Mar 22, 2023 19:43
On the other hand, yes. On the other hand, especially in non-elite universities, the education should be structured so that the most natural and easiest way to succeed at the studies is to learn something and study, rather than cheat.
 
Jan 9, 2021 21:13
@BCLC Uhhh... I guess? This is not a precise classification schema. Why do you ask?
Jan 9, 2021 21:13
@Buffy You are free to disagree with the answer, in which case I believe downvoting is the proper course of action.
Jan 9, 2021 21:13
@Buffy I tried to make my point more explicit in the new last paragraph.
Jan 9, 2021 21:13
Example phrase: "The proof is completely standard and is usually given for the case K=R [30]. We show that the same proof works for K=C". The phrases are likely to not be uniform. I cannot say how often it happens, but it does happen.
Jan 9, 2021 21:13
@Buffy Folklore results are sort of similar, in my opinion, as I tried to express in this answer. Using them might or might not be acceptable, depending on the reviewers, I guess..
 
Jun 30, 2020 13:07
"When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy" this seems to work in three dimensions, too.
 
Jun 22, 2020 14:20
A use as close to this one as you can find where blockchain was used would strengthen the answer. So: something mathematical; if not available, something in an academic context; if not available, maybe something related to patens or technology or copyright. Up to you to find the closest relevant example if you want to persuade people of your approach, and up to you to argue it that the example is relevant to the scenario at hand.
Jun 22, 2020 14:20
I invite you again to provide examples of this having worked in the past. To me this feels like shooting a fly with a cannon; the risk of having results stolen is small and the approach quite heavy.
Jun 22, 2020 14:20
I offered a comment that suggested an improvement; since the approach you offer is not standard, it is doubtul if it works and prior evidence of it working would have improved the answer. You seem unwilling to do the improvement, so I downvoted your answer as not based on personal experience or other established methods.
Jun 22, 2020 14:20
This would be quite a nonstandard approach in mathematics, and I would guess in most of academia. Could you show examples of people taking this approach and how it has been received?
 
 
May 15, 2020 15:54
Also, I asked a more specific question about point three as a comment.
May 15, 2020 15:53
I disagree with Natuarch on how precise experience has to be to give insight. I have not been very active here recently, so maybe I am in the minority here, so this as you will. I think the answer would be improved by being explicit about what experience it is based on, so that voters and the asker can figure out how reliable it is.
 
May 15, 2020 15:50
Fair enough.
May 15, 2020 15:50
Or at least that is not close enough to be useful.
May 15, 2020 15:49
I disagree with that, obviously.
May 15, 2020 15:43
I figured a good answer would include (1) my understanding of the problem, (2) why my experience is relevant, (3) what solutions I have based on the experience. It seems that I did not signpost (2) explicitly enough, or that including it was a mistake.
May 15, 2020 15:42
For context. I removed it as misleading.
May 15, 2020 15:38
I am not recommending to use my house rule.
May 15, 2020 15:38
Not some kind of exotic brand one has to exactly match to have insight into it.
May 15, 2020 15:37
WM is just an old school wilderness adventure with shifting player base and (in the original) different rule set.
May 15, 2020 15:37
I am running a game with very similar dynamics and philosophy to WM.
May 15, 2020 15:36
I am not suggesting to change anything about rests. I added a sentence to make this explicit.
May 15, 2020 15:34
Can you tell me where I am suggesting making any changes to WM approach?
May 15, 2020 15:32
No, my proposals are written down in the answer. Risk of random encounters, encounter locations that react to player characters being absent, making gameplay and especially combats faster, and giving players the responsibility for keeping the game advancing at good pace.
May 15, 2020 15:31
Yes, I am aware.
May 15, 2020 15:30
I use the mentioned house where characters rest once they are back at civilization. This is not always at the end of a session (we can have longer expeditions), but it often is.
May 15, 2020 15:29
Given that my sandbox game involves lots of travelling through hostile territory, shifting character base (and to lesser extent player base), and a game mastering ethos very like WM, I fail to see how it does not apply.
May 15, 2020 15:29
I have run an extended sandbox campaign (including with D&D 5) and lots of one-shots with various D&D-type rules, so I feel my experience is close enough.
May 15, 2020 15:29
The main issue in the question is that mages go nova. The question supposes messing with rests solves this problem. I offer solutions to the problem. Some of the solutions involve resting rules.
May 15, 2020 15:29
@NautArch I am well aware that resting happens once per session/adventure; I edited to make this explicit. I do not know how my answer is not compatible with that.
 
Nov 10, 2019 05:40
Finland is similar to Sweden, here.
 
Sep 30, 2019 16:16
Please add an explicit answer to the answer, as per previous comments.
 

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Aug 15, 2019 11:58
@vicky_molokh About GM types there is little, AFAIK. The threefold, darkshire.net/~jhkim/rpg/theory/threefold , is about GM decision making (though it can and has been extended beyond that). Other than that, there are different named styles of play, which covers some of the same ground as a GM style classification. Then there are monikers like "monty haul" or "killer gm", which are not very useful analytically.
 
Jun 21, 2019 04:23
Is you full time job doing math outside the academia?
 
Jun 20, 2019 18:13
At least in Finland, the recommended academic CV includes grades (and years when they were earned), but not periods of study.
 
Mar 7, 2019 22:36
@user3209815 A lengthy discussion about on-topicness of a question is better at the meta website. Please start a discussion there.
 
Feb 14, 2018 13:51
@SSimon Could you post your answer as an answer, so people could vote on it and comment on it, rather than using the comment section of the question?
 
Dec 6, 2017 17:05
@StrongBad Why the red flag here? "Further, getting tenure in 2014, then moving to Europe and looking to get back to the US in 2017/18 would raise red flags for me."
 
Nov 30, 2017 17:12
In mathematics, the base assumption is that a published result is correct. I understand this is not the case in most other academic fields, where either correctness is not so clear, or where establishing it requires far more effort than in mathematics.
 
May 9, 2017 00:09
@JimB There are academic users and interested amateurs on the site, but there is no article of the requested type in IJRP or Analog game studies (that I am aware of); there likely is none in Solmukohta books, but maybe something related. There might be something in the literature on digital games; I am not familiar with that field.
May 9, 2017 00:09
Some more academic sites have a reference-request tag for this kinds of questions. Mathoverflow, at least, and possible matheducators.
May 9, 2017 00:09
I think restricting this to published academic literature would be appropriate and reduce the breadth sufficiently to reopen.
 
Apr 21, 2017 13:21
Unless empower causes you to round up, the number of negative levels should be 4-6 or 6-9, since half or 1 is zero. d6/2 is not d3 unless you round up.