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@BESW I'm wondering how much of this is that the profession hasn't figured out how to make a 3D HFR movie yet, so they make 2D LFR movies and render them in 3D HFR, which doesn't work.
 
I'm not sure what you mean by "make" and "render" in this context.
 
"film" and "present"
clearer?
 
Yes, but less useful. In cases where films were shot using 2D technology and then upgraded in post, you're absolutely right--but that's why The Hobbit is such a great example of the pitfalls of 3D HFR: it was framed and shot from day one with 3D HFR in mind, using the best 3D HFR technology available to him.
So its flaws can't hide behind "it was an afterthought in post."
 
12:22 AM
I mean that films were composed with a 2D LFR mindset.
It's not really possible for a bleeding edge production like this to get around that.
We simply don't yet know how to make 3D HFR movies, because the technology is brand new.
 
Ah, yes. Your word choice was confusing, then.
And you're right, though it's equally right to say that audiences don't know how to watch 3D HFR films yet.
 
Of course.
 
The issues brought up in the article like the fact that 3D lets the director force the viewer's eye toward a particular part of the screen.... maybe we'll learn how to watch that, but I'm not sure.
 
Restricted depth of field in 2D movies is used similarly, so I think we'll get the hang of it.
 
Having to actively seek for the focus of an unusual shot isn't unique to 3D, but being physically punished with discomfort for failing to find the focus quickly, or for wanting to look at another part of the shot? I'm not sure that's something we should stick with.
@Grubermensch Yeah, but it's not actively uncomfortable to look at the blurry bits of a 2D movie.
"Oh, it's fuzzy" is a long way from "Ow, my eyes."
As the article points out, 2D film has learned to avoid techniques that make the audience hurt.
 
12:28 AM
Right, but I think that's an issue of technique. It is certainly possible to do the same thing in 2D by rapidly changing the focus depth.
 
(Cameras panning too quickly for the frame rate, for example.)
 
Yeah, so it's something we'll figure out.
 
I'm not sure it's possible for 3D to "figure out" how to do that, because it's a problem with almost every shot in a 3D film. What can a director avoid?
 
Part of it might be evolution in the technology that makes the focused region larger.
The article also did point out that 3D HFR did not have the focal point problem IIRC. But that it became impossible to identify the important objects instead.
 
Yup.
 
12:31 AM
So something inbetween the two approaches may be the solution.
 
I'm not saying that we won't--as some combination of technical and culture change--get to a point where these challenges are resolved.
But it's very clear that seeking hyperrealistic experiences can be detrimental to the storytelling experience if not handled with great care, to the point that sometimes it's better to step back from the realism because we don't have the ability to balance it with the other demands of the narrative.
I'm thinking in terms of RPGs and writing as well, here.
 
Oh I agree that in order to tell a story well, you have to compromise the realism.
 
Shalvenay's been struggling with this balance in his gaming, for example, valuing hyperrealism to the point that it breaks the immersion of his fellow players.
 
But I don't think this necessarily impugns higher framerate video.
 
And Jackson should really know better than to use filming techniques that overreach what his special effects can stand up to.
 
12:35 AM
To some extent, somebody has to in order to drive the conversation forward.
Making the move on a franchise that was guaranteed to make a kerjillion dollars anyways is probably not the world's worst plan.
 
Heh.
 
@Grubermensch [mentally pronounces: impuggens]
 
@doppelgreener [twitch]
 
 
12:55 AM
o/ @doppelgreener
 
1:19 AM
@BESW so photogenic
 
@Grubermensch -- re realism vs. story -- where it bothers me the most is because I have trouble understanding why people design plots to rely on characters being idiots/acting well outside of their training in the field they are supposed to be good in...
 
 
1 hour later…
2:42 AM
 
also -- a piece of RP advice I've been told in other places is "let your character lose/fail" -- I find that that doesn't make sense to me, though, because my brain wants to derive failure from logical preconditions, not from "what's needed to make the story go"
 
2:57 AM
mind if I create it?
 
@BESW That sounds like a broken mechanic. Ordinarily I'd assume you misinterpreted some part of the rules to arrive in this situation, but since the rules themselves acknowledge the problem, I'm not sure there's a clean solution here.
 
agreed
how about a mechanics-bugs tag?
 
The baffling bit is that MLWM has a TON of reviews and Actual Play documents and I've not found a single one of them that mentions this!
 
@Shalvenay These are not the purpose of tags
 
2:59 AM
It's this great gaping hole in the system that nobody seems to have noticed. It'd be like the Internet being totally silent on the subject of 3.5 fighter/wizard imbalance.
 
Is it possible that the situation is just not very likely?
Or are there circumstances that make it more likely to occur that are unlikely to be present in a more contrived, shorter game (of the type that would be common as an AP or review)?
 
To the second point--I was using the "shorter game" starting variants.
 
@Grubermensch -- aah, I'm still a bit confused about what tags are intended for
 
To the first--I'd accept an answer explaining how/why, so I could avoid it in the future.
 
@Shalvenay Tags characterize questions to make them more discoverable by users that can answer them well. BESW's joke tag is not a meaningful characteristic, and mechanics-bugs is actually an answer judgment, not information about the question.
 
3:06 AM
specifically, tags describe the content of the question, represent a topic people can actually have expertise in, and are there to help connect experts with questions.
 
Additionally, if you want to see all the questions on a certain topic to familiarize yourself with it, the tags will pull all questions referenced that way.
 
in most cases they describe only what is evident from looking at the question - they add no information on their own.
we bend the rules with system tags, 'cause people just skip the "I'm playing Pathfinder" part.
[rules-as-written] and [system-agnostic] also break those rules but not in a way that everyone's okay with; they're a topic of continuous debate on meta.
@BESW yeah i'm looking forward to seeing how this question even gets answered
suspense! is it a "yeah this sucks so don't use it"? or a "it sounds like you skipped this entire portion of the rules"? or a "don't tackle the master until you're almost guaranteed to win"?
 
we need tags on answers?
 
3:26 AM
@Shalvenay What you need to do is think of logical preconditions that will make your character fail. There's no need to make your character behave out-of-character in order to induce failure (indeed, this will ring false). It's better to approach the matter by designing characters who are able to fail in the first place -- even likely to fail under certain conditions.
You're used to finding reasons to justify success. Consider that you can also justify failure.
 
@Pixie -- and I am willing to find reasons to justify failure -- but I find that the players I am with tend to never get to the type of reasoning I use to justify failure
when I'm justifying failure, I'm leaning heavily on Reason's Swiss cheese model
 
People do silly things. Because they have incomplete understanding, or different priorities, or they're just not thinking carefully because of anger or love or just pressure.
 
whereas I think they're expecting much more dramatically inclined justifications vs. the type of engineering justifications for failure I work with
 
The world is made by people doing things they really wouldn't if given sufficient information and the time to process it.
Doing something stupid is one of the most realistic, predictable, expected things a person can do.
And I say that as someone with intense love for humanity, not as a misanthrope. It's what makes us awesome, frankly.
 
@BESW -- I expect other players to reach in and influence the various error-chain factors if they want my character to screw up
 
3:39 AM
Yeah. Failure can be based on a combination of character flaws and situational aspects which prevent all from going well. I really don't think the Swiss cheese model is appropriate to a lot of the situations that are going to come up in RP.
@Shalvenay The expectation here is likely that everyone will do some of the work to prevent their own characters from becoming too powerful for the standards of the game. You have to make come concessions, and so does everybody else.
 
yeah -- I just don't grasp why games set limits on power -- to me, the more power-mad and crazy a game is, the more fun it is in a regard :)
although that's not nearly the issue as having the power standards reduced out from under you, which is I think what happened to my character originally
 
This is a multi-faceted thing that might be veering too close to the abstraction discussion for this chat and which also touches on the paradigm shift that Doppelgreener has suggested. It's stuff you're just going to have to get accustomed to if you want to play in this environment. At the heart of it: people want to play that way because they enjoy it, and that's what they want, and if you want to play with them, you'll need to work on that level.
 
3:58 AM
@Miniman I'm pretty sure it's supposed to be a lighthearted suggestion that I just wing it and improvise an alternate endgame scenario. Which doesn't seem to really reflect an understanding of the system and its goals.
 
4:16 AM
My Life With Master interests me, but I'm not sure anyone I play with could really get through it in the intended way, including myself.
I'd probably give it a shot if the chance arose, because I really like the sound of it at the same time, but it sounds... intense, to say the least.
 
4:45 AM
@Pixie Very much so. Even the one time I ran it, with players who were trying to make it kinda funny, it was also very intense.
 
Seriously? Y'all flagged and removed "drop back 10 and punt?"
 
o.O answer or comment?
 
Comment.
 
hrm
 
It was on @BESW 's question abt LwM. :/
 
5:12 AM
aaah
 
5:36 AM
@JohnP I didn't, but it certainly looked like an answer in a comment to me.
 
5:56 AM
@JohnP So needless to say none of us actually have information on whether it got flagged (moderators will notice things on their own fairly often and do clean-up of their own volition), but if that was the content of your comment it is unsurprising it got deleted.
 
 
When a comment isn't requesting clarification, suggesting an improvement, or the author responding to those comments, they are at great risk of being deleted. It seems that was in the category of clever quips, which usually also get deleted in the name of maintaining a high signal:noise ratio.
The site works well in part because it is almost pure concentrated business and helpful stuff; forums don't work well because all the good material is a needle in a pile of other, strangely shaped, unhelpful needles, and we're avoiding the same.
@BESW [click! speakers activate! load! play!]
 
6:17 AM
@BESW that was awesome.
Made me realise how Stellata's self-grown guns might work. x)
 
[staggers in]
 
7:03 AM
That's hilarious.
 
yeah, that is a good one :D
 
Good morning.
 
7:21 AM
hey, how's it going?
 
Squeezing in some final RPG.SE chat hours before we move to an office with no screen privacy. :)
 
Fun.
 
haha
 
 
2 hours later…
9:05 AM
@lisardggY We'll miss you! Hope you can still pop by sometimes.
 
Considering the pace of changes here, it might be a while until we move. :)
We were supposed to move up to the 4th floor last Sunday. Then it became "Sometimes during the week". Then Thursday evening. Then today. Now it's "soon, soon, real soon".
Last I checked the new office, on Wednesday, they were still missing two desks, all the chairs, and no-one had checked the network sockets.
 
"The Network Sockets" would be a good name for a band.
 
Nerdcore.
Rapping about the OSI seven-layer network model and packet-shaping QoS filters.
 
"I'm not using D&D but a different system with the same rules"
@doppelgreener I like the idea of real-life reverse lockpicking. You go around looking for people who forgot to lock their doors and lock it for them, before real thieves come.
Pratchett had something like that in some footnote somewhere, about anti-crimes. "Breaking and Decorating", or "Whitemailing"
 
@lisardggY yeah, that's cute. :)
 
10:35 AM
Tonight on Adventures In Netflix Recommendations: Because I like Red Dwarf and Buffy, I might like Nazi Mega Weapons and Blue Bloods.
Aaand now it's recommending films reviewed by Diamanda Hagan.
 
@BESW that first one makes a lot of sense though.
 
I'm not seeing the leap from Red Dwarf and Buffy to "historical documentary about failed weapons projects."
 
10:54 AM
i see thematic connections but i don't know how to put it into words
 
"If it's possible in real-life then it can be done in d&d."
 
say what
i suppose you could say that's the case, if you are willing to ignore the D&D portion of the equation for an awful lot of it
 
I don't think that question's getting re-opened any time soon.
 
 
3 hours later…
1:44 PM
@Miniman @doppelgreener - Please. I've seen much more fluff in comments on this exchange before. I'm not upset at all, just curious.
 
2:05 PM
@JohnP Fair enough.
 
@JohnP Well, getting flagged is what has happened to the countless others you no longer see. If you see others like that, you can go ahead and flag those too.
You do and did sound upset, or at least incredulous and possibly offended that your comment got picked out. (In reality, if we could see all the deleted comments, it would be more like one more femur in a field of bones expanding as far as the eye can see.)
 
 
3 hours later…
5:31 PM
@Pixie mentioned that the Swiss cheese model was not "appropriate to a lot of the situations that are going to come up in RP"...could someone expand on this please?
 
 
1 hour later…
6:46 PM
@BESW My D&D characters are full of that. Mainly because I don't think at what they cuold have done to walk out of a bad situation until days later.
the problem is I like to play with control freak perfection seeking characters who despise me for being the one who makes their plan fail
(yes, I0m refining my problem definition)
 
 
2 hours later…
8:40 PM
Rare example of someone having a problem with alignment that the system actually does handle fairly well:
2
Q: Does good alignment on characters mean they are not supposed to do unlawful things (for example stealing)?

ToomuchsheepWe have a group of three characters: The lawful good paladin (acolyte), the lawful good fighter (soldier) and the chaotic good druid (criminal). All try to help NPCs in need, won't fight between themselves, but of course have different alignments and personalities. The druid is greedy, but otherw...

 
9:30 PM
@Shalvenay It's an organisational model for predicting errors in the interactions of multiple humans; sounds like you're using it as a psychological model for predicting errors in a single person's decision-making process, and that looks like a misapplication of scale to me.
Even if you're using it for predicting errors at the right scale, though, most RPG situations aren't going to have an appropriate context: that is, the SCM is still an organisational model and RP is rarely about organisational interactions.
 
10:08 PM
PSA: This is a D&D supplement. This is a racial slur. Try to avoid typos.
Stanley Kubrick, in a memo while creating 2001: A Space Odyssey: "We are badly in need of a mad computer expert."
 
10:33 PM
lol
 
@doppelgreener "hmmm, roll for shoes could work/ yeah why not, lets go with RFS I'll work out my realistic zombie fate game another day."
@JohnP This means that more fluff should be getting flagged, not less. If you see fluff, flag it.
Every week or so I go through a few pages of my own comment backlog and delete comments that are no longer useful. In the process I usually flag a dozen or so comments/threads too.
 
@BESW I'm waiting to do this till the New Year. There's a hat!
 
(I do it in spaced-out bursts because mods get cranky when faced with a wall of 50+ flags on non-active pages.)
 
@BESW Ah, I was talking about deleting my comments. Generally if I'm in a thread long enough to be worth flagging I flag it ASAP.
(Or forget about it completely.)
 
@Miniman This is why I go back through my comment history.
A lot of what I delete is my old "welcome to RPG.SE!" comments, unless they contain suggestions for improving the post which haven't been responded to.
 
10:50 PM
@BESW Sometimes I think you should have a wagon for your avatar.
 
A... band wagon?
 
@BESW I meant the Welcome Wagon, but that works too :P
 
I was tickled purple when someone said something like, "I've been lurking here a long time and it never occurred to me I'd get my own BESW welcome when I started posting!"
 
@BESW I'd been lurking here a long time and didn't get a BESW welcome when I started posting :(
 
Pathfinder: Going towards an arcane archer, and creating a level 8 character from scratch. Going with a draconic sorcerer/ranger base build, is it better to go Sorcerer (3)/Ranger(5) and wait on level 9 for the first level of arcane archer, or sorcerer(2)/Ranger(5) and arcane archer (1)
 
11:03 PM
@JohnP What do you expect to be fighting?
Depending what it is, you might need that first level of arcane archer to bypass damage reduction.
Also, why do you want 3 levels of sorcerer? Unless they changed it in PF, you should be able to get into AA with just one.
 
11:26 PM
Draconic sorcerer, you get the first blood spell at 3rd level. Otherwise I'd have gone with one S, 5 R and 2 AA
And I'm not sure, I'm joining a campaign in progress. 95% water, and all land is actually the back of ginormous turtles. I was thinking an AA would make an awesome crows nest sniper.
Or is 2 levels of AA better than 2 levels of sorcerer?
 
@JohnP Nah, for a sea-based campaign it's probably a good idea to have that extra utility.
AA only adds +1 every 2 levels. (Unless PF changed it.)
And most of AA class features are pretty worthless (unless PF changed it.)
 
+1 every 2 for...what?
 
@JohnP +1 enhancement bonus on arrows I mean.
Maybe I need to look at the PF AA.
Interesting, it's both better and worse than it used to be.
 
heh :)
Never played pathfinder, so I'm kind of freebasing my go to ranger class, and trying to adapt it for the water environment.
Magic: +1 scale of shadow, +1 composite longbow of distance, +1 bastard (backup), +1 amulet NA, +2 belt of dex (on top of 19 dex as a halfelf), boots/cloak elven, efficient quiver, 50 +1 arrows of shock and hewards haversack
wait...change that 19 to a 20. Took a 17 + the 2 starting bonus for 1/2 elf, and added one at the 8th level.
 
11:48 PM
How hard is it to convert adventures from one version of D&D (or PF) to another? ie, if you replace the monsters with their version-appropriate stats, will they be of comparable difficulty to the same level characters in each system?
 
@Adeptus Depends which system to which?
 
I'm mostly interested in PF to 3.5 (which should be pretty close?) and 1e/2e to 3.5... though maybe also 1e/2e/3.x to 5e
 
@Adeptus PF to 3.5 is pretty easy, and I think there's a site question about it.
I dunno about 1e/2e, but 3.5 to 5 should be reasonably straightforward.
 

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