Feb 10, 2017 01:12
OP is acting chaotic stupid and wondering why there are consequences.
 
Feb 9, 2016 18:04
We worked around the above issue by changing our masterpage to force IE to run in 10 compatibility mode.
Feb 9, 2016 18:04
I don't know that there's a way you can back out of that, unfortunately. By the way, my experience with the Jan 2016 CU and the list view issues was resolved by forcing IE to run in 10 compatibility mode (Chrome never experienced them).
Feb 9, 2016 18:04
This is a cheesy answer, I know, but have you just tried re-running psconfig? Sometimes it has to go through 2 or 3 times to work correctly.
 
Feb 3, 2016 10:02
Have you actually experienced the accounting department re-arranging their office one? That seems... weird.
 

 The Water Cooler

General chit-chat for workplace.stackexchange.com. Feel free t...
Jun 27, 2014 20:50
I agree that edits that remove some irrelevant content are OK, but in my opinion both yours and the guy who came afterwards not only changed the scope of the question by removing content but removed arguably relevant content on top of that.
Jun 27, 2014 20:19
@TRiG That is so, so wrong for about 500 different reasons. "Getting a virus" is around #487
Jun 27, 2014 20:17
to @jt0dd I believe that I downvoted your revision, although I did not see the later one and would have done the same to him. All of this is personal preference but IMO both revisions changed the actual content of the question, which to me is a huge no-no. As far as I'm concerned, if there's too much extraneous information it turns into more of a whine post than an answerable one and I'd vote to downvote the question as a whole.
Jun 27, 2014 20:13
Seems legit
 

 TRPG General Chat

Main chat room for tabletop role-playing games. Anyone can ask...
Feb 9, 2014 09:46
later
Feb 9, 2014 09:46
okay, you're just arguing to read your own type at this point. I think I"m done.
Feb 9, 2014 09:46
what the fuck do you think an analogy is?
Feb 9, 2014 09:45
I'm not going to entertain that question, I'm sorry
Feb 9, 2014 09:45
I've just explained how the book analogy fails
Feb 9, 2014 09:45
the level that you keep introducing issues that aren't really bad roleplaying issues into a so-called discussion about bad roleplaying
Feb 9, 2014 09:44
(for what it's worth, I wrote backstories for all the characters in the last book that I finished a draft on, and by the end of the first draft I may as well have thrown those in a fire)
Feb 9, 2014 09:43
the level that you are now comparing well established characters in books to PCs with by your own admission consist of a character sheet and a 2 or 3 page backstory
Feb 9, 2014 09:43
the level that I just mentioned
Feb 9, 2014 09:43
on several levels, yes
Feb 9, 2014 09:42
consider why the US has so many fat people even though the US also leads in image consciousness
Feb 9, 2014 09:40
in trying to make this analogy to writing, what you're actually doing is pointing out that you're holding your players to a far, far higher standard than any writer holds themselves to
Feb 9, 2014 09:40
right, this is my point
Feb 9, 2014 09:39
yes, it is bad writing... when it stays in there. However, there is this great thing in modern word processing known as the backspace key which can be used to remove passages which do not make sense
Feb 9, 2014 09:38
it's not about being "allowed", it "happens"
Feb 9, 2014 09:38
then you're just plain wrong
Feb 9, 2014 09:38
because when you write a book, you can do that
Feb 9, 2014 09:38
you then go back and fix it
Feb 9, 2014 09:38
because I've written 2 books and that shit happens all the time
Feb 9, 2014 09:37
have you ever tried to write a story?
Feb 9, 2014 09:37
however, every fighter is not Beowulf. Every wizard is not Gandalf. Every cleric is not Joan of Arc. There is lots and lots of room in there for interpretation, even room that you may not like at first glance
Feb 9, 2014 09:36
which, sure, if you're going to roleplay well known characters like that, people are bound to get angry
Feb 9, 2014 09:36
it seems to me that your issue isn't actually with super man beating someone to death and then acting as though nothing happened, it's with superman beating someone to death in the first place
Feb 9, 2014 09:35
so now "actions don't have consequences" is the fault of the players, too?
Feb 9, 2014 09:33
you lost me at "should be".
Feb 9, 2014 09:30
these are issues inherent to roleplaying, but they aren't necessarily "bad roleplaying".
Feb 9, 2014 09:29
having a party play Chaotic Stupid is also not usually something you can resolve by saying "hey. you're not playing your character correctly" either; in fact, my experience with that is that it's generally the result of people saying "hey, I want to play a character who thinks X this time" and not realizing that believing in thing X makes them an antisocial jerk if they carry it too far
Feb 9, 2014 09:28
having a player act on information their character shouldn't know is IME 9 times out of 10 the result of the GM not being clear whether or not this is party information or just character information
Feb 9, 2014 09:26
having a monk or any character throw poop because throwing poop is funny is not going to be the kind of thing that stops because you tell them they're playing their character wrong. It's stopped by you saying "guys, I don't feel comfortable with interacting with feces. Please stop."
Feb 9, 2014 09:25
but these examples you keep bringing up, they're not solvable by you telling the person how to play their character
Feb 9, 2014 09:24
you can go to passing notes if you want to do that, and then the player who gets the note is free to tell everyone else if they want to
Feb 9, 2014 09:23
still, the issue of players acting on information they're not supposed to be party to can be circumvented a number of ways
Feb 9, 2014 09:23
No, you definitely didn't
Feb 9, 2014 09:19
As a GM, I don't think it's your job to keep people in line so much as it is to understand the direction they are taking their characters and to adapt to that. Again, in extreme cases like poop throwing there is even a thing out there that you can invoke to tell them to knock it off
Feb 9, 2014 09:18
The tricky thing about roleplaying is that players will do things with their characters that you didn't expect. Sometimes it's just to be silly, but that specific example you just gave? In the right hands, that would be an amazing evening
Feb 9, 2014 09:16
wow, good point.
Feb 9, 2014 09:15
right... I think that when you're first starting out, what you need to know isn't what a character got for his 4th birthday, it's what their outlook on life is and maybe a set of traits and beliefs you can lean on at first while you're trying to figure out exactly how that character interacts with the group dynamic
Feb 9, 2014 09:14
to compare and contrast, Fate has you actually generate it during character creation, as a collaboration with the rest of the group
Feb 9, 2014 09:13
@Lord_Gareth Absolutely, but in my experience the little writing exercise where you put together 2 or 3 pages all by yourself to do that, doesn't actually accomplish that for most people.
Feb 9, 2014 09:11
Honestly, I think that writing up backstory is usually a waste of time, although some game systems (Fate) have good ways of putting that together. Backstories are not roleplaying and to be honest I think you're setting yourself up for failure if you think they are.
Feb 9, 2014 09:09
So ironically that means that if you start punishing players for "bad" roleplaying, you're going to get nothing but bad roleplaying.