavor to magic, the first thing that comes to my mind would be a Magic skill, but then everyone would cast everything with their Magic bonus
 
@AlexMitan that's why I suggested Dresden Files
Although that might be over the top for this
 
@Wibbs Sure, I'm not very familiar with it though, and I love the simplicity of FAE, it's super easily teachable
 
@AlexMitan The way I've been thinking about doing it in Fate would be to make each spell a Stunt. You'd cast magic with a single skill, but you only have a few spells, so it's not really a problem. You still need to use other skills to do most tasks.
 
@AlexMitan you could at least try out what we have done in ARRPG with magic
 
@DuckTapeAl It's up to you, really, just be careful not to make the Stunts be basically a spell inventory, because then your characters will be unable to do anything other than magic well
 
7:35 AM
basically model the magic skill after the science skill they have
 
yeah, stunts could make it quite inflexible
@trogdor ARRPG?
 
Atomic Robo rpg
 
Ok, so I have 5 stunts for the 5 spells I know, but what about social bonuses or other skills I have as a person?
 
it is a version of Fate
 
(in an extreme case, where I would have no refresh too)
 
7:36 AM
@AlexMitan this
 
I forget who I was talking to about it, but they brought up ARRPG in teh discussion.
Maybe it was SSD?
 
@trogdor Yeah, I know the name
 
it has a tweaked skill system and stuff like megastunts
 
@AlexMitan Presumably your non-spell stuff would be modeled with your other aspects and skills, like normal. You'd be screwed for Fate points, though.
 
I dunno exactly everything being looked for, but I do know that modeling magic after science in that system seems to work pretty well
 
7:38 AM
One of my players, a kind of rogue mage pyro, has a stunt for sneak attacking, and another stunt for when she's using fire to sabotage things, both of which she'd really miss if she had to take a stunt for every spell
@DuckTapeAl Mhm... I think you could do "spell inventory", and your players, not just your characters, would have to know the spell's name (as well has have their characters trained to be able to cast it)
Someone could find themselves in both "realistically" incapacitating situations where they can be as Sneaky or Careful as they want, if they want to unlock a door magically they're going to have to know the spell's name and intricacies
Alternatively, they could just go "Yeah, I want to cast a Careful Alohomora on this"
"Yeah, great, I watched the films too, but your character has no training in the spell whatsoever"
 
I'd be pretty uncomfortable requiring players to actually memorize the incantations on their spell list in order to cast their spells.
 
Not necessarily memorizing them, that's not what I meant
 
Also, a vast majority of spells don't have listed incantations, and are only used and mentioned obliquely.
 
Oh, okay... I'm not very well-versed in the 'verse
And yeah, again, don't use Clever for everything magical, it'll just make everyone blow their Clever stat out of proportion.. even the FAE handbook insists on Forceful being used to cast a massive fireball as well as crushing someone with a warhammer
It's up to the aspects to point out whether the character in question is or isn't good with both fireballs and warhammers
Hell, [Fireballs and Warhammers] is a pretty badass aspect in itself if you ask me
 
What would a compel on that aspect look like?
 
7:44 AM
"Everything valuable is broken and on fire."
 
Especially in FAE, not all aspects need to be both easily invokable and compellable.
The Trouble aspect exists largely so that the other aspects can be more flat-out awesome.
 
Aha.
 
Well someone like that wouldn't exactly be very subtle in general, right
Or silent
I imagine they'd have a high Forceful and a high Flashy stat, a really bombastic muscular tincan of war
Basically a WW2 tank with meaty legs
 
@Wibbs How well does SW work with TOTM?
 
@DuckTapeAl TOTM?
 
7:52 AM
Theatre of the Mind.
Like, not using precise tactical combat, and generally just imagining relative positioning rather than using minis.
 
That's certainly catered for in the core rules although its not the systems strongest point. A couple of fan made extensions exist though that introduce the concept of zones rather than specific grid positions, and I know plenty of GMs who don't use maps at all
 
Okay.
I mainly ask because all the positioning-related stuff I'm seeing references inches, which often means that the system doesn't work as well if you're not using the tactical combat stuff.
For example, 4e is awful in ToTM play.
 
@BESW I just want to thank you again for the Qualities system for mooks, thank you very very much for the idea!
 
I'm glad it helped!
 
Maybe I could even mix them in with Aspects, and just have rated Aspects to really make it compact
I think the game I'll run might have a lot of mooks, not necessarily to fight but to represent the strange flora and fauna of the place
So if I have something along the lines of a
"Savage Sprout
**Bark Skin 2**
**Rootlike Claws 1**"
 
8:01 AM
You've seen the "+1/-1 for each relephant aspect" hack, right?
 
Yep, I have
I'm around halfway through the Toolkit book, I've read both Core and FAE
and honestly all of these three books really help with either build of Fate a LOT
Core is still the main book, I love the GMing advice and story-like examples it gives
Ok, why does the formatting not work on my message above though?
 
Maybe the quotes mess with the formatting?
 
markdown doesn't work in multiline messages
unless it's a quote, or a code block
and the quote or code block markdown will be the only markdown that works
 
Oh, okay, so how do I multiline then
 
like you did, except don't use formatting inside it and expect it to work :)
 
8:11 AM
but its also generally perfectly capable of handling full theatre of the mind
I've done entire extended fights without using a map
 
Cool.
 
its flexible enough to handle both extremes
and generally, I can't praise the official forums enough for how friendly and supportive they are
nicest online community I've ever been involved in
 
Ouch. :P
 
:) true though - very rare for there to be anything approach a proper argument
 
Cool!
 
8:18 AM
and they are very proactive but light touched with their moderation
Best thing is that official rules queries are usually answered within a day or two of asking
and often on the same day
I'll stop preaching now :D
 
Lol.
I'm not done with the test drive doc yet, but this definitely seems much more familiar to me than Fate.
 
if you have any questions, I'll be online most of today, so you can ping me in chat
 
There hasn't been a point yet where I've been like "I don't get, at all, how that would work". Which is a good thing for a system that I'd like to start running within a week or two.
Okay.
Oh, man, "today". Time is weird.
I'm about to go to bed. :P
 
lol
you know what I mean :p
 
Yeah.
 
8:29 AM
Another thing I did, but never really tested, for D&D was this: I took some plastified paper strips and cut them down by inches, and wrote down the distance in-game that they represent:
So they're bendable and decently accurate, you can move 35 feet on a path that's as straight or bendy as you want
Not sure if that'll help you guys
 
My problem is more that I just don't like tactical combat in general.
Except in like, board games.
 
Me neither, I hate it
But I just threw that out there, you know, just to get rid of the grid if you can't get rid of distances
 
@Wibbs I'm a little confused about Powers. Do you have to learn each power that you can use, or can you just say "I'm using Armour now", whether or not you've specifically learned that power?
 
the default is that you learn them seperately
with the New Power Edge
 
Aha.
 
8:34 AM
you also get a number of starting powers when you initially take the Arcane Background
some settings do weird things with them though
 
Okay.
 
theres an arcane background in Hellfrost where you learn runes, which are groups of 3 powers
the original version of Miracles in Deadlands Reloaded gave you access to all powers available to you, with penalties according to the rank of the power
 
Hmm.
There's a similar system in GURPS.
Where you can ignore spell prerequisite chains, but you get a penalty to cast based on the number of prereqs.
Hmm. Looks like exploding dice + raises does some interesting things with the math.
Anyway, I'm heading to bed. I'll probably have more questions for you later.
Peace.
 
8:57 AM
cya
 
9:08 AM
See you!
Ok, guys, if I asked something along the lines of "What are the differences and similarities between Fate and Dungeon World" on the stack, would I get knocked for it?
 
9:29 AM
@trogdor maybe more context is in order. We're level 7 now, planning to go to 10. We don't use hybrids, and Dragon material is only ok if this chat tells me it's not OP. The rest of the party is going to be a blackguard (forced to work for a common cause), a scout, and maybe a bard, maybe a pacifist cleric, maybe a cavalier (but, seen as the current shaman player wants to play leader, I guess it's going to be a cavalier).
 
 
1 hour later…
10:32 AM
@BESW I have a question, are you around?
Or to anyone else that's good with Fate
 
Make it quick? I'm in a game, but I just took myself out of the scene.
 
If someone creates an advantage that suggests they're aiming and such, something temporary, like Aiming carefully or In my sights, they gain an aspect with a free invoke, right?
 
Yup.
 
Why would it be permanent though? It makes more sense for it to be a boost...
I mean the enemy doesn't really stay In their sights does it
 
It would.
Two things.
 
10:34 AM
Especially if they fire a bolt into someone else or reload
Or they get attacked by someone closer by
Or have a glass of lemonade or something
Also, I'm sorry for disturbing
 
First, it's the responsibility of the party to make sure that an aspect's phrasing roughly coincides with its intended duration.
So something like In the zone or The perfect vantage point would make better sense.
Second, regardless of what the mechanics say about an aspect's duration, if the story moves away from the aspect making sense, the aspect changes or disappears appropriately.
 
Okay, thank you very much, and two even quicker questions just to be at peace
 
....and third, perhaps the target will have to use Create Advantage to remove the aspect In my sights.
 
If something has "4 stress boxes", they really have a 1, a 2, a 3 and a 4 box right?
 
Right.
 
10:37 AM
Oookay, and lastly, is it fine to have a stonger enemy act multiple times on its turn instead of just having multiple mooks?
Especially if it's a group of mobs?
 
It's generally better to have a group of mooks act as a single NPC with bonuses to its rolls.
 
10:59 AM
I'm throwing baby rust monsters at a necromancer who is trying to talk a dragon out of eating him.
This is a great game.
 
Awesome :D
@AlexMitan, @BESW probably means using Overcome to remove the aspect In my sights.
Alternately using CA to set up something that'd help them deal with that.
 
ah, yeah. Sorry, I'm not in Fate mode right and there's an old iteration where Create Advantage is used to counter advantages too.
 
Getting an aspect of Bulletproof Forcefield! with a free invoke could be just as good at countering an aspect of In my sights with a free invoke, as just Overcoming in the first place.
@BESW I figured! Having fun?
 
Fen Lorn is a beast!
 
Nice!
I'd love to see more of him.
@AlexMitan having one enemy that acts multiple times per round would be pretty cool, just keep the activity low.
Having six mooks combine into two mobs is done so that you can keep the spotlight on the players, and avoid having six whole turns on the NPC side. (BORING FOR EVERYONE, probably GM included!)
 
11:06 AM
What is BESW playing?
 
Same logic follows for having one enemy that acts multiple times in a round. That would be cool! But, keep it limited.
@AlexMitan 13th Age.
 
Oh, damn, I took him out of a tabletop to answer my questions I feel awful now :))
 
Nah, I dominated the first scene, so for this one I leapt across a 10-metre ravine nobody else could cross. While they continue the scene, I'm fighting baby rust monsters and tossing them across for the necromancer to use for raw parts.
I'm just narrative scenery at this point.
 
(@BESW Have you considered that as a player you're a spotlight type of player and that this is an okay thing?)
 
Oh, I'm still making comments and providing well-timed flung rust monsters for comic relief.
I just took myself out mechanically.
(I'm still just one girly scream away if they need me.)
Ah, they made the bridge across the ravine, so I'm back in. TTFN.
 
11:14 AM
Tally ho!
 
@Zachiel ok, well that means that you won't be able to apply paragon paths or feats beyond heroic to this issue
which of these characters wants more dps but also still wants to heal some?
and does the player care all that much what class they are?
cause if you have like, a cleric and a shaman, I would even go so far as to say you don't need more healing than they both can provide as long as everyone else is also doing their jobs
but if one of them is the one who wants to deal more damage that makes a difference
if the player in question plays a divine striker, like an Avenger, I believe they might be able to take a feat that lets them take some kind of healing power
I think it is daily, so it wouldn't exactly be spam able , but if the feat I think I remember actually exists and is able to be taken at heroic levels, I think it might help
but to be honest, I don't even remember what it was called, let alone exactly how it worked
I would look it up if I still had the PDF's that I foolishly trashed, but I cannot do that
as is, I also don't know what class said player is willing or wanting to be, or if they are due any magic items right now that they could take
 
12:01 PM
there are magic items that let you heal other people as well, but many of them might require the character using them to be a certain level or tier
still, I think there are heroic ones
and your players are on the high end of heroic, so if I am right about that said player could take one of these items
 
12:39 PM
36 more rep til 10k \o/
 
12:55 PM
@Wibbs So close! \o/
 
1:10 PM
@trogdor it's the (bear) shaman. Maybe a panther shaman would have been better suited to what she likes.
 
ok, I believe that regardless of which kind of shaman you are, you still get normal healing abilities
I could be mistaken on that
but if she wants to heal better without taking away feats she could use to do damage, I think there are some neck slot items that might give an extra healing power
 
1:26 PM
As of now her equip is:
a lance that lets her beast powers hit at range 2
an accurate totem, and totem expertise (ignores light concealment and light cover)
a healing brooch (the item you suggested)
a healing armor (a similar item)
 
ah ok
 
and well, I guess she's grown a little envyous of the striker's high to hit and damage bonuses (slayer with +2 to basic attack damage arms item and +2 damage to bloodied people gloves, and a fullblade)
 
2:01 PM
she isn't gonna outdo or even tie a slayer
not unless she rolls some striker class
 
Of course not
And now the slayer wants to roll a scout, which he believes to deal even more damage
 
it might
 
As of now, the only reason he isn't overshadowing the other striker is that the sorcerer does AoE damage
 
I had a slayer in my group, he didn't show up every session, but when he did he pretty much single-handedly held monsters their behinds
 
They're single target but their modifiers are high in both damage and to hit departments.
I'm starting to believe that anyone in 4e really needs to use the array with the 18+2 at level one
 
2:07 PM
I am not really sure what to do for a shaman to increase her damage, other than class switching or un-optimal feat selection
 
Except pacifists, of course
 
usually my problems have involved figuring out how to make a character concept work from the beginning
you could definitely pull out all the stops on damage if you just went full throttle for it
but I do assume that this player probably wants to still heal, and also hold onto the class she has already picked
I have never tried to build a dps shaman before
 
She's not really willing to keep being a shaman, but she likes the healing role. I guess she wants to feel useful and maybe the troupe play of 4e where the only true protagonists are strikers (the group hepls them kill monsters) is not really her thing
but I'm speculating.
 
if she just wanted to do disgusting damage to things, there are several builds
one of which is a hilarious pixie rogue
involving racial feats, charging, knocking people prone and getting free sneak attacks
 
I hope we find some other player to take up the peader or defende role should she decide to go full striker. We already got a PC whose player left that we're using as some sort of companion (I RP her, but they have a word on the battle strategies I suggest)
 
2:22 PM
but I don't know how far she would want to take re shaping/replacing her chararacter just to deal damage
 
She's rolling a new character
 
ah
 
well, everybody is.
which kind of [snip]s, since there's an overarching narrative
 
sucks is a bad word?
oh no I said the s-word
 
for some people it might be
some parents might not want their kids to see it for a few years
 
2:28 PM
But they use it on Saturday TV!*[citation needed]* I don't think, for them, it means what it means for us
 
I sometimes use "snip" for laughs.
And I had to edit that anyway
 
Must research etymology
 
2:43 PM
@doppelgreener Ok, fine, but honestly I used "this sucks" as a kid a lot without being aware of what it means, and I'm not even English
 
26
A: How do you customise swearing to a setting?

BESWWhat's important to the setting? Rude words are rude only because we decide they are. The word and phrases that a society feels are inappropriate say a lot about the people and culture, so you're going to need to start with a solid understanding of the values and beliefs of the society. Conside...

 
>drek
@Zachiel , do you like Fate or Dungeon World more?
In fact, everyone else, which one of Fate/FAE and Dungeon World do you like more and why?
 
00:00 - 15:0015:00 - 00:00

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