Game Development

Game development and other polite discussion. Game development...
Nov 24, 2013 21:53
I'll be right back guys gotta clean out my computer because I believe the fan is making noise and it's annoying
Nov 24, 2013 21:51
what did some think of Assassin's Creed 4?
Nov 20, 2013 02:41
yeah Noctrine, I've been playing it today - so far so good; a couple of collision detection glitches that make the character looks like they're spazzing out
Nov 20, 2013 02:40
how's everyone tonight?
Nov 20, 2013 02:40
Dave you look like someone I use to know and that's scary lol
Nov 18, 2013 04:28
alright, gotta make sure mid night snack is prepared then I'll post my tessellation question in GameDev. Peace out
Nov 18, 2013 04:24
it's true though Jov. :D
Nov 18, 2013 04:22
Icy, people are odd - because they have unique ID's. Just as instance data - every instance mesh has a unique ID. lol
Nov 18, 2013 04:20
yo John, nothing's dumb or odd - questions are pathways of learning. :) Are you using SQL?
Nov 18, 2013 04:19
I will, I will Vaughan.
Nov 18, 2013 04:18
The Amnesia games don't use Tessellation of what I've noticed but I'll like to at least implement it in my game engines.
Nov 18, 2013 04:17
your right Icy because I just got 20 reps to be able to chat lol
Nov 18, 2013 04:17
I'm banging my head trying to figure out how displacement tessellation works. Is it when rendering the mesh, you also adjust the vertex position according to the displacement map or just in the shader?
Nov 18, 2013 04:16
what's up ppl?