Game Development

Game development and other polite discussion. Game development...
Oct 22, 2019 13:27
It's been a productive few years.
Oct 22, 2019 13:27
I'm back.
May 8, 2018 13:19
@Tyyppi_77 @nwp someone made a tester bot for their game that does random actions until the game crashes
May 8, 2018 13:11
I doubt it would eat many resources?
May 8, 2018 13:11
For a 2d game?
May 8, 2018 13:07
deep
May 8, 2018 13:02
And then you have the confidence your game works..
May 8, 2018 13:02
If it fails on a level, you could re record that level (say you forgot you added a box somewhere) which would be add 10 minutes, but that's still less than 30 (or 2 hours)
May 8, 2018 13:01
Another advantage to the prerecorded input for testing a game is that the input can be played at max speed, without rendering turned on. So you could potentially do an entire runthrough of your game in seconds, which could could take 30 minutes for you to do manually
May 8, 2018 13:00
:(
May 8, 2018 13:00
lmao I am
May 8, 2018 12:59
But what if you don't?
May 8, 2018 12:58
>hmm
May 8, 2018 12:57
but if your predefined bot does it fine, why bother?
May 8, 2018 12:57
The only alternative is to play the game yourself
May 8, 2018 12:57
The way I see it
May 8, 2018 12:50
That would be cool.
May 8, 2018 12:50
I wonder if we could use AI to test levels
May 8, 2018 12:49
Same with my game
May 8, 2018 12:49
Good guess
May 8, 2018 12:49
Oh I guessed that part
May 8, 2018 12:49
^
May 8, 2018 12:48
(or want the tests to pass)
May 8, 2018 12:48
If you change it
May 8, 2018 12:48
But you must redo the test for that level
May 8, 2018 12:48
It can
May 8, 2018 12:48
That's literally the point of testing, to ensure that stuff doesn't happen
May 8, 2018 12:48
and spawned too many enemies
May 8, 2018 12:48
you messed up
May 8, 2018 12:47
For example, the test could fail if the player doesn't match where it should be at a given time, meaning you fucked up part of one of the maps or something like that
May 8, 2018 12:47
I think we do though?
May 8, 2018 12:46
computers are very good at remaining deterministicly
May 8, 2018 12:46
But at the same time
May 8, 2018 12:46
It does
May 8, 2018 12:46
That run without the timestep and rendering turned off I guess
May 8, 2018 12:45
So you record the user input for 1 succesful runthrough and ensure all psuedorandom will run the same way
May 8, 2018 12:44
Did you take alot of inspiration from this site?
May 8, 2018 12:43
Or whether most game testing is manual
May 8, 2018 12:43
I'm interested in how stuff like that would be achieved in games
May 8, 2018 12:43
ah ok
May 8, 2018 12:41
Do you have any kind of automated testing for your game?
May 8, 2018 12:19
@Tyyppi_77 Are you still working on your metal slug-esque game?
May 2, 2018 09:48
I'm confusing Markdown
May 2, 2018 09:48
ta
May 2, 2018 09:48
Oh ye, I remember
May 2, 2018 09:47
I canny remember codeblocks
May 2, 2018 09:46
Sorry just experimenting hehe
May 2, 2018 09:46
bool test
May 2, 2018 09:46
bool