Game Development

Game development and other polite discussion. Game development...
Jul 21, 2014 20:23
getting good at anything just takes practice
Jul 21, 2014 20:22
you wont get better by giving up on it
Jun 3, 2014 21:27
Is this backwards land?
Jun 3, 2014 21:27
Quake 3 reminds you of halo 4?
Jun 3, 2014 13:48
I'm excited about the Killer Instinct stuff at E3 this year
Jun 3, 2014 13:48
Me neither unfortunately
Jun 3, 2014 13:46
Anyone going to e3 this year?
Jun 2, 2014 20:00
Non-Gameplay trailer for Mortal Kombat X. This is a redone version using the Mortal Kombat theme music, rather than the out of place music the original trailer had youtube.com/watch?v=mGDiBnU6GAo
Jun 2, 2014 17:03
Many games are developed using only a few very large shaders, which are then preprocessed to create all the different permutations that actually get used in game
Jun 2, 2014 17:01
But once its done, its awesome
Jun 2, 2014 17:01
Porting that system to a different platform is a headache though
Jun 2, 2014 17:01
Unreal handles that well using their visual shader system, and material editor
May 30, 2014 14:39
If the framework you are using doesnt have support for texture atlas', you will need to add it, or simply not use them. Bundling textures together, and breaking them apart at run time is an unnecessary time sink that you should avoid
May 30, 2014 14:38
A texture atlas is used to limit the number of textures being transferred into VRAM. It allows you to limit that to fewer textures, and your objects then simply sample a singular texture with appropriately modified UV coordinates
May 30, 2014 14:37
Why even make a texture atlas if you are going to pull them out into separate textures?
May 30, 2014 14:35
A texture atlas is usually a singular texture, that is in a sense "stitched" together
May 28, 2014 00:24
The one thing people regret more than anything is not reaching out to their family members, even when it seemed like the most difficult option.
May 28, 2014 00:18
@Pip polymorphic behavior
May 28, 2014 00:16
It's difficult to develop in general, let alone independently
May 28, 2014 00:16
Mindful behavior is difficult to develop from a young age unless you are being heavily influences by others with similar lifestyles
May 28, 2014 00:15
Fair enough
May 28, 2014 00:15
I've found myself striving for a more mindful lifestyle, and reading is definitely a big part of that
May 28, 2014 00:14
The idea of mindful thinking, and overcoming the bias that your ego has isn't even around here in the states
May 28, 2014 00:13
I think the idea of humility is a difficult concept in western society
May 28, 2014 00:12
Everyone is welcome and everyone should respect each other
6
May 28, 2014 00:12
Should keep things tame in here folks
May 27, 2014 23:11
Trying to group together speakers, apples, and the various states of matter into a single group is pretty tough, and by the time you can, it's bound to be so generic that the name isn't descriptive at all
May 27, 2014 23:10
if you cant come up with one, then you should change how you are organizing things till you can
May 27, 2014 23:10
a file name should be self explanatory
May 27, 2014 23:05
#define mastery 1
May 27, 2014 21:42
Take the initiative to teach yourself if you need to
May 27, 2014 21:42
Blaming other people for your own concerns isn't a very good way to sort things out
3
May 27, 2014 21:36
That stands in your way?
May 27, 2014 21:33
I wear a pair of modified T50RPs all day long, they make for a good listening experience
May 27, 2014 19:34
yeah there is
May 27, 2014 19:32
@Hjorthenify that is a combination of techniques known as particle effects and projected decals, here is a link that explains the concept blog.wolfire.com/2009/06/how-to-project-decals
May 27, 2014 19:29
or gals
May 27, 2014 19:29
the guys who are working on that thing aren't messing around
May 27, 2014 19:28
That thing is a freaking boss
May 27, 2014 19:28
my neato vacuum is self aware
May 27, 2014 19:28
you do what you gotta do
May 27, 2014 19:26
There is never a singular way of accomplishing your goals
May 27, 2014 19:25
I guess it depends on how you define artificial intelligence
May 27, 2014 19:24
there are an infinite number of ways to create an AI
May 27, 2014 19:24
that's a pretty broad question
May 23, 2014 16:00
Blizzard, is/was an indie studio
May 23, 2014 16:00
valve, is an indie studio
May 23, 2014 15:59
indie is just independently published
May 22, 2014 16:17
shader ninja stuff is usually just fancy math :P
May 22, 2014 16:09
if you make them a thing