Elliot Bonneville

 The Quest for Tetris

For discussing this: goo.gl/kuCiRF | VarLife: goo.gl/StrPLC |...
Sep 14, 2017 14:44
This is wild. Amazing job guys
 
Apr 2, 2017 18:21
What is your consulting business? An SEO consulting business is one way to go. You could probably land a few local clients fairly quickly thanks to your skillset and network, and could easily charge $1500/mth+ per client with your experience. Build and rank a site in a couple medium sized cities and people will be knocking on your virtual door in no time. Talk to family, friends, there's always somebody who needs quality SEO (quality being the operative word).
 
Feb 26, 2016 01:09
Talking to yourself again, are you, @Gandalf / @Mithrandir?
 

 Game Development

Game development and other polite discussion. Game development...
Mar 1, 2013 17:34
That did the trick--my doors now serve a purpose! :o
Mar 1, 2013 17:19
That should eliminate the nasty useless-door behavior I'm getting.
Mar 1, 2013 17:19
I think the rule is "If the tile doesn't have a wall above and below OR left and right, then it's not a valid door tile, don't place a door".
Mar 1, 2013 17:19
AI comes later, but I don't think that'll be an issue.
Mar 1, 2013 17:19
Hehe yeah.
Mar 1, 2013 17:15
@ToddersLegrande: Well, that's simple. It's in a corner with a diagonal next to it the player can use to get by. The issue is finding doors with diagonal floor tiles next to them...
Mar 1, 2013 17:13
Oh, Javascript.
Mar 1, 2013 17:13
Recursive routine? How'd you do that?
Mar 1, 2013 17:12
Guess roguelikes aren't your thing? lol
Mar 1, 2013 17:11
I can see that, but how can I get the computer to recognize this situation?
Mar 1, 2013 17:11
'.' is floor and '#' is wall, and the brown '+' is the door. Obviously, it's not blocking the passageway completely.
Mar 1, 2013 17:11
Here's an example of the issue: i.imgur.com/gO7mOWk.png
Mar 1, 2013 17:10
Okay, I have a question too. I'm working on a map generator for a 2D dungeon, and I'm getting to the part where I place doors. I have the logic pretty much figured out, but I need to figure out whether or not a given door will be useless, i.e. if the player can just walk around it.