Game Development

Game development and other polite discussion. Game development...
Oct 22, 2012 17:56
odd
Oct 22, 2012 17:51
how old is it?
Oct 22, 2012 17:39
um toshiba has been doing well for me
Oct 22, 2012 16:51
tried but no unity from office and not allowed to install it
Jan 28, 2012 19:08
hey
Jan 26, 2012 22:40
ciao
Jan 26, 2012 22:40
time to get out of work
Jan 26, 2012 22:20
@TrevorPowell whats wrong with integrations?
Jan 26, 2012 22:17
today was the first time I remember seeing it
Jan 26, 2012 22:16
@TreDubZedd Thanks, good to have validation that I'm headed in the right basic direction.
Jan 26, 2012 22:11
I guess I'm a bit afraid there is some method or algorithm I'm forgetting about that would greatly simplify things. But most things I can recall would be overkill for this at this stage.
Jan 26, 2012 22:09
which should do things like play a 5 instead of an ace if you are the last player and a 7 is all you need to beat.
Jan 26, 2012 22:08
the vague idea I have right now is having a function to evaluate the value of a given hand based on what you know about whats already been played and then trying to pick a play with the best result for the trick with maximizing the value of the hand you're left with as a consideration.
Jan 26, 2012 22:07
I'm not too worried about the nuances of the unique rules so much as wondering about the basic structure of tackling the AI
Jan 26, 2012 22:06
yeah it would get switched and then switched back
Jan 26, 2012 22:04
similar structure to bridge or spades except it alternates between high and low rounds and there is a 5th suit which changes the particular trick from high to low when played if it wasn't what was led.
Jan 26, 2012 22:03
Jan 26, 2012 22:02
Its a partner trick taking game with alternating high takes trick and low takes trick rounds.
Jan 26, 2012 22:02
just musing about how to approach the AI for my current project.
Jan 26, 2012 21:57
particularly trick taking partner games
Jan 26, 2012 21:57
Have any of you ever done Card game AI?
Jan 26, 2012 16:26
what do they need to wake up from?
Jan 26, 2012 16:25
that's unfortunate for them
Jan 26, 2012 16:23
@JoshPetrie lately, working on digitizing a card Game
Jan 26, 2012 16:23
@thedaian I think that would be a valuable undead skill
Jan 26, 2012 16:21
at least I think I do
Jan 26, 2012 16:16
@JoshPetrie yep
Jan 26, 2012 15:56
@thedaian Never saw a save dialog it just started replaying when i stopped recording.
Jan 26, 2012 15:24
@Noctrine Also got to be a speaker at a small gaming convention last year, which was pretty cool. How's gamedev going for you?
Jan 26, 2012 15:14
I'll give it another shot though
Jan 26, 2012 15:13
@thedaian I think I tried that one and had some kind of issue of it not saving or not knowing where the files were or some such.
Jan 26, 2012 15:11
yeah. for the app you'd have a little map and hit a button(or eventually planned to talk into the phone) and the other people playing would show up on the map for a few seconds.
Jan 26, 2012 15:10
The idea was something similar but on a phone using GPS and whatnot
Jan 26, 2012 15:09
have you ever heard of the game Marco Polo?
Jan 26, 2012 15:08
networking issues grew to be a bit of a nightmare. Eventually going to clean up the code for what I got done and will probably put it up on google code to see if anyone can do anything useful with what we had made so far on that front.
Jan 26, 2012 15:06
The Marco Polo app wasn't as simple as originally expected
Jan 26, 2012 15:06
Making good progress on the current project but the last one had to get abandoned-ish
Jan 26, 2012 15:06
allright-ish
Jan 26, 2012 14:44
I think that as long as the comment explains why it was closed and the fact that it will be re-opened once edited woud mitigate the newbie flight.
Jan 26, 2012 14:29
sounds reasonable
Jan 26, 2012 14:17
Morning
Dec 12, 2011 22:23
works over. time for home and game dev, have ag ood night all
Dec 12, 2011 22:16
ah
Dec 12, 2011 22:02
does something bad happen if you cross the beams?
Dec 12, 2011 21:39
the game., "The new super mario brothers" for the wii seems designed to maximize this destructive interference
Dec 12, 2011 21:39
you get in the way of each other, or disrupt each others timing
Dec 12, 2011 21:38
sometimes adding people makes a game harder, not easier
Dec 12, 2011 21:37
like the new super mario bros
Dec 12, 2011 21:37
but what if you and the other players have desctructive interference
Dec 12, 2011 20:46
my co-workers want to know