@MikeQ I am curious what you think is genuine ideas and what you think is phoning it in, because it's hard for me to tell anymore, aside from a few stand-out examples
@MikeQ A lot of them were design-by-quota, yea. I don't remember which ones specifically, but I remember getting inspiration on battle master, vengeance paladin, and thief, as some examples
@ThomasMarkov i want everyone to have them, yes. Each of these reactions is designed to be weaker than shield or counterspell, though, so that those are still good options.
@NautArch I mean the system should work out where each class gets something of equal significance. So if a class had a reaction at level 6, I moved it to 4 and gave them something (non-reaction) at level 6. So all they're being given only one thing, so they should have roughly one reaction.
@MikeQ I'll work on adding that to the post. It was mostly me and a friend going through and adding something thematic that doesn't step on other classes' toes.
@NautArch They don't, but if some classes already have a reaction, I moved it to 4th level and gave them a little something where that reaction would normally be
@NautArch The only ones that are differing level are small tweaks to existing things I think, and there are a limited amount of them, so it would be like 35 4th level features and 3 of other levels. I suppose waiting is the best move, and if there's not a good answer I might bounty it or something
@Ben "this increases with each tier" is ambiguous. I figure your intent is "increase atk + dmg by 1 and decrease ac by 1 at each tier", but the goal is to make it so I don't have to figure that
@Ben Yeah, just grammar stuff, like "Below Tier 1 this removes" should have a comma directly after "1" because it's a preposition at the beginning of a sentence, same thing with "At tier 2 and above this removes" should have a comma after "above".
@V2Blast I've only played a few times, but it's very good. It captures the sense of a traitor among you (worry about other people having good items, mainly, for fear they'll use them against you), but doesn't let you act on it until the tension is built a good amount.
@Ben I think the corruption system you have could create many good "Betrayal at the House on the Hill" scenarios within the 5e system. It's a cool idea indeed.
@Ben In "Holy Symbols", is the intended interaction that, once you pray at an icon you can't benefit from the same icon again, or that you can't benefit from any icon? it seems a little ambiguous.
Meaning that if you didn’t take the find familiar spell level 1, you couldn’t at further levels? Or that if you didn’t make your squirrel your familiar at level 1, you couldn’t at further levels? Because the first is just incorrect.
@DavidCoffron Most spells do not specify the source of the damage. Fireball, for example, says "A target takes 8d6 fire damage on a failed save [...]", not "You deal" or "the spell deals".
@DavidCoffron I'll look forward to his input. Is it a common thing to be able to just reach out to the designers? I see it occasionally, but I figured it was a once in a blue moon thing
@DavidCoffron I think I understand where you're coming from now, and I think relating it to something that the designers have explicitly stated should not trigger Grim Harvest is helpful.