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Jul 30, 2020 19:35
@AncientSwordRage Gotcha
Jul 30, 2020 19:13
@MikeQ Ah yes, designing new features for those already having reactions was difficult
Jul 30, 2020 19:01
@MikeQ I am curious what you think is genuine ideas and what you think is phoning it in, because it's hard for me to tell anymore, aside from a few stand-out examples
Jul 30, 2020 18:15
@MikeQ Oh yeah andd that's part of the reason I didn't do things other than the PHB because "you gotta start somewhere"
Jul 30, 2020 18:13
@MikeQ A lot of them were design-by-quota, yea. I don't remember which ones specifically, but I remember getting inspiration on battle master, vengeance paladin, and thief, as some examples
Jul 30, 2020 18:09
I closed my question so that I can formulate a new one with more specifications, design thoughts, and such, which I will likely do later in the day
Jul 30, 2020 18:08
@ThomasMarkov i want everyone to have them, yes. Each of these reactions is designed to be weaker than shield or counterspell, though, so that those are still good options.
Jul 30, 2020 18:06
@BardicWizard That is the intent, to separate the two, and by doing so make both a bit stronger.
Jul 30, 2020 18:03
@ThomasMarkov I tried (and maybe failed) to give the spellcasters (particularly wizard) that have more options more narrow reactions.
Jul 30, 2020 17:59
@NautArch I mean the system should work out where each class gets something of equal significance. So if a class had a reaction at level 6, I moved it to 4 and gave them something (non-reaction) at level 6. So all they're being given only one thing, so they should have roughly one reaction.
Jul 30, 2020 17:56
@MikeQ I'll work on adding that to the post. It was mostly me and a friend going through and adding something thematic that doesn't step on other classes' toes.
Jul 30, 2020 17:52
@AncientSwordRage Danke
Jul 30, 2020 17:51
@NautArch They don't, but if some classes already have a reaction, I moved it to 4th level and gave them a little something where that reaction would normally be
Jul 30, 2020 17:50
@MikeQ What do you mean?
Jul 30, 2020 17:50
@NautArch The only ones that are differing level are small tweaks to existing things I think, and there are a limited amount of them, so it would be like 35 4th level features and 3 of other levels. I suppose waiting is the best move, and if there's not a good answer I might bounty it or something
Jul 30, 2020 17:47
I suppose I could just ask a more general question here: Thoughts on this system for giving every class some reactions?: homebrewery.naturalcrit.com/share/ZyU5pweQZ
Jul 30, 2020 17:46
@ThomasMarkov Yea unfortunately my goal with the question requires its scope, so I'm not sure what to do about it either
Jul 30, 2020 17:41
@ThomasMarkov Hi there @ThomasMarkov
Mar 6, 2019 17:14
What happened to ? Did I miss something?
Mar 5, 2019 19:45
@V2Blast It talks about keys for streamers, and you said that it's a fun game
Mar 5, 2019 19:42
@kviiri Nice!
Mar 5, 2019 19:35
@V2Blast Do you stream?
Mar 5, 2019 06:19
@Ben "this increases with each tier" is ambiguous. I figure your intent is "increase atk + dmg by 1 and decrease ac by 1 at each tier", but the goal is to make it so I don't have to figure that
Mar 5, 2019 06:16
Oh and 5e precedent is to have "ndx" even if n = 1. E.g. "removes 1d4 Corruption"
Mar 5, 2019 06:15
@Ben Yeah, just grammar stuff, like "Below Tier 1 this removes" should have a comma directly after "1" because it's a preposition at the beginning of a sentence, same thing with "At tier 2 and above this removes" should have a comma after "above".
Mar 5, 2019 05:54
@Ben An excellent change.
Mar 5, 2019 05:38
@V2Blast I've only played a few times, but it's very good. It captures the sense of a traitor among you (worry about other people having good items, mainly, for fear they'll use them against you), but doesn't let you act on it until the tension is built a good amount.
Mar 5, 2019 05:27
@Ben I think the corruption system you have could create many good "Betrayal at the House on the Hill" scenarios within the 5e system. It's a cool idea indeed.
Mar 5, 2019 05:19
@Ben In "Holy Symbols", is the intended interaction that, once you pray at an icon you can't benefit from the same icon again, or that you can't benefit from any icon? it seems a little ambiguous.
Mar 5, 2019 05:09
@BESW Thanks!
Mar 5, 2019 05:07
What is The Oracle? It's not an active user
Mar 5, 2019 04:49
@Shalvenay Hi there, I pop in and out every once in a while ;)
 

 Find familiar squirrel

Discussion of squirrels
Jul 30, 2018 19:18
Yes, that would be 100% raw. (Given you’re only 4th level, it’ll be a while though)
Jul 30, 2018 19:15
Yes, because if it’s just “RAW says it can’t be”, then there’s the heart of the issue (and probably most other issues that will arise).
Jul 30, 2018 19:11
Did he give his reasoning?
Jul 30, 2018 19:06
Meaning that if you didn’t take the find familiar spell level 1, you couldn’t at further levels? Or that if you didn’t make your squirrel your familiar at level 1, you couldn’t at further levels? Because the first is just incorrect.
Jul 30, 2018 18:59
What reasoning did the DM give when they said no?
 
Jul 19, 2018 00:36
@DavidCoffron Most spells do not specify the source of the damage. Fireball, for example, says "A target takes 8d6 fire damage on a failed save [...]", not "You deal" or "the spell deals".
Jul 18, 2018 22:32
@DavidCoffron I'll look forward to his input. Is it a common thing to be able to just reach out to the designers? I see it occasionally, but I figured it was a once in a blue moon thing
Jul 18, 2018 22:28
@DavidCoffron I think I understand where you're coming from now, and I think relating it to something that the designers have explicitly stated should not trigger Grim Harvest is helpful.
Jul 18, 2018 22:24
You're losing me there. Because shadow blade outlines the damage in the spell.
Jul 18, 2018 22:22
Would you say that green flame blade (if it were necrotic and 1st or higher level) would trigger Grim Harvest?
Jul 18, 2018 22:21
Does it have to re-state how to attack with a weapon to be a damaging spell?
Jul 18, 2018 22:19
I'm not familiar with RAF or RACS though, and a google search turned up Royal Air Force
Jul 18, 2018 22:18
No, based on that tweet
Jul 18, 2018 22:18
@DavidCoffron Magic Weapon (the spell) still applies with the scenario given, but yeah Shillelagh doesn't
Jul 18, 2018 22:16
So by casting the spell on the weapon and striking the Rakshasa, it is not the weapon affecting the Rakshasa but the spell
Jul 18, 2018 22:15
And is immune to non-magical weapons
Jul 18, 2018 22:15
But it is affecting the Rakshasa because the Rakshasa would take increased damage if the magic weapon is wielded by a good creature
Jul 18, 2018 22:13
Versus creating one