Apr 17 20:18
I know how busy a PhD is, expecially if you are getting close to defending
Apr 17 20:17
Of course, just making sure.
Apr 17 20:15
Is it ok for me to ping you on stack every now an then?
Apr 17 20:14
I will need to read it later though, I am technically still on the clock atm
Apr 17 20:14
I will give it a read then. Thank you!
Apr 17 20:12
So in practical terms.

My reading topics are:
- Flow
- diffusion
right?
Apr 17 20:08
thank you
Apr 17 20:08
:p
Apr 17 20:08
Remember my knowledge base is extremely scattered
Apr 17 20:08
mcm?
Apr 17 20:07
I hope you don't consider how much I come to you for help obnoxious
Apr 17 20:07
I cannot stress how much I value your help lol
Apr 17 20:07
You are one of my most useful acquaintances
Apr 17 20:07
Thank you criver
Apr 17 20:07
This is a really nice starting point.
Apr 17 20:05
the flow direction would be given by the curvature
Apr 17 20:05
yes that seems exactly like the kind of stuff I need
Apr 17 20:05
mhmm
Apr 17 20:04
can you suggest a resource?
Apr 17 20:03
Interesting, that sounds like a good topic to read more about
Apr 17 20:02
so inthe 3D case the checkers are cubes
Apr 17 20:02
I am considering a volume of checkers
Apr 17 20:01
I would get a better intuition
Apr 17 20:01
or morphing space aorund an object
Apr 17 20:01
which are sort of doing this process
Apr 17 20:01
I know desiginign the energy funcitonal would be challenging, hence why I was hoping if I read on gravitational waves specifically
Apr 17 20:01
That image is:

green line is manifold, black dot is a given point on the surface

The back contour is what a square should look like after applying the distorition
Apr 17 20:00
like in my head, in the 2D setting, really what you are trying to do is make your checkers curve to remain parallel to the curve, while preserving as much volume as you can
Apr 17 19:59
Apr 17 19:59
to give myself the foundations to try to define the proper energy funcitonl
Apr 17 19:58
The math relevant to gravitational field and space distortion
Apr 17 19:58
Well, that;s why I am trying to ask about the math I don't know
Apr 17 19:58
nto as a mesh
Apr 17 19:58
if you need to discretize then you discretize as a volume grid
Apr 17 19:58
The discretization would be spatial
Apr 17 19:57
and want to solve it "properly"
Apr 17 19:57
I just hate the way we did it
Apr 17 19:57
and the topic was actually this problem
Apr 17 19:57
I sort of am, my masters thesis was with one of the pioners in mesh parametrization
Apr 17 19:55
and aligned the checker texture around that point, then the distorted checker cube should curve parallel to the surface
Apr 17 19:54
if you drwe very small checkers
Apr 17 19:54
i.e. your iso surface has a curvature
Apr 17 19:54
And minimize local curvature
Apr 17 19:53
What I think I need to preserve is, minimize volume distortion locally
Apr 17 19:53
leas squares conformal maps
Apr 17 19:53
e.g. LSCM
Apr 17 19:52
I am trying to define that actually. On traditional texturing, "wrapping around" means you are computing an embedding of a chart, subject to a constraint where two points are fixed and you are maximazing cofnormality
Apr 17 19:52
Yes
Apr 17 19:51
that is trying to minimize some energy functional
Apr 17 19:51
That means I am looking for a map f: R^3 -> R^3