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12:01 AM
ok thx
 
Good luck!
 
working on an eladrin swordmage
 
Ooh, using one of the teleport builds?
 
if you need help let us know
 
yeah
 
12:03 AM
I always thought that had some awesome flavour.
 
lvl 10 atm
feats: eladrin swordmage advance, intelligent blademaster, eladrin soldier, heavy blade expertise, escalating assault, improved swordmage warding
 
what weapon are you using?
 
longsword
thinking about a farbond spellblade
 
no desire for a superior weapon?
though I guess the difference between 1d10 and 1d8 might not be enough to make it worth it until later
 
yeah but i love the +3 prof
and it costs a feat
 
12:10 AM
bastard sword is +3
1d10
 
high crit
high crit matters more for strikers though
 
Yeah, I wouldn't consider high crit especially useful except in crit-fishing builds; at least, not when comparing the usefulness of the feat to other feats.
 
yeah so it's a feat for a 1d10 instead of a 1d8
not sure it is worth it
 
yeah hold off til you have a dead feat level
 
12:13 AM
but what do you think of my feat choice so far?
btw assault sword mage
 
Since I haven't played 4e for quite some time, I'll just sit over here and pretend that Escalating Assault makes you better at fighting on stairs.
 
haha, it means every time my mark is triggered i get a commulative +1 attack on the attack (max 3)
so i tp to triggering enemy and hit with a +1, after 3 violations of my mark i get a +3 bonus on attack
i have +15 attack now so a standard 18+d20 on my mba will hit
most of the time anyway
so what do you guys think of dimensional vortex? I really love the power, but my dm is kinda a power dm and if i pick it i will "only" have a +12 to will. enemies often have a 25+ will so I need to roll a 13+ to hit, which i probably will fail.
 
Do you attack Will often?
 
wow i just notice i attack AC with all attacks except 1 daily (fortitude)
noticed
 
@Tijnkwan are you logging in via the site, or via vecna.wizards.com?
 
12:25 AM
@waxeagle Whuzzat?
 
just wizards.com/dnd/tools
 
vecna is a server they run data off of
 
@BESW something Brian showed me. if you go to vecna.wizards.com you get sort of the debug mode for the builder
 
which made me laugh when I found out
 
and it has an explicit login button on it
 
12:26 AM
@waxeagle I prefer my login buttons to be PG-13 or less.
2
 
@waxeagle thx, thats handy to know
 
@BESW Folks, he's here all week, try the salmon.
 
btw RR is nearly to 3mil
 
hmm so i have frigid blade and luring strike for at-wills, maybe i need a at-will that targets a different defense
not all ac
 
12:29 AM
@Tijnkwan are you heading towards perma-frost?
 
Could be useful, but I advise against it as a general rule.
Unless you can get an at-will with the weapon keyword that attacks a non-AC defence; then you're cool.
 
I know the fighter at-wills that target NADs are kinda crappy, how are the swordmage ones?
 
no not planning anyway
 
@waxeagle yep went to tell my wife about it and then saw how it was over a mil higher than when I least looked
might end up being the biggest kickstarter ever
 
@JoshuaAslanSmith certainly within the realm of possibilities. It will slow down over the weekend, not sure how the momentum will carry through, this is a different plane than any of the ones I've been a part of (including several in the top 25-30)
 
12:33 AM
Hey all
 
Hi!
 
hello
your avatar always makes me think of cthulu cultists/ the recent court of the owls batman storyline
 
It makes me think of the Veiled in Digger.
 
Well my avatar is the design for Mask, Lord of Shadows and Neutral Evil D&D deity generally associated with thieves rogues and others of ill-repute. He also resides on the Shadow Plane.
 
12:37 AM
@user51407 Hi!
You'll need at least 20 rep on any one Stack Exchange site before you can type in chat rooms, but you're welcome to hang out until then.
 
@Tijnkwan depending on if you find yourself surrounded a lot, a close burst 1 at-will is really nice...I'd take it over luring strike, way more damage potential. lower to-hit though but a bit
 
these are the at wills:
arcane lance, melee 2, implement thunder, int vs ref, 1d8+int and slowed.
Booming blade, weapon thunder, int vs ac, 1 W+int and when the target moves it takes 1d6+con
Frostwind blade, weapon cold,int vs ac, 1w+int and a different creature marked by me takes con damage
greenflame, weapon fire,int vs ac, 1w+int and str mod fire to adjacent enemies
lightning lure, ranged 3, implement lightning, int vs fort, 1d6+int and pull adjacent
Luring strike, weapon, int vs ac, 1w and shift, then slide target to your old square, effect:before and after attack you may shift 1
 
Anyways, I'll lurk for a bit so I don't derail Tijnkwan's discussion, wait until there's a lull in it at least to field my build questions :)
 
i like the mobility with the shifts from luring strike, but the burst and reflex are a good idea
 
If you're a teleport build, mobility shouldn't be a big issue.
 
12:39 AM
yeah hi btw, i was typing the at-wills :P
thats true
 
One of my players had a feylock who'd run into the middle of a bunch of enemies, close burst them for damage and debuffs, then use a teleport power to swap places with the defender who'd use his own close burst to mark them all.
 
my teleports are atm, fey step (encounter), vanishing blade daily after which i can tp 3 squares after a melee hit, dual lightning (encounter), armathor's step and ofcourse aegis of assault
 
@Tijnkwan no worries, I've got DDI so I'm pecking around in there :)
@Tijnkwan yeah, i wouldn't sweat mobility in general, I mean you want people to attack you
although better if you can figure out how they can attack no one on their turn :)
 
haha
 
I'm not sure how I'd do with a Swordmage, I'm so used to the fighter handing out marks like candy
 
12:43 AM
@waxeagle Heh, yeah. My party figured that out.
 
and if I ever get to play another charactrer, it's going to be a dwarf earth warden
@BESW push 3, prone and slow if you can get it :)
 
yeah i have fighter warforged in my other game
 
The lockadin ran around using Divine Challenge + invisibility, while the fighter's every attack pushed 5 to 9 squares, with mark/slow/prone.
For a few sessions we had a bola ranger who did slow/prone/immobilise/can't teleport.
In a 3x3 burst.
 
nice
 
Granted, he gave up nearly all his damage to do that.
But it hardly mattered.
 
12:46 AM
sounds like a strange battlefield :P
 
@Tijnkwan I haven't even mentioned the warlord/shaman who lay on his back in the bushes shouting orders while his spirit bird flew around.
 
xD yeah so i have a +12 to reflex with swordburst
 
(He used his actions to grant attacks to other players--even his opportunity attacks were made by other PCs.)
 
@Tijnkwan yeah, it's a net -5% chance to hit, because NADs are typically -2 from AC and your weapon prof bonus is +3
but if you can take a swing at 2 enemies with it, it's a good play
 
yeah sounds good
and what about dimensional vortex? what are your thoughts about that?
lvl 3 encounter
i got dual lightning strike now, but i love the idea to tp the enemy when he thought he hit my friend
 
12:51 AM
@Tijnkwan specially if you do so out and up
hello, 2d10 falling damage plus you swing at your buddy
I don't love taking powers that spend my immediate, but that one is pretty good and helps you do your job well
 
but again, it will change a +16 vs ac power (2 attacks) to a +12 vs will
dual lightning strike also marks 2 targets
 
@Tijnkwan I'd take the more marks power
 
my attacks mods on weapon attacks are +5 int+5 half lvl+3 prof+2enchantment+1 feat expertise
 
I assume you've checked out the handbook right?
 
and vortex will be my only implement attack (and swordburst now) hmm maybe a implement feat might work
 
12:57 AM
@Tijnkwan should be a hybrid expertise feat that gives you +1 to both
 
ah yeah i had a different handbook
i will check this one out
 
war wizard's expertise
 
versatile expertise??
 
no, go newer, War Wizard or White Lotus
 
war wizard looks nice indeed
 
1:01 AM
I really liked the idea of the White Lotus feats, but they never turned out to be especially useful for any of my concepts.
 
theres really never a reason to take versatile expertise anymore
there are so many better feats thanks to dragon mag
 
yeah i had heavy blade expertise
 
yearh the 2 feats wax mentions might be even better
 
atm my defenses are 28 20 22 20, with a cloak of transportation (+2 BONUS to ac and reflex after tp and a daily power to regain an encounter tp power
any tips for that?
i have the impenetrable warding utility (warding provides bonus to all defenses(+3)) but that is only as a daily
 
sorry in and out of chat right now
defender optimization is tricky because it largely depends on your GM's playstyle for the monsters
does he ignore you? go for punishment. Does he focus on you like you are the tank in an MMO? Go for defenses etc.
if hes more realistic and smar enemies avoid you but dumb ones dont then balance between them
 
1:13 AM
yeah, he hasn't really been consistent, sometime violating marks and sometimes he doesn't, it's hard to say
but for a lvl 10 are my defenses ok?
 
In a post-MM3 4e paradigm, monster attacks vs NADs start at 3+lvl.
Which means a level 10 monster has a +13 to attack NADs.
(And +15 vs AC)
So your NADs will get hit something like 60% of the time.
That's... not awesome for a defender.
 
yeah...
 
And since 4e RAW advocates using bosses up to 4 or 5 levels higher than the party...
 
only with my improved warding on i will have +3 to NADS that will help
but that is daily
i could take improved defenses
 
(As a GM I found that to be a ridiculous rule of thumb.)
 
1:22 AM
I agree that monsters should be the same level as the party
what are your stats
 
what stats? defenses?
 
attributes
 
10 17 15 21 10 8
 
thats your lvl 10 totals?
 
yes
 
1:24 AM
any particular reason why you have 3 uneven stats?
 
nope
 
what were your starting stats?
aka lvl 1 stats
 
10 15 13 17 10 8, racial dex and int, lvl 4 and 8 int and con up
+2 dex and int racial
 
thats a weird array
let me log into character builder
eladrin right
 
yes
 
1:29 AM
do your powers rely on a secondary for riders?
like str mod?
 
some need con
i have intelligent blademaster to replace str for mba
 
do you make mbas a lot?
 
after enemies trigger my aegis of assault
 
i tp to enemies and mta
mba
 
1:31 AM
sorry im really rusty on this class
 
np
 
refreshing
 
i am new to ;P
too
i just changed stats to 10 16 13 22 10 8
 
that might work
 
1:32 AM
I was figuring out the best stat array
that should boost 2 of your nads and your ac by +1
 
no only ac and ref are up by one
fort and will are still 20
 
oh yes sorry
misread
which nads do you care more about?
why is dex raised?
honestly your boost should be in cha
wis should be dump stat
 
idk, increased initiative, perception
 
honestly eladrin is not great for swordmage in terms of its racial boosts
chance are you wont be the guy making the best perception rolls
 
true
 
1:36 AM
Im just saying your ref and AC are tied to your int
already
you could boost will by 1 if you move the stats around
 
ok so cha is 13 now
 
Eladrin swordmage flavour is so tasty, though.
 
yeah
I mean it works on a powers level quite well
 
and i lost my improved warding feat now, so that could change to improved defences
 
1:37 AM
but eladrin's racial boosts are not as great as they could be
oh did improved warding have a str pre req?
hmmm
 
dex
13
 
wearing cloth armor?
or leather?
 
with improved defenses i have 28 21 24 22
leather
 
hmmm gotcha if you went to cloth you could take unarmored agility +2 to ac
but I think that woudl balance out
what armor you rocking?
 
and after tp i have +2 bonus to ac and ref
 
1:40 AM
nice
 
i liked the gloaming leather armor
encounter invisible
 
check out battle harness if you still wanted better init
or blending armor
 
yeah but now i see a teleporting invisible sword-master in my mind
 
gotcha, invisibility isnt particularly useful to a swordmage since you dont have stealth based powers
 
hmmm
 
1:44 AM
problems being is the guide for this class was written in 2012 and there was a fair amount of dragon articles after that adding items
what magic weapon you rocking?
 
and what for magic weapon would you recommend, i "bought" the farbond now
haha
 
I saw that
do you have stance powers? aka do you use stances
 
yes one, impenetrable warding
 
eh masters blade is if you have multiple stance powers
Rubicant BladeLevel 8+ Uncommon

This beautiful and ornate weapon has seven runes inscribed on the blade and vibrates with power when held.
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
Lvl 18 +4 85,000 gp

Weapon: Any one-handed weapon

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus
Properties

When a power allows you to teleport, you can add 1 square to that distance.
While this weapon is bonded to you with the swordmage Swordbond class feature, any other creature takes a -2 penalty to attack rolls with this weapon.
hows that look?
 
looks like fun, especially the +1tp
 
1:48 AM
yep
maybe take this to up your ac (only 4 lvl 11 armors)
Summoned ArmorLevel 6+ Uncommon

One need never worry about being caught unarmored while possessing this extraordinary armor.
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
Lvl 16 +4 45,000 gp

Armor: Any

Enhancement Bonus: AC
Power (Minor Action)

You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
you armor teleports which has all kinds of story and RP uses and fits your flavor plus its a +3 armor for your character
 
i was kinda looking for the farbond blade for my ranged attacks
 
short of flying enemies do you need ranged attacks if you have multiple teleporting powers?
 
hmmm
yeah that might me overkill
 
4e rewards specialization
everyone in a party should be a specialist in terms of their skills, their powers, their features and feats
keep on the teleportation and defenses
@Magician im so rarely on at this hour, hello
 
ok so i got the rubicant blade
that +1 tp is nice
my neckslot is cloak of translocation
 
1:54 AM
nice
so youve got a lvl 10 item floating around
since armor is 11
and you bought a lvl 8 weapon
check out diamond cinture for your belt
+1 to fort
 
so what happens to my defenses when i hit with vanishing blade, and i tp and become invisible (+2 to ac and ref), the enemy attacks ally, aegis triggers and i tp back in (an other +2 to ac and ref?) i hit with mba and i tp again
 
Diamond CinctureLevel 10+ Uncommon

Each gleaming diamond on this belt is a powerful conduit for healing energy.
Lvl 10 5,000 gp Lvl 30 3,125,000 gp
Lvl 20 125,000 gp

Waist Slot
Property

This belt holds one diamond, and you gain a +1 item bonus to Fortitude.
Level 20: Two diamonds, and a +2 item bonus.
Level 30: Three diamonds, and a +3 item bonus.
Utility Power (Healing) At-Will (Minor Action)

Effect: You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt’s item bonus is reduced by 1 (to a mini
 
so 3x because it isnt a power or item bonus from the cloak of translocation?
 
hmmm one sec changing mouse batteries
which aegis do you have sorry I forgot
 
assault
 
2:02 AM
FYI invisibility counts as total concealment
aka -5 to attack rolls against you
 
yeah i know
 
hmmm trying to figure out if properties count as item bonuses
right now it looks like untyped
 
normally it says item bonus
i know
 
does it trigger on tp or using a power with tp keyword?
because the daily power that grants the tp after a hit is already used right? or is the free action also a "use"
 
2:08 AM
its a free action to TP
from vanishing blade
I think it would trigger every time you teleport
When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
hmmm
maybe not from the free teleports
its wishy washy wording from AV
AV1 and AV2 have some of the worst consistency with the core rules
it really should say Whenever you use a power with the teleportation keyword OR whenever you teleport
I think its trying to say the first vs the latter but its grey and up to your DM's discretion so talk to him about it ahead of time
 
i will, but it seems a very good combo :P
tp out invisible, tp back in and out again
 
teleportin all over
 
and attacking doesnt remove the invisible, so i should roll stealth to gain ca
invisibility
 
you have to move to make a stealth check
or use a move action
 
tp is a move
right?
 
2:12 AM
are you talking about on your turn or in this 3 tp stuff?
 
this 3 tp stuff
 
stealth is worthless
if you move more than 2 squares you lose stealth
 
ah right -5
anyway thanks for the help
i am going to sleep now
it's 4 am :P
 
yep good luck
 
2:49 AM
@BESW Yes?
 
Yes.
 
> Undeath has its downsides for dragons, as it takes away a lot of the cheese they’d previously been enjoying.
Ah, out of context handbook quotes.
 
 
[blink]
 
A dragon made from cheese wax.
 
3:04 AM
Ahh...
 
3:54 AM
@AdrianoVaroliPiazza Hello!
 
Hi!
 
> If VoP characters and dragons are both on your list of suboptimal things you’d like to try playing, doing both at once isn’t actually that bad. I also personally find the idea of a dragon forsaking its hoard quite compelling.
Huh. [takes notes]
 
4:42 AM
Helo.
 
Hi, @Aaron!
 
So I just ran into a rather large issue
I was just blinded permanently and don't have any good way IC anytime soon to cure this.
How do you play a blinded melee fighter or is it impossible without major penalties at low levels?
 
Oh dear. Let me see... what do you have in terms of wealth?
 
Nothing we just started and we use crit cards. I failed my save.
I am level 2
 
Oh dear.
 
4:47 AM
We have 2 magus and a summoner
 
You are pretty much lost at this point, unless you can find the services of some sort of divine caster.
 
Blargggg
Ok.
I can deal.
Thanks
 
@Aaron This is actually a good question for the site, now that I think about it.
 
@Metool There are a few questions but most of them are character's who do it willingly.
 
Are there any that aren't about willing action?
 
4:51 AM
@Metool Most are about druids
With seeing Eye animals
@Metool Of course I am mid game so I did a rushed search.
 
5:30 AM
Good morning.
*glances to the right*. Driven off the starboard by BESW again, huh? Yeah, that seems about right.
 
5:44 AM
@lisardggY Good Morning
 
6:11 AM
anyone know offhand of a way to get more uses of whirlwind attack?
wait nvm... dude confused me.
Unless it's only 3/day in 4e I can't imagine where he got the idea that it's only for use 3/day...
 
@Dorian There's no such thing as x/day in 4e.
 
Wow, everyone go to sleep or something?
Well there are daily powers and such, so it makes sense that something that increases the use of a daily power or something.
IDK, I barely played 4e :P
Figured out what he was getting at though, he wasn't talking about the feat but rather a weapon ability.
 
Yeah, there are daily powers, and encounter powers, and there are ways to recharge them, but nothing that actually states you can use it X times a day.
As that would require for you to keep track of charges, and that is Not What 4e Does.
 
6:26 AM
Right. But say you have a Daily and something that can recharge your daily twice :P
3/day Daily :P
 
Well, first-off, it won't do it twice, as that's an x/day ability on its own :). Second, it wouldn't be tied to a specific daily power. So, overall, there's no way to infer Whirlwind Attack 3/day out of 4e.
 
2/day Recharge Daily. What if you happen to only have one Daily at that point? :P
Anyways, irrelevant, we're playing 3.5 lol.
Got any suggestions to add to my shopping list?
Longbow +1
-Raptor Arrow
-Lesser Truedeath Crystal
-Bowsight (homebrew)

Mithril Chain Shirt

Greater Ring of the Darkhidden (Command activated 5' No Light effect)

Heward's Handy Haversack
-Everlasting Rations
-Everfull Mug
-Masterwork Thieves' Tools
-50 ft Hemp Rope
-Flint & Steel
-Bedroll

Belt Pouch
 
Level?
(not that I can offer much, it's been so long since I've touched 3.5)
 
Build has Greater Low Light Vision and Darkvision 60ft right now, so not really worried about light. I have about 50g left.
lvl6
The stuff for my bow was pricey.
 
Well. In general, wands of lesser vigor are a must, that much I remember.
 
6:32 AM
Raptor arrow is 6k, Lesser Truedeath is 5k.
Very limited on what I have left again. And I'm a stealth archer. Hopefully won't be getting hit much until I can afford healing gear.
50 gold left. Wand of lesser vigor is 550, Healing Belt is 750, otherwise I'd shoot for one of those next.
I'm likely to just say screwit and keep the gold for now.
Afterall, since I'm only shooting one arrow a round, and I have a singular arrow with Bane and Returning on it... well yeah.
Raptor Arrow returns at the beginning of the round after it was fired every time, and as long as I worship Ehlonna and have the True Believer feat it has what I call Every-Bane lol. It functionally gives me the Bane ability against whatever I target with that arrow.
Besides, with the money I have left I'm limited to mundane gear type items right now.
 
 
4 hours later…
10:53 AM
Good morning
 
 
1 hour later…
11:57 AM
@Tijnkwan top of the morning to ya! (in and out today)
 
Bleeh.
 
still working on my eladrin swordmage, i might change my stats again, i need 12 str when i enter paragon so i qualify for greater swordmage warding
this will open up my improved defenses feat slot
once you pick your "lvl up"stats at lvl 4 and 8 you cant change them at lvl up, can you?
 
12:13 PM
No, once you increase a stat it stays that way.
Unless something forces a negative like you playing patty cake with the undead.
 
nah, i just wanted to temporary change some stats
guess that ain't happening
 
Temporary stat changes fall under spells and abilities, and you can't use a temporary change like that to qualify for any permanent gain anyway.
 
ok, I have 11 str and at lvl 11 your stats increase by one, so i have 12 str, why wont i qualify for the greater swordmage warding?
 
If for some reason you gain an ability then suffer from a negative effect that reduces your stats to lower than the requirement for the ability, you can't use the ability until that problem is fixed.
 
do i need to start at lvl 1 with 12 str to gain it?
ahh that sounds problematic
 
12:18 PM
Hmm... What book is it in?
My familiarity with specific class features in 4.0 is limited sorry.
 
arcane power
a very good feat
srry brb 20 min max, thx for helping though.
 
tyt
GREATER SWORDMAGE WARDING
Prerequisite: 11th level, Str 13, Con 13, swordmage,
Swordmage Warding class feature.
 
12:54 PM
back
right 13, i misread that as 12 somehow
 
@jonathanhobbs thanks for the comment
 
i am going to start with 11 14 8 18 10 10 now
hey joshua
 
so i changed stats again :P
i need 13 str when i hit paragon for greater swordmage warding
 
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