i could seperate the two, but we never want to be in a situation where someone can run the query portion without the command portion, or that could cost us, way too much money
@motosubatsu i basically have a piece of work thats neither pure query or pure command, from a consumers perspective its a query, because it looks data up, but under the hood it also modifies data (long term caching in our db) so that we can avoid being charged too much as we rely on a third party service.
@trollingchar people want to make the games they like playing. They like playing rpg or mmo so they want to make one. They dont like to play pong so they dont make it
yeah, its got some influence from games like anno (production chains, rising pop) and factorio (production chains). But in this game you dont control the population. the game does, and it changes, and their needs change, so you also have to make something that adapts with it, rather than just (x is always better than y)
its a game about creating complex production chains to build higher tiers of resources to use in other production chains, to fill the needs of a growing population
@SimonForsberg That's the view i was taking to it, though i was quite liberal with the word caching, as its essentially just updating the db record with the latest information, and i wasnt sure what side of the 'is or isnt modification' line that that fell