Fake Programmers

The room for elite Super Users who realize they know nothing a...
Nov 2, 2012 07:45
when I see it I let you know if is annoying ;p
Nov 2, 2012 07:45
@Ivo
Nov 2, 2012 07:44
I know is 3:44 AM but, haven't got to sleep so...
Nov 2, 2012 07:44
for me is still night
Nov 2, 2012 07:06
1 colum, many rows data structure
Nov 2, 2012 07:03
using linked list it ain't bad, but a linked list of linked list is too much spaghetti code?
Nov 2, 2012 07:01
inst a graph works with trees and leaves
Nov 2, 2012 07:00
yes it is
Nov 2, 2012 07:00
isn't that a graph data structure?
Nov 2, 2012 06:59
list of vetex which each one contains a list of pointers?
Nov 2, 2012 06:59
so basically is a list of list?
Nov 2, 2012 06:57
lol
Nov 2, 2012 06:57
looks*
Nov 2, 2012 06:57
look unnecessarily tedious
Nov 2, 2012 06:54
ohh ok, and for a graph you passing such bunches of trouble... ;D
Nov 2, 2012 06:51
like are you building an engine, a game, a visual library? What?
Nov 2, 2012 06:51
What are you trying to acomplish as a whole?
Nov 2, 2012 05:43
you can always do wrappers if you need exactly a special functionality of a language in your program
Nov 2, 2012 05:42
like for example pointers, yes good, but in the hands of an inexperienced programer is too dangerous
Nov 2, 2012 05:41
Yeah, but those areas might sometimes be advantageous at some aspects and sometimes not
Nov 2, 2012 05:38
BUMP!
Nov 2, 2012 05:35
lI know it similar to Java, but it is C++ on steroids... Or that's too much...?
Nov 2, 2012 05:34
isn't the whole point of C# being C# is outwit C++?
Nov 2, 2012 05:32
thanks tho :)
Nov 2, 2012 05:32
:L ok, cool, SB is SunBurn, just an game engine made with XNA/C#
Nov 2, 2012 05:31
Yeah I know you know what it was, just want it to mention it, tho...
Nov 2, 2012 05:29
Hey bob had you work with XNA/C# specially with SB?
Nov 2, 2012 05:28
just passing the place the actual space of the variable is, not actually passing a copy (as per argument does) so if the value of variable is modified, the actual variable changes, as opposed with pass-by-arguments (copy)
Nov 2, 2012 05:26
ha ha, doing C#, cool same here ;)
Nov 2, 2012 05:25
lol
Nov 2, 2012 05:25
I remember that & was for reference
Nov 2, 2012 05:25
reference
Nov 2, 2012 05:23
ha ha, pointers screw things if use wrongly
Nov 2, 2012 05:21
ok, at least say yes, no, may be, I think is quite rude, to just leave other people expectation of an answer just hanging in the air ;L
Nov 2, 2012 05:18
u meant single argument?
Nov 2, 2012 05:17
get name should be a member function...
Nov 2, 2012 05:17
right?
Nov 2, 2012 05:17
but still you want to know if LHS type and RHS match or so to make the call using the object
Nov 2, 2012 05:14
ok, my bad I thought it was comparison, but is not is initialization
Nov 2, 2012 05:13
well you just comparing the operator variable with two different others at the time... although I think would be better if you separate the condition in two
Nov 2, 2012 05:11
had you tested?
Nov 2, 2012 05:11
seems that it should
Nov 2, 2012 05:11
why wont the object call wont work as suppose using the unary resolution operator (.)?
Nov 2, 2012 05:10
use a pointer instead of unary resolution operator?
Nov 2, 2012 05:09
yes it is, but in that particular case
Nov 2, 2012 05:08
let me see....
Nov 2, 2012 05:07
so did you got fixed the problem you had with the list not being a template type or something like that yesterday?
Nov 2, 2012 05:06
cool
Nov 2, 2012 05:06
I hope your issues were resolved
Nov 2, 2012 05:06
Ok, my bad ;L