Sergio Basurco

 Mathematics

Associated with Math.SE; for both general discussion & math qu...
Feb 11, 2022 11:50
disregard my question, didn't read the operation well, it's rotating a vector then adding the result -_-
Feb 11, 2022 11:07
I'm programming some physics stuff for games and found some code that does this and I don't quite understand what the purpose is. Code reads :

`const FVector lTargetPositionInWorld = lOwnerTranslation + lOwnerRotation *(
(mInitialRelativeTranslation + mInitialRelativeRotation.Quaternion() * lBoneTranslation));`

Where rotations are quats and translations Vec4
Feb 11, 2022 11:05
Does it make sense to add a quaternion to a location in 3d space?
 

 Photography Chat

All-things photography related discussion.
Aug 1, 2017 21:56
@ian thanks, I'll just compare when I get there. I just thought some manufacturers being from there it would make sense.. we'll see!
Aug 1, 2017 17:45
good question, to Spain or Amazon UK
Aug 1, 2017 17:24
Hi, I'm going to Japan soon. Does anyone know if lenses and cameras are cheaper there? I have a Canon 1000D but I'd like to step up my hardware.
 

 Game Development

Game development and other polite discussion. Game development...
Mar 13, 2017 10:10
@Chris it's an interesting discussion actually, but an old one with technological progress
Mar 13, 2017 10:01
@Chris link?