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4:13 AM
Morning!
 
4:23 AM
@Magician Hi!
 
Heyo
 
4:40 AM
What's new and exciting in your roleplaying life?
 
Nonexistent, unfortunately
 
Ah. I've been on something of a hiatus myself. Players have scattered...
 
A couple from school said they wanted to play this summer. I contacted them twice and nothing came of it so...
I've just been jotting down campaign ideas for when the time comes
Took an awesome idea from a book series I'm reading
There's a trade guild that specializes in delivering things quickly by traveling through magic/elemental realms
 
@KyleSykes Which one is that?
 
Malazan Book of the Fallen
 
4:49 AM
Hm, alright!
 
The PC's are all shareholders for said guild, and the carriage just barrels through different realms and generally gets fucked up each trip
 
@KyleSykes Sounds like Fun
 
The book always describes them appearing back into the natural realm with the carriage on fire, body parts hanging off the carriage, and all the survivors get off, puke, and head to a bar
 
@KyleSykes Oh my god XD
 
I think it would be fun to run with, and it gives me an excuse to use half the monsters from the manual I've never touched.
 
4:52 AM
That sounds like it would be incredibly fun to be a part of.
(I have my own thing to attend to, but dang)
I'm personally preparing to run a Fate campaign with my friends. My attempts to wrap my brain around how Fate approaches things are on display in the FATE game room.
 
@KyleSykes we have a somewhat similar set up in our Ars Magica game, where we're charged with fixing issues for other magi as we travel across Europe, and the problem we came across is... Because we don't care about those magi or their situation, we tend to solve the adventures in the most efficient way possible. Which often does not equate the most fun way.
 
lol
I'm seriously considering FATE for future games
 
What system are you using now?
Some version of D&D, it sounds like.
 
Yeah, 4th edition
 
Alright. :D
4th edition is extraordinary as a tactical system, but personally I'm moving away from it since I value non-combat stuff in my campaigns quite a lot
 
5:04 AM
Same
 
We basically did non-combat stuff free-form, or by stealing bits from other systems, like Reign.
 
We used a grid for so long, and that was cool and all
But it sort of took away from other things we like about the game, and made it more of a "oh shit I need only the best powers even though they don't really make sense"
 
@Magician I do the same in my group, but I'm not particularly satisfied with that. Anything I want to make mechanically very significant generally comes down to creating a fight vs monsters of some form. I am very much valuing the fact I could use Fate to throw my characters into a situation they were never, ever made for and they'll still be competent.
 
@JonathanHobbs Yup, I've tried to resolve meaningful issues via combat, sometimes going so far as to personify someone's feelings into things others can hit :D
 
@Magician I suppose that's a decent way to do it 8)
I am super hyped up about Fate though and the whole thing where we get to create our own magic system and such.
I mentioned an example at some point in this room or the Fate one where I want to be able to, say, have a major antagonist assault the PCs via a psychic assault and throw them into a nightmare realm that runs on dream logic. In Fate, there's all sorts of ways that could take form.
And that would be one of the situations I could expect the PCs to succeed in even if they were never created with dealing with psychic assaults in mind. Some of them might crack. The strong-willed, or the socially or magically competent might fare quite well.
 
5:14 AM
I think you mentioned that in the fate room
but it could have been here
 
Yeah I dunno which 8D
Plus fun stuff that should work well in D&D 4e but doesn't can work well here. D&D 4e's diseases are not a great system unless I completely replace it with homebrewed stuff. In Fate, I could have a disease or curse be an aspect or a character or an extra depending on how I want it to work.
Also, 4e's save mechanics meant that virtually anything with (save ends) on the end would probably only get one round to do anything, which kinda sucked.
 
mm
well
that actually depends
you kinda have to hunt for save bonuses
 
@trogdor In 4e?
 
and the DM could hunt for existing save ends effects that gave you massive penalties to the save
or even make their own
you don't get em if you aren't trying
sure they are out there, but many of them require a specific class, race, or have a limit on what save ends effects they effect
 
@trogdor BESW advised me against tinkering with save modifiers since the system kinda depended on them working the precise way they did. He said on his own he just replaced (save ends)-anything wholesale with (ends at definite point or on particular condition being fulfilled)
Like til-end-of-encounter effects
 
5:18 AM
yeah
the save ends effects were made badly
I will give you that
 
Maybe if we still had reflex/will/fort saves ;P
 
nah
I liked that being gotten rid of, personally
 
Oh okay.
 
but that's just personal preferance
it's ok if you liked it the old way
no judgement there
 
Now that my computer is done updating, I am off to bed. Good night everyone!
 
5:22 AM
night
 
Goodnight :D
 
G'night!
Hm. Diseases in 4e. Yeah, they didn't work. Mostly because after level 8 or so they were simply a "spend a trivial amount of money for the cure disease ritual" speedbump.
Which is a common failing for such things.
 
BESW had problems along the lines of very high Heal modifiers guaranteeing any disease would be cured pretty quickly.
I think.
Which was okay until the guy with the high Heal skill was diseased. Then the party could band together and make Heal checks together or something.
 
Oh, that too. With the updated DCs, you basically had to be a Con 8 character with untrained Endurance to stand a chance of getting sick or sicker
 
Some of the stock diseases available had "You die" at stage 3, too.
 
5:28 AM
actually, we did have some pretty bad trouble with disease even up to paragon level
 
Just because even reaching that point would take serious circumstances...
@trogdor How'd that play out?
 
our tiefling (me) and Kobold had a lot of trouble with Slaad infection
I stuck in the first stage, but I couldn't get rid of it
the Kobold was given a penalty because of his size modifier
 
oh wow.
 
and was close to death by it a few times before he finally got rid of it.
 
What made it challenging?
 
5:30 AM
Why didn't you use magic to heal it?
 
well, I had con as one of my worst stats
we didn't have that ritual
it's all well and good to say you "can" have it
it's another thing to not have any disease trouble until a certain point and not need it until you get infected in the middle of a dungeon
 
Well, yes. It's one of those things you get as soon as you can, just so that you don't have to ever use it ever.
 
that isn't the way our group thought
 
Fair enough. It's just... a D&D thing. We didn't play in the era of 10-foot poles and rolls of rope, but cure disease and raise dead are still a must have.
 
again, our group didn't think that way
part of it was that BESW isn't the type of DM who just tries to kill you all the time
and most of us had only played D&D with him as the DM
I think my brother was the only one not in that category, and he was used to being killed no matter what he did with most of his D&D experiences
bad rolls and or bloodthirsty DMs
 
5:41 AM
(for the reasons above I consider myself very lucky to have BESW as a GMing mentor)
(I have said this at least once before and it is worth saying again)
He generally finds challenges that don't involve death as a consequence because it's boring; he probably picked diseases because he knew it would be a new threat the players had only limited tools for.
(middle of a dungeon, unprepared, have to stick with it, etc)
Was that actually a dungeon with Slaadi in it?
Was that the one with the giant teleporting brute?
 
no
it actually was not
I don't know why he used that before the actual dungeon, maybe it was meant as foreshadowing
it may have also been specifically for the Kobold's intended character progression
 
Oh okay!
@trogdor What was that? O:
 
that Kobold was the character that BESW has mentioned needed to be remade because he forgoed dealing damage to make any creature cry in a corner for the whole fight
 
@trogdor Oh right XD Stun, slow, etc?
 
the only thing he needed the rest of the party for was to finish his targets for him
 
5:54 AM
That is a beautiful way to describe it
 
not stun slow actually
slow, immobilize, no teleport allowed
I think maybe also some penalty to hit or other
but the penalties to hit may have just been me
I was a troll palladin warlock
anyway
the Kobolds intedned character progression was to have a near death experience, meet the Golden one in what may or may not have been a fevor dream, and wake up ok
and that was to be his motivation to mend his ways of thievery, and his attitude of being ok with sacrificing allies for his own survival
as it happened, that was also a good excuse to make him stop doing his "you cry in corner now" thing
so he switched from ranger, with feats to make all his various damage dice turn into crying in the corner instead, and a very selfish attitude, into a monk who was very self important
who gradually became rather charitable, not as in giving money, but in working to help others
he backslid into stealing things every once in a while
but it wasn't his default attitude for the rest of the game
 
That is cool 8)
 
6:21 AM
@Magician This makes me sad yet amused.
 
it was pretty neat to be there to witness
 
@BESW I have a post about that!
 
@JonathanHobbs Yes, actually, it was the same dungeon. We spent several sessions in it and it was a year ago, so @trogdor may be justified in confusion.
@Magician Yeah. It's all very clever and empowering, but... the fact that the system necessitates such bizarre convolutions...
 
Was that also the dungeon with the tumbling room with its gravity defined by a d6, or was that later?
 
@JonathanHobbs That was much later.
 
6:23 AM
mm
 
Okay. :D
 
ok
well as BESW said
it was a while ago, and we spent a lot of time there
 
@BESW Oh, yeah. It helps if you read superhero comics, as that's the trope they sometimes use, too.
 
Aye, I'm familiar with the trope and I like the idea of it.
 
and in any case, I seem to recall that we did not contract this disease from actually fighting Slaadi
 
6:24 AM
I just don't like that it seems to be one of the only ways to make such things mechanically important in 4e.
afk
 
@trogdor Sounds like something you could get just from being in an environment Slaadi would be in.
Off I go to home! Bye y'all :D
 
I am pretty sure that disease was "supposed" to be given to you from a Sladdi making a sucsessful attack against you
mk bye till next time
 
@JonathanHobbs Here, have these slaadi cupcakes. Eat them as they eat you!
 
The original adventure I was adapting had a "curtain of slime" being used by cultists to create slaadi.
I adapted it with a Far Realm flavor, but the curtain of slime still got play and the kobold ran through it several times.
Now I must go. I am either going to go shopping, or go home and collapse.
 
@BESW Cya!
 
 
1 hour later…
7:36 AM
Option two seemed the better part of not getting in an accident.
[collapse]
 
Welcome home.
 
(Still no Fate books; I checked this morning.)
 
@Magician One could say their flavour has a bite to it!
 
ah ah ah ah ah
 
Mrs. Thomas Douglas was injured yesterday in a battle with a vicious bull, in which a hatpin was her sole weapon. MO1910
 
 
7 hours later…
2:55 PM
Fate books are in the next town over; should be delivered today.
 
^ this, this is what D&D being owned by Hasbro should mean
also this guy now looks prescient battlegrip.com/?p=48323
 
@waxeagle ... is this a joke?
 
@Problematic it seems to be truthfacts
 
That's so weird!
I would buy an illithid action figure.
 
Kre-O seems to be Hasbro's answer to Lego's and the brand seems to be aiming to be fueled by Hasbro's existing IPs. Currently it's mostly transformers.
Also Mearls just tweeted the link to the first article I posted so that certainly gives weight to it being truth
 
3:19 PM
Oh yeah, I should be getting my FATE core book soon as well.
For all the good it'll do me here in Podunklandsupposedlyweholdthelargestgameconthereisbutyouwouldnotknowitland.
 
@waxeagle Up next: D&D Risk?
 
@Problematic not unless the popularity changes significantly
 
I s'pose they'd have to know what they were trying to do with the franchise for that to happen.
 
D&D Legos just makes sense.
 
@Problematic yeah. so far my picture of them dealing with D&D looks an awful lot like an aimlessly shambling zombie
 
3:28 PM
@waxeagle From what I can tell, D&D5 is going to be a low point. The design process itself seems to be terribly off the tracks.
 
@AlexP we'll see. Final versions rarely look like play tests
and one of the nice things about D&D is that even once an edition is released it will still evolve quite a bit.
 
@waxeagle I'm mostly judging it based on what the developers are saying about it. Which has come off as horribly clueless.
 
4e was panned and turned out to be a very nice game
@AlexP I've been mixed on the playtest from both reading and actual play. But what I will say is that Mearls has been responsible for some of the really good improvements in 4e, especially along the essentials line.
 
 
2 hours later…
5:17 PM
4E was OK; I agree that a lot of the criticism levied against it was kind of crap.
I have seen nothing of 5 yet and I'm not sure DnD is going to be the game for me going forward, but I'll be interested to see what they come up with.
 
 
4 hours later…
9:33 PM
Darths and Droids' below-comic blurb addresses goblin dice today.
 
10:03 PM
any WOD gamers in tonight?
 
Sorry, I played a single session of Mage nine years ago.
 
k
curious about opinion/critique of wod vs. nwod
 
nwod's mechanics are easier to use and more uniform across subsystems, while wod had arguably better fluff (IMHO) though the subsystems admittedly contradicted each other
 
k
friend adamantly recommends old. Guess he wants flavor then
owod easier to break than new?
 
I got the impression oWOD depended on the ST to set boundaries.
 
10:13 PM
@BESW I dislike his solution. I mean, I've been there and done it. But then I got rid of the problem (by dumping systems that cause it).
 
owod has more published support, which makes it inherently easier to find broken combos
 
just grabbed a bunch of quickstart/demo white wolf
@ObliviousSage ahh, gotcha
 
@AlexP Aye, it's a bandage on a gaping wound, but if the system is what the group wants, bandages become necessary.
 
It just annoys me how much passed-down GM knowledge is of this "mind the gap" variety.
 
And blog posts like this one indicate that for many groups, making major choices in a totally random way is desired.
So that when a GM for that kind of group runs into the rare instance where it's not desired, it's better to have a stopgap measure like "justify a re-roll" than to tear out the whole system.
@AlexP Yeah, it makes me kermitflail, but I have to remind myself that it's a legitimately appreciated approach by many groups.
For many GMs, I think, the point of GMing is in the creative circumventing of rules when the rules fail to support the gameplay.
And for that, the wider the gap the better.
Goodness knows, some of my favorite D&D moments sprung out of creative solutions to problems that only existed because of the system I was using.
 
10:22 PM
@BESW I think that's kind of the distinction between "old-school" and "middle-school."
I don't like old school but it works fine for what it is. And the "rulings" approach seems to be just fine as far as IIEE goes.
 
Those moments wouldn't translate into any other system because the problems they were founded on didn't exist. There was a level of meta-narrative inherent in running a D&D campaign because of the constant struggle against its flaws.
 
"Middle-school" seems to have a serious problem identifying what dice are actually for, since it changes between scenes of the game.
 
It's kind of like watching Primer or Brick or Equilibrium. You not only appreciate what the film is doing, you appreciate that it's doing these things on such a low budget.
The film just wouldn't feel as good if it'd been done on a better budget.
[waits while everyone Googles Brick]
 
@BESW Bah. I've heard of it, tyvm.
 
[doesn't Google to be contrary]
 
10:36 PM
@BESW It's kinda awkward when the entry path to the hobby is (or at least was, for 15+ years) that kind of thing, though.
Because I don't think you can appreciate Equilibrium working around its budget when it is your first taste of a movie and the only movie anyone around talks about.
(I'm excluding D&D 4e and subsequent here, because I do not think it fits the mold as much.)
(I'm tar-and-feathering everything from when they printed Dragonlance adventures to D&D3.5/PF, including Vampire when it was top dog and gateway game. That is "middle school" to me.)
Maybe I'm forgetting the part of the original "goblin dice" article that talked about when they do work well.
But basically it drives me crazy that "middle school" tends towards wanting to roll the dice all the time and then avoid what they tell you.
 
10:52 PM
> You roll high, a goblin dies. You roll low, a goblin lives. No one doubts the eventual fate of the poor goblin. It doesn’t matter if it’s killed this round or the next. But it’s still fun to roll those dice, just as it is fun to fight the scrambling goblins. Hence, goblin dice: good for determining the fate of goblins. Not so good for determining the fate of heroes, or worlds. They are terrible for anything important.
> They are meant to be rolled a bunch of times over the course of killing goblins, not once to see if you can survive/convince the king to help you/save the world. Failing a roll is anti-climatic, but that’s ok, contingent on getting more rolls soon.
> GMs and game designers have dedicated so much effort to making the games do what they want despite the goblin dice.
 
I think what I dislike is that the "middle school" style is still the culture of gaming that is presented to the "outside world," even as the gateway games and the pillars of various playstyles and whatnot have shifted away from that.
 
Well, D&D is still the gorilla.
 
Yeah, but D&D4 isn't middle-school.
It's... hard to place, in some ways.
People called it "new school."
Although those terms are all over the map.
 
"Middle-school" is a term I hadn't heard until you just used it here.
 
It's AD&D2nd Edition and Vampire.
Largely.
The ethos of we still roll like OD&D but now it is game-breaking if your character dies.
It's the thing that triggered a lot of the original eventually-this-became-The-Forge discontent with game systems.
 
11:03 PM
@AlexP 4e isn't the gorilla, though.
D&D is the gorilla, spread mostly between 3.5 and 4e.
(And Pathfinder, it counts.)
And 4e is still d20 System, which is still goblin dice.
 
@BESW Yeah, this is a weird place to be.
 
4e has more of a buffer against the goblin dice, but it's still founded on "swingy dice for anything you do."
 
Isn't 5 actually ramping up the swinginess with their, erm, I forget the name of it... something like "capped something-or-other" system?
 
@AlexP I have no idea. I haven't been keeping up with the beta versions.
A quick Google search indicates they're experimenting with capping raw ability scores at 20.
 
11:19 PM
I like that I can basically hate all of these things: rolling a lot of dice, not rolling dice, dungeons, parties, character classes, magic items, experience points, backstories, immersion, chatty scenes, and "story" by at least half of everybody's definition of it -- and yet I still am playing and enjoying RPGs. It's a great hobby, deep down. :)
 
It's almost too broad to be considered all of a piece.
Because nothing you mentioned is inherent to the medium.
This is actually one of the great stumbling blocks for the community, I think.
That no matter what our experience with RPGs, there will be people in the set "people who play RPGs" whose experience is entirely alien to ours.
Even the idea that there's no such thing as D&D is hard to wrap our heads around; if we're all playing 3.5, why aren't our conversations making any sense?
 
11:55 PM
[groan] I have to explain to a client the difference between an apostrophe, a quotation mark, an ʻokina, and a glotta.
And why they all look different in different fonts.
 

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